AvisDeene
AvisDeene
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All killers should just have their powers removed and only be allowed to m1 and chase without Bloodlust
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Removal of SWF will never happen. They'd lose too many survivors that way. They just need to go back to the drawing board and redesign the game from the ground up, taking Swf in to consideration and balancing the game around it. It'll never happen though, seems like they want to just use band-aid fixes by using new perks instead.
More pressing issues would be Matchmaking and Ranking. If they worked like they should, SWF wouldn't be as bad and many frustrations people have would be alleviated.
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The Dweet was just mad that you didn't show mercy due to him having a nice perky booty. Just ignore them and know that they're just poor losers.
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@Jigsaw_pprentice1993 said:
https://forum.deadbydaylight.com/en/discussion/comment/1035212#Comment_1035212
Run whispers so u know if ur near survivors or not
I do, but it still hard to find her. Its also pretty easy for them to stay out of LOS when there are many trees and objects on the map. Rather than trying to find her, I'd go patrol gens and she'd disarm them all as soon as I get in a chase. If I stayed to look for her they'd finish gens.
Its why I like play Wraith with fast movement speed and walk hack addons. She can't hide muahahahahaha.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1036706#Comment_1036706
Sorry I forgot to mention bloodlust, self care nerf and Freddy's rework which made him a top tier killer. I'm not saying that there isn't a difference buddy, I was trying to point out the fact that the devs do listen to killers as well because your first comment was incredibly killer biased and that's not fair.
Yes, it had easy counters but only if the survivors were experienced. When I started playing this game two years ago ruin was so annoying because I could barely hit normal skill checks and I didn't know where to find the totem, it was really tough and almost every ruin game ended up with the killer getting a "ez 4k". I felt like I just wanted to leave the game because it was boring and frustrating to know that if there was a ruin in the game I had almost 0 chances of winning. As time passed I got used to ruin just being there and I started to be able to hit hex skill checks, so I was starting to feel better and I started to play even more to the point where now I don't have trouble hitting great skill checks or finding totems around the map. But I still remember the way it felt when I couldn't hit the damn skill checks or find the totem easily so that's why ruin did need a nerf because of how incredibly frustrating it could be for new survivors, however I do think they nerfed the perk too much to the point where it is now useless.
Just as much as survivors have been getting matched which stronger killers, matchmaking is broken for both sides.
They are aware of all those issues but they can't just fix stuff in 5 days dude, the patch came out what 6 days ago? I mean it takes time be patient. DS is incredibly bugged as well and they haven't fixed that either.
And no there's no such thing as "fixing an issue in two days", it hasn't been done ever before and it never will be done because fixing game issues is not that simple.
I agree that I sound a little biased. Believe it or not, I consider myself a survivor main. About 80-85 percent of my games are survivor. I prefer teamwork roles in online games. It just seems that the forum is so survivor sided that I feel like I need to point out the frustration of playing killer in this game.
Ruin itself wasn't the problem with new survivors. The problem was matchmaking and ranking. If matchmaking and ranking worked as they are supposed to, new survivors would rarely ever be faced with Ruin because they would be matched up with new killers in similar rank. Most new killers wouldn't have Ruin since Hag needs to be purchased and leveled up past 30 in order to unlock it. All the frustration you felt when you first started to play against Ruin would have been avoidable if the Developers fixed matchmaking a long time ago.
The problem many killers have is that Ruin was a band-aid and now it is gone and the wound is gushing. They removed it without implementing any base fixes that are needed. To make things worse, so many survivors wouldn't even try to see it from the killers perspective. They would just come on here and say "quit complaining, you were relying on a crutch, and (worse of all) git gud". I don't expect bugs to get ironed out in two days, but matchmaking isn't a bug and it is something any game should prioritize from its inception.
I don't deny that the Devs do listen to Killers. It's just they usually seem to be put on the back burner unless it is something that would cause Killers to drop off like flies such as BT giving both survivors immunity or the many infinite loops that used to exist.
