Barbarossa2020
Barbarossa2020
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- Barbarossa2020
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Comments
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3240546#Comment_3240546
You mean it’s not holding him hostage. There is a difference. Leaving him to bleed for four minutes when he could have easily hooked is, in fact, griefing.
Like standing in a gate for the full ecg and not leaving?
But you can chase survs out i hear you say.
You can also crawl towards the gates after being slugged.
Edit: That pallet drop perk has actually increased my slugging of people, if you crawl towards a pallet especially if you're the last i might just watch you bleed.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3241165#Comment_3241165
Actually pretty sure I've seen it confirmed that if a killer camps a 3 gen and basically refuses to leave them at all or get in a proper chase it counts as holding the game hostage.
Doubt it.
Inorder for you to progress the game you have to repair a gen, to leave.
I don't have to move to hit you - slug - dead. Im still progressing,You sitting in a bush is not.
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@Thusly_Boned said:
Bear in mind that even after 6.1.0, full SWFs comprise a very small percentage of teams overall, so their much higher escape rate likely isn't moving the needle much on the overall numbers. Even 2 and 3 man teams are rarer than a 4 person solo (though I'd be interested to see how those numbers have shifted, I'd bet not as much as some might think).
I play only solo, and a lot of it, and my escape rate is probably 35% or so, and the main factor keeping it from being the 45-50% it used to be is people disconnecting or giving up. I haven't kept a log, but I'd guess if I excluded games where there was a DC/afk/suicide, my escape rate would be at least 45%.
https://forum.deadbydaylight.com/en/discussion/comment/3237978#Comment_3237978
For sure. Playing in SWF not only artificially boosts your MMR, but it just conditions you to that play style, and to having all the associated benefits.
So yeah, if someone plays mostly in SWF, when they do play solo it's going to feel disproportionately awful (like they've been handicapped), and their escape rate is likely to be lower than a solo only surv with a similar number of hours. There's no reason it wouldn't be.
https://forum.deadbydaylight.com/en/discussion/comment/3237977#Comment_3237977
BHVR is never going to restrict people from playing with friends, and comms are beyond their control, so the avenues for BHVR to meaningfully nerf SWF are limited.
Best option is to buff solo.
Not necessarily,
If you queue with 1 friend you and your friends repair speed/heal speed etc is slowed by 2%
if you queue with 2 friends in 4%
full swf it's 10%
There are ways that they could moderate the power of swfs that only affect the swf without nerfing "x" perk or killer or having to give solo's new features.
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You mean a perk that should have been base, then CoH wouldnt have needed to be nerfed into the ground?
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Just go a full solo build and play for yourself.
Gen, unhook if its very safe, open gates and walk out.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3239704#Comment_3239704
There are legitimate reasons when survivors get down in gate - e.g. to stall killer so other survivors have time to escape. So hard NO.
https://forum.deadbydaylight.com/en/discussion/351818/killer-base-kit-free-bloodwarden-with-a-twist
Sure. While we are at it, unhook survivor and reset 1 hook state if he starts to hit survivor on the hook. Also allow soul guarded unbreak if killer slugs after last survivor is downed and killer does not pick up said survivor. Same reasons...
And there are plenty of reasons why they don't, most is just time wasting douche baggery.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3241167#Comment_3241167
61% in higher skill bracket 59% average. This does not include games where someone DC's. I have no idea why you complain. You clearly win more often then you loose. If you play wesker you win almost 2 out of 3 games by stats
That's not me i don't own Wesker, im from Oceania.
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I very rarely see anything i like.
But what i've always wanted is some Hatchet skins. Anna gets Axe skins, but her main weapon is her Hatchet and i've never seen any option to change those.
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If you're playing ranged you need to predict where they will run to, not where they are running.
I.e if they're running left to right wait till they have moved to the left and then throw it to the right.
Or just don't play FPS with a controller, it's horrible, get a pc.
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Dead by Daylight is an asymmetric horror game that pits one Killer against four Survivors and challenges them to complete their objects before it's too late. The Survivors set out to repair generators to power the gates, which allows them to escape. The Killer must stop them using a myriad of abilities and perks available. […]
Check that regularly.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3241117#Comment_3241117
So remove people playing their friends? That literally doesnt make sense and would kill the game. One of the best things about multiplayer games is being able to play with friends and do dumb stuff together, relax, etc, removing that cause people to leave the game (as well as just being a horrible idea since playing with friends drives up the player count and brings in more money).
You can play with all your friends in KYF.
This game has been horribly skewed in balance because of swfs.
Take boil over fine, until some swfs decide to camp in police department with it.
Typical example of how swf behaviour causes perks and maps to be balanced because you "want to do dumb stuff" together.
