Bran
Bran
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- Bran
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@akanadi said:
https://forum.deadbydaylight.com/en/discussion/comment/2303675#Comment_2303675
how is blinding at pallet toxic, like yea lets carry around a flashlight and just not use it for its intended purpose, and how is an opinion toxic?
cause it is, i dont make the rules...but come one most of that was sarcasm....anyway, it's useless the only good that comes from it is making the killer tunnel and murder you viciously.
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@akanadi said:
https://forum.deadbydaylight.com/en/discussion/comment/2303634#Comment_2303634
yea lets throw the game because someone did something i didnt like.
it's well deserved though, plus, let em heal so i cant get ds'd while tunneling them xd
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i just cant focus on this post when the mans types decisive strike only works if your tunneled.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305590#Comment_2305590
It does it brilliantly. It gives a hard cap on the length of the game.
It IS survive or die. But, you still need time to be able to take action to achieve that end.
You realistically still need time to be able to cross the map and reach the exit gate, at a minimum, and if someone is hooked, you realistically still need time to be able to cross the map, make the rescue, and cross the map again to reach the exit gate. 2-4 minutes is the perfect amount of time for that.
And if you can't camp and protect a hook for just 4 minutes, I don't know what to tell you.
even in those situation i feel like most times, there is so much time for all of that even in a shorter span than 2 minutes. but that is what im talking about mainly, since it is the end game collapse, there shouldn't be any extra time for any last second plays.
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@Mandy said:
The whole point of EGC was to allow the game to end to avoid any hostage situations, which is why the killer is able to open the door themselves for example. It's not meant to be either killer or survivor sided only to end the game. And I think it achieves that goal well.
i just think it could be better is all.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305558#Comment_2305558
Don't you want more time to kill survivors?
Or are you upset because you had to camp for 4 minutes and they managed to make the rescue?
i wont lie and say i dont get upset when they get the rescue and the escape, but that's not what this is about, it's the time during the end game collapse. that 2-4 minute span should be shortened somehow to be a true end game collapse. i just don't think that it being 2 minutes and extra time to unhook is the best way it could be done. hence, it doesn't do much to end the game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2305529#Comment_2305529
So you want free Kills I guess. Because without Endgame Collapse, the Survivors would have infinite time to roam around and infinite time to rescue other Survivors.
Worst case, you have an Open Gate, no EGC and some "funny" Survivor stealthing around the Map so that the game never ends. Trust me, you want Endgame Collapse back immediatly when this happens.
i haven't once put this in the killers or survivors perspective, but;
killers side: gets a late hook, but also prolongs the timer so survivors can heal, group up and go for the unhook with no time pressure. can either camp or go roam despite them prob going for the unhook anyways. the only time they'll be time pressured is if the surv got downed very late on the timer.
survivors: has the choice to escape or stay in trial. can 99 the door which kinda negates the whole end game collapse, since they get the rescuer then insta open gate and escape (even if killers can open them). can heal (if possible) and take a hit which can get the unhook (could trade as well). this is where bt or ds can take play.
anyway. the end game collapse should simply, make it to where it is literally - escape or die.
i know it's a good thing to limit the match, but it does it so poorly.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305529#Comment_2305529
You realise without it they could spend 15 minutes, 30 minutes, or hours in the game right?
You have 2-4 measly minutes, suck it up.
it's not as if i'm sayin it should be deleted, i think it needs a change so it puts more pressure in order to force survs to escape and end the game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2305475#Comment_2305475
The Endgame Collapse does not exist to gift extra Kills to the Killer. Just to end the game. And this job is done perfectly.
i never thought it was there to give extra kills. but if the definition of perfectly is allowing survs to have 2 minutes of free roam, plus, another 2 minutes for a dying survivor when they could escape and end the game. it's kinda ridiculous.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305509#Comment_2305509
It's not extending the game, it's limiting the game, by up to a maximum of 4 minutes.
Do you understand what the term "limiting" means?
it's limiting the game by 2 minutes, only to have the to be extended another 2 minutes. it should just be 2 minutes or less to limit the rest of the game.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305497#Comment_2305497
The point is to limit the length of the game, up to a maximum of 4 minutes. How is that "no point"?
You seem to want it to do something else very specific that it's not intended to do.
the thing i would rather it do is end the game faster, it being extended to 4 minutes after a survivor got caught slacking is contradicting of it's reason to exist, which is to not extend the game.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2305464#Comment_2305464
Just because it didn't happen all the time doesn't mean it was unnecessary. Holding the game hostage indefinitely shouldn't be possible.
if it had a more prominent effect on the game, then it may be useful to ending the game
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305475#Comment_2305475
It's 2 minutes. It only slows down to half speed when a person is hooked or dying.
So the maximum is 4 minutes IF a survivors was hooked or dying the moment it began and all the way until it ended.
i had a feeling it slowing down, but i never knew that for fact. kinda makes it pointless as it still makes the game longer. no point in being there if it slows down .
