Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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Comments
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@[Deleted User] said:
Is the bug actually proving a slower vaulting animation with Bamboozle, or just visually?
I use it with Bubba, but umm
Speed is the same. It just feels really bad and also feels slow, but the actual speed is not changed.
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Maybe you are just bad with Spirit? From what I have seen in Streams, played myself and read on the Forums, she feels around the same.
And even has a new Crutch-Add On.
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I guess it is a Bug and from what I have seen, it only affects Trapper, Wraith and Billy. At least from the Killers I played. Other Killers, even with the same animation (I know I played Plague since the Patch) are fine.
It looks like it sets the PoV on the other side of the Window right at the start, which would also explain why you dont see the Legs. It feels really awful, but only a visual Bug, vaulting itself is the same.
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I have seen like 5 Survivors DC and 2 Killers.
"I dont like the Map and no DC-penalty"... yeah, thanks Blight on Hawkins.
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@GuyFawx said:
High mmr your pretty much stuck with annoying flashlight squads where u cant do anything as a killer and is really not fun at all
Someone who has problems with Flashlight-Squads is not at high MMR.
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I mean, it is obvious that Killers just want Survivors to have weak Perks. Otherwise I cannot understand the backlash and complaints about some Perks. Most of the time there is at least 1 Perk each Chapter which is called OP but never used.
Boon-Perks MIGHT be used for a longer period of time, and Killers are against it. But complain about the stale Survivor Meta and "all Survivors running the same Perks" all the time.
It is just laughable at this point.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2584863#Comment_2584863
A killer has many things to do. Can't be standing in one area to prevent them from blessing the totem.
Ah yes, I forgot that Killer is SO hard...
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2584863#Comment_2584863
There is no cooldown. Walking is not a cooldown. Rofl.
I mean, it is technically not a Cooldown. But it is not like the Perk is back instantly.
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@playhard said:
but the number is while 4 other survivors, not while 3 other survivor. kinda typo ?
You can do this challenge over multiple games. You dont have to do it in one game.
So it is fine if you have one Survivor escaping in one game, and the other 3 in another game.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2584311#Comment_2584311
Outside of nostalgia, was dribbling DS that great of a feature?
Nah, it was a bad feature. Not only could you avoid the Perk, but it was such a big time investment and only worked if you had a Hook somewhat close, so often enough Killers did not even bother with picking up the Obsession.
Mostly because it really takes quite some time.
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All of them, but Swamp would be my favorite to rework. I just hate this Realm with a passion, maybe they make it more enjoyable. Or just delete it "by accident".
But most excited for Red Forest, it is my favorite Realm so far and I hope I am not disappointed when they rework it.
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@[Deleted User] said:
I find it annoying that survivors can relit the totems without any cooldown.
"without any cooldown" is not really correct. They still need to walk to the Totem and spend time blessing it. It is not back instantly.
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If we make the Totems super-strong and the Killer has to spend 14 seconds to cleanse them and can be interrupted - sure.
But with the current effects...Nah, you would just make them super-bad. I already dont see any Boon-Perks anymore, like 1 in 10 games (with Circle of Healing disabled, but even Shadowstep was used a bit more a few days ago, now I barely see it).
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@Jeromy137 said:
Also if you are not hooked but are being chased or the pigs reverse trap is on your head if the other survivors leave while you are still alive will count towards this
It also counts if you are hooked and the other Survivors are leaving the Trial. You just have to be alive.
(Unless they recently changed it)
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@GenJockeyNance said:
https://forum.deadbydaylight.com/en/discussion/comment/2583932#Comment_2583932
So it didn't work then? That's unfortunate. I don't know literally anything about this bug but yeah I can see how that'd be a problem with consoles and vice versa. Really sucks too since it's hindering this event pretty terribly.
Nobody knows if it worked. Because the Patch was only applied to Steam-Users, so if someone else has an Infinite Loading Screen, you dont know who it was.
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They released a small Patch on Steam yesterday trying to fix it. But I had an Infinite Loading Screen (they are not very common at least for me, two times since the Midchapter-Patch) since then.
Thing is, if it behaves like the last time they were around, every player is stuck in Loading until the one player who has the Infinite Loading Screen quits out. So a Patch on Steam does not solve it at all, if a Console-player has it. And you dont really know who has it, since you can either be stuck because you have your own Infinite Loading-Bug or another player has it and needs to quit out.
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EGC is only there to bring the game to an end. It is not a tool to help the Killer (even if EGC as a whole is killer-sided).
If you want EGC to start, you can open the Gates.
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Blight gets an extra Rush-Token. Thats it.
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Basically, every M1-Killer. However, you benefit more from Enduring for most of them. Obviously you could run both, but you only have 4 Perk Slots...
I run Brutal Strength on:
- Doctor
- Clown
- Huntress
- Trickster
Doctor and Clown basically because they force Survivors into dropping Pallets early, so I think I get less use out of Enduring (which I use on most M1-Killers). So I save a bit of time when destroying those predropped Pallets.
