AvisDeene
AvisDeene
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Claudette. She’s intelligent enough to not be seen by the killer and wait for the hatch.
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The new new meta is for killers to tunnel and slug. It’s the only way to extend the match and give you a chance to get a couple of kills.
You can’t be nice or consider the survivors feelings. Do what to you must to get a kill or play Spirit, Billy or Nurse (If she doesn’t give you headaches).
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/1046138#Comment_1046138
jfc that was amazing
I can’t look at a Meg the same after seeing that ever again. Her eyes haunt me every time I enter a match.
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/1046235#Comment_1046235
https://forum.deadbydaylight.com/en/discussion/comment/1046243#Comment_1046243
Can't you do a small edit? I would actually like to see it :)
Me too, I want to see the turd die.
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Losing the perk itself was never the issue. The issue was the fact that they removed it without fixing the underlying issues which was;
a. How fast gens were completed and the immense pressure that Killers felt at the beginning of the match when 2-3 gens popped.
b. Matchmaking and Ranking being so broken. If they were fixed, the new Survivor clientele that the Devs are catering to would have never been facing Ruin as much as they had.
At this point, I don’t think this game could ever be balanced.
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@DetailedDetriment said:
Will the devs finally delete all posts regarding the Hex:Ruin nerf?
Only after they delete all the posts whining about tunneling, camping, slugging and lobby dodging.
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@BabyOniMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1046009#Comment_1046009
Funny that your post is the exact opposite of what actually happened. Survivors couldn't adapt nor perfect their ruin hex skills and they whined about it so much that Developers finally Nerfed ruin.
Have fun in your little world.
Stop talking sense on here! You’ll hurt to many fragile and emotional people!
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I rather do an experiment where all killers that are unhappy with the direction the Devs are going to just stop playing the game at all (including survivor role).
Will the devs react and make killers more fun?
Or will they let it die like their other game?
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I love your response to them. I imagine it aggravated them a bit more.
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If they can’t lie I’d ask them if their recent decisions prioritized money over player fun.
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@BabyOniMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1041483#Comment_1041483
It was on shrine a few months ago rip
;_;
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@BabyOniMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1041432#Comment_1041432
Leatherface my man
Damn, it’s locked behind a paywall just like BBQ. I guess I’m not going to be able to use them.
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@Peanits said:
More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.
Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.
I was going to ask you guys to consider giving a different rating to each killer but noticed you mentioned it!
Thank you <3
Now I won’t be too embarrassed to try them.
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I once walked to a generator with the intention to repair it.
I tried to cleanse a totem before as well.
I still catch myself holding down left shift in order to run while playing killer.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039607#Comment_1039607
I am tempted to mark your reply as an answer, but I want more people and devs to see this thread first lol.
<3
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@GhostofYharnam said:
Do what must be done. Do not hesitate. Show no mercy.
Wrong! Always show mercy to baby Dweets who butt dance for you or twirls in dying state. Otherwise, yes! nO mErCy!
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@Lunar_the_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/1039427#Comment_1039427
so recently i played claude for the first time. and it was on yamaokas. i got chased, took a left into the reeds, and the dude just walked right past me. like 4 times. it feels good to be the ninja for once lol
Claudette was my original main character. Her powers of blending combined with Urban Evasion made for some funny instances. Just pray that you don’t get an indoor map and you’re golden. Heck, I’d just hide in a corner when I know the killer was near and they’d walk right past me.
Its why I make sure to kill Claudettes first if I’m a killer.
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@Lunar_the_Legion said:
does that mean claude got shadow buffed as well...?
Devs can’t buff something that can’t be seen unless it wants to be seen.
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All that would do is make Killers behave like Survivors and DC during the match the moment they see something they don’t like, wasting more of everyone’s time.
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Would all you Piggy mains please let me boop the snoot before you abuse my face and leave me to bleed out? I just want to touch that glorious, plush snoot of yours <3
Also, make sure to let me know my booping pleases you by purring at me.
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When I’m chasing a Survivor and they run into a room with only one entry/exit point. I like to stand there and slowly spin around in order to give the Survivor some time to sweat and consider their life choices.
The best is when they are at the gate and are t-bagging me and get downed and hooked before they comprehend what happened because I had NOED. You little turds should have run out, muahahahahahahahahahahahahahahahahahaha!
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1039173#Comment_1039173
One thread doesn't make the difference, a hundred do... One thread for the players to focus on the real issues and not on dumb things is a + to the changes we need.
I'm actually giving an alternative:
Right now: 3+ toolboxes = mori, facecamp, tunneling, lobby dodging = loosing players
What I'm proposing: 2 toolboxes max = no tunneling, no face camping, no lobby dodging and a somehow "balanced" outcome in the game
It is not a balanced outcome to the game. Not camping, tunneling or using a mori when there are two or less items in a match still gives the advantage to the Survivors, while providing nothing to the killer.
If Survivors are noticing that a Killer is using these strategies more often when they bring in items, than the solution would be to not bring in any item.
