Barbarossa2020
Barbarossa2020
About
- Username
- Barbarossa2020
- Joined
- Visits
- 1,059
- Last Active
Comments
-
@FrootLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2492759#Comment_2492759
I don't think they need to bring the servers down, that would be rather drastic. They just need to ensure that when rank reset happens those that are in a match have their rank preserved through the tally screen, then reset when they are back in the lobby. I'm sure the crash was because of the rank incongruity
It's an hour or 30 mins once a month where you can't play the game. It would make life alot easier for then rather than thousands of resets just to keep the servers open non stop.
Many rpgs take the game down weekly for resets/maintenance/patches.
-
You were in game when it happened.
Hence why the devs need to bring servers down next time reset is due to happen.
People who weren't playing had no issues.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2492284#Comment_2492284
I get a lot of killers in postgame chat that rage about "SWF" when I was in solo queue. A lot of killers carry the mindset that the only reason they ever lose a game is because of SWF. It would be a terrible idea to point out who is in a SWF to those players.
You don't think there are advantages in game to play with friends on coms over solo and no coms?
Just because you choose to play with your friends doesn't mean i want to. You can go into kyf all you want and have fun with your friends there.
Swf needs to be duo only for ranked and 4 man for kyf or a casual mode.
-
It seems to have happened to people who were playing when the reset happened.
They probably need to take the servers down for an hour when reset happens to ensure this doesn't repeat.
-
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2492534#Comment_2492534
I wasn't even playing dbd. So you got the reward also because you weren't in the match?
Rewards dont seem to be happening for people who were playing when reset happened.
-
Seems like when reset happens they need to take the servers down for an hour.
-
@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2492618#Comment_2492618
very possible issue. I just logged in after i saw posts on here and instantly got mine.
Im in Oceania and stopped playing at around 22.00 12/9/21 Logged in today at 10.00 on the 13/9 and was surprised it had rolled over tbh.
In the U.S it's still the 12/9 Maybe their points haven't rolled over yet.
-
On pc and got mine, im wondering if people were logged in when the "reset" happened.
-
Got to red 2 last night, logged off. Woke up this morning got my bp got de-ranked to grey whatever played a game had no issues.
Pc/steam.
Were you guys playing when the reset happened?
If so i think the devs should take the servers down for reset when it's due to happen.
-
@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2492535#Comment_2492535
In the current rift maybe, but there are challenges in previous rifts that told you to kill the obsession.
Im talking about all rifts.
Im aware there are some that a hook across multiple games, however there is 1 which requires it in a single game. So unless you can get all 4 to be the obsession over the game you're going to have to tunnel 1 person then hope someone else becomes it as well.
-
@DetailedDetriment said:
Another bad one is "fall from a great height while being chase." Aside from the fact that you can lose chase mid-fall and not get progress, half of the maps don't have a building or drop that is high enough to progress the challenge.
Does the basement stairs count?
-
@PanicSquid said:
You don't need to camp and/or tunnel the obsession. Just play the game, and kill the obsession like you would any other survivor.
One of the challenges is 4 obsession hooks in a game. So yes you need to tunnel 1 person then hope someone else becomes it.
-
The web is very clunky design. 90% of what you get in a web is just trash. I'd rather just have a entity shop where you bp to trade with the entity.
-
None. All i see are victims.
-
@Triadequinaxor said:
well im playing at iridescent ranks as survivor
Well im playing the same as Killer but i still run into potatoes that run in a straight line from a hatchet, so they're either boosted or their grade means nothing towards mmr.
-
Copy n pasta but i cant resize.
-
Your Grade is not your mmr.
-
@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2491003#Comment_2491003
I still wouldn't argue they're the same. One hook can happen at the very beginning of the match before any gens are complete. Hatch appears much later.
And ? You could be a total potato and do nothing all game as still escape with someone else's key.
I at least have to work for 2 hooks, unless they are just afk.
-
I was waiting for something to happen.
