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Not.
Survivors probably like having control on what Power she's allowed to have.
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Way over the top.
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Not the scariest of the game though, but of this list.
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https://www.youtube.com/watch?v=q_fWpF83JEE&t=38m34s
"If we release a Survivor Charm, it's for every Survivor."
Hm.
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Not really, they were never my favorite characters in DbD.
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None.
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Getting your Devour Hope cleansed after 1-hitting someone, but before you start killing them. ๐ญ
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/760433#Comment_760433
I actually LOVE that map when playing killer. The narrowed spot acts as a bottle neck for survivor movement. Hook a survivor on one side of the map and see the other 3 on the opposite side...One of em HAS to come through that bottle neck for the save, which is pretty easy to spot. Also, because the pallet distribution typically only spawns 3 or 4 pallets at each end, if you choose to just favor one side, you can quickly get rid of survivor defenses and create huge dead zones.
I don't mind it, so I mentioned only the end-game.
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Don't really ever use one, but i like combing this Perk with Windstorm Add-ons sometimes.
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@KillermainBTWm8 said:
Nothing can compare to Devour.
That's what i like to hear!
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Me.
I don't go for rescuing my fellows (As to why i don't, in short: Others usually beat me to it.), unless i'm obviously the only option.
I like challenges, so it's not uncommon to see me have No Mither on.
I don't like chases and despise looping, so i prefer to not be found in the first place and will do my best to escape if found.
I care more about my life than other ones, so once my escape is there, i usually bail.
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There's a neat lil help section in the game that tells you exactly what it is.
But i also won't lose any sleep over them changing it.
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@Mookywolf said:
i play one called Realm Grinder... i know that sounds like a fantasy based "dating" app, but its a clicker game i swear :P
Maybe you start a date and click to make the date go well. ๐
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@KillermainBTWm8 said:
I like em. They kill time when you don't have anything else to do. And they don't have micro transactions which is epic.
Doesn't Clicker Heroes have them? ๐ค
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@Gibberish said:
Add 2 more basic Killer perks and thats good enough.
The un-evenness has always bothered me. (14 Surv perks vs 12 Kill perks)
19 Survivors, 17 Killers. ๐
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@drimmalor said:
I love idle games especially! A lot of them start out as clickers but then the clicking becomes less effective so it's just waiting to get more and more stuff. I've been lacking a good incremental game for a while so I'm open to recommendations ๐
Well the only ones i have is the well-known Cookie Clicker, and one on Steam called Time Clickers.
Time Clickers comes with a live leaderboard, so if that's your jam...go jam! ๐
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Pretty sure Mcote said on stream once that they want the Killer to have such an advantage in the lobby, reason being that the Survivors can also do something, which is plan ahead and make a strategy.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/767041#Comment_767041
So why tell me the exact numbers on some stuff and not others? For swing chains, the only reason why i found out it wasnt nearly as strong as I first thought it because my spinechill went off while 2 ppl on my team were asleep while working on a gen. If spinechill is allowed to give me numbers... I find it dumb swing chains cant.
Idk, you'd have to ask them, i prefer numbers all around as well. ๐คญ
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/767187#Comment_767187
As someone who has been privy to how licensors work, I assure you that they are, by and large, extremely protective of the things that they own, and want to sign off on everything. The bigger the license, the more red tape there is.
I am assuming that charms are something Behaviour would have worked out well ahead of announcing this system, though, for exactly this reason.
Meaning they either somehow broke through the extreme protection, or more likely they won't have them?
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Don't really need to comment.
Just...Yes.
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As long as you don't even hear a rumor about it, it's practically 100% safe to assume they won't get any.
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It's pretty Killer-sided from what i experience.
The catwalks + Balanced Landing are the complete opposite though, if you don't play the right Killers to deal with that.
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@Mister_xD said:
i think they just arent allowed to change their base desing.
putting a tiny little thing at the side of their character model should be okay, as that wont change how the survivor actually looks.
or the license holders will be very strict and eigther charms are going to be disabeled for certain characters or the devs are trying to get their allowence / already got it...
See, that's what worries me about them.
No denying that Shape was made incredibly strict on this.
They do allow AN outfit now, but that's after 3 years.
I would like to be wrong on this, but my views on them getting these just don't look good.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/767140#Comment_767140
Sorry for being dumb, what do you mean by textbox? Like, Title, body, tags or each time you click enter?
When you start making a poll, below the big white field where you can type, below that there's another, but way smaller.
If you write in that, then a new field appears, in which you can also write.
When writing in that one, another one appears, and so on.
Those are the options you can create for your poll.
And though more keep appearing, you can only make 10 fields per poll.
Hope this helps. ๐
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/767146#Comment_767146
True, true. I got distracted by salivating at the thought of the points
Idk if 25 is the right amount btw, but there should be a good middle ground between 25 & 200 at least, to not make it so small it's practically nothing, but not too big to make them do what justarandy predicts.
