Barbarossa2020
Barbarossa2020
About
- Username
- Barbarossa2020
- Joined
- Visits
- 1,059
- Last Active
Comments
-
its like 12 hours in. Give it time all the sweat lords are out to prove their superiority.
I think limiting Swf's to duo only would make a difference.
-
@jaawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2483188#Comment_2483188
I am a very positive and easy-going person in online games these days. I never rage, rarely get upset at all... but I don't think people should be dismissing the frustration over the new matchmaking. I very well may have to stop playing DBD because I played for 5 hours today and had the least fun I have ever had playing this game...by far. I've put like 270 hours into the game and had tons of fun under the old system. The skill-based version feels way too competitive. I want to play this casually, I don't want sweaty matches where everyone is using only meta builds, having no mercy, etc... but that's how today was. I guess I could purposefully tank my MMR but that shouldn't be necessary, and may only be a short-term solution depending on how aggressive their rank adjustments are.
It's 12 hours in mate, give it time for all the pro's and noobs to spread out. For all intesive purposes everyone is back at the starting line, until enough data is gathered to setup MMR grouping.
-
It's 12 hours in.
Everyone is basically back at the starting line from Pro's to newbies.
Give the game a month for people to start to move.
-
@Schardon said:
Guys..SBBM has been out for a day now... give it some time.
MMR Systems don't get implemented and just magically go BRRTT and every game is balanced from the get go.
MMR needs to adjust itself over a decent amount of games.
I'd say give it about 50 games and you should usually start to see an effect and get even better over time.
That's how it should work at least, we'll see if it does.
This.
It's less than 24 hours old, wait until the MMR actually starts to move people.
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2482732#Comment_2482732
Obviously not.It just feels dumb and unfair
But spending 0.1 sec on a gen to stop it regressing is?
-
@WestManTooth210 said:
https://forum.deadbydaylight.com/en/discussion/comment/2482834#Comment_2482834
Given the changes to MMR, if accurate, it shouldnt be a problem, right?
Yes and no, ive seen plenty of boosted baddie survs, rank 2 and eating easy hatchets.
Also surv's just bore me they all do the same mechanics just skinned differently, Killers at least have variations.
-
It's also annoying to hit a hatchet with as well, ingame lag and dead hard use can negate hatchet hits.
-
No thanks
I was tired of playing with potatoes, who would unhook near a kliller without b.t
So i started playing Killer, if there is any mistakes it's on me and no one else.
-
So why Nerf Mori's but not keys, Roll back Mori's until keys are done.
Quid pro quo eh?
-
Best time to bring out the Mori.
-
So shirtless females as well then?
Or is sexism only one way?
-
@lordfart said:
https://forum.deadbydaylight.com/en/discussion/comment/2473112#Comment_2473112
Many SWF would gladly do KYF if you earned BP from it. But you don't. So that's not viable
I think it should it would be a good training ground, why play new characters in ranked when it could potentially tank your rating.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2473127#Comment_2473127
MMR isn't resetting on a monthly basis. Only your grade which has no influence on matchmaking.
Ahh good, nothing was worse than as a new player versing veterans who had'nt played in ages(but still had full perk load outs) or people being carried my their high tier friends.
-
I don't know why they just cant add a small percentage to say movement speed for those lower tier killers.
Doesn't require a rework and can make them more viable.
-
@Crowman said:
Even games with a casual queue usually have a matchmaking system to keep casual matches fair. The existence of SBMM isn't making the game more competitive just making it so new players don't just get matched with players with 1000s of hours which happens far too often in the current system.
If your rank resets like it does now, what's to stop this from happening with a new vs returning player?
-
Not sure why everything has to be pretty, all it does it add to the fantasy of the nsfw forums.
There is plenty of monsters from various sci fi or from ancient mythology.
-
I imagine it will be much the same as it is now, reaching certain benchmarks in various categories, will define if you rank up or down.
having a linear completing "x" objective means you win will just mean people ignore everything else at the purpose of winning.
Much like how when doing certain challenges people ignore eveything else, to sometimes others detriment.
-
@fitch said:
https://www.youtube.com/watch?v=8ykZ0n353Dg
SWF rush all gen in 3min.
Did I answer your question clearly?
https://www.youtube.com/watch?v=_SCTWCCMzBQ
This video rush gen in 5min.
