Barbarossa2020
Barbarossa2020
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- Barbarossa2020
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Comments
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2512638#Comment_2512638
Horrible solution. Why punish people for wanting to play with friends?
Why punish killers for you wanting to play with your friends?
You can play with your friends all you like in KYF option.
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Duo only in ranked kyr free for all.
Or give killers a movement boost or more % dmg to gens on kicks
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And when we couldn't pick up survs who purposefully lay at the end of a gen, they didn't disable those gens.
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As a Huntress main it's odd. One half of the map i hate lots of tight corners and the other has nice long corridors, and close hooks.
If i can move survs to the starting side of the map. I.E the side you start in R.E2 the "welcome Leon" side i find it better for me.
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Just get yourself a crosshair and profit.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2501674#Comment_2501674
I get your point but I'm not really talking about tunneling; I get tunneling!
Facecamping is just another beast and you say you understand why but most people do it literally because they know nothing can be done against it especially if they play the right killers.
I actually do use the solution of doing gens and totems to leave, but it will always end with a free 2k for the killer, because gens can't fly fast enough to beat it especialyl when you need to stop the noed snowball. Have had to do this so muhc recently and it's incredibly unfun, only to have to do it in concurrent games, repeatedly. SBMM is awful and the cause of this trash.
Lot's of variables,Yes certain killers make it very difficult to unhook. But you can rescue if you have coordination, going in one at a time is just silly, going in as a group of 3 with borrowed time and a flashlight etc can help you even the odds.
If they can incentivise killers leaving, like adding a baseline pop after hooking, you do 10% damage to a generator more than "x" meters away from the hook.
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@KayTwoAyy said:
Ruin/Undying allows a killer who would otherwise lose in under 10 minutes to win a game in 30 minutes.
Its incredibly boring to see a game stretched out 3x in length, not because of a players' skill, but because of an effortless perk combo.
Survivors feel like they are losing to the game, rather than the killer, and that is the most unstatisfying way to go.
I could say the same about D.S, oh you can't dodge a hatchet so here have a effortless save your ass from being hooked perk.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500692#Comment_2500692
Easy fix would be to give Tinkerer a cooldown. 30-60 seconds so it doesn’t proc so often?
Make more perks non stackable.
You can have "X" but you can't have "Y" with it.
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Most killer's percieve 4 v 1 as a imbalance. Removing even a potato from the game is helpful. Dead potatoes can't do gens.
There is little point chasing god looper's through jungle gyms when you can take out easy prey that can hold m1 and press space every 15 secs.
It puts pressure back on survs. Im not a fan of face camping, i don't do it but i understand why people do it. However the solution is in the game. Do your gens and leave. If you reward that facecamping Bubba he will continue to use it.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2501559#Comment_2501559
Well that is one fix I suppose, but since they design killers to be faster than survivors and get faster if they don't catch them after a while I'd say that runs contrary to how the games currently designed. Becuase they want survivors to get caught
But I suppose equaling speeds running vaulting etc to address camping is sort of a solution. I wouldn't be for it but who knows. Killer mains thoughts?
I was being sarcastic. But inflection is hard to tell via text.
Last night i was having some great games, nice open maps was landing some great hatchet shots and making a mess of survivors.
Then i got Haddonfield. Had 2 survivors from a previous game i had stomped on and guess what i couldn't touch them, the amount of loops and tight corners screwed me, got down to ecg, got 1 down near a gate faced a wall and went for the pick up got blinded from the side. They all got out.
The point is sometimes you eat and sometimes you're eaten, through no fault of your own. It's just rng.
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Don't get hooked. Easy, can't camp if you don't have a hook.
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Could we have a survivor equivalent of get hit 10 times in a single trial please?
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@Bedwyr said:
Just pick up survivors facing a wall and they can't do nothing with the flashlight... Lightborn is for rank 20 players...
Same with Borrowed time. All you need to do is not get hooked, then you wont need it.
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I'd rather Hexes be power based.
No totems but can be chosen when to be used for "x" duration. After meeting a certain requirement.
Say Noed, after getting 2 hooks, you can activate, for 30 secs all survs are exposed. single use only.
Things, like that. Kick 3 gens, can use ruin, all gens not being worked on start regressing for 20 secs.
It makes them useful for powerplay moves.
Can also say when they can't be used.
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Logic.
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When you want to play with your friends you "kyf" when you want bp you play ranked solo or duo?
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@lordfart said:
https://forum.deadbydaylight.com/en/discussion/comment/2492705#Comment_2492705
KYF doesn't provide BP or any way to level up so unless that changes that will never happen
But isn't it about playing with your friends?
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Small game. Free points and helps do totems.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2495946#Comment_2495946
If you're maining a ranged killer on console, that's just you doing it to yourself.
Nope. Pc player.
Bought a ps4 for Red dead redemption 2, Once it came out on steam my ps4 became a dvd player.
Never again will i believe a game will be "console" only.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2497237#Comment_2497237
No, that was when the new grade system hit live. Mmr has been on as long as he stated it was.
And the mmr meant nothing until the reset, as you were still getting games by rank rather than mmr.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2497230#Comment_2497230
Hasn't it been 6 days?
It was turned on a day after PH came out, which was last tuesday
It went live with the reset. Which was the 13th.
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It's 2 days in mate.
Chill. take a break.
You want casual but yet you carry on like some raging sweat lord.
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As a Huntress main i see D.S As the ultimate bad perk.
Cant dodge Hatchets so you need a "clutch" free escape.
