BaldursGate2
BaldursGate2
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Why? Just equip franklins and get sure they lose the keys in the game. Their salt will be nice.
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@chieften333 said:
Ma post was mentioned :D
And yeah, sadly it's a pretty accurate summary.
I wish these devs would be open with us, i miss the days when they held dev streams. At least then there was some communication with the community. Now it just seems like they ignore us, guess we'll know for sure if the robotic animations and terrible UI make it into the game.
Edit: might make another list when the mid chapter comes out
How should they be like that, if they only work for 15 days in one month?
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That is not as hard as you think. I made it to rank 2, almost 1 solo, but i am far from good.
Most people are just average or below average at looping the killer, so you should maybe go for another approach, in doing totems / being altruistic with unhooking / healing your survivors.
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Freddy can be outplayed by smart survivors. He can just quick teleport to other gens, so bbq is really good on him. But again, smart survs just hop in a locker.
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@scottymo said:
First off only 2 keys open black locks/hatches. Second you have to actually find the hatch. Is it worth wasting a perk slot for such, nope. The hatch is what 1X1 meter. Using a map means no key. The 2 keys are fairly rare and how many have even one. Hatch Randomly spawns. Sometimes it spawns in the middle open area, sometimes it’s in some random corner. Not exactly easy to find. Killers can close the hatch. Again how many games by % does even 1 survivor open hatch with key? How often does a match start with a keyed survivor? How many keys spawn in chests? Bloodweb...
the outrage over keys is kinda funny. Oh noes one survivor keyed the hatch and got away and ruined my kill sweep, OUTRAGE. Keys are fine get gud.
Äääh, if 3 gens are done and 2 survs are dead, the survs can just easily avoid the killer and search the hatch. There is no option to get rid of the key, everyone can pick it up.
Same with mori. Just don't get hooked and downed again, easy.
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I play 80/20 killer, so i know how frustrating camping and tunneling is. I don't really use it often, just when i don't have any other choice anymore.
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There are 9 meta perks for survivor and the last one was released with David King in 2017 (Dead Hard).
Speaking of bringing new good perks in.
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@EvilJoshy said:
Personally the tokens carrying over feels less like a buff and more like lubricant. The devs knew we were going to be sore when they took away our best slow down perks.
They had no problems to nerf old ruin, without releasing undying at the same time.
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15 sec max for items, easy solved, no idea why they don't do it. Lazy as EA.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1871827#Comment_1871827
I play solo always and tbh never found the combo a problem.
Just push trough and you'll be fine.
If working with 2 survivors on 1 gen and you get pushed off, don't run to far.
If he's chasing the other survivor you run back and do the gen.
https://forum.deadbydaylight.com/en/discussion/comment/1871845#Comment_1871845
Ruin is as strong as survivors let it to be.
I have never had a problem with the combo as solo.
Yes I can understand people might find it a hard combo.
I have won games as solo where ruin was up all match.
How?
Just pushed trough and do as I said to the person I replied before you.
If i come across a totem I cleanse it even if it's a dull totem.
Do I find 1 of the 2 hexes and he chases me off?
I wait till he downs someone and as soon as he picks him up I cleanse the hex.
As killer you must be really close to a hook or close by me to get to me before I destroyed it.
Again, the hexes are as strong as you let them to be.
Old ruin was strong but the new one is nowhere as strong tbh imo.
https://forum.deadbydaylight.com/en/discussion/comment/1871848#Comment_1871848
I have to agree to disagree with you about DS tho.
DS is a problem especially in combo with ub.
I can hook 2 other survivors before I find the first one again and still get hit by ds, and trust me it has happened several times before.
Now did i tunnel or camp?
Nope, I just capitalised of the survivors mistakes and getting punished for it.
Now you could say, if you doubt that that survivor still has ds, (which you won't after hooking 2 others) you slugg them.
Well yes I could do that, that is true.
Unfortunately they get up again because of unbreakable and I have to find them again, hit them again and down them again for what?
Because the F'ed up, I have to pay the consequences for their mistakes as killer?
How does that make sense?
You overestimate the times, people use DS and UB together. I made my own little survey of 100 red rank games and DS was used 174 (43,5%) times, UB 66 (16,5%) and on one survivor together ~33 times. So roughly, only 1/3 of games has one survivor, that uses both together. Only 3 games where 2 used it and 1 where 3 used the combination.
It is similar to the old dev statistic in use of the perks.
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Never lost a standoff against a survivor.
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It's ass. Blinking in the basement or up is horrible. And if you look down too much close to a wall, the blink (the addon that shows the exact location), gets stuck for a brief time or forever, until you look up.
Do you know why people even bother with nurse? Because it is the only killer in the game, that actually gives a damn about pallets and windows. And they made her just as frustrating to learn as possible.
