BenZ0
BenZ0
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- BenZ0
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Comments
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@beatddb said:
He is in the top 3 worst killers in the game, if not THE worst killer in the game right now (without exaggeration). There's just no reason to play him over huntress, trickster or artist. Hell, even plague has a more powerful and fun ranged attack.
His quickscope was what made him powerful, combined it with his low TR and he was really a threat unless you were paying a lot of attention. All the tweaks he needed was a slight number touch on his ADS in/out, to avoid quickscope situations outside vaults. A small number change in his ADS would've made possible for survivors to go 2-3 times more in a loop around a corner, which would've been enough to move deathslinger down a few tiers. But with his current speed, unless you're playing against a player that only has W on their keyboard you'll be missing many shots. Which wouldn't be a problem if you didn't had to reload every single time.
To put in perspective
- Huntress: 5 shots before reloading, extremely controllable (flicks in case survivors try to dodge), "infinite" range that can go across the map.
- Deathslinger: 1 shot before reloading, once in ADS your sensitivity drops to 0 and a survivor can turn faster than you can move your aim, 15 meters shot max.
That's kinda the simplified version, but I've mained Huntress for years and when Deathslinger was released I started maining him, even though he was always WAY weaker than Huntress he was a lot of fun. Even trickster (which many say he's really bad but I've done pretty good with him at red rank) is stronger.
But consider this, if old deathslinger with quickscope and tiny TR was B-C tier, where would a nerf of the complete of his basekit put him? He's on his special spot below everyone else, the old F for Freddy tier. (F for ######### deathslinger mains I suppose).
They should revert the nerf, I don't think anyone would complain. He was really strong but there are way more stronger killers so why cant he still be strong?
The nerf wasnt about his pure streangth, it was about the spam aim and not aim situations where you literally cannot react as survivor to it. You just had to guess when he is about to shoot, but visually it didnt matter at all which I totally agree with the devs there. However the current version is way too slow.
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@jesterkind said:
I'm not a main, per se, I've only played a moderate amount of him pre and post nerf, but my read is this:
He's no weaker than he was before - people like to pretend he didn't get any buffs to compensate for his nerfs, but he did, and those buffs helped him just barely break even - but he feels a lot clunkier to play. The changes I'd personally want to see are his Terror Radius either being reverted or converted to a lullaby, and something to address how sluggish he feels. Whether that's adjusting his ADS animation, or just making him 115%, I'm not sure, but he definitely needs something.
Ye I can understand that the slowed animation makes him feel very clunky
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@Chilli_man2400 said:
As a deathslinger main I will admit.
He’s not as bad as everyone says he his. Yes I will admit he’s very weak now cause of his ADS nerf that was his biggest strength. But he’s still good in chase you can still play him he’s not as bad as everyone made him out to be. I knew he needed a nerf I stopped playing cause he felt cheap. I wish he got some buffs to compensate though
Ye I feel the same way with Legion and Spirit xD
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@OldHunterLight said:
I'm hoping to hear "we have decided to change dead hard because you see it in almost every match just like we did with ruin".
Not that it will happen, that only works for the killer side.
Also to remove all map offerings, what is the point of having like 38 maps if you only go to badham/haddonfence/gidgeon?
That would be the logical thought to it but we all know that BHVR doesnt has a logic with the majority of their changes. See the recent Deathslinger nerf.
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@TheBigGopher said:
https://forum.deadbydaylight.com/en/discussion/comment/2694147#Comment_2694147
Is that just some weird form of pride? Like he can't accept there are loops that are fundamentally unfair and therefore he isn't some God at the game, so he just has to make some bullshit up instead?
This sadly happens to many other things such as the 4 anti gen perk meta for most killers, killers including truetalent think that you will automaticly lose because of either map or genspeed but deny that they actually just messed up in their game.
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She couldnt do it before either if the team played very well and safe.
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You mean Legion nerf?
no joke, Almo thinks that Legion is fine and doesnt need buffs cuz they are doing fine in terms of kill rates.
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I asked once a survivor nicely why he dropped the god pallet (shack pallet) so early and wasted it therefore immidiatly.
He replied: "Lol there is no such thing as god pallet in the game you idiot, learn 2 play"
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There is still reason to surge, yes its similar but still different.
Maybe increase the range of Surge (Jolt) to 48M?
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How do you justify buying fancy clothes in real life? Its the same thing you know
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@Pizzasauce said:
I must admit I am guilty of this. With the influx of hackers nowadays, it's hard not to assume someone's hacking, especially if as a killer you can never seem to catch up to them.