As for Killers DCing in protest to things they don't like, why would that be any worse than when Survivors do it when they faced the old Doctor? Almost every time I faced him a teammate or two DC'd at the start of the match or as soon as they faced him. I am pretty sure the DC statistics against him were pretty high, as well as the answer to the after game survey of "did you have fun" was only given a 1. If that's what it takes to get the devs make changes, then killers should do it too.
Also, I want to thank you for not insulting me or making fun of me in any way. Its nice to converse like this online for a change <3
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1035935#Comment_1035935
-Killers complain about borrowed time making two survivors invincible after saving someone from the hook, borrowed time gets a massive nerf where now only the person getting unhooked gets the endurance status effect.
-Killers complain about the abuse of balanced landing in maps such as Haddonfield, balanced landing gets nerfed.
-Killers complain about MoM being too op, MoM gets nerfed to the point where it's nearly useless.
-Killers complains about maps having too many pallets, the distance between pallets is increased and now you can't have two pallets spawn in the same location.
-Killers complain about infinite loops, many windows in many buildings are blocked with 2x4s and now infinites are gone for good.
-Killers complain about the way exhaustion works, they change the way exhaustion works so that you don't recover while running.
So yes, many changes have been made because killers are poor sports and rage quit too. Do you want me to keep going?
There is a difference in complaints about things that are broken and things that are just a nuisance. Most of the things you mention were broken. Had they remained in the game Survivors would be playing a longer version of lobby simulator.
Ruin wasn’t broken and had easy counters. You could cleanse the totem, gen tap, hit great skill checks, or you could power through it and every time you hit a regular skill check you could just let go for 2 seconds.
Killers had no counter to Borrowed time protecting two survivors.
Killers had no counters to infinite loops.
Killers had no counters to maps with too many pallets.
Killers would have no counter to survivors running more than one exhaustion perk if Exhaustion wasn’t reworked.
And yes, Killers complained in the past, I’m not denying it, I’m just saying since Survivors DC as much as they do when faced with things they don’t like, that killers should do the same. Maybe the devs would work faster to correct them.
How long have killers been getting matched with survivors way out of their ranking?
How long has the sound been bugged for killers like nurse?
How long did nurse and wraith have their lung work improperly?
Flashlights are bugged to instablind now, how long is that going to take to get fixed? Should a killer DC and rush to the forums every time they got blinded?
How much rage was on the forums when survivors were dealing with the basement glitch/bug? Granted it’s more severe that the flashlight bug, but it makes it miserable for killers, and gives survivors an unfair advantage. Imagine if keys or flashlights stopped working for survivors, the fix would be here in two days.
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So are survivors going to line up in front of killers in order to get hooked? Yay, I can farm some blood points!
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1035935#Comment_1035935
Please respond to me with this argument when you have the statistics to prove that these balance changes were made as a direct result of large volumes of survivor disconnects.
Pray tell why else would the devs make these changes if it wasn’t for Survivors complaints?
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Happy Birthday! It’s nice to see there are other old farts besides myself that play this game.
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I wish them the best. DbD desperately needs the competition. I’ll wait a month or two to try it though. I never buy a game on release anymore. I don’t like paying to be a play tester.
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Anyone care to elaborate?
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Ill never understand why people get annoyed by threads about Ruin or any other subject. You have the option to simply skip over the tread and not read it.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1035872#Comment_1035872
This logic is massively flawed considering the fact that killer players are also guilty of raging and disconnecting.
It's not the fault of every survivor player that Hex: Ruin got changed. The decision to change Ruin will have been based upon constructive player feedback and the developer's statistics. I'm fairly confident in saying that the developer's do not make major balance changes based upon a minor number of "rage" threads.
You’re just assuming that the decision to change Ruin was the result of constructive feedback. It was most likely the result of the massive amount of disconnects that has resulted from Survivors rage quitting as well as the constant complaining.
Survivors dc against Spirit = Spirit nerf
Survivors dc against old Doc = Doc reworked with nerf to “Snap out of it” and make him more fun for survivors.
Survivors dc against Nurse = Nurse nerf to the point where she is almost unplayable except by the best of best players.
Survivors can’t handle getting camped and dc = BBQ&Chili introduced to promote killers to not camp for the survivors benefit.
