BenZ0
BenZ0
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2657627#Comment_2657627
How is eruption close to meta? It's a ######### perk in most killers, you have to go out of your way to kick a gen and then after you down a survivor you only get 4 seconds of regression, which is nothing. The worst part is that its counterproductive with PGTW (probably the best gen regression perk in along with ruin). The only time I can see it being effective is if you're a Nurse on Midwich where every gen is a blink away so you can kick them pretty fast.
Maps like Springwood, The Game, Haddonfield have so many safe tiles connected to each other that Brutal won't help you in any way, and its not even near a meta perk, I don't know what you're talking about.
Just like ruin with undying you can "upgrade" that perk with pop together. With pop together you actually kick gens so you trigger erruption while you pop a gen, this means after you down a survivor you get some free bonus damage on it. Secondly, idk why ppl always tempt to forget it since this is actually the most important effect on it. If a survivor is repairing a gen while the explotion comes "which happens pretty often especially if you popped a gen which is very far" they get for 16 sec incapacitated. Which means they cannot repair gens. Now add this together, 6% damage + 16sec.. this is roughly the same time pop would give you with the 25% which means you have a double pop on 1 single gen.
Now keep in mind that erruption triggers on any gen you have kicked before the down. You can go around at the early game "ofc without corrupt" and kick any gen survivors started working on, even if it is like 1%. You have the gen "marked" and the next time you down someone boom you get like 3-4 gens (depending on how much you kicked ofc) regressing and stopped anyone to further repair it. These 16sec are enough for most of the mobile killers like Blight, Nurse, Spirit, Oni, Billy etc etc to get to that gen (keep in mind that survivors also scream when they get the incapacitated effect and reveal therefore their location too) and kick it with pop after you hooked the said downed survivors.
To put it simple: Kick early game gens up to 2-3. Now go chase and play as normal, down the first survivor and you get insantly survivors that screamed, you hook the downed guy and run to that gen and pop it, you have then AGAIN another erruption rdy on it. And this cycle repeats over and over.
*edit: You DONT HAVE TO kick the early game gens but it does make sense to set up your erruptions and it will pay off trust me, but even then if you dont want to do it erruption can give you alot of value.
You probably know this really annoying moment when you have pop and survivors finish gens infront of you? Well erruption is EXACTLY that what stops this from happening. Erruption + Pop is a very terryfing combination and it won me ALOT of games just with these 2 perks.
I recommend this combo on mobile Killers like (Blight, Spirit, Nurse, Billy or Oni) but you can ofc use it on any Killer.
About brutal, I agree that on maps like the Game, Haddonfield and Springwood this perk wont do that much, well and? Same goes to many other perks that get countered by some specific Maps like lets say Wreckers Yards, this map is so small you will constantly find survivors and therefore you dont need tracking perks like BBQ, Whispers etc. Every perk has some downsides, even Meta.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2657664#Comment_2657664
0,2 seconds for breaking a pallet doesn´t make a difference.
6% or 4 seconds regression also don´t make a difference. Because it takes the killer way more time to reach that gen. The only reason why killers would take them, is because they either blindly follow the advice of their favorite streamer, or they are desperate enough to grasp at every straw.
Guess what 15% repair speed is also not much? Even the best perks in the game dont do "much" if you would break them down to numbers. Idk if we are even talking about the same game or you are just trolling but in dbd every second counts, ESPECIALLY in a chase.
Breaking a pallet faster even if its 0,2 sec can give you this little bit that you need to reach the survivors before he reaches another pallet, especially on Killers that can one shot survivors like Myers, Ghostface, Legion (since you are basicly always injured) hell even Oni.
I dont want to even start with erruption cuz since you dont even know what this perk does xD
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2657627#Comment_2657627
That they are meta, doesn´t mean that they are good. I mean, the effect of Fire Up on release was so weak, that people thought it was bugged. No, turns out, most killer perks are near useless. Even the meta ones.