I mean you got a point and its totally understandable. But tbf a better way to deal with this whole topic is to just dont take the game as serious anymore. Therefore you dont get so emotional by losing and also dont get into false accusations. If you lose then just dont think about it too much. I do the same nowadays and I can ensure you, I used to play dbd very competetive back then.
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This 1 guy is keep writing btw, some context. I am playing on a account of a friend who bought dbd a few weeks ago. He wants me to finish the rift and he doesnt has much time to play so I just help him out that way. Thats why the profile is rather new, and this apperantly is enough "proof" to accuse someone to be a hacker for some ppl.
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@BabuDweet said:
tell me about it, some killer texted me after dcing cause he thought we were all hacking yano cause he lost the game ofc
all solos too which made it even funnier cuase he thought we were swf hacking lol
I'm on console btw
ye I know, like for real, whats going on with ppl?
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I dont want to be mean but... you know ... look at a wall so they cant blind you... if they are open then just check the areas around you before you pick up, not a big deal.
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Love that idea really cool!
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Its okey, it looks gorgeous but gameplay wise it is nothing sepcial.
The main building is something somewhat unique but sadly pretty strong for survivors.
I would give it a 6/10.
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@themoobs1984 said:
The new map is anti killer as much as anti killer can get. Any killer. None of them are going to do well on a consistent basis.
tbf I think the map is fine for alot of Killers, its nothing special compared to other maps, the main building is maybe slightly stronger overall but as Blight this map is a nightmare.
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@Jplanas98 said:
I don't think they test their maps with Killers in general. Otherwise the vast majority of their maps wouldn't be #########.
true
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Atleast you have a ability,
poor Legion
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@Mamoru3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2673757#Comment_2673757
Thank you for reading my article, I know some players have played this game for more than 6k hours. I probably missed some things that probably only players with that amount of hours see but I definitely gave my genuine opinion.
I paid more attention to this game expecially because I've always been in horror films and especially some of the ones contained in this game. 😀
Well I actually have exactly 6,4k hours and I wouldnt know what to add besides some more examples of broken mechanics.
I share the same opinion with the sound, art and overall gameplay design is top quality but the balancing, especially on higher gameplay is very poor.
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Correct me if I am wrong.
You got a point but a the majority (including me) complains more about the fact that a lot of Killers will have very low chances of even winning at all if the survivors dont do major mistakes. If you play a Clown with the best possible Perks agianst a full team with their best Perks, the Clown will always lose and get at best 1 kill.
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The way you pin point every single issue and flaw but also good sides is pretty accurate. Really well written and absolutely true!
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@[Deleted User] said:
They actually should not delay the chapters, this would have been a great decision 4 years ago when the game was not big and people would have understood the situation of a small game much better... right now considering it's scale and how [BAD WORD] big it is, people want stuff and I am well aware that some of you don't care and want stuff fixed. It's way important to keep your game fresh and the 3 months between chapters is just the right time before your players get bored, as it's important to keep it alive.
3 months is actually the best, adding more would be bad.
Ye but a rework or reintroduction of a older character also can keep things very fresh.
On world of warcraft for example, a big part of the hype of new expansions wasnt necessarely the new zones or max levels, also class reworks and changes where a huge topic always. This in dbd is the same, remember back then how they announced the freddy rework? I think they did this very well there (not the changes themselves, talking about how they presented it), they should do this with the next reworks they plan aswell. Showing some teases, talking about it in a Q/A stream and then announcing it in the news. Same as the big Doctor update, it wasnt that well advertised but ppl where very happy and excited for it and alot of players where interested in playing him again.
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Fun fact, Spirit is still meta and easily one of the top Killers aswell, but since a nerf (regardless of how storng the nerf is) ppl think immidiatly the killer is unplayable and therefore never touch it again.
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So you played this killer maybe 1-3 times and already decide shes not "viable" and decided to make a forum post and whine about how you feel by losing a video game ... lol?
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2669207#Comment_2669207
Yeah, but it's all very inconsistent, because I didn't get Trapper's Deathgarden mask on PS4. I got Meg's, but not Trapper's. BHVR never mentioned they were giving the masks out to everyone, so with the Wraith thing I'm wondering if the masks were actually given out on purpose.
I see, thats just weird tbh, never seen that in any other game xd
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@TragicSolitude said:
Hm, I too have his Withering Vines body unlocked on Switch despite not having bought it there. I also got both the Trapper and Meg Deathgarden masks on Switch.
@TeabaggingGhostface said:
I got megs deathgarden mask and wraiths blighted body
ye everyone got the deathgarden mask, just like the old pink items they gave them at some point to everyone. But the halloween body is just a regular outfit you know.
