AvisDeene
AvisDeene
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- AvisDeene
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When I see it’s a stealth killer I go Dammit because I’m bad at looping and rely on seeing the killer before they see me.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1028664#Comment_1028664
Solos deserve to have a better chance against killers.
No they don’t, especially not at the cost of a killers play experience. If anything, SWFs need to be nerfed, but devs would never do that even if they could.
Solos could learn the game better, adapt, improve and get better overall. They even have the option to play with their friends or make friends through Steam. They could also learn how to play as a team and properly support one another, an option killers don’t have.
Like I have seen so many survivors post on the forums in response to killers, Solo survivors can just “ get good”. They have plenty of perks to do so. I’ve seen many solo survivors do so well that they carry their team of potatoes to victory.
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@leyzyman said:
https://forum.deadbydaylight.com/en/discussion/comment/1028645#Comment_1028645
Fair enough. Sorry that I misread that.
But honestly, atm, the devs have a LOT on their plate.
I understand that some has been caused by themselves, but still, they are probably trying to work on everything at once.
I understand that, but making sure your customers are having a fair and fun match should be the top concern for a game like this.
Im not trying to hate on them, I just wish they did a better job.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1028622#Comment_1028622
A totem counter is already in swf at base...
And Maps, Detectives Hunch, as well as (to a lesser degree)Small Game bring up solos closer to swf.
Adding a totem counter will only punish killers. There are enough counters to hex totems.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1028638#Comment_1028638
That doesn't sound very balanced...but I guess trapper buffs couldn't do too much harm
Maybe, maybe not, but survivors are able to disarm traps and even sabotage them to take them out of the game. Trapper starting with 3 traps isn’t something I’d call unbalanced, especially with how large most maps are and with how fast gens are getting done now.
I didn’t make it clear, but if they make his bag add-on as base, there should be no more bag add-ons.
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@leyzyman said:
https://forum.deadbydaylight.com/en/discussion/comment/1028622#Comment_1028622
Mainly will say that I disagree with the last point about devs not caring about the matchmaking.
They did say, in the Q&A, that they would be working on matchmaking over the next couple of weeks.
I do believe that it is long overdue, but they did say they were working on it.
I didn’t say they don’t care about it, I said it wasn’t a priority. If it was, I wouldn’t have been paired up with rank 3 survivors while playing my rank 15/16 killer for two months now.
Its even worse when playing my rank 5 survivors and getting matched up with rank 15-20 killers and easily stomp them. Makes me feel bad because there is usually nothing those killers can do.
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I rather they just make Daddy Trapper immune to getting caught in his own traps.
Though, I’ll be happy to risk getting caught in my own trap if they make his bag addons a part of his base kit.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1028431#Comment_1028431
Yes changing the way the speed boost works and buffing solo to swf levels is dripping with bias and hypocrisy. Thanks for correcting me on my mistake of not putting heavy killer bias into what I say.
The fact you responded when you said you weren’t shows you’re a hypocrite.
Buffing solo to SWF ≠ Nerfing or changing NOED.
Devs can buff solo without hurting Killer perks, which is what your are basically asking for with removing the speed buff or adding a totem counter.
Survivor players also have the option to discuss strategy before hitting ready. You can educate them about NOED and Hex totems. That’s how I learned about Ruin. They can ask one person to bring in small game or a map. But for you and your new survivor friends, that’s apparently too much. You need the game to count for you, and you need the game to show you the hidden objectives rather than actually try to find them.
It’s like you want to play hide n seek but only where the ones hiding(totems) are glowing and you can see the glow through objects and walls.
The game isn’t supposed to be a walk in the park for new players. They’re supposed to struggle to get better, and if they don’t, ranking should keep them from getting matched with better players.
Unfortunately, ranking and matchmaking doesn’t seem like it’s a priority for the Devs.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1028376#Comment_1028376
I wasn't calling for a neuter, I was suggesting a QoL change. Also paragraph 1 and 3 are incorrect. I'm going to ignore what you say because it is dripping with bias and hypocrisy. No offense to you personally, I just don't want to waste my time. Good day.
