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BACKSTABBER

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  • @Dwight_Fairfield said:
    Nice to seem some FunGoose love. I discovered him through watching another Aussie streamer.

    Checked that guy and seems pretty pro but too little content

    I have digested dozens of Truetalent vids and he did a lot of mistakes, Monto beats him, but yeah, Monto may select only his best performs, although Monto destroyed Noob3 recently

    would be cool sort of Champ to see who is the top killer

  • @Poweas said:
    Ardetha.

    I have checked that Ardetha guy and no way, Monto plays better, Ardetha even made a novice mistake of hooking the penultimate survivor to open the hatch (instead of leaving the surv in dying state), so the last surv escaped through the hatch

  • they need to contact VANILLA FORUMS, they hosted this board and pay a monthly fortune for it

    so add antispam technologies

  • @PigNRun said:

    @Vietfox said:

    @I_am_Negan said:

    This would be the outcome

    Or this

    I loved that movie.

    me 2, now that scene is unconceivable since the feminist will kick your 4ss

  • @Rebel_Raven said:
    Only if survivors can only hit eachother with them.
    Dbd killers aren't equipped to handle being stunned that often.
    Hell, Jason isn't really equipped for it.
    You really don't see chain beatings coming?

    Doctor already has a baseball bat anyhow.

    a single hit and break after stun is not THAT powerful to scare the killer, and killer lung has priority over the bat

    not to mention, so useful to punish/to move team mates that are trolling

  • @Nickenzie said:
    BACKSTABBER said:


    * Baseball bat stuns killer and it is broken after 1/2 (rare/super rare) uses

    And no, this does not make it like Friday the 13rd **or **Last Year: The Nightmare

    inb4 im 80% killer

    How would this work? Like the killer has a lunge and the survivor doesn't so wouldn't the killer get the first hit?

    M2 close to the killer to stun (bat breaks after hit), simple (killer lunge has priority over the baseball bat)

    would be great if could do the same on teammates thought

    this will make the game more fun

  • @SnakeSound222 said:
    Yeah how about no. This is a recipe for disaster.

    you won't know til u test it

  • game would be more dynamic, with more intensity, rage and action

    would be great if could stun also your toxic team mates

  • @Rebel_Raven said:

    @BACKSTABBER said:
    so we see both contradictions, whether killer is nearby or far away, classy~

    I'm not wanting to read it any other way than To say the killer is near by since even the wiki, which calls it hook gymnastics, says it's a warning that the killer is near.

    it makes more sense if killer is far away and needs unhook ASAP, as I do

  • so we see both contradictions, whether killer is nearby or far away, classy~

  • yes please> @tempest said:

    I translated their crazy posts, and they're all about advertising on cheap online degrees at a Chinese university. I don't see a way to report other users on their profile.

    Can you guys implement a captcha or something that'll clean up this mess?

    yes please

  • @popoles said:
    I think that players will have nausea and motion sickness.

  • with exactly 122 surv. perks in +5yrs, it will be so ridiculous to have just 4 perk slots

    DBD will increase the number in future somehow, you will see :=)

    I would like to play with around 8 perk slots right now, just for equivalency of number since game was born

  • I luv NM + Dead Hard,

    then you kick the frikkin self-healing and add some troll perks like adrenaline and ofc DS

    AND equip a purple toxic flashlight, then the funz is ensured

  • @Unnamed_Freak said:
    The thing about moonwalk with Legion is that it's the most efficient way to play them, nerf it and they will be even worse, to the point that Freddy looks like a top tier killer.

    yep we need broken mechanics to make the legion more balanced

  • @Vane said:
    In the dev stream that i watched they said they are making killers that are fun not necessarily powerful. Fine, if that's the case remove the one thing ( DS ) or change it so that us killer mains get to have fun too. Since this last killer/DLC getting BMed at constantly, tea bagged, and squaded DS teams has increased for some reason.

    If the devs really want to live up to the "fun" mentality REMOVE/CHANGE NOED & DS. I would happily give up noed if DS wasn't around. Things need to change or its going to push us 1k Plus hour people away.