Survivors DC because of tunneling= DS introduces to make survivors happy.
So yes, many changes have been made because Survivors are poor sports and ragequit. DC’s are probably the best statistic for devs to take notice.
Killers should start doing the same.
* Large map loads in which the killer can’t hope to patrol without being sweaty? They should DC.
* Survivors bring in a toolbox to speed up the match whereas the killer wants a slower one? DC
* Survivors bring in a key? DC
* Survivors bring a flashlight, especially now with how they’re bugged to instantly blind a killer, DC.
If enough killers start to DC and make the game miserable for survivors just as Survivors DC against things they don’t like, Devs will react.
And don’t tell me that Survivors don’t DC as much as the forums claim they do. I play Survivor for most of my matches and everyday, several matches in that day, a Survivor DCs. They don’t care about how it affects the teammates, nor do they care about wasting the Killers time. Why should Killers care how Survivors feel?
I mean, it’s worked for Survivors so far, if killers can’t beat their strategy, maybe they should copy it.
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1035741#Comment_1035741
Why though, it ruins the game for people. Why should we not be allowed to do something because someone is an arsehole? That is like saying "If you didn't want to get hit by a car you shouldn't have crossed the road"
Probably because the person isn’t doing anything wrong in game. They didn’t take advantage of any bugs or exploits. They just watched you play from your own point of view using their browser, an application that Behavior has no control over. It’s a risk you take with streaming.
Also, your viewers are able to go watch the killer you’re against if they’re streaming and help you out. Heck, if you miss something during the game, like over look a lit totem, your viewers can point it out and tell you that you just missed it.
Maybe you personally don’t do this, but I have seen it happen with more popular streamers. Devs really don’t have control over it.
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Also, from the appearance of your name, if that’s your game name, maybe killers assume you’re toxic right off the bat.
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Killers have to put up with 4 different people in every match, that’s 4 more times the chance that they have to face toxic survivors. Over time, one would expect that Killers would reach a breaking point and want to return the favor. I’m not saying it’s right, but it is to be expected.
When I started this game I mained survivor (still do) and wondered why people kept flicking their flashlight or why they kept crouching in front of killers. Wasn’t until I came to the forums to realize it was them being obnoxious.
Also, currently flashlights are bugged and instantly blind the killer. It is super irritating for a killer to get blinded with no effort on the survivors part. If I’m playing killer, I will remove the flashlight user asap.
Now that Ruin is gone, games are flying by where 2-3 gens get popped in 5 minutes or less. That makes the killers more stressed than ever and many feel that the faster someone is removed, the easier the rest of the match will be.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1035454#Comment_1035454
Only 7 is first person.
Thanks for that! Seems like there are plenty of games in the sea <3
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1035454#Comment_1035454
Well Re4 was a classic, before the completely turned it around to become less horror and more action. RE5 wasn't awful, but it was certainly a step backward from the old classics. RE6 I'd say greatly avoid if you want a more horror experience. That game was just like a playable action film. RE7 returned to it's roots and became a FPS, and it nailed the terror aspect. RE2 Remaster was a return to greatness too. It went back to a over the shoulder style, but the horror aspect from RE2 returned, and it was amazing. So overall, I'd say 7 and RE2 Remaster are great choices for a good scare.
Thanks for the advice, I need to screenshot it before devs delete this thread
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1035440#Comment_1035440
I agree. I used to main killer a lot, though I still switched between the two, I was more a Killer fan, but over the months of matchmaking issues or bugs, etc, I've switched to Survivor just to try have a little fun. Honestly, once Predator and RE:3 release, DbD will be reshelved until things change for the better
I haven’t played Resident Evil since Code Veronica came out. I remember enjoying it, but I fell out of the horror genre since I’m a big chicken. If I were to get back into it, what Resident Evil game should I start with? Also, are they all third person? Even though I like playing killer in DbD, I’m not a fan of First Person viewpoint and in many games it gives me a headache or causes me to get dizzy.
