BenZ0
BenZ0
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- BenZ0
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Comments
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@Mr_K said:
Watch out with the audio, its loud
Puketress with her corrupt purge active.
Yep, checks out.
Ye for some reason survivors love to cleanse again. I played today around 7 games of her and every single one I had cleansing boys.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2537170#Comment_2537170
What do u use to record your games?
Nvidia Shadowplay. There is a option to let the last 15min gameplay on auto record. So if something unexpected happens like that I can press my keybind F9 and it will save the last 15min and put it into a folder. I use it since 2 years and its kinda nice, like that you can collect alot of cool clips and funny moments.
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@Daddy_Doctor said:
I feel your pain. I played 5 games yesterday and I got this error in 2 of them. Gave up after the 15min penalty. I’m considering dropping the game until they fix it, getting the penalty for something out of my control is infuriating.
yup, well I invested the time smart by editing and uploading this video xD
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2535715#Comment_2535715
Does BHVR actually think that's helpful?
There have been suggestions and rework and or other buff ideas around for Legion for over years, I also made a full post and rework idea about that. Since this is not a suggestions threat or anything, just beeing happy about a "buff" that doesnt even do anything there was no reason for me to give a real response. And tbf it is what I just wrote, it is a useless addon.
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Got called a DPI abuser as Blight. Apperantly its against the rules to use a mouse.
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@Foxy_Teltac said:
https://forum.deadbydaylight.com/en/discussion/comment/2533245#Comment_2533245
Buffed it to 5 seconds, now it only takes 4 hits after the first one if you pair it with Frank's tape
Wow ... still trash lul
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2 things
You cant interact with anything for a short amount of time (2-3 seconds) after the dash. That means no Pallets or Vaults.
And dead hard can only avoid basic M1 hits, all other kind of special ability hits cant be dodged, including Trapper traps, Blight rush hits, Legion feral hit, Plague vormit etc etc.
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I believe the phase sound as it is in the ptb is totally fine and it should be like that always. But the dust mechanic is garbage and is gonna kill her on high mmr play. Keep in mind that literally everyone runs Iron will there, if the survivor is smart and avoids grass or wood ground then you have 0 information as Spirit so it is literally a bigger guessing game for you than for the survivor.
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Tbf ppl start calling out ppl for literally anything for cheating. I am not saying cheaters are fine, what I mean is, I got called recently as a cheater because I used the addon "Cigar box" as Clown which makes me see all survivor auras around a 16m radius, and ye ofc I saw like that the person always hiding somewhere and found him like that. He reported me and wrote on my profile that I am a cheater xD
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It depends on the situation, its very hard to just say 1 solution. Best beds you can do is try to find the weakest survivor and get a early down with him, most likely he will still be able to waste abit of time until the first 3 gens pop, at this point you have to try your best to maintain hook, down or injure pressure, you can even slugg, tunnel or camp, you need to use these tools carefully trying to gain the most pressure out you can.
Sadly if you meet a full 4man team with all of them good loopers and genrushers, then there is nothing you can do, yes literally nothing. I met even recently as Blight such a team, they all where very good and could perfectly predict my rushes and ran the perfect pathing to not give me a clean rush hit on them, I still got a 1k almost 2k out of it but only after all gens where done.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524998#Comment_2524998
Yep vanity mirror is literally the same just no speed reduction
feels bad man
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2524998#Comment_2524998
Vanity Mirror has the Movement Speed-Penalty removed, which is kinda huge. Before there was no point in using it over Scratched Mirror (Vanity Mirror: 2% more Movement Speed and a normal lunge, but only 16m Aura Read and a TR, while Scratched Mirror had 0m TR and 32m Aura Read and the lunge could be somewhat dealt with by using Boyfriends Memo).
Ye but what I meant with it is basicly the same as before gameplaywise, I hoped to see a new version of vanity mirror with a new way of playing michael instead of a off brand scratched mirror.
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Workshop grease and Vanity Mirror is basicly the same as before.
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@legacycolt said:
I will play her more because she takes skill to play now
What increases the skill cap of Spirit on these nerfs?
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He could do this always, there are just barely any oni's who play him enough to know how to do that. I am suprised you didnt saw that
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@sadakiyo said:
- "The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult. "
This will turn her into a blind Wraith lmao. All you will have to do is to camp pallets.
true dat
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2513675#Comment_2513675
It can, we have no idea how drastic the "dust" is. it could be minor little dirt patches, or huge clouds. Theres no way for us to judge yet how detrimental the dust is.
the reason that even a little dirt patch will appear takes away completly her suprise effect.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513895#Comment_2513895
So you ask me how to play against certain add-ons / killers and when I tell you how to play against them, I'm just writing "nonsense"? Okay then.