The only feeling i got about it was that it's a kinked version of going to Narnia.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2491013#Comment_2491013
I completely disagree. Killer was always way easier than survivor at rank20/low MMR
Survs can be carried, Killer's can't
-
This game is very unnoobie friendly. Especially for killers, i'd advise playing survivor first until you can get some bp and a few perks.
Playing Killer with no decent perks or addons will make it hell for you.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2488662#Comment_2488662
isint there a way to go around this? two survs make lobby, when they join a killer lobby the other 2 friends join via steam or whatever. that saying no people shouldnt be punished for playing with friends especially since most swf arent these sweat squads and most swf dont even use comms
There is a way to game the system, but its harder, if people queue dodge to get their friends into a game the dodge timer will start affecting them.
And nor should killers be punished because you want to play with your friends. That's what kyf is for.
-
@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2490695#Comment_2490695
It's not a bad solution, but I can see it going either way. Because keys are rare and risky, most players probably wouldn't notice a difference in matches. But I could also see players getting a lot more aggressive with keys and bringing them more often, as well as focusing less on teamwork overall.
Well it wouldnt matter for a killer if only one person can use it really, When im killing nothing is worse then busting your butt for multiple hooks getting down to end game and being cheated out of "winning"
Much how survivors were cheated out of living by Mori after 1 hook.
-
@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2489038#Comment_2489038
Franklin's is one. Camping and tunneling are viable game mechanics, so those are also an option. As part of the asymmetrical nature of the game, killer can also see the survivor lobby which allows for prep work if someone has a key (granted they don't whip it out right before countdown). There's also the option of creating an EGC build if you encounter keys often.
I'm not saying you have to love keys, but I'm asking what could they change about them? Regardless of how common they may seem, they're still a rare spawn. Survivors are much more likely to find useless keys in chests, and the ones they find in the bloodweb or recover from matches can easily fall victim to Franklin's, cause them to get camped/tunneled out of the match, or never offer an opportunity to be used on hatch. Beyond that, they still require a charge to use, which Franklin's can also nullify, and they can only be utilized when hatch appears. The only real solutions are to get rid of keys altogether or to change when hatch appears.
Make keys useable by the holder only. You could effectively contribute nothing to a game an escape with someone else's key.
-
@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2488662#Comment_2488662
No offense, but . . . not only would it never happen and not only could it never happen.
But it's literally one of the worst ideas I've ever heard outside of " Getting rid of SWF all together. "
Why? It would help remove one of the sections of the game that help to make it unbalanced.
DBD has so many variables that make it hard to balance, removing some of the variables helps.
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2489038#Comment_2489038
Camping the keyholder doesn't actually help you as you are just allowing people to do gens and make the hatch spawn with 1 gen remaining.
The counter to keys is never killing anybody and going extreme slug heavy. Looking to get the entire team down before hooking them
Still unfun but this actually works sometimes
I'd take a loss just to see the key be wasted. But ill take your advice on board, or i just bring the single Mori and go for it.
-
@Clowning said:
It's M1 only.
And by that I really mean M1 only, not even Legion in feral frenzy will work, since it is technically an ability.
Cheers.
-
@Apollos said:
I don't think keys need any rework. What else can you do? They already have a poor spawn rate, have counterplay and get filtered out of the match fairly quickly if they're seen, and require a charge to even use. They don't even come into play until at least 4 gens are completed and one survivor is dead.
By counterplay you mean you camp the hell out of the person who bought it and make the game as unfun as possible for them then yes. They have counterplay.
There is nothing my frustrating than working your butt off in game and beating cheated out of victory than by a "rare" item, if only the holder could benefit from it i'd think thats fair but for 3 survs to escape who are potentially on death hook is just beyond cheese.
-
@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488662#Comment_2488662
idk. currently it feels like just having 4 non swf good survivors is unfun.
And the same could be said when you're the killer running into full swfs over and over, when i get 2 in a row i log off.
Hence why i thought duos could balance it.
-
Make swf's duo only.