One tool box is a disadvantage for a killer because that toolbox will shorten the objective for the Survivor. The only choice you’re giving the killer is to not shorten their objective by getting rid of the item user.
What advantage do Survivors give killers?
Will they stop running to broken loops that make it difficult for the killer to catch them?
Will they pretend to not see a lit Hex Totem?
Will they not throw down pallets to make it easier for the killer?
Will they not look for the hatch if they’re the last one alive?
Will they take a break from repairing gens in order to help the Killer apply pressure during the match?
The answer is a big fat No. Survivors do not care to make things easier for their opponents, neither should killers.
If the game dies, so be it, that would be the Developers fault. They should have worked harder to make sure their veteran players are having fun. Plenty of other games to play.
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@OmegaXII said:
Kill. No mercy.
You never know if they're red rank or purple rank. I've seen survivors that i thought are new players, and in tally screen they're red rank or purple rank
So no. I kill. Especially with current matchmaking and ranking system
But what if they only play to twerk for their Daddy Killer? Would you at least save them for last or use them as a backpack for a bit?
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1039136#Comment_1039136
Yes to everything, that's my point, the game needs fixes, it's not the players fault, and if we continue to act as if it is, this game is gonna loose more and more players every day...
"most survivors that bring them in don’t consider how the killer feels, so why should the killer consider their feelings?" As I said: "I politely ask you, survivors, not to bring in more than 2 toolboxes per lobby as a help for killers not to use childish behaviours like lobby dodging, tunneling or face camping as a complain against Ruin nerf." I'm asking conduct changes for both roles.
I'm in for both sides man, and please don't generalize, there obviously are a few players who care about each other, but I'm one of them, just look at the first comment vid on this thread.
Well, feel free to give them an alternative to the play style that you don’t like them using. With how fast gens are going, and how large maps are, most killers really do not have an option.
It makes strategic sense to bring in a red mori in order to kill the item carrier as fast as possible.
Tunneling a survivor to get them out of the match faster reduces the stress on the killer since generators get done so fast.
Camping a survivor that took them for a joy ride is also better than letting them get unhooked, where they’d take the killer on another long run.
The only slowdown perk that works is Corrupt Intervention. I tried using it, but Survivors just hide.
Anyone bringing in a flashlight recently deserves to get tunneled, camped and moried since they’re bugged and instantly blind the killer.
Don’t ask them to not play optimally without giving them an alternative. If the game dies, then so be it, it’s the Devs fault for not making it fun enough to keep it alive.
So again, instead of making threads like this, your thread should be addressed to the Developers, not the players.
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@not_Queen said:
Alright. I can understand that some frustration can occur with game balance but before this transforms into a full fledged bash fest, let me clarify some things:
Game Development is a team effort. No one is the sole responsible for all the changes.
- Ethan and Louis are nice enough to show up, in public settings, and explain balance changes on behalf of the Design team. They are not the only decision makers on the changes, there is a Designer team behind them and changes need to pass through a lot of approval levels.
- Mat Coté is in charge of partnerships (licences, representation, etc.) not in charge of game balance.
I truly think this Community can do better than what I am seeing here.
You have overestimated the community.
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It’s not the players job to make sure that their opponents have fun, the responsibility falls upon the developers. Killers find going against multiple toolboxes unfun, yet most survivors that bring them in don’t consider how the killer feels, so why should the killer consider their feelings?
Seems to me that the ones you should be pleading with are the Developers since they are the ones who failed to make it fun for both sides.
No one asked them to remove Ruin without fixing their broken Rankings and Matchmaking.
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I tried my best against an optimal SWF.
I learned that if I’m faced with Survivors that have obviously memorized the map that it’s better to go for the weakest link. If they’re all strong then the best thing is to just go protect the basement chest.
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360ing is not a problem at all. I’m an average/bad killer and if you pay attention you can almost always hit them.
The problem is that the Devs go into designing maps with the mentality of making sure that survivors have chance after chance after chance to get away or keep the killer at bay.
Killers that aren’t top tier don’t really have much of a chance/choice. Chase the survivor going towards that loop, which just leads to another loop, which leads further from the gens that are being worked on? Keep pressure on gens while survivors hide and keep out of line of sight?
Heck, these days, when I get a bleeding survivor at the start of a match that repeatedly vaults to get my attention, I just ignore them because I know it’s just going to waste my time. You know what happens then? They run up to me and t-bag or flashlight click and DC when they understand that I’m not taking the bait.
So if Killers damned if they take the bait or damned if they don’t.
****Just to clarify: I am not saying Devs don’t care about Killers, I’m just saying that Survivors are prioritized. Perhaps it’s just the nature of the game and that it would be impossible to ever truly balance the game.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1038678#Comment_1038678
https://forum.deadbydaylight.com/en/discussion/comment/1038682#Comment_1038682
I end up scared to step in traps so i follow him around disarming then. Never ends well
When I play Trapper, it get infuriated when someone shadows me only to undo my Traps. Since I’m a bad killer, there’s not much I could do ;_;
Unless I have red addons >:-)
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1036178#Comment_1036178
Lol i am an ancient fart lol
<3 If you’re ancient than I must be prehistoric since I’m older than you ;_;
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1037865#Comment_1037865
Only Myers gets to stare upon the Groot!
