BenZ0
BenZ0
About
- Username
- BenZ0
- Joined
- Visits
- 2,062
- Last Active
Comments
-
Bruh nice bait
-
Tbh it looks kinda meh... dont get it why ppl are so hyped or happy for Pinhead.
-
I assume you mean stuff like sitting with bamboozle inside the dead room in dead dawg saloon and waiting there pretending to be afk so if survivors are in there with endgame you just vault and block them there.
I've seen that video
I would say it is "fair" and the fault of the other survivors for not leaving. The endgame collapse is in the game for a reason.
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413143#Comment_2413143
https://forum.deadbydaylight.com/en/discussion/comment/2413138#Comment_2413138
The reason I ask because It doesn't seem fair how if a killer DC they feel bad but if the survivors DC they are insulted for it. It just seem hypocritical to be for one but not the other.
Ye I get that but again you never know the true reasons why someone DCs, most of them DS just because their ego cant hold it if they lose but some are actually justified as me for example if I play Blight and want to have some fun and I get RPD.
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413094#Comment_2413094
So would the same logic apply to survivors? Like moments where survivors have a reason or it's unfun for survivors? Why or why not?
Its hard to tell since i cant see what the survivors see, if I see someone DCs cuz I hit him through a pallet or window then ofc understandable since it could seem like I made a very unlike hit, dedicated server at its finest. But if survivors DC because they ran into me, I outplayed them with a mindgame or just simply die cuz they played poorly then its funny as hell and I cant show respect for that, if they remain in the endgame chat to curse me then I just simply provocate them even more xD
-
Depends on the situation ofc.
If he dcs simply his ego got hurt or hes mad then its funny as hell and worth recording it. This doesnt happen that common as survivors do though.
But sometimes there are some moments where it has a reason, in my case if I get the RPD map as a mobile Killer or someone doesnt get hit cuz of very bad connection.
-
How do you tell that someone cheated addons aside from the picture you showed here ofc? And how are you able to tell if someone is "cracking" a skin? I am sorry but it seems to me that you are the type of person who reports ppl simply because they won and you dont like them and try to ruin their experience by trying to spam report them cuz your ego cant hold it if you lose.
Cuz your reports are not getting accepted anymore if you reported too much in the past, how the others also explained.
Tbh and it might sound mean but ppl like you should be banned instead.
-
Oppression doesnt synergise with Erruption so there is actually no reason to use them together. Except for the 1 gen you actually kick ofc.
-
@Huge_Bush said:
The problem is some people have a warped definition of fair. Who decides what fair is? Many think they’re entitled to decided what it is because “that’s how they play or how they feel”, but the fact of the matter is, the Devs are the ones who dictate what is fair.
So as long as you’re not hacking, using an exploit or breaking any rules set by the Devs, everything else is fair game. Don’t let others try and bully or shame you into thinking that you did something wrong. It’s their way into trying to justify their failure and putting the blame on you.
Dont forget one big aspect aswell. Ppl love to be treated special, they think they are the center of the universe at their own anime, thats why they want to get treated like that, many ppl dislike to be forced to see how meaningless they are in the end. Thats what I have seen often and also see by myself, its normal.. its human in the end.
-
Yep but guess they forgot that lul
-
@glitchboi said:
I'm pretty sure I'm stacked on map offerings so I'll definitely have to use them on the killers I play not named Blight.
Or just play compound 33 with spirit fury enduring
-
yup I feel like that too, someone got a save on me and I didnt even saw the guy who blinded me. Guess you now have also eyes on your back of the head.
-
#########? He is totally fine and fun. I wonder why so many ppl demand and think of reworks for literally everything? Would you like to build an entire building from scratch again?
Also many ppl seem to not even know what rework really means, ppl called it from Nurse and Billy also "Rework", its not. A rework is making something entirely new from scratch like Freddy got it.
-
@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2400580#Comment_2400580
A group sent me there today as Oni. I somehow managed a 3k because they played poorly at the end, but my god was it miserable. At one point they were literally running to me begging for interaction.
I mean this map is actually decent as Oni theoraticly. You have alot of long ass hallways with few save pallets which provides you alot with easy hits for blood and also no room to dodge your club hits but its about having fun you know. I dont have fun chasing someone by holding w and just down him, I want ot have open loops to dash around trying to figure out what could be the best angle to get a hit simiular like blight. Thats why RPD is not necerally the "worst" map (It is pretty bad though xD) but its just not fun at all.
