Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
- Visits
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Comments
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Iron Will is fine.
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I don't really find her that scary. Maybe it's just because I'm desensitized to scary things at this point, but I just find her funny not scary.
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Trickster needs a full on rework, imo.
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Because killers have to manage more things than survivors.
Killers have to patrol gens, chase and hook survivors, break gens, and guard the exit gates at end game.
Survivors only have one objective, which is gens. And there is four of them and only one killer. If all four survivors were doing separate gens and the killer couldn't find them, 4 gens would be done with only 1 left.
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Yes, there is some skill when playing survivor.
You have to know map layouts and how to properly loop to last long in a chase. You have to know when to save someone. You have to know where the generators are so you don't 3 gen. So yes, there is some skill involved when playing survivor.
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He seems to be new and probably had a really frustrating game. But that's not an excuse for him to say those things.
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I think it said somewhere that the sweaters from the Bone Chill event will come into the store on a later date. So maybe.
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I would give this tier list a 5/10.
This is just my own opinion, but I would move Artist and Spirit to high A tier, Nurse to S tier, Plague to high A tier, Pinhead to high B tier, and Bubba to low B tier.
I would also move Trickster to mid C tier Deathslinger to low B tier, and Doctor to mid B tier.
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I've gotten Eyrie Of Crows 4 times in a row, Ormond 5 times in a row, and Rotten Fields 3 times in a row in one day. No map offerings or anything. It's really weird.
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This game would die if SWF was removed. Playing in a SWF is not toxic.
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It's a latency issue. The same thing happened with survivors and getting hit at pallets. They fixed pallet validation, but still haven't fixed grab validation for some reason.
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Solo survivor is always a miserable experience. I play solo 95% of the time and I get teammates who will literally stand there and watch you struggle on hook, even when the killer is off doing something else and nowhere near. It's ridiculous.
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Coal Tower, Gas Heaven, Ironworks Of Misery, Wretched Shop, and Sanctum Of Wrath are all relatively balanced maps.
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Different licenses have different terms. Ghostface's license is more lenient when it comes to content, whereas the A Nightmare On Elm Street license is more strict. As much as I would love to see different cosmetics for Freddy and Quentin, I highly doubt we would ever get any.
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It doesn't really matter to me, but why not?
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I mean I kind of have to eventually because I want to P3 all killers and survivors. But if we're talking about when it first comes out, maybe.
It depends on how Sadako's power works and hopefully gets changed for the better. Right now she can't do much in a chase and her power is practically pointless. The only good thing she has right now is that she can teleport through TVs, but that also has a downside since survivors can shut them down.
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I think medkits are fine.
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I wish it would come into the game. Yui needs better cosmetics.
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I liked her old model a lot more. The rework makes her look way older than she actually is and it looks like she is angry all of the time, which is not like her character at all.
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I play both sides pretty much 50/50. RPD, Swamp, and Haddonfield are the 3 maps that are terrible. They are just badly designed and miserable to play on.
Honorable mention goes to any of the Autohaven maps. Those are horrible, but not as bad as the 3 maps I listed.
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I just think the default themes fit him more.
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Stretched resolution makes your game look worse (as of now), so I don't know why anybody would want to use it in the first place. But I'm not going to worry too much about it.
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Yes and yes. Clown is still in desperate need of help. He's still very weak. And Hag's amount of traps isn't a issue, but her power design in general.
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Boons are still a new mechanic, so there's probably going to more new ones coming with some of the new survivors just to see how they work. The last three killers have had Scourge Hook perks (Pinhead, Artist, and now Sadako) and that's still a new mechanic, too. So it's probably to see how both mechanics work (Scourge Hooks and Boons).
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His set up playstyle isn't my cup of tea. His power is also very map dependent, if you get a map like Eyrie Of Crows then your power is useless.
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It seems like an interesting concept and it seems fair considering you can boon a hex totem.
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The gore is reduced so that the game doesn't get banned in certain countries.
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There's not much you can do with it.