I can also give you a list of things you can do against spirit? I wonder how you are able to say "running around like a headless chicken" thats what I mean but either you are trolling or you simply dont know how to play this game? Also when you wrote "just open your eyes and ears" to scratched mirror myers just took away every single bit of toleranz towards you xD
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513656#Comment_2513656
1) Use your eyes and ears, Myers has loud footsteps and breathes loudly
2) You can't really, 360 is your best option but being in this situation is more the survivor's fault, going to a dead zone against a Blight is a death sentence
3) Sharp turns, tiles such as 4 lanes are your best friend in this situation
4) Run through pallets, most Plagues will respect pallets with Corrupt Purge, if they don't respect, try to pallet stun her as that removes it.
Spirit? Run around like a headless chicken and hope she misses her lunge. Spirit is the outlier here, again, due to the fact that she gives 0 feedback on what she's doing, she goes completely invisible and makes a non directional sound cue, all other killers give visual feedback as to what they are doing at the bare minimum.
I guess you are just trolling at this point, no reason to talk with you xD You just talk about the basic "counter" on these moments but everyone clearly knows that what you wrote here is just nonsense. You just dislike spirit and thats why you try to justify it by making exagurating reasonings.
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@Squirrel_Thicc said:
Just revert the stridor nerf boom done.
No the stridor nerf was a blessing
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2513661#Comment_2513661
Hold on, Nurse is fun.
Maybe for you but I hate playing with her cooldown on Blinks, I am not sayings she is weak, I speak purely about gameplay feeling. It feels awfull walking around with 98% movementspeed and waiting for your power to recharge.
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@TacitusKilgore said:
As far as i am aware, these changes haven't even released yet. You can't judge these changes based solely on a very vague description of what they aim to do, words don't work well to accurately describe an entirely visual/auditory change.
Kicking up dust for footstebs is fairly precise and cant be taken wrong imo
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2513625#Comment_2513625
And what good does that speed do when you don't see your target, and potentially don't hear it either if Iron Will is in play?
I'm not saying the nerf will gut her, but it will be a severe blow to her strength, quite possibly knocking her off the pedestal of the top killers, leaving just Nurse and Blight.
Exactly, well ofc I am abit exegurating, she will be still a decent Killer but she will not be as fun anymore JUST LIKE billy and nurse.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513630#Comment_2513630
I was being sarcastic, also I can't believe you actually think that a "guessing game" character is a good idea. The input of all players should be vital to how a match is carried out, Spirit completely negates that, it doesn't matter what survivors do because they cannot play around a character that gives 0 feedback as to what they are doing.
So tell me how you play around a scratched mirror myers on lerys or hawkins? How do you play around a Blight in the open without a pallet? How do you play around a oni with topnok? How do you play around Plague with red vomit? Should I keep going?
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@indieeden7 said:
Ah yes, because being able to determine the general direction that she's phasing is going to gut her, moving at nearly double the speed of survivors at base isn't enough apparently.
It isnt enough thats true, also that takes away her general idea of a guessing game which completly kills her character idea.
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Devour hope? What?
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@Altarf said:
The Room of Death saloon door makes no sense to me. Normally, the room has one window and three breakable walls leading out - so BHVR decide to remove the wall which creates an infinite. Why didn't they just remove the door that leads to the balcony, rather than the current one?
The room of death has actually a reason to exist, and I will ######### miss it.
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@Torsti56 said:
Hmm. Badham school doors, Groaning Storehouse, and Saloon upstairs door. Storehouse and Saloon doors you need always break and survivors usually run in school and intentionally go down at the bottom floor so it's irritating to carry someone outside when one protection hit let's wiggling survivor to escape.
Do you even understand the concept of these walls? Dafuq
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@Kurri said:
I don't really notice a difference when I use the yellow bottles, and I find it doesn't even last very long
you should maybe play more killer, you dont seem to have enough experience in the game.
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@glitchboi said:
Honestly I'm glad more people are beginning to realize the yellow bottle is a powerful tool during chase. I still think Clown could use a few more tweaks to his base-kit and add-ons though, I even made a whole thread on how to fix some of his add-ons.
I'm surprised Clown hasn't been changed ever since his rework released to be honest, but hopefully they look over him again, he's one of my favorite killers to play as.
I always loved the yellow bottles, I was one of the true warriors trying to defend them, I just gave up trying to convince ppl, let them cry. But ye I hope Clown will get a second look over soon.