Huntress, just as a 4th Perk Slot. I run BBQ, Whispers and Corrupt Intervention on the other 3 and I am comfortable with it, so I just run Brutal Strength to not lose that much time in chases. But could easily be replaced.
Same goes for Trickster, I actually run Fire Up and Brutal Strength on him. Mostly, again, to not lose that much time in a chase.
But in general, Killers who force early pallet Drops like Clown and Doc benefit the most IMO.
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I mean, she is basically the same and has a new Crutch Add-On. Yay.
So I dont think that many people will like her more now.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2581855#Comment_2581855
but you can still go there and abuse the bug so why don't they just disable the maps until this bug is fixed?
They probably dont want to disable 5 Maps at once.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2580152#Comment_2580152
Every survivor blood web should have atleast 1 event offering, 1 event item, and 1 event add-on. It's a 2 week event, no reason to be so stingy.
Exactly. I did 6 Bloodwebs on my Dwight to get one Event-Offering. Jake was better, I got 5 in 6 Bloodwebs, but even this is not really much. IMO players should be showered in Event Offerings, I would not mind having 5 Offerings per Bloodweb so that you see nothing else than Event Offerings burned. There are games where nobody burns an Offering, since nobody has them.
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Nobody is forcing you, you decide for yourself to run Gen Regression-Perks.
If you dont want to do it, dont run them. You will do fine without them as well.
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@bm33 said:
The Lunar New Year event was SO much better because all hooks/gens were event and you didn't have to be on the gen to get BP so didn't get screwed over if you got stuck in multi-gen chase with the killer. I don't get why, for Halloween, they don't do the same and have the offering be extra BP for gens/hooks/pumpkins. I feel like the devs hate Halloween but love Lunar New Year. 😕
Exactly, this was perfect in the Lunar New Year Event. All Gens/Hooks were Event-specific and all gave BPs, but you got more when you burn an Offering.
Now, I dont even know what the reason is that you have to be on a Gen to get the points. The Offerings are barely noticeable BP-wise, now it is even worse.
@Topic:
Also, another point - PLEASE make those Offerings less rare. Especially as Survivor you almost never get one, because there are 5 things in total in that Slot. Just really frustrating to do multiple Bloodwebs just to not get nay Offerings.
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I dont even get why the number of Event Gens/Hooks is now tied to Offerings again. This was the one thing which was good during the Chinese New Year-Event - all Gens and Hooks were Event-related and the Offerings just increased the BPs you get.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2579000#Comment_2579000
Lol random numbers someone messed up adding 200k I guess poor those who recieve 4567 bp 🥲
Did you login before? I got 200k yesterday (or on Tuesday, I dont know anymore) and 666k today.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2578841#Comment_2578841
I never understand your argument i this area. You always bring up trash players as a reason for poor balance while ignoring what good survivors can do.
Are you trying to tell us crap survivors can never get better so the game should be balanced around zombies that deadhard into walls?
I did not even say that. I only talked about Comms. And I even mentioned that good players dont even need Comms to play good.
And yes, I think that Killers dont have to stack 4 Slowdown-Perks. They still do it tho, because it is the easiest way to play Killer.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2578841#Comment_2578841
You cant tell me that voice comms dont make the whole game trivial. This numbers would be very different without comms.
Before it was "slightly different", now it is "very" different.
Sorry, Voice Comms dont make a potato godlike. And no comms dont make a good player bad.
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@dean1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/2578730#Comment_2578730
ok but still it does not explain why i have to pay 4 times the price for the same thing they pay for for an insanely low price ???
i just feel like i got ripped off by BHVR and im never gonna buy more auric cells after finding out about this from a friend of mine ... :(
You will probably earn more money compared to someone living in Russia.
Here is something which might explain it:
The Big Mac Index is an index published by The Economist as an informal way of measuring the purchasing power parity (PPP) between two currencies and provides a test of the extent to which market exchange rates result in goods costing the same in different countries. It "seeks to make exchange-rate theory a bit more digestible."[1]The Big Mac Index shows how much a Big Mac is worth in different countries. You can use a Big Mac, because it is a standardized product, so every Big Mac will be the same.
As you can see, the difference between Israel (5,35 Dollars) and Russia (1,81 Dollars) is quite huge, around 3 times as much. This is because the general income in Israel is higher than in Russia, so you will find things cheaper in Russia.
E.g. I was in Australia 3 years ago and I was shocked that I had to pay quite a huge amount of money for a Sandwich, a Pepsi and a big bottle of water at a 7-Eleven. When I talked to one of the Australians I met, they told me that their minimum wage was quite high, way higher than Germany. So Australians earn more money, so their things are more expensive. But for me, who was used to German prices, it looked overprized.
And the same is with your ACs. You can basically swap the Big Mac with Auric Cells and you have your answer.
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"Actually surprised at the killer w/ no items/perks results"
What? You mean Killers dont have to stack 4 Slowdown-Perks to get decent results? Surprising! /s
@throwaway79465468797 said:
I know it's not pertinent but I feel those numbers would be slightly different without comms. Being an SWF makes the game way easier in my opinion. No guessing, constantly aware of positioning, etc. I know SWF is more common at higher ranks but still... it should be considered skewed data because it is not possible to create a good SWF atmosphere with just the game.