    I have so much fun letting the killer to catch me in the Hatch and then stun him to go inside :DDD

  • @Detective_Jonathan said:
    If you don't know what i mean, there is something with Legion where if you walk backwards or look away, you break the chase with the survivor and can track them while their mend timer goes down, this will force the survivor to either be forced to go down or let the killer hit them. Some people call this an exploit, others say otherwise. Quite frankly i would like to see a debate in the forums do you think it's an exploit and should be addressed by the devs? Or do you think it's an effective use of the killer and should be left alone.

    Moonwalk is a legal as 360 is, so it wont be fixed

    https://www.youtube.com/watch?v=onnqvEMn9lM

  • they also destroy Hag traps with firecrackers, kidz

  • perks that need other perks (enduring) to work well are weak~~

  • @GT_Legend2 said:
    Legion Legion Spirit Legion legion Clown etc. 
     not fun at all, I want some damn variety, there’s 14 killers and I’m seeing so many of those 3, not a fan

    agree, the top fun killer and top satisfying is the trapper

  • @powerbats said:

    @BACKSTABBER said:
    self-care should be removed, the only way to heal yourself should be with a medkit or by allies

    the ruin maybe is ok as it is or maybe needs a buff like 2 totems to be destroyed

    Yes since Franklins doesn't exist to remove said med kits and 4 solo players would be required to run bond and or Pharmacy. Your solo teammates are potatoes well sucks to be you in need of heals, someone wants to troll you for w/e reason well you're screwed.

    Ruin 2 totems would be difficult to implement since if you cleanse the false one what are the effects and would it count as a NOED totem. Does cleansing it have any benefit to either side or will it simply act as a placebo for killers?

    Since if you have either a fake one and real one or 2 totems once it's destroyed you're still sol and then the complaints will just come right back from killers. You'd basically have taken your placebo and discovered it was just that a placebo that you yourselves created.

    It won't change the core issue of Ruin which is it's either cleansed really quick or it never gets touched and the good survivors just power through it.

    FD is supposed to be the top-level perk from the Cannibal, so a powerful one that already received a nerf with special actions like chainsaw not taking effect.

    Self-healing is by far the most OP skill, you want facts? +70% always equip it, so remove/rework it, we talk about balancing game, removing redundancies like using a perk all the time

    Game would be more thriller if you couldn't self-heal, and yes, I only play NM

    regarding ruin, not that many people use it, I dont, since it is demotivating listening to the thunder, so keep it as it is

  • self-care should be removed, the only way to heal yourself should be with a medkit or by allies

    the ruin maybe is ok as it is or maybe needs a buff like 2 totems to be destroyed

  • @NightmareReborn said:
    The title says it all! The devs want to make content for this game for at least 5 more years. So, do you think it will last that long?

    ofc NOT, reasoning:

    • that is the speech any games Company would say, but in the end they will make decissions year by year to renew or not based on the profitability
    • up to 122 perks (in the 5th year) will make DBD unsustainable to be limited to have only 4 slots and leave 118, besides, building any desired tier III will be a nightmare with months to reach it
    • more unsastainability will come if devs to not take risky actions like new game modes or fixing long-discussed issues like the Hatch standoffs or DS
    • newer technologies such as VR in gaming will beat DBD and force it to include such as well as distance-based speaking in game, in order to keep with the gaming trends, or else die
  • @Raptorrotas said:
    I think it doesnt need a license because a dude or lady with big hedge trimmers isnt that special.
    Always thought that LF's chainsaw attack could also work with big scissors too.

    ( kuchisake onna with big scissors ftw )

    needs license... the game had a saga and almost a movie

  • it seems the solution is more complicated than expected~

    I didn't mean trolling only after gates are opened, not even that...

  • @Tsulan said:
    The afk mechanic should start 5 minutes after the gates were powered. Giving the killer a clear indication of where the survivors are.
    Hell even if no gens are done and the survivors don't try to repair them for 5 minutes. 

    in my case it is not afkers but trolls

  • @Someissues said:
    Yep 100%

    Devs did nothing to these trolls for the past 2 years, refusing to leave cuz you camp, tunnel etc.

