Boss
Boss
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- Boss
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Probably cause console releases weren't a thing they thought of when making this game.
They didn't expect this to have this many consistent players, so they also were fine with just using P2P.
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To me, the game tells me i won or lost when it tells me i won or lost, a.k.a. the message that appears after the match does the fade-out, but before the scoreboard appears.
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/774225#Comment_774225
Jus about 30mins. Was a LOT of back n forth, half chases, baits and such. Dunno what is considered long in general, but 30mins has def been the longest for me, matches usually last 10-20mins all things depending.
Yeah, that's definitely long these days.
Devs stated they want 8 on average, so yeah, more than 3 times what they aim for. 😋
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People like winning, regardless of the challenge factor.
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So how long was the match?
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It definitely can help a lot, but idk, i never use it and it's a bit of a challenge to get high up in ranks as Wraith, but nothing too hard.
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More fake stuff, fake Pallets & Doctors is cute, but i'd like to see them start working on a Generator or Totem for example, but it poofs out of existence.
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The stat Luck does NOT do that.
And actually, nothing in the game will increase your chances to increases the chances for Event Items specifically.
Plunderer's Instinct will increase the chances to find Items of higher rarity, while the stat Luck doesn't affect finding Items at all.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/773914#Comment_773914
And that doesn't mean it can't improve. But hey, you wouldn't have gotten that trusted title if you weren't agreeing with everything devs do, so it'd probably be wise for me to end it here...
If you look at my comment history, you'd know this isn't gained by blindly following them.
Your idea isn't an improvement, but a way for you to enjoy more content that you're supposed to pay for for free.
But alright, if having a discussion is too much for you, then let's end it before it escalates. 🤭👍️
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@nickofford said:
No good survivor will run the candle offering , why would they nerf themselves? More totems makes every hex perk harder to find . Why clog up survivor offerings with this when we could run a common bloodpoint offering
It's okay if you don't want to use them.
Some people like using Mist Offerings, some don't.
Same deal with these. 😊
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@PGJSF said:
I agree on what you say IF the offering creates an extra Hex Totem so that there are 6 totems on the map. I disagree if Ethereal Flame replaces a dull with a fake Hex that gives no BPs.
It says create, just like the other 2 Offerings.
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/774043#Comment_774043
You’re right I don’t know why I assumed that. It says trapped Hex totem, well my statement is the same! If it does count for Thrill, it should reward survivors with BPs while showing their auras.
I disagree.
Trapped Hex Totems made by Hex: Haunted Ground also count towards Hex: Thrill of the Hunt.
This Offering replaces the trap effect from "being Exposed, but gaining Bloodpoints" to "no Status Effect, but also no Bloodpoints".
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Old Sprint Burst was ######### ridiculous on its own.
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@PGJSF said:
Love everything but one thing.
If the dull from Ethereal Flame counts as a token for Thrill and could be turned into NOED it’s not fair the survivor who will cleanse it won’t get any BP for it. It should go into killer’s Deviousness category but still rewarding the survivor for cleansing it.
There's no Dull in Ethereal Flame.
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Probably cause this still isn't the official launch of the servers, so we're still testing and this is just not how it should be.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/773662#Comment_773662
Oh okay, so I guess me wanting to buy a killer that isn't brand new isn't relevant, because "it's not new" so "it doesn't need testing". And that's why this game has under 100k players ^^
You're not wrong: That's not relevant indeed.
PTB is for testing what's to come, not to play content for free that you should pay for.
This game has been "under 100K" for over 3 years now, and yet it manages to snatch very popular slasher names & keep the amount of players that it has very consistent, not to mention you & everyone else already got free content like the Last Breath & Lullaby chapters.
It's also on 5 different platforms now.
If that's all possible under 100K, they're doing extremely well.
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Okay, I sure as hell don't.
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It's a Public Test Build, not a Public Free Build.
You go to test stuff that needs testing, not to play stuff for free.