Its always easy to cover your eyes and point your fingers at something and denying the truth. You can call if whatever you want but the mentioned perks and also meta perks indeed to alot, even if you dont realize or want to realize it.
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You do really misunderstand how to use half of these perks thats why they seem underwhelming for you.
Especially brutal and erruption, they are close to meta perks even.
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@ShinobuSK said:
Its nothing new and also nothing worth to be freaking about lol.
I can do good with just 90 flicks on him, and never really tried to learn 180 since I dont really see the point of it.
If you do get hit with 180, its very possible you might have been hit with normal hit as well.
I use the 180 to get a them through the dead hard personally.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657389#Comment_2657389
Maybe that's why I wasn't able to get more than 180...
Well, It's just not reliable for me, so I am not gonna waste my time in learning that, it would just result in more missed hits :D My 90 +/- turn is enough in most loops
If you are fine with that then sure. I am someone who wants to learn everything that is possible to get the maximum performence out. But as long as you can land your normal 90 hits and can control your demon rush well and even fake your direction (you know when you pretend to run to the left of the loop and then you suddenly switch to the right side so the survivors runs into you basicly) then you should be fine.
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@Kira4Evr said:
I just didn't know he could before someone actually did it to me. That's it xd
In your case thats ofc totally fine but streamres that have thousands of hours should know that, and they actually knew it but for some reason they make a thing out of it now xD
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@Dino7281 said:
360 is possible?
I managed to do 180 max, but I had to boost my DPI a lot for it.
I don't think it's really an issue, it's hard af to use in actual game.
Agree its hard and no it has nothing to do with DPI, there is a hard cap of how much you can turn while you do the dash hit. How it exactly works is with your keyboard. You basicly can extend your flicks by adding to your camera movement also a semi 360 with your keyboard like you would do as survivors. I guess its hard to explain without footage xD to make it simple, how you move with your keyboard is also important.
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@Candyxo said:
https://forum.deadbydaylight.com/en/discussion/comment/2652165#Comment_2652165
Just a heads up it's not a 3rd party program that does this, and they should do it cause it's their game? like wouldn't banning people for using it do the same thing? Like that would still be the devs doing something about it.
I understand that it gives an unfair advantage, hence the potential fix via roof could just make it so it doesn't work....
idk how you think it works but using reshade and nvidia to alter your game options is a 3th party program
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@Candyxo said:
So why not add a roof to each tile so it can't be looked over even with stretch rez? if people claim it just looks better and thats why they use it then this shouldn't be an issue, right?
well thats the funny thing.
- why should the game designer change stuff in the game to work around a 3th party programne that is not fully legal anyway to use on a game?
- The issue is that you still get a huge advantage against your opponent since you cannot mindgame players who use stretched resoltion.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2649758#Comment_2649758
Those are banned for use in tournament or else you get DQ'd. I haven't seen a game where stretching you screen just outright bans you.
exactly, I meant in in tournaments specific there but what I am trying to tell is the other games are also not welcoming it at all and even ban ppl for a few days/weeks as a warning if they get too many reports since its also considered cheating for them. That is the whole point
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@xili84 said:
I take back my words as I just played against a stretch screen nurse. I watched his stream and it is even more disgusting than I thought it was... HOLY MOLY WHAT THE HELL IS THAT...
So I officially take back my words and will now say "ALL stretch screen users are losers and cheaters".
Sadly by posts like this, more people will become aware of this massive advantage and try it out themselves... RIP honest&fair games. As far as I am concerned, they can ban this #########. But I am pretty sure there is no way to detect a custom resolution.
Guess now you see why I even made this threat xD
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@Sonzaishinai said:
There is actually a way for the game to detect if stretched res is used by a survivor.
They can reveal ghostface over a wall so add an invisible wall with a invisible ghostface behind it outside of normal collision and if they can look over it you know stretched res is used.
(Not my idea, another forum member came up with this)
Thats a cool idea but I believe it shouldnt be possible at all do look over jungle gym walls xD Thats the point of them beeing walls not small random loops..