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There's so many ways to reduce the grind and with the amount of characters and perks we have now, something needs to be done.
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12 seconds is ok.
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I've already seen a lot of Blights even before Nurse got kill switched. So it doesn't make a difference to me.
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My first survivor was Dwight. Then I switched to Claudette for a little bit because of Self Care, then I switched to Meg for a while because of Adrenaline and Sprint Burst. Then I moved to Nea because of Balanced Landing (this was before it was nerfed) and I've been maining her ever since then.
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Usually it's just out of spite. Other than that, probably just to prevent you from using your hook perks.
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Artist has the best default outfit, imo.
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@WeenieDog said:
If you're going to nerf it ever more, then it should be buffed to be a better anti tunnel perk.
it hides scratch marks, blood pools, injuried noises for x amount of seconds (maybe 10-12 seconds), and give it a mini sprint burst.
That way tunneling is 100% bad idea no matter what the game state is. Mega anti tunnel.
That sounds like a fair enough buff to compensate. And it would actually make DS useful in the long run.
@Huge_Bush said:
Sure, give it those nerfs, but let it remove collision, scratch marks, blood and sound from the survivor for 15 seconds.
That would work. Fair enough and it would make DS more useful.
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@Nicholas said:
lol those changes don't make it anymore anti-tunnel than it already is which is nothing. To truly make it anti-tunnel, some pain points should be considered. I'll list two:
- + Survivors can be tunneled two times.
- + Tunneling can exceed 60 seconds.
As I said before, making the timer longer and allowing it to be activated twice can compensate for the changes.
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Thank you. This will help me get my BP up so I can save it for the new chapter.
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@Chilli_man2400 said:
A boon that increases wiggle speed by 100%
Oh please no.
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Yeah, maybe I'm asking for too much here. 😂
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If there is a Boon perk, I hope it's decent and not situational.
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I think that's a new thing hackers have been doing. I've seen a couple people say they experienced the same thing.
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Yeah, it kind of sounds like Pinhead is taunting the survivors when he says that. It's kind of funny.
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Well then 😐
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Hopefully never.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2809392#Comment_2809392
I haven't been experiencing or aware of any game stopping or crashing bugs recently. To what are your referring?
I'm talking about potential bugs that can occur. Almost every time a new chapter is released there's some sort of bug and some of them can crash the game.
Take RPD, for instance. When the map first came out players would crash while loading into or on the map and they would have to take a DC penalty for something they couldn't control.
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@liarcy said:
Sure
If we are making it a true anti tunnel perk then it should probably activate twice since you know you can get tunneled twice?
and maybe increase the timer because what?? if you have been chased for 60 seconds after being unhooked you are not being tunneled anymore?
honestly if you still have a problem with ds now maybe it’s your playstyle that you need to change because even if they are healed they still haven’t done anything productive for 60 seconds.
I do agree that in compensation for these changes that DS should activate twice and have a longer timer. But fully healed survivors should not be able to DS you.
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1M BP only gets you to like level 35 or less and fully presteiging takes A LOT more than that. I just wish the BP cap would get removed.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2809081#Comment_2809081
What game crash issue? I am not aware significant issues at this time. I haven't had a disconnect due to a game issue in a while now.
As for emergencies perhaps you have however I have never had one resolved in less than 30 minutes anyways so it was of no consequence. I don't rage quit either so my penalties when I do get disconnected have rarely been over 5 minutes and never over 15.
I wouldn't mind waiting the occasional 30 minutes just to get the problem under control. They are negatively impacting the game from both a survivor and killer side.
Usually when a new chapter comes out, it's littered with bugs that can either cause the game to crash or force you to DC.
Really this game shouldn't have a DC penalty with how buggy it can get, but it's here anyway so... Oh well, I guess.
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It depends on the situation. If the killer is camping with NOED, then I don't care if they leave. But if they're just standing at the exit gate doing nothing, then that's a different story.
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No, I'm not going to wait 15-30 because my game crashed or an emergency happens. Until that issue gets sorted out, the DC penalty can stay where it's at.