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Bran

Bran

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Bran
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  • yeah, just faced one myself for the first time.

  • i thought the secret was camping with cannibal?

  • already hard scoped a few games. didn't change that when in chase and at loops.

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2526328#Comment_2526328

    Its just the choice of word they choose for their new interaction. I think people read too much in it dont forget the wording sometime is awful. Its a wait and see and we will have more info on them in a couple hours

    if that's the case then it makes no sense. you can't use "small haven" then proceed to have it active on the entire map. wouldn't even be bad wording then, just a complete lie

  • @cburton311 said:

    No thank you. If it is true that killer is too weak, than there must be a better way to target games at the higher end where killers run into this problem. Longer gens will hit all survivors regardless of skill and slowdown / increase boring elements of the game.

    the only way is to buff or nerf one side or add a new mechanic.

    otherwise it'll always be back and forth

  • @botrax said:

    Boon totem can overwrhite a hex totem. By default normally totem related perk are strong because they can be destroy but boon totem can be destroy and replace right after. 1blessing will be worth the entire boon perk you bring so you have 4 boon perk equip you just need 1 boon totem to have all of them active. Finaly they never said the effect is going to be in an area for all we know it may be map wide.

    we assume it'll be in an aoe since it was noted they'll be a "small safe haven". this would indicate them having a limited range.

  • any change to noed is a bad change.

  • @Duvie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2525907#Comment_2525907

    It's not that big of a deal, blessing a totem will take the same amount of time (or more) as destroying it. So if they didn't bless it, they would've just destroyed the hex anyways.

    i don't like the idea of survivors being able to cleanse and bless. what's it all for? so they can save their precious time? unbelievable if you ask me.

  • @Sabraiz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2525901#Comment_2525901

    Has been confirmed by one of the mods, Mandytalk, many times in different posts.

    https://forum.deadbydaylight.com/en/discussion/comment/2524634#Comment_2524634

    If the last totem in the trial is a boon totem, it can even prevent NoED from triggering for that matter.

    aw man that's really dumb. thanks for the info 👍️

  • it seems to me that boon totems are only useful if there is play within that boon totem area, otherwise it isn't as useful.

    also i don't know if i missed something, but where is it said surv can convert hexes into boon totems? it was only said they can tun dull ones into them. so they'd still have to cleanse them anyways.

  • so i did play a game of ds to see how hard scoping would be and after one game, i can say it was still fine.

    also i do usually try and aim or if it more straight ill quick, so it really didn;t change much when tried to purely hard scope.

  • i still doubt the boon totem will be "now i gotta limp across the map" worthy perks.

    but don't survivors only get 1 use each anyways?

  • if pig lost all of her traps at the start to give them to survivors instantly wouldn't that just make her power useless?

    like you might have a better early game, but if it goes end game then your just a woman wearing a pig head.

  • they called them small safe havens? that's nightmare fuel.

    i can only imagine a yui standing next to a boon on the games second floor, i hit her and she has the endurance effect on her...

    send shivers down my spine.

  • @Apexgnifrums said:

    https://forum.deadbydaylight.com/en/discussion/comment/2523942#Comment_2523942

    Idk, deathslinger mains were already running monitor and abuse all the time. They will still use that perk and have relative small TR

    i myself have not used monitor and abuse. it's not because i don't have it (which i dont), i just dont care for it as a perk in general. i have been playing deathslinger lately as wel.

  • @Apexgnifrums said:

    https://forum.deadbydaylight.com/en/discussion/comment/2523900#Comment_2523900

    The thing is: in the forums are a lot of killer mains. Obviously any nerf to killer will get many upset posts.

    I play both sides. I see why killer mains are mad. But they lack seeing the survivor side. It ain't fun versing current deathslinger, even if I win all the time. I rather lose all the time but have fun while losing.

    i play both sides too and have gone against a deathslinger. it was fine and the nerf is pretty ridiculous still.

  • yeah not gonna change anything. im still going to slug at 2 survs.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2523735#Comment_2523735

    Not even. The increased movement speed is only during ads, not to his base speed. He'll be a 110-M1-killer, a laughing stock.

    probably

  • I'd like to add Demo can cancel shred at any time for a basic though. Doesnt even have to take your hand off the power button.

  • windows are probably going to be a little tougher now, but i dont think the movement while aimed was any better.