Comms dont do much when you have experienced Survivors. If those Survivors all had 5k hours+, they know what they are doing. Sure, it will not be entirely optimized, but this is not needed. As long as you eliminate the Potatoes who waste their time doing anything but Generators or just crouch around the Map, you are immediatly in a better position as Survivor. You probably dont really have a weaklink or at least this weaklink is not THAT weak.
On the other hand, if you have a casual SWF, Comms also dont help that much. Someone who is not good at Chases will not benefit from Comms.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2578714#Comment_2578714
Or perhaps. It's a great add on for impaired folks who enjoy spirit. Just as father's glasses was. And absolutely should exist 🤔
Fathers Glasses was equally badly designed. It is not good to remove counterplay from a Killer, especially when this counterplay involves smart Survivor gameplay. You can fake scratchmarks, but not Blood (Fathers glasses) or your actual Location (Cherry Blossom).
The Downside of removing Scratch Marks is not really good for such a big Upside which basically negates the Downside immediatly.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2578700#Comment_2578700
It's ok. We despise crutch survivor things as well.
I mean, its fine if Baby Spirits really need Training Wheels... But a strong Killer like Spirit should not have those.
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Yeah, I also dont understand why they did not nerf the MDR. It is probably the best Add-On in the game.
Also, I despise the Dried Cherry Blossom. It is really a Crutch-Add-On.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2577581#Comment_2577581
Tbh it shouldn't take from your stock of traps
It totally should. You should not get double Slowdown just because of this Add-On.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2576400#Comment_2576400
Blessing doesn't deactivate DS either.
And there's a lot of totem spawns where the killer can't receive a prompt to snuff the totems.
BHVR really did not do a lot of work when it came to boon totems
Yeah, it should also disable DS.
And regarding the prompt - the respective Map Offerings have been disabled. BHVR actually cares for unsnuffable Totems (but not for unbreakable Hexes..).
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I am actually surprised it does not affect Blessing Speed. It should IMO.
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I am actually 5 years old.
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They should give it a different effect. IMO Spirit does not feel that much different to play (yes, they hear where you are, but you are still moving so fast while phasing). And while I never used Stridor, it is really a crutch.
So they should rework Stridor to something entirely different which might be used by more than exactly 1 Killer.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2572688#Comment_2572688
I'm certainly seeing more maps and builds with perks for tracking totems, so indirectly yeah, it hurts hexes.
Wait a week and almost nobody runs Boon-Perks. Especially because there were Achievements for Boon-Perks.
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@UkilledLegion said:
@Aven_Fallen of course not change, boon brakes HEX
Yeah, and if Boon-Totems would not exist, they would just cleanse the Hex. Its not like Hexes are weaker now, just because Survivors might turn them into Boon-Totems.
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Boon-Totems did not change anything for Hext-Totems.
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4 weeks? Next week nobody will talk about it anymore.
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Those are Grades, not Ranks and they have nothing to do with Matchmaking. Someone who plays as a Gold Grade-Survivor with an Ash Grade-Survivor might not be better than them, just plays more.
Also, increasing Gen Speeds to 100 seconds by default? Really? This alone is a bad idea.
Then, adding extra time? What should a Solo Survivor do when they get paired with a 3 man SWF? They are solo, still Gens would take longer.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/2570618#Comment_2570618
Ok then then what's the threads talking about I'm confused
People hearing half of it and a lot of parroting.
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Not happy, but I am not really someone who should point a finger, since I used to travel by plane a lot before COVID. So its not like I am a saint when it comes to the environmental health.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2568753#Comment_2568753
Insert John Cena are you sure about that meme lol in all seriousness though dead by daylight started following epic games on social media who accepts NFTs in their games , I'm worried they're cutting ties with steam by doing this
Could be possible, could not be possible.
But I have the feeling that some people think that BHVR did an oopsie and overlooked it. Which will not be the case.
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Probably not. I dont even know how anyone can really think that, it is not like the Devs (or whoever made the decision) are stupid.
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Colossal Titan to DBD plz.
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The problem in your scenario is camping, not STBFL. Even without STBFL, against a camping Killer the best outcome is a Hook Trade. STBFL is not the problem here, it makes camping a bit stronger, but camping is the main problem, not the Perk.
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It was not more casual, but Killers had way easier games because Rank-based Matchmaking was just bad. Now Killers have a challenge and it is sooo bad, according to them.
Even with Rank-based Matchmaking, Killers should not have it as easy as they had. When you were at Rank 1 you should go against the best players - which was not the case, because, again, Ranks sucked.
You can stop playing sweaty now and you will get casual matches eventually. But if you go into each game with Ruin/Undying/Tinkerer, I dont really know what you expect. You should get strong opponents when you run strong Builds (especially on strong Killers).
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2566831#Comment_2566831
forgetting about survivors t bagging at the exit line until the timer runs out. Slugging also runs out
With the difference that you can do something against Survivors wasting time at the Exit Gates...