Also, off topic, but I love your name.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1035347#Comment_1035347
If the Devs of F13 are making the new Predator game, I wouldn't worry. F13 was a great game, but the whole lawsuit over ownership of the actual F13 rights screwed it royally. Theres also the new RE:3 DbD style game coming with RE:3's release too which I am psyched for. I really hope that both the new Predator and the RE:3 Add-On games are going to be serious competitors to DbD. Maybe that's what the devs finally need to really start taking the issues with the game seriously
Ok, that is comforting to know. I didn’t know about the lawsuit, it’s just people referred to that Dev team negatively so I assumed they were bad. I’ll definitely play it now.
And yes, the DbD Devs need a fire light under their butts to make this game better for everyone. Right now they’re prioritizing New Survivors and the money they would spend on the game and cosmetics. Killers are left frustrated, especially with how crap Ranks and Matchmaking is.
I can see killer mains migrating to another game if things keep up. Not everyone wants a 5 minute match.
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/1034121#Comment_1034121
That predator hunting grounds though...
I read on here that the Devs for Friday the 13th are making that and that I should be weary of it. I’ll try it out when it’s on sale.
One of my all time favorite games was the original Devil May Cry. Makes me miss my childhood thinking about it. I’ll probably just buy all the DMC games on steam and play through them all.
Maybe try out MK 11. I do miss fighting games.
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@FleshTorpedo said:
Wont solve anything. You have players that pick up games in a day to a week and can perform at a high level and you have players that could play 3k hours and still be utter trash.
I am in this paragraph and I don’t like it.
;_;
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YoU lEaVe SeXy MaMa AlOnE!!!!!!!!! sHe DoEs NoT nEeD aNy NeRf!!!!!!!!!!!!! PeOpLe DoNt PlAy HeR eNoUgH aS iS!
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1035155#Comment_1035155
Yea I would agree wraith is very strong. I just feel like a lot of people are realising his potential now especially with all the sloppy thana builds on him.
He is very add-on dependent. Without his Wraithcar Add-ons, it’s very hard to apply pressure.
His silent bell and wall hack add ons can be fun to scare the crap out of survivors.
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@White_Owl said:
Not to be that guy, but if they disarm all your traps it means you really need to reconsider your trap placement.
Kind of hard to do when you have a P3 Claudette shadow your every move, ready to disarm every trap you set.
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I was playing my level 15 plague. Survivors use an offering to take us to Huntresses House. I didn’t have any addons since I was out of Blood Points. I don’t have any slow down perks except for Corrupt intervention. They hide during CI. Get in a chase and quickly realize the survivors I have been following know where all the loops are and that this is going to be an annoying game.
Gens pop left and right. I get frustrated. I see a Nancy! I down Nancy. I let Nancy squirm on the floor and pretend I am afk. Her team comes, some haven’t cleansed my barf. I suddenly come back to life and proceed to slug them all. It was glorious!
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Anytime matchmaking and ranking doesn’t work. I’m getting tired of being a rank 15/16 killer being put against rank 6-8 survivors. Same with when I play survivor. It just makes the game more stressful. I don’t play video games to be stressed. If this continues I’d rather go play some Mario.
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@Papamodzz said:
Isn't the matchmaking still 6 up and 6 down? If so then you're right in that requirement it's still bs imo if it is still 6 up and 6 down
No, it has no limits. They said that was how it was supposed to work but it’s not. Even then, if it was working as intended it should only be 3 up and down at the most.
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I wouldn’t t spend it. In fact, save that money to buy a new game you never played before. Maybe it’s time to take a vacation from DbD?
I hear Monster Hunter is really fun. I’ll be trying that soon. New Resident Evil is coming out soon as well. Heck, Last Year is looking good too.
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Best Killer Skin: Nea
Best Survivor Skin: Claudette
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He needs to be able to shoot a laser out of hit belly button
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1033746#Comment_1033746
I said whiny complaints are ignored. Read please.
I did read, and what I wrote still applies. Not all of them get ignored. Are you a developer and can you provide evidence for your claim that they get ignored? I would think if enough complaints are submitted, the devs would definitely look into it.
