BaschFonRonsenburg
BaschFonRonsenburg
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- BaschFonRonsenburg
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1498170#Comment_1498170
I guess that makes sense! Just very chaotic my matches keep going from rank 20 randoms and red rank killer, and rank 20 everyone, then next is red rank everyone. I never know what to expect lol.
Almo said it should even put after about ten matches. Hasn’t been my experience as I’ve played plenty more than that.
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I would count how many pallets you use in the first chase, as well as how long I to the chase they give up/hook you. You might just be bad at hiding, also 25 matches isn’t exactly a lot for survivor.
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Not Otzdarva on YouTube has an amazing video that’s still relevant today on who to level first.
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Bubba gets buffer and nobody bats an eye, survivors DONT get buffed and everyone loses their mind
society
BOTTOM TEXT
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@gofu said:
https://forum.deadbydaylight.com/en/discussion/comment/1479118#Comment_1479118
Yes, I'm not saying the commons should become the very/ultra-rares.
I'm saying the very/ultra-rares should do something significant compared to the commons/uncommons.
Ultra rated are designed to change how the killer power is played (in theory). So even if they aren’t overpowered, they are game changing technically
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Bait
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@Splinterverse said:
No. It's not that. In fact, the game is killer focused and becoming more so as the days go on. Play at all ranks for hours on end in various teams (SWF and solo) and you'll see. They've made Bubba OP now and reversed much of the Billy changes. They've yet to reverse any of the endless survivor nerfs. BHVR is killer focused as it is. Leave it.
Bubba still has zero map pressure. He’s a tier 3 Myers with heavy punishment for failed attacks. He’s not even A tier after the changes. He’s still a 115 killer, no mobility.
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With pig I go bbq, beast of prey, distressing, and thrill, only need four dashes and four head traps (that you’ll get getting your bbq) and you’ll have 3 of the four maxed in no time at all, most will escape making matches short, EZ bp.
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@bm33 said:
Pay attention to sounds around you. Stealth killers breathing and footsteps tend to be pretty loud.
GF and Myers have some of the most obvious sounds in the game. Between GF breathing and Myers footsteps you should be able to hear them easily.
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My go to for solo play is iron will, bt, dead hard, and adrenaline.
for point prioritization, we’re gonna live forever, deliverance, DS, prove thyself
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Somehow I feel like this will take time. And for some reason I feel like it will take way TOO LONG
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1461922#Comment_1461922
Or the amount of times I'll queue up as Hag, just to have all 4 survivors last second switch to flashlights, and be running urban in game.
Holy ######### it’s all coming together!
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@ClickyClicky said:
Yeah not gonna lie I'd probably lobby dodge a bit more. Usually I think "I'd like to have fun with (insert low tier killer)", see a toxic looking swf and then change to someone stronger.
I understand wanting to do that but if you’re bad with a specific killer you most likely won’t be getting these sweaty swf anymore “supposedly” fingers crossed
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@SloppyKnockout said:
What's even worse about this is that survivors can STILL see which killer is in the lobby using cheats (no, BHVR have NOT fixed this, even in the PTB). Not every survivor does this, mind you - but you never actually tell when they do. By doing this lobby lock, you're essentially taking away killers only counter to that.
Yeah the amount of times survivors bring my Billy to Hawkins is unreal.
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My go to sweat build is DS OoO unbreakabill and tenacity. My not so toxic sweat is iron will BT DH and Adrenaline
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Every interaction post game chat is either them being really nice or spamming their ttv link and leaving. I’ve never had a salty twitch streamer as killer
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@Throwaway123 said:
Every day I will propose changes to 1 survivor perk and 1 killer perk to make them not unusable garbage like most perks are.
Survivor Perk: Sole Survivor - You work better alone. As long as you are alone, at least 20 meters away from other survivors, your aura cannot be read by anyone, and you perform repair, self care, vaulting, cleansing, chest searching, gate opening, trap opening, and trap set off actions 5/10/15% faster. Any cooperative and altruistic actions are performed 30% slower.
Killer Perk: Overwhelming Presence - Your presence alone instills great fear. Your terror radius is increased by 40%. Any survivors within your terror radius perform repairing, healing, and sabotaging actions 3/6/9% slower. Survivors in your terror radius item consumption rate is increased 100%. Items held by survivors in your terror radius will automatically degrade at a rate of 1% per second, even while in use.
Justifications: Sole Survivor is a perk I honestly don't even like the concept of, it's a cooperative game but is designed around being selfish. But it's a valid strategy to try, so I buffed it to really be a "solo survivor" perk. While alone you get a buff, while with other survivors you are weaker. Also I removed any and all aura reading on them as long as they are isolated meaning that while killer couldn't see them with BBQ, allies wouldn't be able to see them on the ground or even on a hook if they're far enough away.
Overwhelming Presence seems to want to counter item use so I buffed that aspect by giving a passive degradation to it. Terror radius is increased by a percentage so it benefits large terror radius killers more. On top of that, it slows down some actions by survivors as long as they're in your terror radius. I like the idea of a big Terror Radius build since we have the opposite idea used already on killers like Deathslinger.