Competent survs will still play well in duo, and it gives Killers a chance.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2486537#Comment_2486537
Most Killers use BBQ for BPs. But Killers would not need to equip full BP-Builds, they already get good BPs. But I also doubt that Survivors would do that, because you might use something like Prove Thyself to get more BPs, but this does not help if your whole Build is just BPs and nothing to help actually win the Match.
Like, I would not change my Build for that, but I would greatly appreciate to get more BPs, especially since one category (Survival) is not really possible to max out, especially when dying.
https://forum.deadbydaylight.com/en/discussion/comment/2486541#Comment_2486541
Yeah, those two problably dont need it at all. Others more, when I think about it, Twins with Chase Points, Pig with Deviousness (you need to use the Dash often to get max Deviousness, but you cannot really use it all the time), Trapper with Deviousness (if nobody steps in your Traps, you get very little of those), Plague with Brutality (if nobody cleanses, less Hits).
There are probably a couple more which would benefit from it.
In general, it would not hurt the game at all, as long as the 32k BP-Cap remains.
"Most Killers use BBQ for BPs."
Haha.
Nevermind the ability to see survivors, its used for bp. Lay off the drugs.
-
Got 2 just in 1 map.
One coming out of a locker but going back in, and one from a window coming towards me, it still used the behind grab animation from behind though.
-
Most likely waiting on the Hatch.
Sometimes people give up early, or he may have been doing a hatch challenge.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2486525#Comment_2486525
Killers dont need that for the most part. Every Killer BP-Category fills up at the same time. Survivors can only do one thing at a time to gain BPs AND have to share their BP-sources with others - if you dont get an Unhook, you get only a few Altruism-BPs. If you get chased all game, you will max out in Boldness but miss anything else. And so on.
It helps Killers a bit, mainly those who have bad Deviousness-gains (like Pig) or bad Chase gains (like Twins). But USUALLY, Killers dont need this in the first place, still they would profit from it.
I really dont know how you can turn this into an us vs them-Argument, where you bring up that Killers have to play with specific Builds while Survivors get BP-Farming Builds. (Let alone that the best BP-Farming Tool is STILL on the Killers side...)
I really dont know how you can turn this into an us vs them-Argument, where you bring up that Killers have to play with specific Builds while Survivors get BP-Farming Builds. (Let alone that the best BP-Farming Tool is STILL on the Killers side...)
It was just theoretical on how it could be abused, i highly doubt you'll find many killers run builds on farming bp. There might be a side bp bonus on a perk i.e Bbq, but if you think killers use this perk for bp, you're being silly.
-
@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2486507#Comment_2486507
You are under the assumption that people create their build to maximize the bloodpoint gains, instead of basing them on the killer capabilities
I mean, if you raise the cap on ALL categories, I'm not going to change my build because of that, because I still need some gen regression, some chase perk and some tracking to win the match
"You are under the assumption that people create their build to maximize the bloodpoint gains, instead of basing them on the killer capabilities"
If you were in a swf you could have each player make a build around one of the bp catagories simply to just get bp bleed over.
"I'm not going to change my build because of that, because I still need some gen regression, some chase perk and some tracking to win the match"
Exactly, Killers don't have that option they need a rounded build. Were as a team of survs could just have 1 player run 4 perks for gens, one for heals one for loops etc, and the bleed over points would get them more bp.
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2486507#Comment_2486507
Oh so i deserve to get 13k points because a killer chased me all game? And then camped me to death so all i got maxed was chaser. Didnt do a gen becauae killer wouldnt stop chasing. I was the only one hooked so no altruism. And i died because of a facecamp so no survival. A lot of that seems like punishing me for the killers actions.
Then the killer would get the same limited points.
-
@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2486490#Comment_2486490
The cap is still there, max 32K BP/game. The only difference is that you no longer have a category cap. Farming still won't lead you to more than 32K.
I get the feeling then it would just make people have snowball builds, full chase perks or gens etc. Rather than a balance like Killers are forced to have.