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2649765#Comment_2649765
Oh and also, I CAN prove that people are not using it. You've claimed half of players use it, probably over half of the players of the game are on consoles and not even on PC, therefore your claim that 50% of the player base is using it, is disproven.
GG
ye cuz it makes sense to include console players who cannot even do that in this assumption, big brain you got there
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2649758#Comment_2649758
Those are not devs bans examples, and fortnite has applied a forced aspect ratio in most cases possible, but no one bans their playerbase for having a different resolution to most while it could be the base native of an squared or wide monitor
I do know some ppl in Overwatch got banned for that for sure, on fortnite I am not too sure cuz someone just told me about it but I havent looked it up really but I was told that it is also not allowed thats why I assumed it
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/295738/stretched-resolution-on-killers-and-survivors
I think it needs to at least not interfere with revealing ghostface. bare minimum, if it does that, it's cheating.
also, it's ugly. so ugly.
true xD Looks like Dbd mobile version
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@xili84 said:
I'm not so much worried that for example nurses are using stretch res. it is beneficial sure, but not by a crazy amount. Compared to a lot of survivors using it when you are playing killer is absolutely horrible. There are plenty of loops with high walls and it is so obvious when someone is using stretch res. As they perfectly loop you 10x around the same wall, cause they know perfectly where you are at all times. This is not intended gameplay and shame on you for anyone using the excuse of "it looks better".
agree
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@JPA said:
"I think we came to the point where a good half of the playerbase uses this kind of modification."
Stopped reading at this point tbh, where is your proof for this claim? I'd assume it would be much, much lower. There's not as many sweats in this game as you think, it just feels like that if you raise your MMR.
Almost my entire friendlist of 100 ppl almost uses it and I met alot of ppl using it, I see it on alot of streamrs, a good 6/10 streamers I get in my lobby are using these modifications.
Also its fine if you dont want to read this post but you also have no proof that ppl are NOT using it so ye.
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@Angelicus23 said:
I am willing to know which games bans people for stretching the screen as you mentioned since it's the main resource to fix resolution for wide monitors
Overwatch, CSGO tournaments ban it, not the general ranked play though. I believe Fortnite aswell
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I thought about this a longtime aswell, I feel that the base kick should get some buffs to justify it on the higher ranks gameplay.
My suggestions would be 1 of these:
- The gen immidiatly loses 5% progression and then it starts regressing. Kinda like a mini pop as baseline.
Or
- A survivor needs to hold atleast for 3 seconds on the gen to get rid of the "damage". If the survivors let go off the gen before the 3 sec animation then the gen keeps regressing. This stopps the gen tapping mid chases or that a survivor runs to the gen the moment you leave, they tap it and you try to run back.
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Only cuz survivors have 5 braincells and dont play around his rushes and techs doesnt make Blight unbeatable.
Go try dont doing any generators in a game, this makes seem every Killer is op.
Yes Lilith is an amazing Blight player but the survivors he gets there are mostly just braindead or have simply no knowledge of how to avoid a Blight.
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Ah ######### here we go again boys
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Buddy you have no idea of a REAL bad patch in dbd...
this patch feels more like heaven.
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What are you talking about?
Billy and Nurse are both the earliest Killers in the game and both are far from M1 Killers xD They werent created out of necessity they where ALREADY done after the Beta of dbd was out, they just needed fine tuning like hitboxes etc.
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Depends on the Killer but the majority of my Killers use a combination of 1-2 Information and 1-2 Regression perks. Sometimes I switch 1 info perk with a fun perk like Devour if I feel like it.
Some example builds:
Blight: BBQ, Shadowborn, Pop, Erruption
Nemesis: BBQ, Corrupt, Pop, No way Out/Monitor
Oni: BBQ, Corrupt, Pop, Infectious
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As an Oni main I disagree completly, the only thing that you COULD do but I think its not really necessary would be to reduce his base TR without the blood fury to 24M but I think this would be bad for casual players.