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What are these ~600 employees even doing? They have no other MP games with a relativ high player count and "live service". So for what do they need that much?
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They have 587 employees. I just overlooked their games, most of them are just SP and their goose that lays golden eggs is DBD. Now imagine, how lazy you have to be, to treat people that play your only game that provides you money, with updates when they feel like it. They are an 118 Million Dollar Company.
We have no influence about some other company making a similar game, but you can stop buying their cosmetics. They need to get the message. It's not like, there are no other games to play and most people are interested in more than one game.
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DS BT never a problem if you don't tunnel / camp. Dead Hard on the other hand, even if it works not properly, is a huge problem. Even when you know the guy has it, if he is decent, he just uses it to make it to a window or pallet. It's the strongest perk there.
It buys so much time and that's exactly what a killer doesn't have enough and it has a CD, not a onetime use.
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@SilentPill said:
The difference is that wraith is a monster with addons. Ghost face and Myers not so much unless it’s tombstone or perma tier 3.
Having a purple windstorm wraith coming to instadown you is ridiculous, and can already be achieved through some of the 1 shot perks in game.
Try dragons grip or MYC with the wall hack addon
Wraith is still bad with addons. Against a bit better survivors, you get just outplayed.
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@RandDBD said:
We are only missing killer taunts to be honest. I don't mind the tbagging, it kinda adds to the mind games, some killers just can't stand being tbagged and that makes them lose the game
At the exit gates?
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@PeaceNGrease said:
That would cripple him to the point of unplayability. That's basically asking to play against a 115 M1 killer, except even worse because now he's taking longer to do what other killers can do if he ever decides to use his power, and if he doesn't he'll likely be looped endlessly.
He is allready pretty bad.
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Agree.
They don't even plan to make a addon exchange. Everyone that plays the game long enough, has his inventory full of killer addons, that will never be used, because there are just better options. Heck, you can only have one red addon in the bloodweb per level and it's so often ebony mori, that is completely useless now, that my head nearly explodes when i see this #########.
DO SOMETHING FOR YOUR MONEY
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Her MS in crouching mode should be like running. Reverse beartraps have either more difficult skill checks, or you have to go to at least 3 boxes until you can remove it at all.
One addon, that you can't hear her roar with a dash attack, like the silent bell for wraith would be cool.
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Iri Stone + Stitched Bag is the way to go. You don't have to reset the traps, it's automatic and people casualy walk in to them.
Just some maps are impossible to win, like lery's, because there are too many windows and traps are plain visible.
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I can play with the red googles, but what is the point if so many people have spine chill? Yes, even when i look in another direction in my terror radius, they just jump up before i can pick them up. It's just bonkers, spine chill works against spirit.
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If i see a key, i am out of the lobby in no time.
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Nurse has the lowest kill rate in the game. How many people really put them through learning her properly? I sure don't. You just switch to her, when the looping gets too annoying and after you realise, how hard it is to play her, you just go back to the other killers, at least there you get your 3-4ks eventually.
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It's toxic and can easily be disabled by the devs. Do you think, people would stop playing, because they could not be t-bagging anymore? So what is the reason of keeping it?
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Solo survs always suffer more than swf, it is the most frustrating experience in the game. Devour Hope is only good, when you be able to hook people fast and on a map, that has good totem hiding spots. I don't really want to rely on that too much.
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No chance without a game, that is similar and better. They improved the game pretty much, but their pace is pretty slow.
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All good, except for the undying nerf. Now, thrill of the hunt is better, because at least you get a notification if somebody works on a totem and it lasts longer to make it there in time.
Keys must be adressed quickly.
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The change is great. You just throw the bottle slightly in front of you and get 10% ms. You get a hit on the survivor anyway and you can still slow him down with the other tonic. Now combine that with save the best for last, you can get 2 hits in pretty quickly.
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Then just crate a own swf que.
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@Neutronix said:
https://forum.deadbydaylight.com/en/discussion/comment/1857977#Comment_1857977
its not they're just crying because they cant handle challenges, I mean its totally fine and all but then maybe dead by daylight isnt meant for them
Oh wait, by your logic, why do people in mobas or shooter, create smurf accounts all the time? They don't want to have a challenge all the time. And not play against cheating voice com swf, that have a huge advantage over solo survs, that can eat dirt.
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Undying should be work like ruin with it: If it gets cleansed first, it hops to another dull totem. Numerous games where undying gets cleansed right away and 1 min later ruin. Completely worthless and all they have to say is: HIGH RISK HIGH REWARD. GTFO.
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SWF with voicecom is cheating, there is no voicecom in dbd for a reason.
Easy argument that sets all checkmate: Just bring a casual killer vs 4 random surv mode vs. a swf vs. killer.
They don't do that, because every killer knows, how unfair SWF is and would not play against them. Checkmate, easy, your argument that swf are not that strong are invalid.
