Barbarossa2020
Barbarossa2020
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- Username
- Barbarossa2020
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Comments
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3002962#Comment_3002962
I can see how it is perceived as such as it can feel miserable when it adds up. But you are right, nothing mentioned is necessarily toxic. Now refusing to complete gens because you know you can bully a killer without going down, that is toxic
Everyone has their own definition of what is toxic, i personally find clicking macro and standing at the exit gate to be toxic, even though yes i can make you leave, why can't you just walk out instead of wasting everyone's time.
@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3002901#Comment_3002901
Enjoy waiting 15+ minutes for a queue when everyone inevitably stops playing
Oh please, it's free cosmetics, every man and his dog will be playing no matter what happens.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3002840#Comment_3002840
This is kinda stupid tho. If you use offerings, you will get more Bp. With more bp, you will get more cakes. It is win/win tho. And i had great games today and every game i had at least 3 flans or more.
And if you don't have a use for the bp? then they're worthless.
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Come one, come all to the sixth anniversary Dead by Daylight event that presents all sorts of new items for players to grab. Of the goodies you can earn, the various masks available have garnered quite a bit of attention. Here's how you can grab them for yourself. How to get Masks in the Dead […]
Google is your friend.
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As a killer if you want easy masks just spam Glendale, masks all spawn around the saloon.
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I remember the free snowman hits.
You won't get anything from me.
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Blows my mind that a map has to be reworked a year barely after it's release.
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@Zozzy said:
"Stun the killer 2 times, do this in a single trial" Nurse, Nurse, Huntress, Deathslinger, Trickster, Nurse.. turn game off .
Think i did that using head on, make locker noise, hide then bang, repeat.
and blast mine works as well.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3001237#Comment_3001237
Just to add to this, it really does seem like transparency is coming back. Not like it used to with the weekly dev streams, but we've got a genuine roadmap of changes and when we can roughly expect them, with promises to communicate to us in advance if these deadlines can't be hit for whatever reason. And after the radio silence of Year 5, and the semi-communication of Year 4, the fact they've decided to speak to us again is actually quite reassuring.
Im glad for the increase in communications but the priorities still seem wrong.
Gameplay and balance should be way ahead of Feng's 75 jumper skin. All these perk changes should be the top of the list rather than more "content"
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3001311#Comment_3001311
A lot of AAA console games have M + K support anyway, and the RRP of a next-gen console is about the RRP of a graphics card
Agreed, but there are still alot more upsides to a pc, an easy one would be all those old games can still be played on pc, where as old console games for the most part cant be used on your new xbox or ps4 etc.
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Gameflow won't change until core dynamics are changed. Basically gen repair and regression.
Until these issues are addressed the best options for killers will be to still tunnel someone out of the game.
With the new perk changes a new meta will just emerge but not the gameplay.
Take d.h with it's changes earmarked survs will probably switch to sprint burst, which will be used as much as d.h, why? Because its a good way to escape a chase, and killing survivors is the best ay to slow gen repair speed, and regress gens.
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@JPLongstreet said:
I have to believe two of the many reasons for players wanting Cross Progression for DBD so badly is both the grind in case you would otherwise lose your progression, and the vast game performance difference between the consoles and PC.
So it's not really a case of many PC players wanting to move to a console to play DBD, but potentially a mass exodus from Xbox and PlayStation to PC that they fear. Particularly those like me on the older gen machines that likely still make up the majority of consolers.
Just get a pc next, anything that requires good aim requires a mouse.
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@scenekiller said:
With all of the facecamping and tunneling out my solo q games have had all year? Absolutely not.
I agree and with all the standing around at the exit gates wasting my time i won't be either.
I'll also be on Holiday for 25 days in India so i'll miss out but that's besides the point.
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I'd just love to see a different way of his traps being used.
Surv's get a blast mine, he could trap a gen, that injures or grabs the surv.
Windows could get a trap placed upon them.
Regular ground traps should auto camouflage to the map, i.e snow and sand, they shouldn't be perfect but at least have some way of making them harder to see.
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The fairground machine looks like the same one from the movie Big.
https://www.youtube.com/watch?v=Q6RK4479XD8 -
I think regression is what needs to be addressed.
Kicking needs to do more damage and to stack based upon amount of hits, and to stop the regression needs to take longer than 0.1 secs
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Does it really matter?
People play how they want to, everyone has the own definition of what is fun or not.
Some people find sitting on a hook un-fun were as others think standing inside the exit gate wasting everyone's time is fun.
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@ClumsyTrapper said:
https://forum.deadbydaylight.com/en/discussion/328360/tips-for-surviving-the-dredge
If two lockers are directly next to each other only lock one when dredge teleports to a locker pair it auto goes to the locked one, this let's you double up on protection for gens
Sounds like a bug.