I think oni is at a good spot and doesnt need any changes.
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@Avilgus said:
Rather than a buff I think he needs an addon rework, especially after the top knot nerf.
?? His addons are fine? xD
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@k0reant3a said:
https://forum.deadbydaylight.com/en/discussion/comment/2648442#Comment_2648442
Why don’t they change the yellow bottles to do something else 🤔🤷🏻♂️ Like blindness affect or oblivious?
That would make him even worse xD the yellow bottles are amazing but since they share the same pool with purple it is a hard choice and most of the times the purple bottles just give you more than the yellow but if they would be seperate then this would be a huge boost to his utility and chase potential.
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@aquabr222 said:
Rework suggestion:
No every exhaution perk have to give haste
After being hit you don't leave scratch marks or pools of blood, and don't produce grunts of pain for like 5 seconds, it does not give you raw distance, help stealth builds to go back to stealth after being hit in a chase. I would consider using it in my stealth surv build.
its called lucky break
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2643688#Comment_2643688
Somehow this is the wrong discussion
haha aight np xD
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/JU4DICN36TFP/image.png
sadge it's gone from the website
??
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the unique loop tiles where you go up the little stairs in some rooms and vault down.
Also loved the portal room :C
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2642227#Comment_2642227
BHVR could at least remove perk tiers. The sheer amount of crap perks you have to unlock to better your odds of getting good perks is ridiculous.
I believe adding a whole new way to get to perks would be a better way to deal with this grinding issue.
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@EvilJoshy said:
I would like the blood web to be flat out removed and just let me purchase the perks I want with bloodpoints.
I get what you mean but I do have to say that the bloodweb is a very unique and cool feature to the game which I appreciate alot and is also a big part of WHY I even play this game.
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@Exxodus21 said:
An in-game comm system, followed by balancing around all survivors having access to comms.
Equipable mori animations.
true own moris would be so damn cool! Maybe we will get something like this in the near future since the devs said they want to add moris to the base game.
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@Mister_xD said:
a Casual and a Competetive mode.
that way the ultra tryhards can go play their game and i can go and enjoy my game in a different environment.
True that, maybe make that you earn more bloodpoints in the ranked mode aswell to give ppl a reason to play there instead of the unranked mode trying to destroy casual ppls fun.
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I guess it depends on the Killer and map,
if its a rather balanced map like lets say Coal Tower with a decent amount of pallets but not too many, then I dont mind having long chases or chases in general.
But on the game or midwich chases are the most annoying thing in this game where the survivors just dropps every pallet and has 20 more behind him or just holds w and you too and you both play a racing game.
If a chase has abit of everything, decent amount of pallets, mindgames, cool tiles, and abit of holding w, nothing of these things too much, then I have real good fun imo. Thats why I love Clown or Nemesis, these Killers have the most fun chases.
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I have 2 things to say:
- why do you care if someone else gets a "win", isnt it more important that you had fun, or win?
- since when is a kill a win? There is nothing in dbd that really defines a "win", its only something you came up with yourself.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2641875#Comment_2641875
Seems to me that he's getting paired with people with the same skill level if they keep ######### up and not using their brain
Low level DbD is a lot like that if who watches is experienced
*edit ye you are ofc right with that but it still doesnt justify that someone who 4ks in his first games cuz he gets ppl that dc and literally kill themselves go that high on the mmr that he gets full loadout survivors, a few 4ks doesnt make you to a professional dbd player.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2641875#Comment_2641875
So, you want your friend to 4k survivors with bad loadouts...?
I don't understand the issue here. For how disfunctional mmr is, it doesn't care about loadouts. You can be loaded with meta perks and be boosted out of your mind and vice versa. Would you prefer that they'd be matched against comp teams with non-duplicate perks like in tournaments?