Funny, because that is exactly what I felt when reading your posts!
Calling for nerfs but masking them as a "QoL change". Just like the Ruin nerf. And no, I'm not bias, I play survivor for more than 80% of my matches, and prefer it to playing killer. I am just more honest when I post.
You have a good day as well.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1028245#Comment_1028245
I'm just making suggestions is less discouraging to newer players and yet retains all of the reasons people use it. Instead of defending a perk blindly because you don't care about survivors, hiw about you recognize the problems and give constructive feedback towards solutions. I've heard this ilk dozens and dozens of times, I'm not enjoying the music this broken record is spitting out.
Here's one for you: No, nothing is wrong with MoM, free hit is fine as it is. Survivor is playing with a handicap all match until they get 3 hits, the perk itself is easily counter-able by not hitting survivors throughout the match or just not hitting them after it activates.
There is no need for MoM to be nerfed-that would just be the devs holding the killers' hands. Instadowns and grabs exist, if anyone has a problem with MoM they can use those to down survivors.
I can do another one for BL or old DS or even old SC if you like :)
You can make all the comparisons you want, just make sure they're equal. Do any of the perks you mention give the killer a way to completely disable them? No.
Do any of those perks only take effect at the very end of the match? No.
Do killers have any sort of indication that survivors might be running those perks? No.
With Noed, you always have an indication that the killer might be running it as soon as you see a dull totem. You can completely remove a perk from a killers repertoire by cleansing their totems. Killers have no such luck, and the closest thing I could think of is slugging to avoid DS.
You say you are thinking about new survivors, but the fact of the matter is you're just thinking about yourself. A new survivor should prioritize themselves with learning the game and the counters that they could use against killers. They shouldn't have their hands held at the expense of the killers fun. The game is supposed to feel risky, the purpose of a survivor is to survive a dangerous environment.
But sure, neuter another perk that killers use, soon enough you and all future survivors will be playing lobby simulator where you queue for a match only to alt+tab to go watch some Youtube.
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Don’t hold your breath for map reworks, it’ll probably take them two years to get through them all.
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@Waffleyumboy said:
Noed would be fine without the speed boost imo, maybe they could replace it with less pallet stun and break pallets faster or reduced cooldown from missed attacks? The speed boost is obnoxious and unnecessary to me. Maybe if they made the speed boost based on dull totems remaining I could tolerate it. Anything but a free flat boost tbh.
No, nothing wrong with NOED, speed boost is fine as is. Killer is playing with a handicap for the entire match until all gens are done, the perk itself is easily counter-able by cleansing totems throughout the match or even looking for it after it activates.
There is no need for a totem counter- that would just be the devs holding survivors hands. Detectives hunch and maps exist, if anyone has a problem with NOED then they could use them to find the totem.
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@Kilmeran said:
@AvisDeene At this point, my opinion is that they've proven to be utterly incapable of fixing it. The current Matchmaking problem, which has been an issue since early to mid December at least, isn't a one-off. This has been a repeating problem for the past year.
They fix it. Then release a new patch and it's back to square one again. It sits and sits, they fix it, release a patch, and there it goes again.
I really think it’s intentional. If they actually do fix it permanently, it would probably make queue times much longer and players will drop like flies.
I may be wrong, but I don’t think so. Something as vital as marching players with similar skill should be a #1 priority for developers who care about the enjoyment of all their players.
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@samination said:
That's why I only play killer on console. Lol. No wait. On steam it's 15 minutes.
*Offers Trapper some Gingersnaps*
Those will help entertain you during the wait. You could also be working on the lyrics to your next song, a duet with Huntress.
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Devs don’t care enough about matchmaking/ranking. If they did, it would have been fixed two months ago.