Precisely why swf needs to be limited to duo only in ranked play.
can full swf all you like in "kill your friends"
-
@SPADESinst said:
I'm just gonna say it straight up. It's impossible to actually balance an asymmetrical game like this. There are too many factors in trying to balance it. You have to take into account all types of players (Low MMR, mid MMR, high MMR players). Trying to balance around High MMR would make it impossibly hard for low MMR solo players and somewhat for mid MMR, but balancing around how low MMR would be a mess for the others.
That would mean having to change around killer base kits and powers to try and fix multiple types of gameplay(Which isn't really possible, if I really think about it. A lot of killers would stay as lower tier.)
Both sides have Meta perks that could be a point for both sides. BBQ, Ruin, Undying, and Tinker could be noted as the Meta for killers that need to be fixed. One could argue about DS, Unbreakable, BT, and DH. (I'm not saying I have a problem with any of these perks because I don't. I don't really care.)
Perks are there to help. While some are a lot better than others in usefulness, it's a given if the most useful perks are going to be used the most. Balancing around those perks is the problem though, which again I think is just not possible. Too many factors and I didn't even list them all. Only the ones I think are most important/most talked about within the community.
This win's basically every buff/nerf thread on the dbd forums.
-
Im liking the idea i can use other killers to learn or do challenges on without tanking my rating to much.
But DBD has to many variables to be easily balanced, new players vs returning players, SWF vs solo. its going to be a nightmare.
I'd personally advocate for a limit on the amount you can have in competitve games, i.e only duos. SWF's should be for "kill your friends" mode, i.e casual and not ranked, it would also be a good way for players to learn and practise without having a mmr drop.
-
Make it so that Killers can opt out of swf games and you'll find toxicity will drop.
Misery loves company.
Should be casual mode only. i.e Kill your friends.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2168105#Comment_2168105
Dropping the rate they show up in the bloodweb does nothing. If there was an item that instantly won the game, it wouldn't matter if it was a 1/1000000000000 chance to find it, it would still be OP.
What add-ons? Tell me you aren't complaining about the Syringe and Styptic Agent?
Keys? What the op was talking about before you put on your rose eye glasses.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2168083#Comment_2168083
So you think Mori's old state was acceptable?
No, they were op and now they are 1 step above a steaming pile of.
They could have just dropped the rate that they show up in the bloodweb, like 5% chance or something so they would be a "rare addon"
And i still like how you focus on 2 things which have been nerfed into the ground but ignore addons that are still heavily used by survivors.
And there is challenges to use keys never seen any for Mori's though eh? Pre and post nerf.
-
The answer is No.
Comsetics are more important than quality of life for players.
And it's far worse in Oceania where the player pool is alot smaller.
-
Iri head was my go to for key's.
Just out of principle due to Mori nerf but not keys. Now ill have to dust off a few Mori's for those keys.
As for her new running addon, i seen it and laughed, The idea of the Huntress is a long range skill shot killer who rewards good players.
Making her into a melee Killer would be like removing Bubba's chainsaw.
I guess that legalized marijuana in canada is getting passed around the office a bit.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2168054#Comment_2168054
It took 5 years to change Mori's to an acceptable state.
You mean a useless state. Notice how d.s was nerfed but it's still used alot more than Mori's are.
And key's have still not been touched.
-
Landing good hatchets and learning, finally stared using my headset to play it's making a difference.
But in terms of performace, any game i break even with im generally happy. But there is alot of things outside my control so it's not all about me.
eg. swf and mm.
-
In Oceania, where we have less players it's getting worse.
After 5pm forget about playing unless you're a swf.
But as a Killer main its generally time to logoff making it even worse for others.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2167309#Comment_2167309
It took them 4 years to change Iri Head.
That's 1 addon on 1 killer, You're really grasping at straws to think that is anything like Mori's or Keys which are available to every Survivor and killer.
-
@Zozzy said:
Because swf increases so sane killers log out leaving the masochists.
This, Im a Oceanic player, im around rank 8/9 Killer, when i start versing people greater than the supposed 6 rank limit ill stop playing.
This only makes it worse, Instead of bandaid fixes to MMR (Soon) They could always give the the side that has the disadvantage a handicap such as:
Give survs 1 less gen to do, Make repairs faster, etc etc, this could also work for people who rage quit. Or if the killer is the higher rank make survs do a extra gen, make repairs/heals/unhooks slower.
Movement speed boosts things like that.
Then you could have rank 20's versing rank 1's and the handicap would make it more enjoyable/challenging for both teams. Then in turn it would lower queues as people would play instead of logging off for the night.