If Devs ignored whiny complaints, you wouldn't have BBQ+Chili. It wasn't for the killers benefit that they introduced it, it was for the survivors, due to their whiny complaints about camping. You wouldn't have DS, another perk that is the result of survivors whining about tunneling. The Doctor wouldn't have been touched if it wasn't for survivors whining about how "unfun" he was to go against.
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@Waffleyumboy said:
Boohoo. Stop making me lobby dodge. Stop making me use crutches. Omg!! Devs are catering to survivors again smh no wonder killers are quitting!!
It's all the same on here. Whiny complaints all ignored by the devs because they have a shred of common sense.
You complaining about complaining doesn't really help either. You have the option to not click on the thread.
And no, Devs don't ignore the complaints. If they did, Killers wouldn't be able to close the hatch or open the gates. 3 second cooldown to the doctors ability would have been kept, maps wouldn't currently be reworked and improving totems wouldnt have been discussed by the devs.
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They also have unhookphobia. Im constantly getting low ranks in my group that just hide in a bush and then crawl to unhook me, but only after i get to second stage.
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1032281#Comment_1032281
They should stay for kill your friends but for public matches they shouldn't be in them.
I would like that, may devs will listen.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033492#Comment_1033492
Ok? So you wanna nerf all the good killers so even noobs can bully them?
I never said that. I am not happy with how the Devs are hurting killers at all. I am actually tired of seeing the same killers over and over because they are the only ones viable.
It's just the truth these days, killers are on the back burner for the devs. It sucks, but it is what it is. I hope they prove me wrong.
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They need to make the game easier for new players since matchmaking is broken. If Nurse was still popular, all the new players joining this weekend during the free trial would never stick around.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1033397#Comment_1033397
if i get you into my lobby i you can be shure i will take huntress she is my mian killer along with spirit
Do a funny wild spin before picking me up so I know it's you and I'll be your backpack for a bit <3
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Well, I miss you all and hope they fix the maps so you can come back and spank...I mean mori me.
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@Almo said:
I like Feng's VO. But for raw bloodcurdling screams, I'm gonna go with Claudette. :)
Omg! I love Claudettes screams too! Especially her locker grab scream as well as a normal grab!
Any chance you guys could give us a behind the scenes look at the voice actors doing their magic?
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@NEVELEVEN11 said:
Im a hag main im not telling no one nothin.
I didn’t know blinding a Hag was so difficult, I may have to start playing her now. I hope I could past her low point of view.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/124020/calling-all-sexy-mama-huntresses
Huntress is depressing to play these day's. Even Scott barely plays her now.
;_;
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@DwightOP said:
Noed won't make you a better killer.
Sometimes people play games not to get better at it, but just to sit back and have some fun.
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I like the doctors chase music. I find it a nice change from hearing the same music over and over. Survivors aren’t meant to enjoy it, it’s supposed to instill a sense of dread into them. I do think they did a better job with Oni’s music, but I wouldn’t call the Doc’s bad.
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1028671#Comment_1028671
- coughs - I wonder what them mori things do? - coughs -
Both need to go. Moris need to have their animations implemented as an alternative to death hook.
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@TheEntitiesNeophyte said:
I understand this is more of a personal decision but I want to make this interesting and fall back on my community. So far I have Mike, Spirit, Freddy, and Ghost Face. I used the Pig on console but that was some time ago. If anyone cares enough make my day spicier then suggest one. I can even just use a base killer just say one. Thanks
I recommend Trapper. He is add-on reliant but it is so satisfying when you chase an over confident Survivor and you hear the Snap! sound.
Best thing to do is use Corrupt Intervention and trap up an area with 3 close gens. You could also play deviously with an Insidious basement build. PWYF would be good as well since the speed boost will allow you to put more pressure on them. I wish I had it, still waiting for it to show on the shrine.
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Go for bloody party streamers.
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It’s obvious survivors don’t like the killer you chose. They DC so Devs could nerf him to be more fun for them.
You’re only allowed to play with clown. You are not allowed to chase for more than 10 seconds. You must allow them to finish all gens and loot all chests. Then they will not DC.
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I do that with Wraith too. It’s fun the first time or two but gets old quick. Better to let them exchange hooks and then chase them all out.