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@WishIcouldmain said:
Separate the bottle usage when you use a purple bottle you don’t take a yellow bottle
thats exactly what I wrote, thanks for repeating my post
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2509581#Comment_2509581
Yep I remember that too. But dont worry guys keeping track of chainhunts, where the lament configuration is, making a gateway, steering a chain and not walking into you own chains is sooooo ituitive and easy to understand or keeping track of 4 survivors infection, 3 vaccine cases, 2 zombies and a partraidge in a pear tree(too early?). Not a jab at Pinhead or Nemesis I like em just they think keeping track of 2 ammo counts is hard then release 2 pretty complex killers.
true dat
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@Altarf said:
The antidotes just don't feel very impactful for mobility or for chases, though. I enjoy the difficulty in using them correctly but 10% faster movement for 5 seconds just isn't very useful when it consumes a bottle. If the invigorated effect lasted for 7 seconds, I think they'd be used a lot more and would generally be about equal to the tonics in terms of power.
Or just seperate the 2 bottles to their own bottle count, that way you could use them way more freely without taking away your slow bottles. The reason why they arent that "impactful" is because they are in direct compare with the slow botttles, which ofc the slow bottles are way better and therefore makes them less better. But if they are seperated from each other than thats a whole different story.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2509607#Comment_2509607
Smell more like than we cant do that becuz would be like adding two powers in code or something and very much complicated.
you mean just like twins?
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Idk how it is for others but I used to be a Spirit main, after the 4th nerf of her, which was the most dumbest nerf ever I lost my fun on that killer and I never play her again, I switched to onii chan.
I agree with the stridor nerf, I have hoped it would come earlier but no it took them almost a year to fix that, but the nerf I am talking about is where when you come out of your phasewalk the little extra boost you get, they nerfed it so hard that you barely have it now, and that makes feel spirit very clunky and unfun.
Hmm clunky and unfun.. that remembers me of something... oh ye Billy and nurse the exact same
Guess we all have to wait abit longer until they will ruin Blight and Oni, if that will happen I entirely quit dbd cuz these nerfs just destroy the killers, I understand if a Killer needs to be nerfed but not so much that the entire mechanics feel more like a hinderance then a power. Simiular to Legion right now.
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thats dbd sadly, if there is a bug effecting a killer then they take their time, mostly after a few months they will look into it but if there is a gamebreaking bug for survivors OHOHHH thats gonna get fixed in days.
Some context:
Back then there was a bug where survivors if they get hooked in the basement they got a blackscreen for the rest of the game, they fixed it in 3 days.
A bug whith the new doc rework back then, if a survivors was in T3 madness he couldnt use DS, even if you hit the skillcheck you will not stun the killer, they fixed it in 5 days.
Killer side:
Spirit and Wraith had back then a bug with their extended lunge with the extra movement after the power, they didnt got the extra lunge so it was basicly impossible to play them on higher level since you NEED this extra lunge of them otherwise you are just a m1 killer basicly, they fixed that bug after 1 entire chapter (3 months).
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2509021#Comment_2509021
And don't you think that's a problem? Don't you think that having a game that is so fundamentally unbalanced that you would be better off doing asinine challenges instead of trying to win is a problem?
These games are NOT infrequent anymore. It's one of these, then a game against complete babies.
I know how you feel, but well we all know what we are up against, its BHVR. I stopped playing dbd pretty much anyway and play it just rarely a few games a week and I am happy like that, maybe you should also take a steb back.
Here a friendly recommendation, 7 days to die will release soon a new big patch with tons of new content and graphic updates, its a open world zombie tower defense survival game with crafting and block based building, so its alot of fun playing and building with friends and since the new patches they bring out with clear intention to support the game with alot of effort I have a way better time then I ever had with dbd.
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@CakeDuty said:
I'm not 100% sure, but I think around when the Clown rework came out people suggested that his yellow and pink bottles should have different ammo pools and the reason against it from a dev was that "it'd be too confusing for players to keep track of"
lol
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My brother where have you been all the time?
Me too
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2500539#Comment_2500539
“Darn, guess I tunnelled” is complaining that you got hit by DS, lol. You don’t say that to open a constructive dialogue in the chat, you say it to vent because you’re annoyed. Just like if a survivor said “darn, guess I should have cleansed all 5 totems” I’d read that as them being salty about NOED.