*insert sad panda meme*
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Now I want to see.... ~_~
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1037849#Comment_1037849
I tried but Myers came to me before I could toss myself upon him.
You must be fierce thicc
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1037841#Comment_1037841
If he did say that... I’d have to comply... :P
Amateur, I’d have launched myself at him before he could move his lips.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1037662#Comment_1037662
I don't think he makes grunts of pain even when he's gotten fingers shot off
He grunted when he got shot. I rewatched it just to make sure when I first saw the film.
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@GrootDude said:
“Why are they calling me daddy?”
No he wouldn’t. He knows he’s Daddy. He would say “Come to Papa” while wearing that delicious hospital gown of his.
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At least Killers can enjoy short queue times and lobby dodge to their hearts content. This way they can have some fun before they face their very short games in large maps while getting instantly blinded with the bugged flashlights.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1037773#Comment_1037773
You are right, it's scummy from both sides which should be acknowledged. Neither side has taken the higher route. Both are being stubborn, if the survivors recorded it happening and left, nobody would have much issue but there is an air of hypocrisy in the whole "well we're not gonna leave either" thing.
Two wrongs don't make a right basically.
Correct, but I still think the Wraith is being a bit more unreasonable than the survivors are. He’s obviously realized that he lost the match, so he chose to make one person miserable. Just take the loss and move on.
I love sneaking up on someone in that room and blocking the door with Wraith. I find it to be funny when the survivor sees me uncloak and starts to panic. I’ll let them run around in circles for about 30 seconds while I ring the bell. Then I’ll hit them.
I need to try it with Ghostface so I could twerk with them
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*in Dory’s voice* Just keep killing, just keep killing, just keep killing, killing killing.
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Rawr
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@Mister_Holdout said:
Do you even have to ask?
She has nothing that can compete with Dweet.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1037754#Comment_1037754
He's holding that survivor hostage in the room but the other 3 survivors are holding both the killer and survivor hostage in the game. They literally have the power to end it, sure wraith will get one kill but I don't he'll get much no for it.
I know that, I’m not saying he should get banned or anything, it’s just people shouldn’t defend this type of gameplay. It’s just scummy.
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@ASAPTurtle said:
People really defending this behavior are really pathetic and stupid.
I agree, just because the Killer doesn’t break the rule doesn’t mean it’s not wrong.
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@HookCampingBubba said:
Entitled survivors strike again
I wouldn’t say it’s the survivors being entitled. The killer shouldn’t just stand there and do nothing if there are no obstacles between him and the target. In a way he’s holding the game hostage as much as the survivors are by not opening the gates.
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Trapper, before becoming a killer. Swoon
Mama Huntress is a close second:
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I show more mercy to Dweet and his cute perky butt and Sexy Shirtless Davids than I do to any female survivor.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1036951#Comment_1036951
The thing is there's more survivors than killers put there so that's why the forums always seem a little bit more survivor sided I guess. But yeah I get where you're coming from.
When I began playing this game 60% of my rank 15 games were against Hags with ruin though, trust me on that one. But yeah matchmaking is very very broken I agree on that with you.
Gen speeds are a serious issue as well, I hate when I go into a game and my team repairs all 5 gens in 5 minutes and I didn't even get to run from the killer once or do something interesting. So I have been thinking either they need to do something with the gen speeds or make it so we need to repair 7 gens instead of 5 because at the moment the game's not as interesting as it used to be and they end so quickly.
I mean yeah lately they've been fovusing O n nerfing killers more than survivors and I can't deny that but oh well, it's really hard to achieve balance in this game it really is.
To be honest, everyone should discuss these kinds of things like this, in a civilized way. Because being toxic and insulting each other is not gonna get us anywhere, we as a community are trying to build a future for this game because we enjoy it and so how can we focus on the greater good if we're out there throwing sh1t at each other? Lol I'm glad we were able to have a normal discussion, I wish everyone could discuss things like you my friend.
The only thing that would have made conversing with you better is if your Avatar was a Shirtless David. <3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1036770#Comment_1036770
If they knew how to balance their game, half of that ######### wouldn't have been in the game in the first place.
How MoM even made it past the conceptual stage, let alone was on live servers for weeks still baffles me.
You can't do a ######### job, fix it weeks or months later after mass player protests or people start leaving your game, and say you're excellent at balancing. It doesn't work like that, I'm afraid.
The fact survivors have received so many nerfs over 3+ years and are still easily the dominant power role of this game should speak volumes.
The fact that the game was ever in that state shows that the devs prioritized Survivors over killers. If killers never complained they'd never change anything. But then, killers would have just quit.