-
Yup, it looks beautiful and since this map is rather dark all the glowing skins are more shiny than usual which is really cool but gameplaywise this map sucks and I just insta DC everytime I get this map as Oni or Blight.
I hope the devs will add more darker maps in the future though.
-
I had this suggestion for years. The base kick is way too weak and barely does anything since it takes easily over a min to lose about 50% of the gen which is just way too long and slow.
My suggestion would be to increase the gen regression by 100% and nerf ruin to compensate it AND if you kick the gen it loses instantly 5% progress as a "mini pop" so there is actually a reason to keep kicking the same gen if someone comes by at the second you leave to touch it to punish that kind of gameplay.
Or of the 100% extra regression is too much or annoying for survivors just make that a survivor needs to do a little 3 sec animation to "repair" the damage of the gen to get rid off the regression. This would also prevent the "touching and running away" to prevent the damage and make it more of a decision you need to make instead of just doing it midchase.
-
@Huge_Bush said:
Just let us sell back items and offerings that we don't want at half price. That would be enough. I have like 150 keys and 150 maps that I will never use unless I need them for a challenge. Don't get me started on the broken key or the stupid Stode Key that I keep getting on my killer in every other blood web.
I made back then a post about a simiular thing. A kind of recycle system for offerings, items and addons, something simiular like Hearthstone has with the dust system where you scrap stuff to get a recourse and with that you can craft new stuff, maybe bind it to a rotation system like the shrine.
-
@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2400030#Comment_2400030
Nice whataboutism. Did you feel like a big brain typing that out?
yes I did. It is not all about fixing problems if you are new to gaming. You can also improve something which bhvr or countless other devs do and have done with their game.
-
@Snowbawlzzz said:
You're trying to fix something that isn't broken
you mean just as billy?
-
@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/270076/what-perks-are-absolutely-useless-tier-1
PGTW (too short a time limit, but ig the 25% makes it slightly useful),
Thanat (for obvious reasons),
Self care (love it tier 3, hate it tier 1. Tier 3 is slow but not stupidly slow (I usually run Botany knowledge)).
Ruin,
DS,
BT (not enough time to matter),
WGLF (yay 50% bp).
Self care always heals with the same speed at every tier.
*edit just saw that someone also wrote that sry.
-
Tunneling is just a legit and effective strategy just as splitting up and everyone does 1 gen (genrush). For the opposite side boring and unfun.
-
Bad maps are probably the biggest point.
A map like the Game or RPD which requires very few skill for both sides, only save pallets which you have to mindlessly break or very unsafe small loops where you will most likely die anyway. Since they are indoor maps you have very little ways to track or see survivor nor the killer.
Haddonfield ofc counts as a unfun map for both sides.
-
Do yourself a favor and dont do it
-
Greeding on Pallets
and
on killer: RPD map which results for me in a instant DC
-
@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2394708#Comment_2394708
You really think Corrupt is a bad perk? Yikes.
Never said its a bad perk lol pls reread my responds
-
@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2394452#Comment_2394452
It's a slowdown perk. You're not actively regressing gens, but it slows down progress in the early game.
It doesnt, survivors will just move towards you and do gens there, its not like they are hindered by doing gens, they will still go at the same speed or not getting held somehow.
-
I would take away its cooldown but besides that I love that perk,
I use it very often on Legion and Plague and it helps me out pretty well, I am truly suprised how ppl manage to ignore that perk so much.
-
@lauraa said:
coulrophobia+distressing. Gens will regress as survivors go across the map to heal
big brain
-
@ShinobuSK said:
Hex:Ruin (Hag), Pop goes the weasel (Clown) and Corrupt intervention (Plague)
These 3 are the best
@GrimoireWeiss said:
Corrupt Intervention (Plague), Pop Goes the Weasel (Clown) and Hex: Ruin (Hag) is the holy trinity of gen slowdown. Others kind of useful are Hex Undying (Blight), Surge (Demogorgon), Thanatophobia (Nurse), Oppression (Twins) and Eruption (Nemesis).
Corrupt isnt a gen regression perk, idk why so many ppl missunderstand this perk lol
-
You should maybe watch guides if you dont know how to use them, it isnt hard, infact the yellow bottles are one of the best things they have added in the past few patches.