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Mori's are great for people who bring keys.
It may not remove the key from being used, but it can remove the person who bought it from benefiting from it.
Keys are supposed to have been changed, they just haven't yet.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2496174#Comment_2496174
So your saying you dislike the wraith not the historically problematic indoor maps. I can do an essay on why indoor maps suck ass for dbd. But tldr audio sucks ass for indoor maps. Tracking gen progress is nightmarish for killers. There often made of narrow corridors so there is no way to cut of your opponent as killer, a killer can block a save with a ridiculous amount of ease as the area to rescue requires running down a narrow corridor, Survivor's can be so far out of reach due to labyrinth like pathways resulting in deaths due to breakable walls not being destroyed, ranged killer suffer from asinine limitations despite there power having a massively gimped range due to narrow corridors and a lack of ability to utilized ranged attacks. Stealth killer and smart survivors are the only ones who can utilize these maps which begs the question why do they exist?
No i was talking about Myers not wraith. Please read more than 1 of my statements.
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Having no real issues in Oceania. But im a Killer. Have some pro's, Some good players and some potatoes.
No real difference.
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@Sabraiz said:
It's too bad he doesn't have a ridiculously loud breathing noise that can be heard from far away, if he did you wouldn't need to rely on the bell sound.
https://forum.deadbydaylight.com/en/discussion/comment/2496118#Comment_2496118
That is on you more than the killer being stealthy, not like he is super tall and obvious or anything like that. Do you just stare into the wall while working on the generator?
Some awareness of your surroundings should be expected.
It was upstairs in the lab. I.E a Closet. The gen literally had 3 walls surrounding it, im aware it was on me, just didn't hear him at all was all i was saying.
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Glad im a S tier then.
Just call me Coconut.
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I had the same with a myers and zero radius. Was doing a gen in a dead end and had no idea.
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@unknowntentacles said:
Both videos show the survivors use dead hard, this is intended, if you dead hard just before you get hit you (obviously) don't get hit, but the killer sees the hatchet land due to desync between them and the server's hit validation.
And you can deadhard into a hit and it doesn't sync either. Yeah gg.
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Sometimes fresh blood is needed.
Ghostcrawler leaving wow was great. Feel sorry for league though. Mr tanks dont belong in pvp.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2495429#Comment_2495429
Fortunately, DbD isn't really one of them, with the exceptions of the ranged killers and Nurse.
Lucky im a Huntress main eh?
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Hatchet goes brrrrrrrrr
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Play kyf? Or just wait for a bit for mmr to even out.
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Most killers use bbq for awareness. It can be countered quite easily, indirectly. Lockers are your friends.
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Most games that require aim are better on pc.
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@Triadequinaxor said:
No he is so easy to loop, i think this is a skill issue
With regards to solving the box, not looping him, it reads "A Survivor carrying the Lament Configuration suffers from the Oblivious
Status Effect and Chains will occasionally be summoned to attack them."
When i was trying to solve the box, no where near Pinhead the chains were spawning in less than a second, so that you could never solve the box.
This is the issue i think the op is getting at.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2495044#Comment_2495044
Do you mean there need to be adjustments about SWF? As in, maybe assessing a speed penalty to repairing actions based on the amount of friends, or granting BP bonuses to Killers, etc.?
Surely you jest sir. You mean killers don't like SWF because it gives an advantage.
You heretic, Killers don't like SWF because we hate people having fun right?
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Not really fussed on alot of the skins that are bright and flashy, all it does it make you stand out more.
#goinginsneakybeaky.
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@TacitusKilgore said:
I do think its dumb a survivor can undo a 3 second killer action with a 0.3 second action (aka a single tap) i feel like to stop regression done by kicks a survivor should have to work on it for at least a few seconds. Its dumb that this isn't already the case.
This. And or the more kicks a gen receives the more it regresses.
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I came here expecting Fleetwood mac.
I am disappoint.
#showingmyage
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Im a Huntress main, and when i play i never seen any other killers.
Always alone meme.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2492451#Comment_2492451
You're the one comparing them lol
Isn't the whole thread about comparison?
Or are you just being obtuse at this stage?
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2492786#Comment_2492786
I thought they were using Ash to Iri tiers now?
They are but was more to show the bp you get. 5 tiers at each colour basically. Once you go up a colour you can't come down.
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Had to watch all the Mori's as i hadn't seen them all.
Most gruesome i think is Bubba's.
Most weird Clown's kfc cameo.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/2492789#Comment_2492789
Seems odd to me since in Quebec it is still the 12th, you would think they would time it by EST where they're located.
I thought that myself, woke up today thinking its only the 12th in the u.s and bam points and resets, where i am it's already 1300 on the 13th.
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I think they've just done a mass reset because it's the 13th in half of the world, rather than by region.
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@Patrick1088 said:
How much do you get for each reset?
For killer and surv.
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@FrootLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2492765#Comment_2492765
I get what you're saying, it's just a really lazy way to go about addressing it. for a game with a global community there is no time that they could bring all of the servers down to reset all players. maybe if they reset ranks by region and shut down servers in that region around 2 or 3am (depending on load averages)
given that this happened before 10pm EST (which is the timezone BHVR is in) I imagine this was a big "oops" on somebody
Yup do it by region at midnight on the day.
WoW has done is for years, every Tuesday reset, which can be shutdown for 10 mins, or major patches and shutdown for 4 hours +.
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@Triadequinaxor said:
What is the reward? because i surely did not receive



