Barbarossa2020
Barbarossa2020
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- Barbarossa2020
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Comments
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@Mandy said:
The main thing with the perk rework, as the graphs in the blogpost showed, is that at higher MMR you are consistently seeing the same perks over and over...which many players feel leads to a very stale meta. This is a way of shaking up that meta and maybe changing the playstyles at least a little and give people more variety in what perks they can choose and make other perks more appealing.
If you adjusted values in the game, i.e gen repair/regression then killers would'nt need to run as much regression and stomp surv perks. ergo Survs wouldn't need so many 3rd chances.
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@[Deleted User] said:
Crossplay doesn't need to go, we just need better tools to report cheaters (especially on console) and be able to leave matches that have cheaters without being penalized.
It's no better on pc. Having to record matches to prove hacking is just stupid, no other online game i've played in 20+ years of online gaming (gg Counterstrike 1.5 on dialup) etc requires you to record matches.
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It's a good map as a killer due to its size. It has open areas but also has some close loops.
The only time i've hated this map is when i had to go against x2 Coh's on it that covered 90% of the map and the gens.
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It's horrible, there is just so much in it, the only clear areas are around the outside of Tower.
As a Huntress main it sucks, way more than rpd. Rpd has nice corridors.
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@ShinobuSK said:
You got what you wanted, hope you are happy
There's 4 challenges that require you to play as the Twins, there is one that requires you to be David.
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George and Connie.
Brain dead.
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Very map dependent, if you use a offering, or as coconut says if you know you're going into a save squad then yes.
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Almost like a 3rd health state, after taking a hit that would down you, you can struggle on running for another 10? seconds before falling.
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Just go for slug and camp. Same thing when sabo squads happen.
You play this way and ill play like this. Adjust your play style.
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Time to log on and farm.
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The state of the game defines the meta.
Until there are fundamental changes in various aspects of the game, the meta will remain.
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I don't give hatches, bar if im versing genuine newbies.
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remove swfs then solo becomes fine.
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Nope. Boons are everywhere now, if i know someone has a boon, get used to a hook in you.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2960402#Comment_2960402
That's simply not true. It's just a disingenous view that tries to sell the illogical point that players would willingly forego their easiest path to victory just because something else became available, or out of kindness, or honor.
Camping and tunneling always existed. Back in the days when there wasn't an obsession by default, if you loaded into a trial without the Entity's tentacles around any of the survivors' icons in the hud, then the first person found could just kiss themselves goodbye, because they weren't either getting off their first hook, or they were going to get back on it immediately.
Same a couple years ago, when the DS stun was bugged on a few killers and, surprise surprise, those were the only characters you would see played in that period. And by pure chance they all happened to tunnel the ######### out of every soul.
It's wishful thinking to think that camping and tunneling wouldn't happen if we let that be enforced by a sort of inexistent honor system, or worse by increasing gen times without any other stipulations.
See what happened to DbD derivative Deathgarden, that had no effective remedy against those strategies.
Well Boon's disagree with you, Survs quite happily forgo a major objective to do a side objective.
I wasn't saying it wasn't going to happen, but in today's meta if a killer wants to win they need to nuke as hard and fast as possible.
If there is other options rather than just a straight nuke the games may be more engaging for all rather than gen rushing and tunneling.
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It's a great idea, sick of survs crawling to a corner then complaining about being slugged.
Anything that hurries up a game that is obviously finished is a good idea.
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Survs be like.
Props if you do it with that angel halo as well.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2960402#Comment_2960402
...whataboutism at it's FINEST
I don't see the link at all, I'm not going to lie.
There are a lot of base game changes that could make people less inclined to, or instead it would make it even stronger. People can and do stack 4 slowdown/regression on Nurse/Blight and tunnel the first survivor still anyway.
Well if you don't think meta is meta for a reason, and just refer to it as whataboutism then thats your loss.