-
Im a Huntress main so pallets don't bother me as much, high walls is my bain, especially on maps that have endless amounts of them, School, Temple stuff like that.
-
@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2486492#Comment_2486492
You can just go to them and hit them. They'll leave right away. And yes, that is still dealing with it, since their time is limited where before they had infinite time to waste yours.
And that gives them chase points. Which is what they are after.
-
@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2486490#Comment_2486490
That is a completely separate issue and EGC already deals with it perfectly fine.
Well it doesn't if they're standing there for the full 2mins.
-
And how do you stop people from just abusing it for farming?
Games go on long enough sometimes with idiots standing at gates begging to be chased instead of leaving.
-
@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/279000/the-obvious-reason-dbd-has-the-worst-community
You again 😂
Before SBMM, as a killer you could easily go from rank 20 to rank 1 winning 95% of the trials. And this with Blight, considered as the hardest killer to play.
As a killer, i have almost never struggled to get 4K without camping/tunneling and this because there was no proper matchmaking. Now it will get harder, it will require skill and i'm happy about it. I will have fair match for both sides.
You are clearly mad cause you absolutely want to win every trials and this easily. Ppl on the forum just have to check your other threads to know the kind of player you are.
And i thought Survs could do this by joining a swf and holding m1 for 3 mins a game well your red rank friend loops a newbie with 2 perks.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2484613#Comment_2484613
So your answer to this is.."Well SBMM will make weak killers viable. By facing babies"
Instead of addressing actual issues. Like map layouts/loops/structures. Gen speeds ?
Or remove full option to swf. Duo only in ranked, kyf 4 mans.
-
it's a new patch, people are all stuck together give it a month for people to spread out.
And as people have said indivdual killers have their own mmr, So anyone playing pinheead is affectivly regarded as a newbie as they have no mmr. Never mind it could Be otz or whoever playing it.
-
@fogdonkey said:
Not sure why in every discussion Key = Mori.
They nerfed Mori, which is great.
It doesn't mean that they need to nerf Keys at the same time as well. They are unrelated. Because you used to bring Mori when you saw keys is your problem.
Note: I play killer mainly.
I still do, and i tunnel that person into oblivion. That's my fix for them.
-
More dead hards, Borrowed time, decisive strike and self care.
The best gen regression is tunneling someone out.
if you couldn't just insta repair after i take 2 secs to kick i might be more sympathetic.
-
If you're playing off peak you'll get thrown into any game really.
In Australia, midday is like short surv queues, then when peak happens its short killer queues, then later on the swfs come out.
-
@violetcherries said:
If survivors have time to do hex totems, then killers have time to do boon totems.
Killer mains have gotten off too easily with "jUsT dO tOtEmS" every time someone complained about OP hex perks, and now that they have to do totems themselves, we are witnessing meltdown after meltdown.
Killer.
Singular not plural. Not like Survivor's. Which is plural, which means more than 1.
And seeing you dont think fast gens exist.
https://www.youtube.com/watch?v=AUhEJJi4PD8 -
@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2483814#Comment_2483814
Did I say something like Mori's? Did I say anything about keys?
Something can be unbalanced or too strong, but it is not abuse. As long as it was put inside the game by the developers and not nerfed, it is not "abuse". You can abuse a bug, an exploit, not an intentional feature.
Using a mori or using a key is not abusing anything. But yes, both mori and keys were/are a bit too strong. Being too strong != being an exploit. Get your facts straight people.
I bought up Mori's and keys simply because they either have been changed or slated to be changed.
"mplemented it in-game, tested and released it."
Hence why certain perks have and will continue to be changed.
-
it's interesting that Dead hard works with hatchets.
The hatchet will still hit but DH negates it.
-
@Artick said:
The devs designed a perk, implemented it in-game, tested and released it.
Killer mains: "wahaaaaaa ABUSE ABUSE ABUSE ABUSE ABUSE"
How can you abuse something that was intentionally put inside the game?
Say like Mori's?
But not keys because those are fine right?
