You know the map is badly design when....

1) The survivors are surprised you didn't DC when it popped up.

2) The survivors completely understand and don't blame you for DCing the moment it popped up.


Here's looking at you Haddonfield. Seems everyone but the Devs understand how trash you are. This is a map that just needs to be turned off until it can be redesigned. I refuse to play on it anymore. Not balanced, not fun, and if the devs are reading this.... it's frustrating. I said the key word so now you have to balance it.

Comments

  • Well, devs have said they are planning on reworking more survivor sided maps, so hopefully Haddonfield or Coldwind finally gets changed soon.

  • @Spooky13 said:

    Well, devs have said they are planning on reworking more survivor sided maps, so hopefully Haddonfield or Coldwind finally gets changed soon.

    They did say that. this is true. But a map that is so bad that the survivors don't bylame you for DCing on seriously needs to take priority and be turned off till it's balanced.


    Hell, I just realized today that Lery's rework looks amazing but was giving an ungodly amount of new safe pallet spawns. The made it look amazing, but made it functionally trash.

  • I've been getting Wretched Shop a lot lately. As Survivor and Killer. When I play survivor my matchmaking get's skewed because I play with someone who is still in Yellow ranks. Last night we got the map Wretched Shop, and - I kid you not. The god loop of the two windows on both sides of the garage, with the basement, and 2 doors spawned. A generator spawned barely just outside one window, and another spawned off to the corner behind it. Both well within distance of entering the god loop. As for the other gen's, there was one in the shop, obviously, and the others were all close enough to take a hit and your in the garage.

    Playing with someone else, the Killer was fairly new to the game, and I proceeded to have full immunity that whole game just abusing the god loop in the center of the map. It was pretty disgusting. Yes the killer was low rank, but there was also 0 counter play to that. Even if the other gens were not one hit from the Garage, that's still 3 gens with full immunity from chases without some kind of perk or killer that deny's looping.

  • Devs need to get it through their heads that buildings with two open doors can't have multiple windows. It turns the thing into a free escape god loop.


    It takes no brains to exploit them.


    What's worse, though, is that the Wretched Shop will actually have AT LEAST one safe pallet around it, but can have up to three. THREE safe pallets surrounding an infinite, and all of those are a quick few steps from a jungle gym or TL wall combo that you can run to get back to the safe pallets and infinite.


    "Working on it" needs to be "we're turning these off till we fix them". We'd have a smaller map pool, but at least it wouldn't be brain dead maps.

  • They gotta rework the map that has a higher survivor kill ratio though.

  • I think Haddonfield and Ormond both badly need reworked.

    I think Coldwind maps for the most part aren't that bad except for the center structures (Cow Tree, Cowshed, etc, etc).

    When you get over corn vision, it's fairly easy to catch survivors while they are in the deadzones.

  • Don’t hold your breath for map reworks, it’ll probably take them two years to get through them all.

  • Alot of maps are like this, whoever made maps in the first place didn't understand how people played the game cause anyone who played the game even a little bit should have known jungle gyms can't connect to each other or god loops shouldn't exist. I know they are working on maps but for how many just awful maps there are i think it'll be too slow before every map gets rebalanced, they should just look at deleting god loops by adding door ways by them and make jungle gyms and other strong structures just not spawn so close to each other and adjust the fences in haddonfield cause there can be some nasty rng on that map if survivors notice them.

  • Hawkins is very killer-sided.

  • @Colton147 said:

    Hawkins is very killer-sided.

    Thats mostly because of bloodlust which is the bandaid fix for bad map design.