It’s not to say that don’t care at all, it’s just very obvious it’s not a priority.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1027115#Comment_1027115
Trapper is pretty good if you get them in the basement but bubbas the best lol I use insidious,corrupt,bbq,whisperers also to get her face you need to kill her 25 times I believe on hook to get it I’d strongly suggest getting him
Thanks! I’ll try it out with insidious trapper. Survivors like to loot the chest in the basement, I’ll be ready for them!
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1027094#Comment_1027094
No they aren't. Resident Evil Resistance is no longer going to be sold as a separate game. It's being included with Resident Evil 3 as the multiplayer mode. The beta must have not been popular enough for Capcom to change course.
So a crossover with DBD is still possible.
Small possibility. Once the game gets sold to the masses, it may gain popularity and grow. I hope it does and I hope Behavior never gets it. More competition is good, Behavior needs a fire to be lit under their butts to make the work better.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1027077#Comment_1027077
I’ve put in over 2.3k hrs I’m not leaving and I’m not going to stop 😂 yes I’m salty about the ruin changes but I also enjoy bubbas basement build
I don't have Bubba and I don't like Billy, do you have a basement build I could try with Trapper? I may get Bubba only because I just learned he can wear Claudettes face.
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It won't happen, Resident Evil is coming out with their own version of dbd.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026436#Comment_1026436
My point is its blatantly a bad perk..synergize eith nothing really and is 100 percent for trolling or just bming..cant be used for much else
Not every perk needs to have use for every situation. I have fun trolling or memeing around as both, survivor and killer. Insidious is fine.
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@wisdomwielder said:
https://forum.deadbydaylight.com/en/discussion/comment/1026018#Comment_1026018
Wow you actually want killers to play like #########? Jesus that's just asking to get flamed. So you want us to camp until some stupid bastard goes for the save then slug him then run away to try and find someone else instead of hooking them too? Sounds like something that happens at rank 15.
Why should you care if you doing your objective annoys the survivors? Survivors bring in multiple toolboxes, pallet stun and blind the killer, and do gens as fast as they can, all without regards to how the person playing Killer feels. So what if they flame you, it's an internet game that has no baring on your life unless you're a full time streamer who makes money playing it. Even then, they too, ignore the stupid comments because they realize that it's just a sad little idiot behind the text.
If you have to play dirty, so be it. It is not your job to make the game fun for your opponent- that's the Devs job. Do what you have to, if it gets boring, try a different killer, play survivor, or take a break from the game.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026118#Comment_1026118
Bo survivor perk is remotely as bad as monstrous shrine, beast of prey, insidious, bloodhound, mindbreaker , surge, cruel limits, rancor, tinkerer, shadowborn, overcharge, hex third seal, furtive chase, just to name some of the problem children that nearly have no use or are only mildly useful when making a two or in furtives example 3 perk investment..theres just no comparison
Insidious? I don't think there is anything wrong with it, it does what the name implies. It allows the killer to use an insidious strategy, do you want it to cloak Bubba with invisibility like the Wraith or something? Everything else sure, but I don't see any reason to touch Insidious.
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That’s totally your fault, you should know to wear the hospital gown! Michaels sexy legs will stun the survivors every time you vault a window, giving you ample time to reach them!
Seriously though, matchmaking should have been fixed months ago. I have a feeling they can’t because it would make queue times take longer. I hope I’m wrong.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/1025358#Comment_1025358
Come on, don't over exaggerate, if they did adjust some of Leatherface's camping issues, they could buff him whilst not being in fear of that making his camping potential stronger.
But it’s fun to over exaggerate! I’m at work and it’s really slow and boring. Let me have my fun!
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@csandman1977 said:
So which gets fixed first? Ds broken or flashlight bug?
You know the priority is for DS to get fixed.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/1025346#Comment_1025346
Shadow buff as in instead of terror radius, it becomes just a radius.
Or maybe allow new survivors to see killers through walls?
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/1025301#Comment_1025301
Then why haven't they done that already? I think they're ok with Bubba, you need green level perks to even make him useful so they're fine with him. ;)
Give it time, Daddy Michael, give it time. The camping that I expect from Bubbas hasn’t come into full effect. I think that once more killers get tired of the short games, the more we will see tunneling, slugging and camping. Then the forums will have so many threads complaining about it that it will put the amount of Ruin complaints to shame.