  • They did have some fair changes, not all of them were good though and most were pretty neutral honestly.

  • That's what I was saying. no one cares about how fast he walks while aimed down.

    edit: it might not be that bad, but it is still pretty stupid they did it.

  • I just made a post saying I'm happy with deathslinger. This some bsman.

  • There's still room to make them active 👌

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522839#Comment_2522839

    I'm a Killer Main, I play about 80-20 Killer-Survivor. When I play Killer I see the following Survivor build most often; Decisive Strike, Dead Hard, Unbreakable, Iron Will. I've had games where all four Survivors run this same build. Sometimes Unbreakable is replaced with Soul Guard (because of how prevalent Ruin + Undying is), sometimes DS or IW is replaced with Bowered Time and rarely Spine Chill. Very rarely is DH another Exhaustion Perk, normally either Sprint Burst or Head On. I'd rather see four Head Ons with four Vigils for perma-stun than a single Dead Hard.

    I love getting people who run Deception, Lithe, Quick & Quiet and some other Perk, normally Spine Chill or Resilience for that little extra vault speed.

    I agree that Killers should have access to counter play against the Survivors, but right now "counter play" consists of "1) Find someone on a gen holding M1 and hit them. 2) Chase after them as they Hold W and pre-drop every pallet. No mind games, only W and pre-drop. 3) Once you actually catch up to them wait out Dead Hard. 4) Repeat step 2 after they Dead Hard to a pallet or a vault and continue holding W. 5) Finally get a down and don't ever slug, hook right away." and then when that person is unhooked you can't hit them right away because of BT and you can't pick them up or grab then because of DS and you can't slug them because of Unbreakable so it's all just no fun, no counter play, not interesting.

    What I'm getting at here is I don't want any Killer Perk that would remove what little incentive there is for people to run off-meta Perks and combos. If we got a Perk that just outright shut down Deception and slash or Quick & Quiet then we'd see less of them and more DS + DH + IW + Unbreakable slash Soul Guard and I'm already totally sick of it.

    I'd love to see some kind of Perk that gave Exhaustion on hit. We have Mindbreaker, which shuts down "Sprint Burst off gen" but doesn't do anything against DH. There's the Huntress add-ons that helps a bit as well but it's, well, only for Huntress. I want some FUN counter play to DH that isn't just "ride their butt until they dash away". Just some kind of incentive to shake up the meta Perks.

    i had thought about the pick up perk to also counter ds, but i thought it might have been too unfair. it would give incentive and a direct counter to it. but then surv would complain how killers then would be able to tunnel with no counter and we all know how that would go. though maybe it could counter ds only if the killer performed a grab animation via a vault or locker? but only a locker would be the best option.

    as for the locker one, that i admit is still the odd one out and might have some ways to go. i'd still it want to counter some perks, but it only working outside of a chase is also a good alternative. this way you could maybe counter flashbang or innerstrength while other perks are still viable. then again i doubt this perk would be used very often anyways. then there is the problem with it being very similar to iron maiden.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522853#Comment_2522853

    1) Lightborn is really terrible perk design imo we do not need more perks simalar to it.

    2) Yes but like take Agitation and Iron Grasp one makes wiggling a lot less effective on you the other makes you get to hooks faster. Getting a notification when 1 person touches a gen vs when 2 people touch a gen is the same perk but better unless you really care about the aura. Comparing bamboozle to crowd contorl is the worst. They have 1 thing in common they block windows, one is a hex one isnt, one procs when survivors vault and can apply to multiple windows one is when the killer vaults and applies to 1. Unless it was to be a hex it is just a better discordance in every situation I can think of.

    3) Who tf even uses lockers, it is a pretty direct counter to quick and quiet which isnt a great perk, even if the idea was obsession locating A) dont go into the locker if your the obsession and B) compared to Iron Maiden they wont be exposed when leaving. Also a survivor entering a locker is pretty pointless to know. Ok so a survivor entered a locker nearby are they gonna stay in there or just instaleave or what. Knowing when a survivor leaves the locker is 10x better

    2 seems like a direct upgrade to a current perk and 3 seems like a direct downgrade to a perk thats bad to being with. Of the ideas 2 seems the best but like it needs to be a hex or have some condition.

    1) lightborn can be useful in situations where you might be able to benefit. something like breaking a pallet and them trying to blind you, you might get a free hit. or when you down a survivor in the open and someone has a flashlight. not every perk needs to have a amazing effect. it can be simple or even seemingly useless.