I have proposed 8 perk changes so far. BHVR has made 0 perk changes since I started.
Man no wonder BHVR has changed 0 of 8 you proposed, every post like this you just make perks OP broken af.
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Imagine running meg when you can run Zarina or Cheryl lmao
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The thing about object is it’s amazing for practicing chases. Especially against a Freddy/ nemesis perk user. Killers will more often than not tunnel you just for bringing it.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1460816#Comment_1460816
Im just saying it is funny that's all.
And no, im rn a spirit main and standing still isn't a "mindgame" it's just a guessing game, how do you exactly know if she's phasing or not?
just blind her if you have a flashlight if you can she isn’t phasing.
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@EmpireWinner said:
Gen rushing means the survivors are playing the game and doing the objective, start doing yours.
As a killer man I’ve come to this conclusion a long time ago. get good.
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Spies from the Shadows can cancel out almost any situation where I would have gotten mind gamed. I’ve been running it a lot in place of whispers.
for survivor I’ve been running vigil. The amount of times that I’ve been able to use SB in chase more than once have increased dramatically since I’ve leveled Quentin.
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During the “hook tech” (it’s an exploit get real) epidemic after Ayrun uploaded that video to YouTube it got me thinking that killers should absolutely be able to interact with the hook on a wider angle. Absolutely infuriating that two healthy survs can prevent a hook from going through.
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It seems like 90% of all perk suggestions seem like they thought of 4 different ideas and stuffed them into one perk slot. No thanks
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@Rivyn said:
If I see TTV, I pull out my perkless Bubba. If I win, we'll, that's just embarrassing to them. If I lose, it's a perkless Bubba.
Doing this but I use bbq beast of prey and distressing cus if I’m not bringing perks I might as well get more bps lmao
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@Gamerpoop said:
When i play killer i only get Azarov's resting place
When I play a non stealth killer I get Hawkins or game. When I switch to GF I only get azarov’s.
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My advice as a killer Main. If you get owned, don’t stay for the end game chat. If you destroy them, tunnel, or camp, don’t stay for the end game chat. Whether they lose or win, 9/10 times they will have nothing nice to say. If you lose, it’s gg ez baby killer, if you win it’s zzzzzzzz boring killer crutch perk noed tunnel camper.
just play how YOU want, and remember a 2k is still good, don’t get disheartened when you don’t kill all four.
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@Funguu said:
Everytime I use a midwitch offering someone has lost connection? Is this a bug?
As killer yeah it’s a “bug” lmaooo
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Things like favorite killer, addons, perks, maps, offerings etc would be nice.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1447892#Comment_1447892
I never had a problem with SMM as survivor because I almost always have spine chill on. That perk saves me more than DS ever has lol
Spine Chill is slept on it is seriously so op with resilience.
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Brutal str breakdown
S Tier: Clown, Doc
B Tier: Myers, Pig
C Tier: Everyone Else
F Tier: Nurse, Spirit
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Ghostface is if anything, just a better, reverse Myers.
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Stretched res Andy
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Had to google it sorry fam
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I’m not sure what they mean is cross PROGRESSION but cross play. From what I understand you will be able to play with people from different consoles, they didn’t say anything about saving account progress across consoles/pc.
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Relax. This reads as if you said everything in one sentence. Killers winning is dependent on kills. Survivors winning is dependent on pipping. Escaping is a team effort. If you depip on solo q that’s your own fault. This game is balanced around survivors not having clear communication with each other. SWF makes it survivor sided. Solo q makes it killer sided. And people wonder why there are so many SWF.
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@NursesBootie said:
It's nice when you wanna relax.
Good luck relaxing when you aren’t brining gen perks and they’re popping left and right lmaooooo. Every time I try to play a relaxing non meta perk build I get rushed into oblivion.
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I usually run BoP on pig the survivors think I crouched and don’t hang around the pallet In fear of an ambush and I can just walk right through. Line of sight is dependent though.
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Ahem billy WAS the most balanced killer imo but mike and I would say is the most balanced now. Not many killers have very much risk/reward that would warrant them being balanced, they are either high tier with no punishment, or low tier with high punishment. Mike is a good middle ground.
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they Are usually two weeks removed. The rift just closed yesterday.
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@DrDeepwound said:
And people wonder why we stand firm "Keep your Hands off Hag"
Keep your hands off Hag
Hag mains know they’re better than any other killer. They just keep it hush hush.
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I would say Trapper, if we are talking about a DBD movie we would probably see most of him. If we are talking about pre entity, Yamaoka would be amazing.
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Plunderers instinct shows items on the ground. There are possible counters to possible killer perks everywhere. Franklins as it stands is just for memes as it doesn’t really do anything.