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@HoodedWildKard said:
Camping is not a reportable offence. It can be annoying but it's a legitimate tactic. Only time it could be a bannable thing is if killer is holdin the game hostage by camping a 3 gen if they aren't trying to actually down survivors. So unless something like that is happening it isn't against the rules as far as BHVR is concerned.
How do you "camp" a 3 gen but not down survivors?
If surv's refuse to do gens because there is a killer nearby then that's them holding the game hostage not the killer.
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I've seen a Build that Coconut rts tried after running into a God tier Bill.
Low profile, Iron will, flash bang and light weight.
Sounds odd. But with alot of practise it could be a god tier build.
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Remove swf's Solo queue becomes fine.
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Doctors laugh,
It gets old quick.
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Just adjust your own play style.
If i find a team going for multiple flash light saves i'll just slug and camp.
You know its going to be a hard game, so make it hard on your terms, either someone will sit there dying for 3 minutes or you'll be trading slugs.
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/3096861#Comment_3096861
yep it seems like that, nice nickname lol, but talking about historical people: blue beard >>>>>>barbarossa
It's nothing to do with pirates of the Caribbean. i've never watched any of them.
https://en.wikipedia.org/wiki/Frederick_I,_Holy_Roman_Emperor Is the original Barbarossa,
https://en.wikipedia.org/wiki/Hayreddin_Barbarossa Is the original Pirate.
https://en.wikipedia.org/wiki/Hector_Barbossa Is whom i think you're referring to.
"Barbossa's name is based on Ottoman admiral, Hayreddin Barbarossa."
I've used this name since my vanilla wow days, i liked the name Barbarossa from my days of playing Age of Empires 2.
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@OnryosTapeRentals said:
"I am a main killer so i will not lie, i might be kinda based"
Can killer mains stop giving their unwarranted opinions on an issue affecting SURVIVORS.
We're telling you solo queue is in a bad spot and you're responding with "Well actually as a killer here's all the reasons it's not."
Do you not realise how biased this is?
But instead the general opinion seems to be inorder for solo to be better killers need to be rubbish.
The issue is with swf's and how much they skew any semblance of balance. Someone will alwaysbe the c tier, if it isn't killers it's solo survs.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3095515#Comment_3095515
Just not true playing killer was always fun and solo Q miserable, last big event before patch killer queues were long too I could barely play at peak hours, I mean ok dead hard deserved that nerf but then why nerf survivor speed boost after being hit, buff bloodlust, attack cooldown and all that stuff, +90 seconds generators it's too much
they should have done half of these things then observe killrates for a while, then buff again slowly
I wouldn't say killer was always fun, alot of the time it was pretty hardcore sweat fest to get any result, and i agree Solo was miserable it's why i cant play survivor, i also agree that the devs have gone to far to quickly, but they're an odd bunch they get data and feedback on the ptr then seemingly choose to ignore it.
Much like the roll out of CoH, instead of nuking the numbers they could have made it base that you could stomp the totem, instead of now using a perk to do so.
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Killers been B- Tier for last 12+ months and kept playing, Survs get same treatment and they leave in droves, Shows the general attitude of the survivor community.
Note: Not all survs, and also im still using my same killer perks that i did before the patch. Iron maiden, Bbq, Corrupt and Starstruck/Dead mans.
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@TheKissKing said:
team 3 because a flashbang locker save might be hard, but finding a twins and freddy is harder 🙃
You mean the team with 2 killers that might use iron maiden?
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@MikeyBoi said:
I don’t really see how kicking a gen with call of brine and over charge is any different from old Ruin.. The killer changes make up for pre nerf this update anyways lol..
Ruin can be removed?
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Im more annoyed that all the perks i bought in the shrine are now tier 1 after paying for them already.
And i thought it was meant to be less of a grind.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3095215#Comment_3095215
If you bought a perk from the shrine before the update, it converts to tier 1 of the perk. So now, hypothetically, you would need to buy it two more times to get tier 3 on every killer or survivor. It kind of sucks. I would not recommend doing that. Just grind them out the old fashioned way, Imo.
I sort of agree but i don't own those killers nor do i intend to buy them just for 1 perk i might use.
So now im forced to either buy the killers and do another bp grind or use shards at the shrine, on perks i had already purchased, and they wanted the make the grind "easier"
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Im still struggling with the new system myself.
I've unlocked alot of perks via the shrine, now perks i've already bought before are on sale at a lesser rank, but yet i thought i already owned them.
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You wanted a challenge as a nurse and you appear to have gotten it, a swf with new parts all rocking the same character and probably skins and you still 4k'd?
And now you want to nerf other players because you don't like addons?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3095184#Comment_3095184
Balance isn't really that subjective. If the devs say the game is balanced if killers average 3.5 kills, would that actually be balanced?
How is it different from any other business?
A Business sets it's own K.P.I's, just because you as a customer diagree with it doesn't mean it's wrong or right.