    Or just give instant leave option for killers without punishing them with no points earn after a set amount of minutes

    I got trolled often cuz my builds are troll I guess but thats not a reason to hide for 30+minutes

  • "gitgud" in 3, 2, 1.....

    you should watch more Monto videos playing as survivor

  • it works awful too with lowest settings on my laptop i7 Geforce GT 650M 2GB, 8GB RAM windows 10

  • @chococri said:

    @BACKSTABBER said:

    @chococri said:

    @BACKSTABBER said:
    its online but my steam keeps on updating in queue not downloading

    https://www.youtube.com/watch?v=4uvUVIqK3Hg

    LMAO

    Just restart steam. Had to do it twice in order to get the download.

    ROFLMFAOZ ofc restarted, still the same z.z

    Try clicking on the game and maybe the message of being ready after update will launch? Good luck.

    wow dude u were right ty

  • @chococri said:

    @BACKSTABBER said:
    its online but my steam keeps on updating in queue not downloading

    https://www.youtube.com/watch?v=4uvUVIqK3Hg

    LMAO

    Just restart steam. Had to do it twice in order to get the download.

    ROFLMFAOZ ofc restarted, still the same z.z

  • its online but my steam keeps on updating in queue not downloading

    https://www.youtube.com/watch?v=4uvUVIqK3Hg

  • NM needs a bugg but BP does not motivate enough

  • I like toxicity, I am toxic, I want players to be toxic, I dream on this:

    Vote up if T-bagging should give BPs!

  • NOED is a bit too much trollish cuz you dont know killer has it til he hits ya

  • NOED is so yummy to punish salty trolls in the exit gate T-bagging

    (note I was once that troll and the NOED killer punished me in the exit gate)

  • @Raptorrotas said:
    Rather than increasing the number of perkslots i guess one could consider reducing the number of possible perks.
    -removing\redesigning unused perks
    -combining perks
    -making some of them part of the base kit

    Other than that, one additional perkslots could come with restrictions like
    -"Only this character's teachable perks" (this could work for a fiths slot in my opinion but might create a strong meta with claudette and meg)
    -"only tracking\exhaustion\hex\etc"

    sounds nice but way too brave moves for the DBD devs we know,

    specially if remove perks players already have tier 3

  • @The_Daydreamer said:
    I would like to have 5 Perkslots instead of 4. The reason is not just because we are getting more and more Perks. I feel like having too many Perkslots would just hurt the gamebalance, but one more Perkslot can improve some builds. I still like that you have to choose your own specific build. But at some points your builds are getting weaker and weaker, because the perkvariety is getting too big.

    For an example, you want a build that works good for gens and is strong against Hex.Ruin. So you choose something like Bond, Leader, Stake Out and maybe Resilience. So perks like This is not happening, Prove thyself, etc. don't get the chance to come in action, because you are too limited. At some point thats actually a good thing, but if we are getting more and more perks, some perks are getting forgotten, cause they just work in some builds good.

    Hope you understand my point, uff.

    wow dude you nailed it

    @Terratoast 122 is the exact number of surv perks we will have after +5yrs

  • @Terratoast said:
    The only thing that needs to happen when we hit a lot of perks is how quickly we should be able to unlock said perks, otherwise it's pretty intimidating to new players.

    But adding additional perk slots should be done with extreme care. More perks means more opportunities for synergies to be overpowered.

    We're nowhere close to the "122" number OP is throwing around so either way it's not a problem any time soon.

    choose 4 dude and leave 118, pretty much will use among the top 20 perks and ignore the rest

    with more slots you can do more creative builds, cooler decisions, better experience, weaker perks

  • @Global said:

    @BACKSTABBER said:

    @Global said:
    no....no we dont

    talk for urself, when u have 122 perks to choose, please reply this thread

    not to mention, how long griding and disturbing will be the bloodweb to build your fav tier 3!!

    The point of perks is to bend the game to your favor. 4 is enought especially when there are perks that are more powerful than other ones in every way. More perks would mean people would choose the most strong perks as there are more slots so they wouldnt have to actually plan outwhich perks to use. Since well theyd have enough room for more.

    when u have 122 perks to choose, none will ever select the weakest ones, ok im done wasting energy in this thread

  • @NightmareReborn said:
    But having only 4 perk slots is part of the skill element in this game. "Do I want to use decisive strike or borrowed time?" It's a decision factor. Perks are supposed to be chosen carefully, and if we got an extra perk slot, then that skill would be removed. There's no fun in "Decisive strike or borrowed time?" and going "why not both?"