    2) my gen perk and discordance work differently. my perk (probably would) have a shorter range and give a notifcation if a surv is working on the gen within a smaller radius. discordance is farther and gives an aura of the gen rather than just a notification.

    3) who cares about who uses lockers. the obsession part is still under development. other than that it's a simple perk that could counter some chases with deception, iron will, or quick and quiet. and if you know there in a locker you might get a grab which is good.

  • @Friendly_Blendette said:

    1) Pallet saves are rare enough and hard enough they dont need a perk that flat out makes them stop existing.

    2) Please tell me in what world would a single player run Discordance. Adding perks that are another perk but straight up better isnt good design

    3) I mean Iron Maidens a thing...

    1) kinda the same thing with flashlight saves and lightborn. i mean i like to use lightborn, but also always avoid picking up in vulnerable positions just incase of a flash light.

    2) being able to prevent gens from being worked is on fine even if it's only a single person. the more you can get them off the better. also agitation and iron grasp are a thing. bamboozle and crowd control. same perk, used in different ways. same with exhaustion perks.

    3) this would help with chases and or locating the obsession (if its an obsession perk cold be debated). otherwise it's just the opposite. you know there there before they leave. kinda of the same with bloodwarden and no way out.

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522786#Comment_2522786

    My main problem with the gen Perk is it's not a gen defense Perk at all but an information Perk. A very big part of this game is finding Survivors, that's why Aura reading perks and things like Whispers and Spies are used and why a lot of people suggest your Perk loadout always have at least one Info Perk of some kind. Having easy access to knowing what gen to head towards is huge and is one of the reasons Tinkerer is so strong. If it was only limited range than I think it would be fine, really strong if you could set up a good three-gen but rarely helpful on its own in the beginning and midgame.

    As for the other one, I don't like super conditional Perks. If it only worked with the Obsession then as soon as they are dead you have an empty Perk slot for the rest of the trial. Or as soon as they work out you're always finding them when they enter a locker they stop doing that just like how a lot of Obsessions will try and body-block when you're running Save.

    Being told when a Survivor enters a locker just seems really conditional and also shuts down some good plays like using Quick & Quiet, either by itself or along with Deception or just taking the risk and Iron Willing it out in a locker you slow entered after breaking line of sight. I find that if you really, really, really don't want Survivors to use lockers then Iron Maiden is more than enough.

    The gen perk as long as the radius was pretty decent i think i would overall be happy about. in theory it should be pretty simple and not have the ability to clog your sound with notifications.

    With the locker perk it could pair with furtive chase, give it some value. otherwise i'm fine with a weaker perk that can give at least 1 or 2 good grabs a game. and in gameplay you probably wouldn't be able to get a lot of value out of it. and i would be fine with it countering deception or quick and quiet. killers deserve counter play too.

  • i may not want to do it, but if it helps me not let survivors escape i'll have too. i've yet to use knockout since many of the killers i want it on do not have it.

    so fun: depends on the game, i do feel bad for all out slugging though.

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522674#Comment_2522674

    Buff Iron Grasp so that while a Survivor has less than 25% wiggle they can't be knocked off your shoulder via pallet stun. This would prevent stun drops when first picking up (unless Flip-Flop) and not interfere with Power Struggle as that kicks in at 25%. Give Killers more of a reason to run Iron Grasp and Survivors more of a reason to run Flip-Flop.

    For the other two ideas, well, both of them would need to either have small ranges, somewhere in the 16-20m range, or have somewhat long cooldown. And #3 is a bit too close to Iron Maiden, and paired together you'd basically just prevent anyone from ever entering a locker ever so if you ran BBQ or were on Doctor it just cuts out a gameplay factor entirely which isn't a good thing.


    the gen perk in my eyes shouldn't have too many requirements knowing that gen defense perks are borderline useless. and in game where the survivors are bound to get on and off of gens it can be used as a proxy rather and not be too much an issue. maybe the same 5 second cool down though per each gen? or in general would be okay.

    the locker perk i can see as being within conditions like being the obsession to balance it out and not ruin stealth gameplay and give too much away.

  • @Boss said:

    #1 feels more like a buff that Iron Grasp would have.

    probably, but i wouldn't want it to make wiggling even worse for survivors.