If you do X ill do Y, and that goes for both sides, as as for specifics killers then they obviously need changes to their kits, but trhe majority of killers could be buffed by making a simple game change like that without having to through 40 perks.
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Unless they massively buff the Zombie a.i then i can just see another Sadako.
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@MaudetteClorel said:
https://forum.deadbydaylight.com/en/discussion/comment/2960418#Comment_2960418
If I hide all game,who’s gonna do the gens? Save other teammates? Or should I just wait for all the randoms to die and hope that hatch will spawn right in my face? :D hiding all game turns the match into a 3v1,and we all know the outcome of such matches.
I didn't say hide, i just said be the guy who isn't seen.
Play with sprint burst, you'll find you're more inclined to play stealthy rather than just rush around leaving a trail for a killer.
The amount of survs i find just from scratch marks is astronomical.
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Very few, i've bought Minotaur Oni, and Spoils of war for Anna.
That's it, i don't really buy cosmetics anyway.
As for surv im a Bill main and he doesn't have any.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2960412#Comment_2960412
Huh, exactly like that in fact. Except we get a shiny new mori out of it.
How ironic is that?
Well it's more interesting than teabagging with your friends well i go break walls or stare at a wall.
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Run perks that are better for solo play. Be the guy that goes all game without the killer sighting them.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2960399#Comment_2960399
Thats fair, but the problem isnt that exactly. Its that i will intentionally slug the last guy to get the mori instead of hooking them and getting the game over with.
Cause you know, free mori. And its apparently extra cinematic or some stuff.
Much like survivors that stand at the gate without leaving?
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@GoodBoyKaru said:
Don't tunnel people and DS won't be a problem except in EGC.
But if a survivor has avoided you all game and so they're on first hook during EGC and get the chance to kobe why not when you played poorly by allowing that to happen.
If kicking gens was meaningful then killers might be less inclined to tunnel.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2957647#Comment_2957647
Moris are scheduled for Halloween 2022.
Perk overhaul is tentatively placed at Summer 2022.
Well that depends on what part of the world you're in. Summer is nearly there in October for those of us in the southern hemisphere.
And if you're in the north it's a week to summer?
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CoH's issue was not how much it healed or how fast, it was/is that it's infinite. If they had have given it charges or Killers should have had the option of stomping bones into dust.
Now we get a band aid perk for it.
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What i got is that 1300 is actually 1330.
Mori's getting "fixed" before dead hard is addressed. Everything from the Q & A out the window.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2955803#Comment_2955803
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to waste their time reblessing them, you can. Otherwise, you can toss this on and destroy the totem outright.
You mean how you should have done at the start without wasting a perk to do so?
Would have saved you nerfing CoH how many times?
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2950671#Comment_2950671
It is not lore team versus balance team.
It is the things BHVR focuses on with the public relations. They can't talk to the community about serious game issues, but hey, here is a new LGBT charm we can make social media posts about.
Exactly this, wont see any comments on "when is this happening" "why wont you address this"
It's "here's a picture of my cat" DEV,MOD,BHVR then posts.
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Im quite happy to see it. Have the option to turn it on if you want.
Some of us want to see how we are performing and how we can improve.
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@Cleverotter said:
She pretty much invalidates pallets. There is no greater feeling than seeing a player drop a pallet and teabag, then slap them with a hatchet.
They're not always tea bagging, they're trying to duck the inevitable shot that will come, and sometimes it works.
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@Chocolate_Cosmos said:
The word starts with B and ends with T.
Boot.
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@Mat_Sella said:
Playing a different survivor who has different perks and items unlocked just to complete a few challenges is not fun.
I do have David prestiged with just about every perk unlocked, but I still have my Ace preference. I can do the challenges, but I'm not begging to play David, even though I highly appreciate his lore.
Same goes for killers, If you have those killers.