    I am getting more and more surprised by your answers and lack of support

    is that much hard to get that making decisions among 12 perks isnt like among 122?

    basically we had 12 perks and 4 slots when DBD was born, now we have x10 perks and same slots

    more slots means more fun, more pseudogame modes, more new builts, cool decisson-making

  • @NeonAlien said:
    Honestly, I'd love to be able to use more than 4 perks

    I would buy this, thanks

  • @Delfador said:
    Choosing 4 perks among 122 is possible and easy.

    easy AF, ok you are trolling me (where is the LOL button when u need it? =))

  • @βLAKE said:

    @BACKSTABBER said:

    @βLAKE said:

    @BACKSTABBER said:

    @βLAKE said:

    @BACKSTABBER said:

    @βLAKE said:
    The thing about Dead by Daylight is that it's a survival horror game and the biggest aspect of the game is the fear of the unknown and you don't want to give players the ability to take too many perks because then they will have specific builds that just counter the majority of the killer cast. If you play the game right now and you limit yourself to less than 4 perks it makes the game really tense and scary which makes you more immersed and gives that scary vibe of having to survive against a killer with little to no tools to fend him/her off.

    you can also increase the thriller with the perks, use no mither or obsession based

    perks are fun, best ones transform ur gaming experience into a pseudo new game mode,

    for example no mither, diversion, saboteur... the more new perks, the more builds, too few slots for smarter complete combos

    Sure, that's fun for you, but you got to think of the bigger picture here and see how people will abuse this mechanic especially SWF. Imagine a SWF team getting 6 perks each and going against a killer who has 6 perks or less. You also have to think of the balance to the newer players. What if newer players get matched with a higher ranked killer and that killer has 6 or more perks meanwhile the survivors have two or three crappy perks. Killers and survivors are going to demolish each other left and right and games will go too fast imo. I will say, that I could definitely see this implemented in a 2v8 unranked matches just so it could be chaotic and fun, but to add this feature to the core game of Dead by Daylight is too silly and destructive to the game.

    very poor arguments sorry, if newer player is noob then wait til gitgudd

    I cant simply choose 4 ingredients of my pizza among 122, can you? (ingredients = perks)

    You say it's a poor argument, but you fail to provide one of your own. Just telling someone to gitgud is not going to solve anything nor does it move the argument. Hell, what's stopping someone from looking at your topic of getting the ability of 4 or more perks and telling you, "no, git gud." Also, your bad analogy of the pizza ingredients is insane because normally people pick one or two toppings for pizza and I would imagine that only 1% of people would like to have a total of 122 toppings on a single pizza. Heck, when having 122 toppings on a single pizza, you will be eating the toppings more than the pizza itself.

    I luv ur toppings with pizza expression~

    Okay well I guess this topic is done. Cya dude, hopefully you can still have fun and survive in the game with just 4 perks and hopefully we won't need to see this topic again in the near future otherwise, I will probably comment next time, "git gud."

    you dont need to do anything, maths dont fail, and choosing 4 perks among 122 wont be possible, besides buliding tier 3 perks from the bloodweb will be a nightmare, you will see how we have more than 4 slots, ppl will claim for that!

    @Peanits it is gonna be bad, my current experience is I would have more fun with +4 slots, with smarter and more complete builds

  • @βLAKE said:

    @BACKSTABBER said:

    @βLAKE said:

    @BACKSTABBER said:

    @βLAKE said:
    The thing about Dead by Daylight is that it's a survival horror game and the biggest aspect of the game is the fear of the unknown and you don't want to give players the ability to take too many perks because then they will have specific builds that just counter the majority of the killer cast. If you play the game right now and you limit yourself to less than 4 perks it makes the game really tense and scary which makes you more immersed and gives that scary vibe of having to survive against a killer with little to no tools to fend him/her off.

    you can also increase the thriller with the perks, use no mither or obsession based

    perks are fun, best ones transform ur gaming experience into a pseudo new game mode,

    for example no mither, diversion, saboteur... the more new perks, the more builds, too few slots for smarter complete combos