*Im not 100% serious about the above, but I can see the devs doing a shadow buff to survivors perks like BT.
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@AlbinoViera said:
Given your recent discussions/comments, you seem to have something against Killer players and/or are pretty new to being a killer.
I'll take your experience with a grain of salt.
More like a bucket full of salt.
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@Kenidur said:
https://forum.deadbydaylight.com/en/discussion/comment/1024209#Comment_1024209
My position is quite simple, everyone should be able to have fun. It's not entitled, and I don't care if I get out. Hell, hooking all 4 during each is unusual and anyone with half a brain can see that it's not a killer being a douche. But I haven't seen anything that says slug all for players and let them bleed out. Nor have I ever seen anything that says hook and kill each survivor before hooking another survivor. They also dont have anything that says hook a survivor then prevent others from unhooking them. In fact in each of these cases, the game punishes you by not awarding points for these things, you dont get points for bleed out, you lose out on chase points when you stay on the same person, you lose out on pointswjen you only hook the survivor once. In all these cases the developers realized the game should be fun for all, and these type of behavior shouldn't be rewarded. Yet killers who still do this, show they are truly entitled.
So if you want to play this way, then I'll dc because you make the game boring, then have my fun after in chat. You had fun at my expense during the game, I'll have fun at your expense after.
You threading to DC shows that you’re the entitled one. When killers other than Spirit, Hag, Freddy and Billy have no map pressure, what are they supposed to do? Slugging forces survivors off of gens to go help their teammates.
It’s not like Killers have many options to slow the game down, and not many people want to play a 5 minute match. Should killers just start DCing when 3 gens pop before they could even get through a chase?
Do survivors consider how the killer feels when they play? The answer is a Big fat NO, so don’t expect anyone to consider your fun.
When I get a player like you who DCs because they can’t handle the game not playing out how they like, I just troll/meme around with the rest of the team. It’s more enjoyable than trying to please your type.
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@DalauanDivine said:
All those reports will just be discarded
No they won’t, within two months the devs will make a pass over Bubbas perks and each one will cause Bubba to teleport to the far end of the map every time they hook someone. Once there he will be stunned for 30 seconds. They need to make the game more enjoyable for their money spenders!
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@nicknack said:
Nea is the strongest killer obviously 🙄. She is the most fearful killer of them all she can mess up survivors be to doc and can leave people on hooks.
so there you have it nea is the strongest killer
Yesterday, I had a Nea that just hid for most of the end of the match. It was so aggravating. She just got in a locker until the birds started chirping, come out to get them off and got back in. It was only her and I, and I got tired of running from the Hag that I just gave up. I can’t run and do gens at the same time.
Im just happy the Hag didn’t let her escape.
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1025062#Comment_1025062
Very well y'all shall b our informants
I will also bake Ghirardelli Turtle Brownies for you. I just ask that you give me a shoulder rub from time to time.
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Everyone is a spy. Kill everyone, except me and shirtless Davids.
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@Peanits said:
My favourite builds are usually just for fun or QOL.
For survivor: Q&Q, Head On, Any Means Necessary, and a wild card fourth perk (usually Iron Will, Inner Strength, or DS)
For killer: BBQ, Nurse's Calling, Deerstalker and Iron Maiden. I play Huntress, don't judge me.
We will judge you and you will like it!
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1023262#Comment_1023262
We'll take the trade, but u must preform a daily sacrifice
If I offer up Peanits, would that be enough for a month?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1023253#Comment_1023253
I doubt it would kill anything if cross platform were introduced.
That’s a big IF. I don’t see it happening anytime soon. Especially with all the bugs and poor optimization that console has, its going to be a good long while.