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@PlaysByShady said:
There's no auto-aim. There's aim-dressing which does something slightly different (it applies after the hit is 'confirmed'... and then stupidly can also subsequently deny the hit), though unfortunately the end result is the same.
thats what the devs said xD
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@NAERUUU @iiExploit and OP, on my discord server you and the guys in the comments can join and search at the "looking for grp" channel for more players. We have a decent amount of 100 ppl there (still rather new) with alot of ppl who also want to build a new comp team if you are interested.
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@clowninabout said:
I've wondered if it would be a good idea to allow killers to be able to trigger the exit gate at any time, starting egc no matter how many gens were done. It's not like it could be abused in any way to bully survs, they could always just leave. It would also provide an easy way for a killer to surrender when they are against teams they stand no chance with and allow them to move on to the next game. I suppose dedicated no lifer hackers could still hold your game hostage but I can't see that happening all the time.
I mean generally not a bad idea, but how do you want to open a gate if you are infinit blind? xD
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2659399#Comment_2659399
u sabo the hook and insta dead hard so they wont down u know u telling me people just take a hit and dead hard?
i have sabod like 500 hooks... i know how to do it but that it seemed so weird that time and since its only happened once before i'm not sure what it is because if you take a hit they still gotthe cooldown so they cant hook so it must have been positioning then
now I know what you mean but idk how that works out for you? If someone does that I spam hit and I down the survivors in the same second when he finished saboing. Actually I never had someone who managed take a hit, sabo and successfully dead hard after that.
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@CashelP14 said:
Very happy it's gone.
Survivors can bm but the killer can chase them to stop it. A survivor on the ground can do absolutely nothing against a mori spamming killer. This was horrible, especially as the last survivor.
Ye but same if the survivor as at the exit gate and tea bagging. I am not someone who is sensetive about that but its basicly the same thing, both of these actions just delay the game just to bm the opponent. The devs could bring it back with a cap of 5-8 times spam so you couldnt hold someone hostage.
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@anarchy753 said:
Only on Clown against Feng. She was like a little squeaky toy.
Ghostface was also great xD
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@GoodBoyKaru said:
Not at all. It could be used to create near-hostage situations (due to massively increasing the bleedout timer) and in some cases (like Freddy's mori) would cause those who suffer with epilepsy to have a seizure.
This was probably one of the funniest and ONLY bms Killer could do
Fun is obviously subjective so there's no reason to attempt to argue there, but only BM? Facecamping at 5 gens? Hitting on hook (most likely one)? Bodyblocking in a corner? There's definitely more than just "lol let me increase your bleedout timer by 3x for no reason you looped me so you deserve this".
and yes. that's actual reasoning i've heard someone give live.
Ye but you are taking it way too far. The equivalent of tea bagging would be hitting on hook which still kinda is worse for you as Killer since you have other stuff to do in the game, except on the last hook ofc. I obviously didnt meant by mori spam forcing someone to stay in the game for min. I did it likt 5-8 times with clown for example cuz it was just so funny to see, same as Ghostface.
I wouldnt mind at all if the devs would bring it back with a hard cap limit.
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I love you too, big kisses <3
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Hacking preparation step... What?
its usually a ping test but this is actually really outdated and nowdays it doesnt do or prove anything. Guess its a old habbit.
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survivor que are getting longer what? How do you do that? Did you rub a lantern?
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Now imagine this with the new exhaustion perk Overcome :)
Depends on the Killer you play but if you are a slow Killer then well, get outplayed I guess.
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This much
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that would also work, I wouldnt insta dead hard though cuz I personaly expect that, everyone does that so after the first hit I just wait you then you wasted your dead hard xD
Also keep in mind that all this is absolutely wasted if you do it right when the hook is next to the picked up surivvors cuz he will still be able to hook, you need to do this move when the hook is rather far away so the wiggle bar is arleady half way through kinda.
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@ColonGlock said:
I like Pyramid head but do not like the lack of synergy with BBQ.
True but it isnt the worst thing ever, you can still get the 4 stacks pretty easily.
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Ye I get what you mean, was the same with Blight. I was really bad with him and the next day I got my 3th eye on the 4head and played like jesus christ himself. Since then I am a beast at Blight.
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the hitbox to block the hook is very thin now compared to back then. You have to stand perfectly at their position where the Killer has to stay to hook, if you are like 1 foot next to it then well rip.