And like any other business if you're not happy with it the best thing you can do is to use your feet or your wallet in this case and not support them.
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Every online game that has a "pug" format is always garbage compared to pre made teams.
Even with voice.
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So you're having to play how the majority of killers have had to play for the last 2 years and you don't like it?
Lucky some of us have testicular fortitude.
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TLDR: "The games not fun now im not op, and i quit"
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3089180#Comment_3089180
It's a purposeful tactic from the type of players that ruin this game. "Hurrr survivors r bad! I shall now exercise my teenage revenge upon you for the years of flashlight clicking!".
Honestly this whole ordeal has made me reconsider, as an adult, why the hell I play this game LOL.
And for me it would be survs standing at the gates for no reason other than to waste time, that's their hurrr killer is bad look you cannot getz me hur hur hur dur.
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There will never be balance in Dbd.
1 v 4 is complicated.
Then add Swf vs Solo.
Then add perks.
It won't work, just an endless cycle of "one" being op.
The ways to help balance would be to limit perk usage, eg, A David has to use 1 David perk etc, Or you can have 1 perk from this group and 1 from this etc.
And you would have to limit the amount of players in a swf and/or give them a handicap. Any changes that affect Solo survs, also affect Solo killers, but with so many variables in this game and the community being happy with how swfs are you'll will never achieve balance.
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@Tsulan said:
The issue is, how do you buff solo queue to SWF levels, without also buffing SWF? Every attempt to do so in the past. Has also buffed SWF.
Only way to bring both on the same level, is something the community is against: ingame voice chat.
Or bring swf down to solo levels and limit their numbers or give them a handicap.
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/3091497#Comment_3091497
NO, devs waiting months and years for stats to tell them what to do is what got dbd to the boring state it was in for years
they absolutely do not need to wait this long for obvious needed changes to be made and you should not be encouraging them to.
they buffed killer but didn't anticipate how solo q would be hurt by this? they talk about solo q buffs then put it on the back burner cuz appearntly a mori rework and other useless changes no one asked for are more important?
Were you this vocal when killer's were the ones eating it?
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@VoidOfMe said:
https://us.v-cdn.net/6030815/uploads/8MBWGI586QGC/funfun.jpg
FUN FUN FUN FUN
By the way, this Huntress could throw a hatchet and m1 in like 0,5 seconds apart.
how's that possible with just one addon?
Oak Haft is an Uncommon Hunting Hatchets Add-on .Im guessing, and maybe a perk for swing and miss.
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Be more interesting if they showed survival rates on Solo Vs swf.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3084827#Comment_3084827
Yeah, that's not even close to what is happening here.
Balance is so out of whack that a killer doesn't even have to perform well, and can still win.
Just like pre nerf dead hard.
But killers still played.
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If certain perks were unique it would make life alot better for both sides.
You can pick one from this group.
2 from this group
and 1 from this group
i.e you can have Dead hard, but not d.s or bt.
You can have Ruin but not another hex stuff like that.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3084967#Comment_3084967
What does anything you said about WoW have to do with the statement I made that incentivizing players to do something they dont like for ingame currency doesnt work? I was using the example of Blizzard when they, in Battle For Azeroth (2018) they introduced a 100% gold increase bonus for the depopulated side (Alliance in this case) if they turned their PvP on and nobody did because extra gold wasnt worth being swarmed by sheer numbers of Hordes.
I was using an example of how a population imbalance problem they tried to fix with
bribesIncentives™ backfired because nobody likes to get punched for money (unless we are talking about an insane amount of money). I dont care what killed PvP and I wasnt discussing it here.By the way I dont know if you played BFA but the open PvP system had nothing to do with vanilla, TBC or WOTLK, they cant compare even if they are technically the same game (which it isnt, current WoW has nothing to do with early WoW) for starters there werent PvP/PvE servers anymore, everyone was pooled in a few megaservers and then each player decided if they wanted to activate PvP or not with the /pvp command and the server instanced every territory to have a set amount of players of each faction max (usually was 50 but it got changed I believe), it wasnt like early WoW where everyone was in the same server and you could potentially have 500 Alliance in Hillsbrad and 3 Hordes, the new system would make 10 separated instances of Hillsbrad each with 50 Alliances and no Hordes except one which would have those 3 getting smashed by 50 enemy players.
I played WoW from Vanilla to end of Bfa, im aware of all the changes over the years, i was merely stating the reason why they needed to add an bribe to play was all, at the moment 1 week after a patch the bribe probably won't help people want to play survivor with the current state.
But unlike wow you're not "permanently" locked into a "side" (Bar character transfer for dollars) So long term the bribe will help dbd.
Much like another system in wow which offered a bribe, dungeon finder rewards which did help you find a tank.
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@PBsamichShoe said:
If you havent noticed these forums and the subreddit are very killer sided. They make up the minority of the playerbase but theyre the most vocal on the online part of the community and theyve historically made the forums pretty unwelcoming to other players.