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Had plenty of games were i've gotten nothing and 2 gens are done, manage to get 1 hook, so think i'll camp this and at least get 1, but get the rest down when they come in.
They could have seen i was camping and just done their gens and left, but hero complex.
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@CriticalWeasel said:
Problem With Unique Characters:
- Predictability
- Versatility
- Meta Hogs
1: When you see a survivor you absolutely know what to expect. Catching the killer off guard with a perk is actually one of the underrated tactics for survivor.
2: Survivors would become super specialized, which leads to my point 3.
3: Certain survivors will be favored over others.
There are a core group of survivors that are favoured anyway, look at the cosmetic balance. It might not be game play but it shows what the narrative is.
My opinion on the initial argument is every character should at least have to use 1 perk that is there own.
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@Metronix said:
https://forum.deadbydaylight.com/en/discussion/comment/2999522#Comment_2999522
I'm sorry, I have a friend with that username in other games, so I'm a bit confused right now. Do you perhaps recognize mine?
Nope. I've used this name for a long long time, started using it in Wow Vanilla, but it came from being a history nerd and enjoying Age of empires 2.
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Play selfish.
Find safe gens, use Bill's 3 perks, don't go for risky unhooks, use the hatch if you have to, or open the gates and leave.
To many survs try to be heroes all the time.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2999490#Comment_2999490
A Killer can force them out tho. This takes seconds and not full 4 minutes.
So every game i have to chase survs out because they're being flogs?
If there is 4 survs and they take 2 hits each before they leave thats more than just "seconds" then multiple that by how many games you have survs standing in the gate. Yeah i think that's more than how often you're left to full slug and die.
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@イエローミント said:
https://forum.deadbydaylight.com/en/discussion/comment/2998847#Comment_2998847
No, we are not punishing them.
SWF has an information gap with soroq just for teaming up.
Knowing in advance what perks your teamed friends have is already more powerful than soroq.
Also, this game should be a horror game where you survive by groping with limited information, not a game where you play against a team with a walkie-talkie.
It should be necessary to debuff SWF to remedy the difference.
When I play SWF with friends, I don't use voice chat because I don't want to have an advantage over killer or soloq.
Translated with www.DeepL.com/Translator (free version)
いくつかのスペルミスは別として、翻訳は素晴らしく、理解しやすいものでした。
Google translate.
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Why do survivors stand in the exit gate area when they have nothing to do?
Same thing and it happens alot. It just wastes everyone's time.
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Swf's duo only for ranked. Duo's who lobby dodge to play with their friend's duo get a 5 minute cooldown.
4 mans in kyf and give them half bp gain. And if they can't find killers for this, give them a reward for playing in kyf.
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Your issue is you're not the steamer, if you were a streamer you'd be the victim and the devs would pander to you.
Just "find an advantage" and camp, i make their games hell.
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@soulfire22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2999117#Comment_2999117
reverse bear traps arent supposed to tick down while you're in a chase
They probably should, they're garbage. You'll be lucky to get 1 go off in 50 Pig games.
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Pass, i've been on holiday for 5 days up North in the warmth, and in 3 days im going to India to be even warmer for 3 weeks, so i'll miss out.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2999118#Comment_2999118
He does.
https://forum.deadbydaylight.com/en/discussion/comment/2999119#Comment_2999119
Idc if they don't care. My post is about Claudette getting a Twisted Masquerade Mask to go with her Gold & Silk outfit bestie. If you want other survivors to get cosmetics make a post!!
https://forum.deadbydaylight.com/en/discussion/comment/2999121#Comment_2999121
Literally none of the other licensed characters get anniversary crowns or cosmetics. Ever.
Literally Bill has no cosmetics. Compared to the others.
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Even though i won't buy one, these are 1000x better than the rings which just made you a easy target.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2999108#Comment_2999108
No + idc.
https://forum.deadbydaylight.com/en/discussion/comment/2999112#Comment_2999112
He's licensed. The chances of him getting a mask are practically 0.
Make it free?
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What's the issue? well she's standing next to you she's not chasing the others. How is it different from hook camping?
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Yeah Bill says hello with his 2 cosmetics. 5 if you count the 3 from prestige as well.
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@River_dbd said:
Personally, I don't like it. I feel like killers have the advantage in a game already especially on console. Honestly with pc it's totally different. It is easier to play survivor on pc than console. That said, I feel like it would be fair to have the mori change go through on pc but not console. Some people say that looping gives survivors an advantage, but there are multiple perks you can use to drive a survivor out of a loop or down them in the loop. The only thing survivors can rely on when being tunneled or camped is if someone else has Borrowed Time or if you have Decisive Strike. I also find it extremely unfair that we have almost nothing to help us with tunneling and camping, but we still will lose a pip because we don't have a chance to do anything. Also, the killers barely have a penalty. They lose a small amount of bloodpoints for being in the proximity of a hooked survivor. This is just how I feel so I want to know others' opinions on it.