    Sure, that's fun for you, but you got to think of the bigger picture here and see how people will abuse this mechanic especially SWF. Imagine a SWF team getting 6 perks each and going against a killer who has 6 perks or less. You also have to think of the balance to the newer players. What if newer players get matched with a higher ranked killer and that killer has 6 or more perks meanwhile the survivors have two or three crappy perks. Killers and survivors are going to demolish each other left and right and games will go too fast imo. I will say, that I could definitely see this implemented in a 2v8 unranked matches just so it could be chaotic and fun, but to add this feature to the core game of Dead by Daylight is too silly and destructive to the game.

    very poor arguments sorry, if newer player is noob then wait til gitgudd

    I cant simply choose 4 ingredients of my pizza among 122, can you? (ingredients = perks)

    You say it's a poor argument, but you fail to provide one of your own. Just telling someone to gitgud is not going to solve anything nor does it move the argument. Hell, what's stopping someone from looking at your topic of getting the ability of 4 or more perks and telling you, "no, git gud." Also, your bad analogy of the pizza ingredients is insane because normally people pick one or two toppings for pizza and I would imagine that only 1% of people would like to have a total of 122 toppings on a single pizza. Heck, when having 122 toppings on a single pizza, you will be eating the toppings more than the pizza itself.

    I luv ur toppings with pizza expression~

  • @βLAKE said:

    @BACKSTABBER said:

    @βLAKE said:
    The thing about Dead by Daylight is that it's a survival horror game and the biggest aspect of the game is the fear of the unknown and you don't want to give players the ability to take too many perks because then they will have specific builds that just counter the majority of the killer cast. If you play the game right now and you limit yourself to less than 4 perks it makes the game really tense and scary which makes you more immersed and gives that scary vibe of having to survive against a killer with little to no tools to fend him/her off.

    you can also increase the thriller with the perks, use no mither or obsession based

    perks are fun, best ones transform ur gaming experience into a pseudo new game mode,

    for example no mither, diversion, saboteur... the more new perks, the more builds, too few slots for smarter complete combos

    Sure, that's fun for you, but you got to think of the bigger picture here and see how people will abuse this mechanic especially SWF. Imagine a SWF team getting 6 perks each and going against a killer who has 6 perks or less. You also have to think of the balance to the newer players. What if newer players get matched with a higher ranked killer and that killer has 6 or more perks meanwhile the survivors have two or three crappy perks. Killers and survivors are going to demolish each other left and right and games will go too fast imo. I will say, that I could definitely see this implemented in a 2v8 unranked matches just so it could be chaotic and fun, but to add this feature to the core game of Dead by Daylight is too silly and destructive to the game.

    very poor arguments sorry, if newer player is noob then wait til gitgudd

    I cant simply choose 4 ingredients of my pizza among 122, can you? (ingredients = perks)

  • @βLAKE said:
    The thing about Dead by Daylight is that it's a survival horror game and the biggest aspect of the game is the fear of the unknown and you don't want to give players the ability to take too many perks because then they will have specific builds that just counter the majority of the killer cast. If you play the game right now and you limit yourself to less than 4 perks it makes the game really tense and scary which makes you more immersed and gives that scary vibe of having to survive against a killer with little to no tools to fend him/her off.

    you can also increase the thriller with the perks, use no mither or obsession based

    perks are fun, best ones transform ur gaming experience into a pseudo new game mode,

    for example no mither, diversion, saboteur... the more new perks, the more builds, too few slots for smarter complete combos

  • @Global said:
    no....no we dont

    talk for urself, when u have 122 perks to choose, please reply this thread

    not to mention, how long griding and disturbing will be the bloodweb to build your fav tier 3!!

  • @Peanits said:
    I really like the limit. It forces you to pick something to specialize in, or if you prefer, something to do a couple things slightly better. I think having too many perk slots would turn everyone into a jack of all trades and hurt the diversity. I always think back to games like PAYDAY 2 when the increased the skill point cap. It was low enough originally that you could not get everything, which left you with very specific builds and made everyone feel different. Then when it was increased, you could spec into a bunch of different branches, and suddenly everyone was rocking one of two or three builds.

    I could see the same happening here. If there's too many perk slots, it makes it too easy to just take the best of the best.

    I wanna see your face when your Nea has to use 4 perks among 122!

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