Everyone would be avoiding Windows of Opportunity runners. ๐คฃ
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/767135#Comment_767135
The pig cosmetics aren't that old yet. I guess they made progress against it, and successful as well as there are new license cosmetics in the pipe. I don't know how they progressed with that but they did somehow. And I'm pretty sure it will not be an issue to attach some tiny bling on the waist of a licensed character.
Perhaps.
I'm just concerned for those characters, y'know?
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/767128#Comment_767128
Maps are amazing for the bp grind despite being mostly useless if you're not going for a hatch escape/totem hunter build
I know, but doing that with Pallets takes way longer and would result in ~500 Bloodpoints in total if you set them to the same as Map points.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/767126#Comment_767126
Not a new category, a category in a poll discussion. Unless you worded that wrong or I read it wrong
No, i think i got you wrong. ๐
Let me try again: Do you perhaps mean how you can make multiple options in a poll?
If you write in the first textbox, then the next textbox appears, allowing you to make more options.
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@Deadeye said:
Pig has already new cosmetics, Myers to come during halloween. I think the license thing is outdated
You think they got those cosmetics in the game without needing approval?
Then why would they hold off on more cosmetics for Shape for 3 years, who's usually voted the most popular licensed Killer?
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Make it the same amount as marking stuff with the Map? ๐ค
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You mean like a new category on the category list to the right?
Cause you can't, only the higher-ups can.
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@HellCatJane said:
Oh. Sooo, they won't even be able to equip charms then o_O
Well it gets a bit more complicated than that, now that i think about it.
Killer Charms aren't on the characters, they're on Hooks.
And since Hooks belong, well they're probably not licensed, but they're DbD property, so Killer Charms would most likely be fine.
Which would be a bit unfair.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/767081#Comment_767081
i am a headless chicken, i dont know where stuff is to make noise with!
i might end up accidentally running into the same wall again and again...
running
Look for Scratch Marks, gotcha! ๐๏ธ
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@Mister_xD said:
wait...
i thought i was supposed to run around like a headless chicken until the timer runs out...
i did it wrong all along! :O
Oh, if you do that with me as your Killer, can you make noise in case i don't know where you are?
The Entity Kill animation is still so cool, so i'd love to see it. ๐
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How about making it one of those gameplay-changing Add-ons?
Y'know, how Hag becomes a wall-builder with Scarred Hand, Shape becoming spoop-master with Scratched Mirror, etc. etc.
Btw, in case you don't know me: Hi. I like making ideas without necessarily wanting them, so do note that, if you don't like this idea for whatever reason, it doesn't mean that i say this should absolutely be in the game, it's just for the fun of making ideas.
Iridescent Head
A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
- Thrown Hunting Hatchets warp back to her belt once they hit something.
- Sets maximum carried Hunting Hatchets amount to 1.
- Trumps all other Add-ons.
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@SpaceCoconut said:
I bought the lettuce and medusa skins for hag...
I really only use the P3 Head and hands with the red dress I got for shards.
I don't think I'll purchase cosmetics for cash/cells ever again... Although the green hand for hag in the rift free track might go well with the lettuce outfit...
Saw your latest video using the red dress, that one's neato to me. ๐
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Last time i heard them talk about why they use "-ly" terms instead of numbers is to not scare off newer players with tons of information.
Not a direct quote btw, but that's pretty much why.
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On Survivors i like Charms enough, but i don't think i'd ever buy a pass for Killer ones.
I'm just not gonna be around Hooks a lot as Killer, my build actually punishes me for staying there.
Feels like campers get the best use out of them.
I mean yeah, Killer cosmetics you don't see much either, but at least i look cool in the lobbies and see my cool weapon all the time.
Got none of that with Killer Charms, i'll see them for up to ~5 seconds when hooking someone, then i gotta split or i'll get genrushed.
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Yeah, when you play for a long time, 4% can easily feel like 0.1%, even when it truly isn't.
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Pretty much what happened when the Moris got the 1-hook requirement.
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You used to 4k every match and now you average 2k per match?
Sounds like you're finally facing more competent Survivors to me.
You're actually performing at the level the devs want you to, so i'd say you're in a better spot than ever balance-wise.
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Sodium Chloride.
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The ratio at which you get BP from SoS is terrible, i'd rather use them on cosmetics so it's less ACs that i'd spent.
I just get the DLCs when i want Perks, since it'll provide different ways to play as well.
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If, like you said, you manage to time it so you activate it literally JUST before the hit, there's a good chance it's too late since latency will have it already be a successful hit on the Killer's side, and their side decides what the results are.
Latency is still finnicky of course, but if you do consistently get hit by timing it that late, i would suggest doing it a bit earlier.
@AshleyWB already pointed out it's kinda screwy anyway, but you might still get better results.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/766625#Comment_766625
I suppose survivors get special medkits and flashlights...
Too bad killers can't get anything special like that...
True true.
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It's probably moreso a desire to eat hope rather than a necessity.
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I'd love to see unpopular Items show up.
It also might have Killers (re-)discover some fun combinations.
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stands on the open Hatch as cloaked Wraith