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@PlantCollector said:
You could try using the perk bloodwarden if you want to have a bigger effectt of the egc.
at this point, i dont care about getting kills as killer, gates are open, escape or die, egc does nothing to end the game, prolongs it as best.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2305450#Comment_2305450
Why? If the Gates are open, the game will go on for a maximum of 4 minutes. So at this point, there will be an end to the game.
exactly 4 minutes, very long time. should be shorter if it's the "endgame collapse"
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2305450#Comment_2305450
how is it doing a bad job exactly?
survivors are usually already at the gate when the end game is close to ending. the only thing that makes them escape is not being killed by the killer.. when there's a single survivor after the hatch is closed, that's a little better at least.
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@Aven_Fallen said:
It should not do much. It should just guarantee that the game will come to an end. And this is what it does.
it barely even does that
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@CakeDuty said:
It isn't really supposed to. It's just a way to make the game end.
it's doing a bad job at that.
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2303617#Comment_2303617
But like, no? He kinda got downgraded by being put in the entitys realm anyways
still better than pyramid head
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nah.
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nemesis better than pyramid head, not even an argument
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lol
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Would i like to use legion's mascot head separately? yes.
Can I? no.
"moves on with my life"
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really dont like surv know their exposed with starstruck. at least before the hook, it should be a silent perk before the hook at least.
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sounds good
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legion basic mode - lightborn, starstruck, deerstalker, thrilling tremors
big boy Billiam - for the people, head on, deliverance, borrowed time
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things that really do be toxic:
clicky clicky, teabagging, body blocking the hook, wearing 60% of anything nea owns, blinding during pallet break, touching my thrill of the hunt totem, thinking pyramid head is stronger than nemesis.
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all fun and games til your in an insta chase and 2 gens are done by that time you get one down and hook from a very short lived chase.
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all i'm sayin is, if you clicky clicky, you donzo, go head put down the controller.
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all these misguided souls lead to believe in this blasphemy upon Nems good name.
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apparently i'm the only one who doesn't see it's value.
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one slugged, one hooked, one injured, other one gets caught slacking along the way.
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Legion. big tunnel energy.
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these people who're really upset need to grow up and move on.
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i don't see how this is such a problem, i guess i'm just built different.
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serves you right
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i think starting healthy with no mither would be a cool touch. i dont know about having the speeds increased in like everything, maybe healing or saboing.
but dead hard giving you endurance? off the table, no discussion about that.
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@Alec1055 said:
https://forum.deadbydaylight.com/en/discussion/comment/2300882#Comment_2300882
Do you also like not being able to pick up survivors because their heads are in the wall? Cause apparently the devs do. Also why tf do you like that? Why the hell do you like Claire and Leon having the same head twice and having to buy it twice because it's a linked set? Do you like fun?
ive had the surv stick their head in a wall, killed them anyways cause the other surv had me, that was very fun actually. those sets are like different skins, just cause you buy em dont mean they gonna get different anything, not like the full set is the same as the default. plus, if i could run the mascot head without the suit i would, same with the knife, but i cant, doesnt bother me i the slightest.
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@GannTM said:
Only killers that need nerfs are Spirit and Nurse imo.
idk bout you, but i hit the window when the survivor is vaulting that window. only on nurse too i tell ya
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ps5 players have no such weakness
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if your like me, you ignore zombies and get tier 3 and just demolish the most altruistic teams.
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less insta downs and more deep wound.
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well i play on ps5, but i havent noticed any lag spikes or similar for a while.
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i woulda thought just give more bloodpoints, but i'm just built different.
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idk man, i like the fact you cant go glitching up the linked sets.
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@VanitasRyuzaki said:
So, today I was trying my luck in playing killer again. Don't really do it much since both sides are very toxic. Besides that, has anyone experienced a grab failing to pull a survivor off a gen. I tried pulling two different survivors twice in different matches and somehow they don't get pulled off. One gen got done right in my face when I tried to pull a Dwight off the gen and he stood up and finished the gen.
all the time, you get the grab in any situation, but the entity says otherwise. your either standing stuck looking stupid or they just slide right off. i have had a somewhat recent game where i walked up to a surv on a gen, but didnt get the grab. i dont they moved either, just repairing.
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in all honesty, since a swf is likely the most "optimized" only tentacle whack them at moment of vulnerability (unhooking, healing, vaulting) and focus on 2 hitting. eventually you'll be able to contam and have an easier game without slowing down and without them having so much spEEd. meaning big slug strats to hook and then keep slugging that one poor guy.
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/2300842#Comment_2300842
You are the counter? OK.
i'm just built different.
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Honestly, the answer to swf is just to play territorial. No need to change the games values except maybe pallets spawns not being within 5 meters of one another. Eventually they'll get close and that's when you kill them, or just down, slug, down, slug, they'll probably keep going to save, so eventually they'll bleed out and not repair the last 2 gens which would allow of 4 of them to escape, but i'm just built different.
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Answer: Me.