Best way to train it is to grab 2 friends and go try it over and over in a custom game.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2657902#Comment_2657902
I also find it hilarious you jump straight to insults especially about math considering I'm a engineer that designs plane wings for a living 😂
Insult? Okey lol kinda funny how you instantly switch now the topic about me beeing mad apperantly, someone lost his arguments now as it seems. I am actually not trying to fight but it seems like you are trying to provokate for some reason? Who hurt you today tell me, maybe I can help.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2657855#Comment_2657855
https://forum.deadbydaylight.com/en/discussion/comment/2657855#Comment_2657855
I find this hilarious since you don't realize that I'm the guy that put a lot of that info on the wiki 🤣
I don't need to read anything to critically think to realize that 2 and 4 secs saved are garbage when by the time you finish one chase 2-3 gens are done
Writing down numbers doesnt mean you understand them, did you ever had math class?
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2657858#Comment_2657858
"as soon as eruption blows up with survivors on the gen you can use pop" what? Its funny how you tell people on the thread to do some work and go read the wiki when you havent even read the perk yourself. Eruption blows and makes the gen start regressing, now tell me, how are you going to kick a gen with pop when its regressing?
I think you are not even reading my responds properly... well read it again and then reply and we will talk about it buddy
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2657850#Comment_2657850
You have 30 seconds to reach a gen that is still regressing and then find another gen in the hope that it´s not regressing. Yeah no, you won´t be able to use Pop at all. The incapacitation lasts 16 seconds in which the survivors won´t touch the gen. So it keeps regressing. But as i already said, the regression time is 1/4 of the time a normal survivor would require to repair the gen. In other words, a survivor who waits the 30 seconds of Pop, just loses 8 (actually a little less) seconds of repair time (plus the 6% instant regression). Don´t take Pop and Eruption together. Its counterproductive, since you can´t use 1 of the perks at full potential.
Dude I have been playing with this combo since Nemesis came out, this what you are trying to use as an argument never ever happend to me xD. And no there is nothing with "hope" the gen that you kicked explodes, its all up to you which gen explodes and which not.
I am playing with this combination, also alot of friends of me and all of them are literally doing even better in overall gen protection, I mean no one forces you to play with this but you havent even tried this and are assuming situations which dont even happen like this.
Also speaking of counterproductive, why are so many ppl using corrupt and ruin? This is probably one of the most counterproductive combos I have seen ever and it is massivly used on almost all killers so pls... xD
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2657768#Comment_2657768
What you're saying is really situational, with pop + eruption you can't kick gens with progress before pop procs because otherwise you risk yourself to have the gen regressing and thus being unable to use pop, which is the main perk in that build.
And sometimes eruption and pop can damage you instead of helping, if you find a gen with like 90% or more of progress with no one around you'll have to kick it otherwise the next survivor to find the gen will repair it in 5 seconds. But by kicking gens like those you're invalidating pop for the next time you have it activated.
It would be an okay combo if killer had 5-6 perk slots, but for now I don't think you'll get more value with those than other gen regression perks
I dont really get what you mean by that? As soon as erruption blows up with a survivors on the gen you can use pop right after that, the regression will not be on the gen after the explosion but the gen still lost 6%, then you just simply kick the gen with pop and regress it with 25% more damage.
Also yes this combo is situational, just as Ruin undying or Corrupt? All the meta perks are situational perks that CAN buy you some time or give you some extra time. This argument can be applied on literally any single perk on dbd.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2657627#Comment_2657627
Did you say say a perk that saves you not even a second kicking a pallet and a perk that saves you 4 secs of a generator being done almost meta
Lmaoo I love posts on these forums I just hope the devs don't take ######### like this seriously
meanwhile you should maybe open up dbd wiki or the game and read what this perk does and maybe use some of your remaining braincells to think how to use this perk instead of blindly writing a comment without even knowing what ppl are talking about. You are also one of these ppl that the devs should never take seriously.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2657768#Comment_2657768
Just saw this answer. Sounds good, doesn´t work in a normal match. If you take Pop and Eruption together, you won´t be able to kick most of the gens with pop, because they are in fact regressing from Eruption and the short Pop Cooldown will run out before you can kick it. Regression speed is 1/4th of the time a single survivor requires to repair. So 4 seconds of a regressing gen is 1 second of additional repair time for 1 survivor.
Are YOU sure, you know how those perks work?
if no one is repairing that gen that just exploded then that is fine and the gen is save for no, you have still your pop up and can guard it or you can just leave it and focus on chases. Also if someone was repairing while you down someone so the gen explodes and the survivors gets incapacitated, the gen is not regressing, you can kick it right after the screamed without any worry.
But again if noone was at that gen and it explodes normal it will just regress and you can then pop a different gen aswell, nothing stopps you from that except yourself.