Hm idk maybe its just your way to see it, but I wasnt annoyed really, I always say that, same as if something unexpected happens like imagine a hit that should hit misses then I always say "outplayed". Its weird that ppl like you can see that as complaining or beeing mad but well guess it is what it is, everyone has different opinions xD
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500569#Comment_2500569
>Darn I tunneled - Sarcastic passive aggresive comment, starting the salt, your comment being the first
>Ruin undying camp - Pointing out you have 2 perks designed for you to pressure gens and make people stick off from them, because if you camp, you aren't even getting any value from such strong perks
>You recognise that as a complaining for your perks so you proceed to do so, and when they answer back, you point out they complain for your perks
I see I thought you meant I would complain first about the perks. Okey but then I would like to know how "darn I tunneled" is a insult or complain against them? Even though it wasnt salt but ppl like you often like to throw their own assumptions to other ppls words. I was literally just making fun of myself because I literally slugged the unhooked survivor? xD But it seems anyway useless to talk with you, the way you write with "you accused them of german insults without showing that", I bet even if I would show you the screens you would still find a way to turn that so ye its like I am talking to a wall.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500504#Comment_2500504
???
It's literally what is in your screenshots
You started
You never showed the rest
You accused them of german insults without showing that
What am I turning?
Right I started xD maybe take a second look at the first screen shot, I doubt very much that I would write as the killer "Ruin undying camp".
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@chargernick85 said:
Maybe you did tunnel? If you did you obviously did a ######### job at it or waited way to long to try. Either way the part that gets me the most is perk complaining when both sides are meta. It does not take meta to get complaints though as for my Freddy ritual I played last night my build was BBQ, Pop, Brutal, Fire up and they took me to Haddonfield. They all died and 2 through the kitchen sink at me. Can't win without BBQ (Like #########), Of course you have Pop on Fred (Ummm One gen perk you should be happy), You came back to hook (Yes twice actually I seen you healing under hook after I hooked another with BBQ). I have said this multiple times but there is a large quantity in this community that can't see past there own ass hairs.
Survivor rule book rule number 4#
If the Killer hits a injured survivor that is tunneling. He is supposed to look at the survivors from the distance how they repair generators and wait for them kindly to leave and apolegize to play this role.
Also idk why its so hard for ppl to see, maybe you guys dont even look at the screenshots but one of them started perk shaming me and I simply just said "you are also using meta perks?" and that went like that, I dont give a damn what perks other ppl play or I play, I just play what I want lol. its my decision not others.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/280429/typical-nice-endgame-chat-with-survivor-mains
I don’t really get it. If you don’t want to bicker with people in the chat, why make a passive aggressive comment? Either say gg, say nothing, or make salty comments and expect people to be salty back. I’m not defending them being rude or insulting your mother because they obviously shouldn’t do that, but you don’t really have room to get annoyed by people complaining when you complain first, you’re opening the door to it.
Some people are just dbags who will say awful stuff because they’re mad, I know, but honestly I rarely get end chat salt because I either say gg or nothing 90% of the time. I would highly recommend saying nothing and just leaving for the lobby if you get tilted by a match.
I cant possibly see in the words "darn I tunneled" that this could be a complain? xD Its probably the most sarcastic thing I ever write and ppl still manage to think that is serious. Also I believe you completly misunderstand the post but ye its fine.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2499622#Comment_2499622
For me it just looks like they were answering the comments that the killer started? And why can the killer complain for their loadout but survivors can't just after the killer does?
Its amazing how ppl like you manage to turn even water proof screenshots still to their own arguments.
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@Johnny_XMan said:
All I see in those builds is Meta vs Meta.
The never ending fight of the 2 meta titans!
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@Aneurysm said:
I wouldn't assume they're survivor mains. They could be but there's a good chance they also play killer and shriek at survivors in postgame as well, it's pretty common
ye would be also a way to put it in, I just call them survivor mains cuz this term is widely used to describe angry keyboard warriors.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2499626#Comment_2499626
Good point. I didn't catch the mains thing, but it's obvious they're pretty titled if they're gonna use that terminology.
agree
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2499319#Comment_2499319
They had 3 dead hards. They had no right to complain about your perks lol.
That said, seems they felt like you were trying to tunnel, and that's what they were annoyed about. It is an incredibly unfun way to play the game, and destroys it for 4 other players, after all.
@Nomadd very true.
As I wrote in the OG post, the only reason why I ate the ds is cuz I slugged the person who got unhooked and went for the others to force them out of the game with the gates open (the other 2, the last one was also slugged). After they where out I went back to hook them but unfortunatly the ds of the one was still up probably in the last few seconds before it faded.
The rest of the game was no tunneling at all, the ppl where solely complaining about my perks and about nothing else (even though my ruin undying was gone in literally 1,30min of the game).
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@Voodoo_Thirsty said:
I can't take this post seriously.
You uploaded only the first few messages out of the entire conversation and sarcastically titled it a "nice chat". You're obviously not showing us the entire picture and I can tell right away. You mention tunnelling and that's probably the reason why they were salty which is rightfully so.
Next time, don't pick and choose excerpts that only fit your narrative.
darn you got me there I wanted to push my ego with it detective!