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1023242#Comment_1023242
This won't save you, Bubba's are on the rise and there's nothing y'all can do to stop it, dread it run from it, Bubba still arrives
You will never find me. The strain on your eyes would cause you to go blind. I lurk in the shadows, I am the shadows. Muahahahahahaha.
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1023249#Comment_1023249
Ur right there will be no face because yours will be taken from you
No! STAHP! No harming baby Dweets! Their perky buns are too precious! I will protec Dweets! *Pushes Bill onto Leatherface* there, have fun with him instead.
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Bugs.
Trapper, the game mascot, needs a minor buff to his traps. I’d like it if his base carry amount was 3 and that he’d start with carrying 2.
All old maps need to be redone.
The game stagnates due to the fact there is only one mode. We need a new mode to breath life into DbD. Unfortunately, it’ll never happen since it will kill the main modes matchmaking.
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If Insidious Basement camping Bubbas become common I’m just going to start running my P3 Claudette and offer as many Yamaoka Map offerings that I can. Good luck finding me.
Thank God for Kindred as well.
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@meatisadelicacy said:
No one terrifies me, but I'd have to say Miguel and the Pig are the two that still manage to startle me every now and then. That Pig roar when you're caught unawares is still fun and can make me jump, and Miguel is just such a creeper. I think my hatred for Ghostface makes me appreciate those two even more. He's truly the most boring (and most common) killer in the entire game and I play less because of him, so I'm always excited to get Miguel or Ms. Piggy.
I love playing against Piggy. Yea, I hate her stealth, but it’s so fun to spot her before she spots me. Then I try to out-stealth her and sneak up on her and then try to boop her snoot.
If I can’t sneak up on her I’ll put on a little butt dance and beg to boop.
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Sir Michael terrifies me, so much that I get so paranoid and stop knowing how to play. Every time I face him, I do my best to avoid him, only to walk right into him.
I’m at the point now where sometimes, when I walk into him, I just let him have his way with me.
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I’m probably the only one who likes it -_-
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@Witas said:
https://forum.deadbydaylight.com/en/discussion/comment/1021405#Comment_1021405
I also think that her kit is mostly okay, but If I were to suggest a change, please remove the roar before her sneak attack. Kinda defeats the purpose, also makes the ability weak to the point where some pigs literally stand up rather than try to sneak attack. More than making her stronger, I just want the most fun part of her kit (in my opinion) to be viable.
If they remove Piggy’s roar, which would in turn remove her ability to purr while I Boop her snoot, I will find you and I will do unspeakable things to you.
The unspeakable things will involve a large pineapple and probably a cactus for good measure.
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I hate how the screen darkens after a blink, same with Legion and their power. I get a slight headache every time it happens so I just never bothered to play her after a couple of trials.
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/447807#Comment_447807
wow...your absolutely full of misinformation... You may really want to learn what the difference between a bleedout and the game will never end is...
I love posters like this who have special made up rules and definitions.
They’re intentionally being obtuse because they want it to be considered “holding the game hostage” in order to get slugging nerfed. Entitled gamer mentality- If I don’t like something my opponent uses, it must be nerfed.
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It’s not a loss if one person escapes using the hatch. You dominated them, just be happy with that. It sucks, but killer enjoyment isn’t top priority for the devs. Not saying it isn’t a priority at all, it’s just not as important as other things.
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Independence Day 2 shouldn’t have been made.
The new Charlie’s Angels with the chick from twilight shouldn’t have been made, instead, Charlie’s Angels 3 with Drew Berrymore, Cameron Diaz and Lucy Liu would have been much better.
All of the new Star Wars films shouldn’t have been made. I actually liked Rey in The Force Awakens, but most of the writing and character development was trash for all three films. John Faveru should have been put in charge of the franchise from the beginning.
Blade 3 shouldn’t have been made.
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@DeathBeam said:
https://forum.deadbydaylight.com/en/discussion/comment/1019390#Comment_1019390
Hag can't attack immediately out of teleportation right now.
It’s probably a new feature that was quietly implemented rather than being a bug. You know, the developers need to appease their target clientele and make things easier for them.