Everyone has David, but not everyone has Twins.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/323240/so-if-this-tome-is-about-david
You can play David for the challenges if you want. Are you really upset that players aren't forced to play as David? This is such a non issue to be concerned or mad about.
Well im forced to play as Twins to complete some, why not have parity?
@Laluzi said:
Most tome challenges don't force you to play their specific survivor, only their perks. This has always been the case; there might be one or two challenges like that in an entire tome. Killers are a little more 'use this killer' because powers aren't detachable, but even then, only 4/10 of the current challenges actually require you to play Twins and not just with their perks.
I don't see this as an issue, and we're not done with David's challenges yet besides. David's always been a really common sight to see in lobbies. And let's not forget that he's currently the only character in DBD to have starred in two separate tomes (he was the main survivor in tome 2, though tomes back then featured lore for more characters at once than they do now.)
I did say thus far, in respect to what challenges have been revealed and so far 0/10 challenges have required you to play David. Just because he has been spammed before, and is now being rehashed should'nt mean that the challenges don't associate with the character.
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I think alot of the maps just depend on the Killer you play. Except Cornfields. That map is more orange than Donald Trump.
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The current meta forces people to play in such a way.
Gens are pointless for killers to interact with, as regression is easily stopped. The best way to regress gens is to kill survs.
The best way to kill survs is tunnel/camp.
Then survs react to the best way to survive is with x,y,z perks or to gen rush, and thus the cycle goes on.
Until there is some game play changes, the current meta will continue.
Other's have their own definition of fun, i enjoy completing challenges, but if that means i have to be ruthless and stomp survs to do so, im not concerned at all. Just as it is for survs who have challenges, *im looking at you head on challenges*.
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I like Saloon, as long as there isn't 2 CoH's then its hell.
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You become the Predator?
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If survivors are complaining about how you played, you've done your job.
No quarter asked for, none is given.
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A young Bill, maybe in full combat gear, vest, helmet etc.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2947937#Comment_2947937
Just kill last survivor, they've already lost team game and no need to give em chance after all.
And if you can't find them?
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@fulltonon said:
Hatch removal.
Hatch removal would make 1v1 games go forever, Hence why it was invented. it's better now keys are "fair" but it's removal would just mean the last surv would just go semi afk until you rage quit.
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@OnryosTapeRentals said:
Absolutely cannot stand going against her.
It's such a shame because her power is really interesting and shakes up how you have to chase although the CONSTANT latent/desync hits are just miserable to deal with.
It's so frustrating to get hit around corners, through walls, over obstacles etc.
Just as frustrating that you can't throw over objects you're hard up against.
Oh that bush is actually made of concrete, Oh i can't extend my arms over objects to throw, Oh this 3ft high pile of tyres stops a 6ft Killer being able to throw an axe.
It goes both ways. Just like lag and hatchet strikes.
And my biggest annoyance, you can dead hard a hatchet that has hit you.
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Gen regression balance, i think it would do alot to help the meta/camping/tunneling.
At the moment the best way to win is tunneling survs out rather than trying to slow down gen repair.
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If kicking gens had a point, more killers might leave a hook to do it.
At the moment the best way to get the game in your favour is to camp, face or proxy.
My last game as Oni, i had no survs dead, got 1 down, they were on their last gen on the otherside of the map,
Guess what i did, i camped, and got 2 kills, rather than run off to kick a gen and probably get zero kills.
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Some killers are just better than others in the current meta.
You need to find one you enjoy that suits the meta.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2942485#Comment_2942485
The Hatch was a mechanic intending for the survivor to be able to have an alternate means of escape, something that can rob that is unfair.
The hatch was designed so that the game wasn't being held hostage by a survivor who can't/won't do gates. The hatch was designed to stop 1 hour games. It wasn't a pity escape.
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Rather odd we'll make a qol for representation, but won't fix a issue that causes health issues.
Priorities looking good instead of doing good.
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The orangenish of it i hate, even struggle to see gen outlines through it.