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Bubba was pretty nice with it, now it is hot garbage, because you just lose your stacks with the chainsaw charges. Nerfing a niche perk, good that the devs have their priorities right lmao.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1679201#Comment_1679201
I'm guessing you forgot the part where i said i was a bully. Its a waste of time if theres no reaction and because of that we are more liable to get in trouble, hence we stop messing with that person. Here, if he never opens end game chat and deletes toxic messages on his message wall without talking to them they will think its a waste of time
A ban will teach them even more and another ban until a perma ban. Easy to do and nobody cries about those losers.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/197477/toxic-survivors-really-upset-me
Grow thicker skin, if you stop responding they will stop, that's the mentality of a bully. I know because I was one. If you react they were continue, so good job on not responding here. Just ignore them and move on. Or just turn end game chat off
Because bully stop with that behavoir when you ignore them? Never. They have to get severly punished with a ban. They need a hard lesson and that's the language these people understand.
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@Mooks said:
Ranking is not really as skill based as it should be. That’s why the devs are working on the MMR. Your rank basically means nothing and the goal is to get matched with better suited survs.
with the new system, your hidden ranking won’t get lowered as much if the matchmaking did. put you against higher skilled surv.
that’s all future talk though, but your problem with the current matchmaking and ranking is well known and acknowledged by the devs
True, the emblem system is horrible. I was just rank 5 survivor, did 3 gens alone, unhooked someone and escaped = no pip. I have less trouble to dual pip with killer in red ranks than with survivor in red / purple.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1676507#Comment_1676507
Despite there being a great big box saying “help & tutorials” next to the big boxes for “play as survivor” & “play as killer”?!?!
Can you play a game against bots or only text? First one would be really helpfull for practicing loops, but text is just not necessary, the game is pretty much selfexplained.
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@bjorksnas said:
bad, this game was balanced for 4 perks, and adding a 5th to most builds just lets survivors use ds, unbreakable, bt, iron will, deadhard or any other combination of meta perks but with even more meta perks
That game was made to not be able to communicate with survivors other than perks, but people just use discord. So, i don't think it is such a bad idea.
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I did not even know that there is a tutorial
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@PigMainClaudette said:
It depends on what we define as "skill". Killers like Trapper and Hag derive most of their skill from map knowledge and where to place traps, controlling Survivors. Killers like Clown and Deathslinger tend to have more skill in the chase, with their power easily shutting down loops.
Then you have killers like Pig, Freddy and Demogorgon. These killers require the user to be skilled in every area of the game. They borrow from the Chase and Control schools of Killer gameplay. So arguably hybrid killers.
Freddy and skill? I doubt that a killer that can almost instantly get 4ks require much skill :()
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I think, it should take you longer to cleanse hex totems at all or at least there should be more difficult skill checks.
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I "win" aka 3 / 4k with wraith more than i lose. But i played against a 4 stack and had not the slightest chance. As soon as people know how they can abuse the loops and not just droping pallet after pallet, your chances of winning go down the toilet.
In my opinion, he just should have the purple or green cloak movement speed addon at any time, so he has a second slot for the silent bell / disorient bell. Because you absolutely need the aura reading addon with him.
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Even more if it's a freddy with surveillance xd
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@ChantyBoi said:
dunno how many times I have to explain this to people. if a bubba is facecamping he can never pip. Facecamping a survivor to death won't even get you a safety pip 90% of the time and unless you were dumb enough to run into basement without a plan against a bubba he can't facecamp 2 people at once
In red ranks maybe =) But the amount of time, survivors waste time to find a way to unhook the guy instead of doing gens, just helps the bubba to win the game in the end.
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People are selfish. I run kindred and even then i was left on the hook, because finishing a gen, were there was not even ruin, is more important.
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Because it is boring for killers, but as survivor to loop is the only fun part about the gameplay. And the only killer that can cut loops to non existant is so hard do play, that most ppl give it up after a couple of games.
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@CaptainRaider said:
I do feel like devs have priority in the wrong places. I don’t understand why cross progression between google stadia and steam is so high and why pumping out new cosmetics, lore and rift challenges takes priority. Especially when there are things like keys, moris, the hatch mechanic, zero social mechanics on console, little to no major changes in the base gameplay since 4 years ago, and a dusty custom games (KYF) That hasn’t been touched up in years.
You won't tell us, fixing bugs and balancing issues is more important than cosmetics? One provides more money for the company and the other thing will be just ignored.
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They use them, because you get no advantage not using them. You will still get camped / tunneled / mori"d etc. The killer does not care most of the time, he is even happy if he does not get ds'ed.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1675002#Comment_1675002
You're both missing the fact that you don't play at every rank or on every platform.
Console maybe. But in my own statistic and every other one i saw, there are the same 9 meta perks.