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I'm just thankful I don't get a headache anymore just because I play in the dark and get blinded.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/773218#Comment_773218
Yeah, that would make sense for sure.
Thanks for that.
I was gonna add it, but then i edited some other things, completely forgot and posted it. 😅
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Shape's body.
It feels weird to just be able to walk through him while stalking.
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@Acesthetiic said:
I like it! It’s about time we get some new kind of offering. Nice idea.
These wouldn’t be secret, correct?
Oh, i forgot to make Ethereal Flame secret, i think it needs it.
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Idk if it applies here (Idk much about Ash), but the Entity practically made a copy of Bill.
One's in Dead by Daylight and was revived by the Entity, the real one died and is still dead in Left 4 Dead.
Maybe that happened here too?
Just made a copy of Ash.
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I'd actually like to keep it. 😋
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I just don't care what others have, and i don't care if they know what i have.
🤷♂️
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Eventually they will get you?
That wasn't the case before?
Cause that's just not acceptable.
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It's a really good Perk by itself. STBFL, that is.
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For every Killer that doesn't change their loadout beyond the meta, there's 4 Survivors who don't do that either.
🤷♂️
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Hah, even though i'm a Devour Hope addict, if they want me to camp them that hard, i guess i'll do it.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/772495#Comment_772495
What would you do if you were on console.
Uhh no clue, haven't personally seen any topics about console people losing them.
Maybe there's others who know, let me try to get them here.
@NMCKE @FireHazard @Elk @Masantonio @Gcarrara @MandyTalk @GrootDude
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/comment/772495#Comment_772495
What does the files have to do with the cosmetics i lost?
https://forum.deadbydaylight.com/en/discussion/comment/772496#Comment_772496
I submitted it as loss of progress, will that count? i also did send a screenshot of my huntress wearing it in a end-game chat.
I don't know, but @Peanits , a Dev/Community Manager, recommended this for people who lost a Trapper mask.
So it might work for you with this cosmetic too.
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On PC?
If so, verify your game files.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/772418#Comment_772418
Tell that to the killers who dodge when survivors bring items.
https://forum.deadbydaylight.com/en/discussion/comment/772421#Comment_772421
Agreed.
I know.
But someone doing something wrong doesn't make their own wrong right.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/772314#Comment_772314
Wasn't sure if you were being sarcastic or not.
I know from experience how hard it can be to spot the difference sometimes. 😅
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Sloppy Butcher's really good.
But dealing hits to others faster & making it be practically 2 Health States makes Thanatophobia really good on them.
Plus it's not restricted to just healing.
Of course, it's only better if you put it to good use...
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Your reasoning is exactly why it was fixed.
They don't want people to dodge just cause they don't like certain equipment someone else brought in.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/772292#Comment_772292
Doubtful. Super tunneling killers rarely do it because they consider that person a threat.
That wasn't my point.
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Maybe, once all remaining Survivors are in the Dying Health State, they can then vote together to have the Entity kill them with that End Game Collapse kill animation. 🤷♂️
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Take it as a compliment.
They clearly recognize you as the most dangerous of the bunch.
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No thanks, that'll remove the challenge part of the Perk and will replace it with a more obnoxious healing time.
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As long as i can toggle to show and hide it, sure! 😊
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/771369#Comment_771369
If it takes 6 unhealed attacks to kill a survivor, assuming they only heal After being rescued, and say they became broken after the 10th hit, I don't think it would be that much extra pressure on them. And by the time you've taken 10 hits, the game is probably pretty close to over or some hard core tunneling is going down.
Oh you have a high limit in mind.
That didn't seem like it in the main post.
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I think it'll lead to Survivors just not wanting to deal with that limit, so they'll genrush harder.
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Meaning the map had a low number of Pallets, so it was forced to put another one there.
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@TeambossFloze said:
@Boss What is the scariest in game to you?
Quentin's face.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/770996#Comment_770996
OMG IM SO SORRY!
It's fine, it's fine.
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@NMCKE @FireHazard It's okay, i'm pretty forgetable.