It's on the last survivor only.
It's a way of speeding up a game.
https://progameguides.com/dead-by-daylight/dead-by-daylight-finisher-mori-mechanic-explained/
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Small game, Because im a giga chad who does bones.
Iron maiden Huntress reloads
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New killer? People want to play/ get perks always the same give it a week.
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@AnnoyingNarrator said:
https://forum.deadbydaylight.com/en/discussion/comment/2996971#Comment_2996971
https://forum.deadbydaylight.com/en/discussion/comment/2996976#Comment_2996976
Every time I hear the whole "just do bones" argument, I just have to ask you all: Have you ever played solo Q before?
Sure, let me just get my three random teammates, who I can't communicate with in any way, to realize that the killer is only running three perks and that therefore NOED is in play so someone needs to to all 5 bones. Also, you don't know how many bones are left in the match so a teammate might go searching for a totem already done. Now, if said killer turns out to be running pentimento, I guess you are just screwed.
"Just Do Bones" is the most Killer-Biased Statement the same way that "Just Wait for DH" is the most Survivor-Biased Statement.
In just one statement you clearly show case a complete and utter lack of understanding of what the other side has to do in order to win.
If you unironically think that "Do Bones" is a legitimate strategy against NOED, I can say without a doubt that you do not understand the balancing of the game. For example, Why survivors even think NOED is in play before the endgame in the first place? There is no warning before it activates!
It does not shock me that the people who support NOED have no understanding of the games mechanics because only bad killers use NOED. If you are good at the game, other perks can be far more effective. You use NOED if you are either using an End Game Build, or you can't keep gens up and secure a kill.
Full Disclosure, the main reason why I hate NOED has everything to do with how BHVR balances their game and Wraith. They love their statistics, especially their kill rates. Guess which perk heavily screws with that data? NOED. Guess which M1 killer got nerfed after being just decent because a bunch of people played him with NOED? Wraith.
I am sorry for being so rude, but "Just Do Bones" and "Just Wait for DH" are my two personal most hated arguements that I keep seeing pop up again and again.
I play exclusively solo and run small game.
I'll look for bones before i do gens, i also leave when the gates are open rather than standing around being a flog unlike 95% of the survivor base.
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Cosmetics would be elitist, which is toxic, but T bagging and macro flash lights is just bad mouthing which is fine.
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Yeah Bill does need more outfits.
yes i know he is licenced hence why it should be free.
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Report any bugs you find here.
Go there.
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Mori change, it's been good for the game, likewise the key change even though it took them a year to do it. But everyone knows the devs are bias.
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@MikaelaWantsYourBoon said:
Haddie is so ugly, Nea v2, bad perks.
Dredge also has bad perks but at least his power is interesting.
Yeah i am gonna buy full chapter.
That locker perk isn't bad. Get a nice indoor map lots of lockers
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Be about the same as the devotion level 61 twitch flog who proceeded to T bag after a pallet drop.
What a winner.
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No not that idea at all, his traps need to be better camouflaged i.e blend in with the environment that they're placed upon better but to have no counter is just silly.
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Feel the same way about bull Oni. One of the few skins i thought i've got to own that.
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Never been a fan of end game builds especially on a weaker killer.
If you get to last gen and not got any kills, just hook and camp you'll at least get 1 probably 2
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The QoL patch would be alot better than Mop girl 2.0
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@MrMori said:
Fixing him would be easy.
0.25 ADS
0.5 Lower Sight
24m Lullaby + TR, if they insist ranged killers should never be able to have true stealth. Or just return his 24m TR and rework his TR addons.
Though I think him being a stealthy ranged killer is badass and unique. Beaides, if he shoots you from 16m you still can run a good distance as he reloads.
What would his lullaby be? Duelling banjos? Home on the range? Unshaken from rd2?
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Maybe $15 aussie dollars.
Most of the outfits appeal to people who like pink haired girls in short skirts.
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@joeyjordisonsnipples said:
https://forum.deadbydaylight.com/en/discussion/comment/2315340#Comment_2315340
Not really, the killer has many things to do other than camping and tunneling (such as kicking gens and chasing other survivors). If you're are talking about how survivors should do side objectives first, so should killers.
Kicking gens is pointless, regression is useless and you can spend 0.1 sec to stop regression. In terms of pressure, having a surv on hook is alot better than kicking a gen.