-
Kindred and We are gonna live forever
BBQ without the Aura reading and Pop but without the hook requirement with just a 5% damage.
-
Call of duty (Treyarch) Zombie mode. To be specific from the Bo3 and Bo4 universe.
-
Thank god for that
-
Agree he feels more slow paste now and this is not that fun anymore
-
I mean sure everyone has their own taste but I would really like to know how you could enjoy this map a slightest as blight? xD
-
@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/2383562#Comment_2383562
yeah true ^^ This is why in the mid-end game i usually double portals some areas so even if they destroy one portal they don't know about the other ;)
Ye I do that too haha we are 500 IQ demos xD
-
@Adeloo said:
I would say
- Trapper for the blocking access to certain fences-paths
- Spirit/Nurse for the obvious reason
- Demogorgon shred attack is unavoidable on some areas which gives him some advantages.
- Hag would probably do great as it's not a huge map.
True with Demo but you still have a hard time traversing the map if the survivors keep destroying your portals (What they should do on this map) which waste alot of time for you.
-
Stealth Killers, Trapper and Blight
-
Dbd is like cigarettes, all of them taste like ######### but the one you use (dbd) is the best of all of the bad ones.
The devs who do this type of game need a really good concept but also a interesting gameplay that goes deep enough for semi comp or comp players but is also accessible enough for casual players.
-
Agree, I personally would also appreciate ALOT of the devs finally would give us the choice to pick which chase music we want, for example Oni had in the PTB a way different music and it was imo WAY better, I really miss it and it fit better to him.
I would love if also Legion would (hopefully with their rework or major change) a own chase music.
-
@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2380525#Comment_2380525
Let’s hear about this magical counter to stop tinkerer from activating, I’d love to hear this
Tbh I am too lazy, look up a guide, I am not beeing rude just abit lazy.
-
@TerminatorGuy said:
Oh man, this is actually such a good concept
Thanks I put alot of effort into it, I would do more such as concept arts and perks and a survivor ofc and both with lore but I feel like it not worth the time tbh.
-
@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2380498#Comment_2380498
Guess it’s your loss not to use such a strong perk
I mean agree it is strong but its definatly not op or the top perk, it can be very easily countered, maybe you never really played against decent survivors who do that but only cuz you never meet them doesnt make this perk godly you know.
-
@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2380498#Comment_2380498
Guess it’s your loss not to use such a strong perk
Damn you are right
-
I see Tinkerer on the top tier and I am already done reading sry, I cant take that sirously xD
-
I feel that. I am also kinda burned out from the event, I mean I am happy, I have now over 60 cakes on Blight, Oni, Wraith and Doc but I guess I will take a break until the double bloodpoints event comes to finish prestiging the rest and then I will take another longer break for a while.
Ofc I know I dont have to play every day and sweat so much but its more like a obsession or addiction to grind out events, I did the same in World of warcraft so these kind of grinds are still stuck in my brain xD
-
@lethargicsauce said:
Pretty pog my dude. Not sure if my limited experience in the game qualifies me to talk about balance, but the only part I'm not a fan of is him moving through obstacles and the shadow reeling. I think if he were reduced to like 3.5m/s or even 3m/s moving through objects then it may be more fair, and i think the Touch of the Dead is great as well, minus the reeling. Really creative tho, would make for a great mummy chapter.
Thank you! Well you know sometimes you have on some maps alot of obstacles with big hitboxes like the auto heaven walls or other bigger buildings, it would take you a while to walk through, keep in mind that he will not have the power for too long aswell, I would think that the survivor inside should take around 60sec to get out or even faster if someone helps him, thats why I made it abit more strong so it should be a threat to the survivors. They should not WANT him to get this power.
-
Not good, prestiging is something you should choose to do. Thats the whole idea and concept of it.
-
Plague the best and scariest by far, you have that mysterie at the start of just hearing something but not really seeing anything, then the slow reveal of her face oof its just amazing.
Worst I would say Legion cuz of the awfull mismarketing and bad animations.
-
@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2377298#Comment_2377298
Yeah no reports were made already very properly and apparently it's gonna ve fixed in few days which I don't put my hopes in because they will screw up something else I can put all my money on it
True dat