  • i'm still not convinced that boon totems will be enough to make the killer go and find it, so as of right now no. possibly? i'm still going to say no.

  • the only difference i can really feel is that the survivors feel less potato? i guess as in they seem more competent and you wouldn't think they were very new?

  • i wasn't active during that time. so all i know is i do like him now, but dang do i not like the snares and pallets.

  • @DatFastBoi said:

    https://forum.deadbydaylight.com/en/discussion/282809/perks-like-these

    1) Yeah that could be pretty cool.

    2) Kinda like Thrill of the Hunt ? Yeah i’d love this !

    3) I mean we already have Iron Maiden and it’s not like the noises aren’t loud already, so it’d be pretty useless IMO

    i mean if im trynna get that "grab survivors out of a locker while using iron maiden" it could be easier. but the real inspiration is elsewhere.

  • @Snowbawlzzz said:

    3 would mean little-to-no counterplay to a mobile killer with BBQ, I don't want an unavoidable reveal

    that was the reason for it being cooldown/obsession so there is some sort of counterplay. i was also thinking [within x radius] or [not within x radius]. something like that.

    could read "When trying to hide you gain a 6th sense that alerts you to them". could work like spine chill or whispers, but for lockers.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522576#Comment_2522576

    Pro tip: In English, it sounds extremely weird (to put it mildly) to call women "females".

    @Clowning said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522563#Comment_2522563

    Do you enter every thread with the intent to argue semantics? I'm sure Bran isn't trying to be offensive, or whatever it is that you're trying to bait them into with female/woman, but if you pay just a tiny bit more attention you might realize it is likely English isn't their native language and thus they might not see the nuance.

    i can 100% confirm my native language is English.

    i just chalk it up to people speaking differently with their use of words and phrases.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522537#Comment_2522537

    I guess. Idk to me it seems the devs are allergic to making actually pretty and feminine girls. All the pretty girls have manly or tomboyish cosmetics with the only exception being Feng and Jin.

    well most of the females are pretty and most do have some feminine cosmetics. Some of tomboyish ones too. Many have actual dresses and skirts. But Yun-Jin. Poor girl. Only has one good cosmetic. I feel for her, i honestly do.

  • i know i'm using bloodwarden on deathslinger. gen defense perks just dont do alot

  • looks way to "beautified" for the game i guess. and then again it is concept art. looking at it then the in game, i prefer in game

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522512#Comment_2522512

    Even if killers were given a chance to put their totem in any location it seems like it would not work well. Killers always say they don't have time to do things but having to find the best totem spot would surely waste a lot if time since you aren't given the location of dull totems. And if you are given the location of the totem level it still wouldn't work. It's still being left up to rng since you have no control over where the best dull totem spot will be at, also if a survivor notices you putting down your hex totems then it makes all the effort you went to to hide the spot wasted since they will know the location. So having killers Pic the spot seems like a big time waste.

    i was thinking that same thing.

    now im starting to think what if hexes were not shown/lit until in effect? This is it might be possible to spawn them in random totems around the map and can only be cleansed via cleansing the dull totems and hex totems. so when ruin is in effect a totem is lit, but when it isnt the totem is unlit. otherwise don't show any hex totems just give the survivors the cursed status effects when a hex is used to signify a hex. just a thought

  • i really don't think them being able to choose the dull totem to bless is going to be a game changer.

    maybe killers will get there own totem finding perk. who knows

  • cool post 👍️

    i havent even watched all those movies, but it does sound interesting.

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521676#Comment_2521676

    If survivor is on tentacle range like when vaulting it hits the surv and dont break the pallet.

    yeah that makes pretty good sense

  • @Dehitay said:

    Was he buffed at some point? It seems like he can walk all the way around pallet loops now after shooting somebody and still have time to hit them before the chain breaks.

    he can certainly perform the most infuriating leap to hit a survivor on the other side of one though.

    I have no idea if he has been buffed in anyway though.

  • @DawnMad said:

    If by angle you mean survivors moving to the sides, it's them doing that to make it harder for you. If you walk backwards while reeling you will limit their horizontal movement while reeling at the same rate.

    Deathslinger, as most 110% killers, is very oppressively in chases. His problem is the lack of map pressure he has. My usual strategy when facing one is to just focus on generators since by the time he does his reeling in, reloading, catching up and patrolling survivors get more than enough time.

    gotcha 👌

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