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Sprint burst iron will urban evasion and calmspirit/meta (DS/unbreakabill)
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@thespiritnomore117 said:
It's a depressing time for everyone with the virus outbreak. So I came back to play DBD after a 6 month break, to play the new exciting chapter of Silent Hill, to lookover the balance changes to the game which showed promise and to get my mind off these stressful times. Unfortunately DBD is stil unbalanced and stressful to peoples health for those who play killer, it feels like this game makes people more angry and depresssed then ever. It's brought upon from killer players who have been begging for years for changes to the meta of the game so its more balance. With each new update the changes to survivors to make them more balance never happens, only small changes are made which make no difference e.g the small slow down to cooperative gen progression. In the next update these going to be a nerf change to billy which they didn't disccuss in the 4 year anniversary community video. Why out of all the changes would you nerf Billy? He wasn't that strong. Where is the clown rework? Killer players or who play both sides like myself have been begging for changes to the massive maps? What about the keys? The hatch? Gen speed? Survivor friends? or the over used meta perks survivors use like decisive strike, I'm pretty sure it's used more then the old ruin ever did, I use it myself, its boring for everyone and a game changer. Yes there is also problems with killers eg. tunneling and moris but survivor strengths out way the killer ones by far, thats why when the Devs nerf killers the community is divided more when it shouldn't. This games player base is on a knife edge, to all killer players if you want change for the game like I did please stop playing the game for the change and for your health. Its the only way to push the point across. Playing as the killer for me has been too stressful and its made me feel depressed, the biggest factor is the toxic survivor friend bully teams. Not every surivivor is like this but I large majority of them make life miserable for killers which I guess makes them feel good about themselves. With this being a daily occurance for me it has resulted in me feeling anxious about myself and I bet I'm not the only one who feels the same way. So after playing so many stressful killer games as freddy today, being provoked, bullied, attacked, limited in my ability, I decdied to quit for good because of how much this game has impacted my mental and physical health. I play all killers in red ranks and survivors so I understand them all, I Played over 1,000 hours and enough is enough. I know for a fact I am not the only one who feels this way, with looking over the forums and youtubers like Tru3, Space Coconut, Bricky and many others have express this same concern for years with hardly any big changes. I'll link a video in the description below of a video that Bricky made 2 years ago about how broken the meta is in DBD and its still relevant today. I love this game I want it to be fair for both sides, this game can be fun, in addiction It's amazing to me how the devs have gotten so many license characters which I love in movies and other media but Im sorry Devs I just can't take the pressure anymore and no one should. It's disappointing because most of the issues can be easily changed but it takes years for something real to happen. So goodbye Dead by daylight it's sad but I just can't take it anymore, don't let this game affect your health like it did for me. Stay safe everyone!!!
The Clown is A Tier now. I almost exclusively play Clown. He’s insane. I never have a chase last longer than 30 seconds now. And that’s rare. People don’t know how to counter him yet. The devs weren’t lying when he said people don’t know how to play him.
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I’d be a hypocrite if I said survivors shouldn’t dc. Since I found out leaving doesn’t give a penalty, the second I load up into midwich (I main clown now) I nope out.
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@Canas said:
No matter what you do, you're getting verbally assaulted and harassed. You played well? They'll call you a tunneler, camper and other bad things. You scored a tie (2K) or even worse? You'll be ridiculed and insulted, too. And these things happen constantly, especially on higher ranks.
How can any sane person play killer and still endure hours of abuse like this? Experience like this only makes me realize how little survivors care about the community, the vast majority of them only seems to exist to torture the killer. Funny how quickly the tables turn within the Entity's realm.
I wish the devs would finally do something to make killers feel better, it's already bad enough that they're exposed to bullying due to the 1v4 setup. Now add the broken matchmaking and SWF groups to the mix and you've hit rockbottom. There's truly no break for killers.
There’s literally a button to hide the chat. Pull up a gg and press continue. No need to stay for that. Archive blocks what those entitled shits say regardless.
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As a killer (pig) main I can fully admit that PH power was abused by people who tunneled. If you find his “nerf” to make him worse than Amanda then you didn’t utilize his kit correctly. He’s still A tier, you don’t get to abuse a busted mechanic now, boo hoo.
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gimme some bbq stacks and we can call it a day. but beyond that, 2k is a tie, 3 or 4K is a win.
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@Rivyn said:
Lower end of the middle spectrum. She has little in the way of map pressure, can be looped, limited traps, and can be gen rushed. Sure, you'll come across your potato team every now and then, allowing you to stomp, but that isn't often. She just can't put enough pressure down consistently . Indoor maps help her, so there is that.
In my experience, as a pig main, I can’t believe how many people underestimate Amanda. Pig maps give more pressure to her rbt’s. Smaller maps having loops closer together give her ambush more pressure. Regardless of map size, I never once gotten less than a 2k/brutal at rank 1. She is extremely consistent in terms of shutting down loops if you know how to dash correctly. A lot of people say STBFL is good with her, but don’t bother, about a third to half of your attacks should be dashes shutting down loops anyways, and STBFL incentivizes not going for ambushes. Whispers/monitor is a god tier combo as it allows you to waste no time at all crouching. My go to is pop/whisper/m&a/enduring. Switch out enduring Or pop for bbq but honestly her best addons are brown anyways so unless your fueling a different character there isn’t a reason for bbq.