Seems like mmr hasn't given problems to your friend (yet). So, why are you looking for one where there isn't any?
he 4ks because half of the survivors keep dcing. And again its not about hte kills, he can 0k every single game, I dont care about that. But I do care if I see 2 brand new parts, a stiptic and 4 dead hards vs a green perk loadout bubba with yellow addons. And again ... its his 9th game... he never played before.
I wouldnt mind if he would get those type of players after a certain amount of time but he literally has not even 50 hours.
Its simple
he has 10 hours in this game
he gets ppl with 500-1k hours
dafuq?
Idk how someone like you sees this and thinks "yup thats fair, I dont see any problem". I am actually wondering if you just troll right now xD
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2641875#Comment_2641875
Seems to me that he's getting paired with people with the same skill level if they keep ######### up and not using their brain
Low level DbD is a lot like that if who watches is experienced
well if you say so xD
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2641905#Comment_2641905
Yeah I have the same experience with DCs. It's really frustrating.
But the Dc penalty should be on right?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2641884#Comment_2641884
Yep.
He started at mid-MMR, and with your coaching is doing well.
Without it, unless he was some sort of DbD prodigy, he'd have lost a few games and be facing newer players.
Instead, he's creeping up on high-intermediate MMR now probably (I think that's about where I am too) - so you'll start to see a lot of meta perks and PC SWFs.
I mean we both in the end dont know how the MMR exactly works, but I do think that this is absolutely stupid that he gets ppl with a way higher difference on streangth than him, this is not what I call skill based matchmaking. Also he gets alot of dcs, atleast every 2 games 1-2 and this leads then to a 4k since there are no 4 survivors anymore left in the game which doesnt make him "kill" the survivors, I do think that this is a very dumb way of "rewarding" someones mmr.
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@Lycidas said:
He still wins the most of these games with 3-4ks
Seems to me like MMR is working "fine" then?
If he keeps winning it's only going to go up, why would you expect him to find weaker survivors if he keeps winning?
Also since he is climbing up the mmr, or atleast should do that. There should be maybe atleast as his literally first games ever some inconsistency happening like that he would maybe... you know get ppl that have also less them 10 hours in the game? His second match on this account was already filled with ppl full lvl 3 perks, iri addons and purple items and ppl that had around 400 and 300 hours, there was 1 guy at his 3th game with 1,4k hours.
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@Lycidas said:
He still wins the most of these games with 3-4ks
Seems to me like MMR is working "fine" then?
If he keeps winning it's only going to go up, why would you expect him to find weaker survivors if he keeps winning?
Its about the loadout and items, he only wins because these survivors keep ######### up and killing themselves basicly, its not because hes the god of dbd and outplaying them hard. Its not him beeing good at this game, but if the survivors would FINALLY start using their 3 left braincells then they would bully the hell out of him with these insanely strong items and addons, thats my point.
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@throwaway79465468797 said:
So this must be an isolated problem with PC?
I wouldnt call it a problem since it is a great addition for new players not getting potential smurfers or ppl that dc over every small thing.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2641418#Comment_2641418
Because as far as anyone knows. Bots in publics is not a thing. It was never announced. So they're curious to see concrete evidence ?
I feel like this is just a endless cycle, even if I would have a video ppl would be able to find a way to call it fake or could say "maybe he has a broken controller" etc etc, I personally dont go the extra mile trying to convince random ppl in the internet. All I am doing is just doing this post to see what ppl think about it lol
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2641418#Comment_2641418
Sorry you thought I was insulting you. I just saw that multiple people were asking for proof and I was just giving them a solution to finding it out to appease their curiosity.
Dont worry, I mean usually I would record stuff like this but I was just really unsure cuz ofc I didnt know of this before, I realized that the players where bots at the endgame chat and made then a screenshot.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2641208#Comment_2641208
I mean they are zombies. They are supposed to be dumb after.
Also couldn't someone just make a brand new account and family share the game to it. And record that. Then we will have evidence.
tbf I wouldnt make this post if this wasnt true to me so ye, dont know why everyone is so obsessed with a proof xD