Tbf like two years ago the game was heavily balanced towards survivor with the old DS and old keys/hatch, old maps with infinite loops but with each patch over the last 2-4 years theyve consistently given qol updates for killers.
Its gotten to a point where they need to stop catering to the minority of the playerbase because its simply bad business to alienate and piss off 70% of your customers.
Probably 70-80% of killers just want ez 4ks. For them a 2k is not a desirable outcome at all. Even a 3k isnt good enough for them. Many of them dont ever consider that they lost because they didnt play skillfully or because their strategy was poor. Its always going to be something in the mechanics of the game that needs to be addressed, not their own lack of skill.
Theres definitely sweaty survivor players but by far killers make up the majority of players who take the competitive aspect of the game far too seriously. Which is why a lot of survivors for a long time really didnt care about the incremental changes that were happening to buff killers and nerf survivors. The power creep has been slowly been going on for years but now its super obvious that the devs are only listening to that highly vocal minority to the exclusion of anything else. Mostly because theyre super toxic.
By nature killer is competitive, it's 1 vs 4, and to say that changes are made based solely on forum complains is just stupid, they have the data, the have objectives that the devs want to achieve.
Yes this patch most likely (judging by the reading ive done) is killer "sided" but the last major patch gave us Boon of healing, so to say every patch since keys and hatch nerf has been killer "sided" is just b.s.
There will be changes made remember it took them time to make healing boon "balanced" i personally would have left it alone and just made stomping bones a ability rather than a perk.
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Go take a break then, play something else. The devs recommend civilization.
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@Roaroftime said:
They're really not "just as possible" though if you get hooked after the last gen pops, you're as good as dead in solo queue.
Not everyone can be saved.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3082057#Comment_3082057
That isn’t the full picture. On paper, sure, those are slight inconveniences. But solo queue deals with the double edged sword of “do I bring perks that will help me counter the killer? Or do I bring perks that offset terrible teammates?” Hence why solo queue did have “crutch perks”
The result is a lot of people feeling the cards are immeasurably stacked against them. And who wants to play a game like that in their free time? Most of us aren’t entitled, boosted bullies. Most of us just want to feel we have a chance to play the game, and that’s simply not the case for most (not all) right now.
Well blame swfs, not Killer mains. Swf's have ruined the "balance" since it's inception.
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3082076#Comment_3082076
BribesIncentives™ can make people suffer for so long, eventually theyll become frustrated and stop, WoW tried the same by giving double gold to Alliance players for having PvP on and Alliance players still didnt turn it on because they were just cannon fodder.Sidenote: gold in WoW can be used to buy game time and/or exchange it for paid cosmetics on the cash shop (I believe it can even be exchanged for real money on your Blizzard account to buy other games) gold in WoW is much MUCH more valuable than BPs in DBD because it has real life money value.
Arena ruined WoW, not world pvp. Actually Belf's and their racials did really, ergo arena. Making some talents pvp only did a little to fix it, but 10? Years of belf racials screwed the faction balance.
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/336634/just-watched-a-streamer-heres-how-it-went
I've noticed a fair share of toxic streamers. Some are self-advertised bully squads.
I went up against an swf squad who kept swarming hooks, so when I'd try to hook someone I kept having to swat them away like flies to clear the hook. One started crouch spam taunting, so I gave them all the attention they were craving. Hilarity ensues. (Names redacted)
So they only tbag when they're bullying? Yeah i'd be hooking then face camping that kind of person.
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The hatch can be your goal, you decide on what counts as a "win" plenty of times killers haven't got a chance, 2 gens done no hooks. My goal is normally to break all the doors and take the loss.
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@JamieLee2k said:
Why is it really hard to see the survivors names in the lobby as the killer? Is this likely to change?
Thought they were adding an option to hide your name, due to ttv users crying about being sniped.
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Players will always justify how they play regardless of what you think of the play style.
I hate survs standing around in the gateway as it wastes my time, they counter with you can make them leave, but i shouldn't have to make you leave, you could just not be a clown.
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Love seeing all these posts of people withh a low post count complaining about survs getting the pointy end of the stick.
When killers were nothing but an annoyance in your gen repair simulator you weren't on the forums saying killers feel weak, now it's on the other foot out comes everyone to have a cry.
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@[Deleted User] said:
It sounds like they just didn’t want to play that slog of a game. How can you even tell they’re a bully swf?
This just reeks of you wanting to subject players to what you already know isn’t going to be fun then getting upset when they aren’t playing along.
Like full Sabo, Boil over, new part, type groups?
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@DoritoHead said:
Like anyone’s going to quit a game because they can’t bully someone else and not because the gameplay experience is miserable.
Next post.
So how Killers have been for the last 12 months? Oh We are still playing, the world hasn't ended.
