AsePlayer
AsePlayer
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@[Deleted User] said:
If killers get another high tier killer nerfed with still nothing done to survivors, well, I hope you enjoy even longer queue times.
Seriously. Quit nerfing killers for a bit. Let survivors have their turn to get hit with the nerf bat for a bit before addressing killers again. Killers have been hit hard with nerfs for the past six patches now.
I'm all for balancing the game one step at a time, but if you're only going to readjust one side of the scale and don't care how much you skew it, you're just going to drive players away from the game completely due to it being a miserable experience and I doubt many will look back. The only "nerf" I can think of to survivors has been balanced landing which even I with Balance Landing being my favorite perk in the entire game (between both roles) don't think it was even really nerfed.
Boo hoo
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Some people just need to accept that they aren't that good at video games.
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@inferjus said:
New Ruin isn't bad, but it should become new perk instead of taking place of old Ruin.
Oh yes then we can combine old ruin and new ruin and never do a generator ever. Sounds great
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036637#Comment_1036637
Lol. Forgot to add "for survivors" on the end of your sentence there, bud. If you actually cared about "the entire game experience" you would've released the ruin change with a fix to gen speeds or added a second objective for survivors. Instead you guys ignored the impact this would have on the killers experience, while also saying yous are coming after the other slow down perks killers have.
Also, how about releasing the stats for us to see for ourselves. Many streamers and I see borrowed time, ds, dead hard, and adrenaline used just as much as selfcare, so until you release these stats I'm calling bs on that claim.
Adding two new changes at the same time instead of one at a time is what causes clusterf*cks in games. They need to see how ruin change affects everything before adjusting the game around it. Very difficult to tell which part is lacking if you release both at the same time.
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/1036388#Comment_1036388
Bad perks should not stay bad because 2 or 3 out of the 18 killers can severely abuse it.
The game should not be balanced around less than 20% of the killer roster.
It's not that bad of a perk. lol
And actually, perks should EXACTLY not be abusable by just a few killers in the roster. BT was changed because of the Legion-nemesis combo that was going to become meta and boring. Another healthy change for the game.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1036447#Comment_1036447
When you know you've no response but still wanna get the last word in. :)
I can respond, but I'm bored of the argument. His opinion will not change, neither will mine. What's the point in continuing the discussion?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1036465#Comment_1036465
It is a good perk for low rank players where games last 20 minutes.
Not sure why Red Ranks use it tho. You would think they'd know better
I'm sure it has to do with survivors being able to rank up to red ranks easily even when they're pretty bad.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1036450#Comment_1036450
If he can curve around loops then he's a goddamn good Billy and should be rewarded for his skill.
Curving is skillful, sure. When paired with insta saw it becomes uncounterable bs.
(Saying this as a Billy main)
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1036431#Comment_1036431
According to dev stats, that we never see. I'm not saying they're liars but they use unverifiable stats to justify #########, I'd love an API that can track things like perk usage and dcs/kills/escapes.
I mean I already see too much self care in red ranks. I'm sure a ton of people in ranks below that use it too. Most people play claud first to just get self care lol
Guess it's time to nerf self care again
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1036408#Comment_1036408
Then use one of the counters he has and loop him? Can’t use his chainsaw and snowball any differently than other killers then.
I mean, have you played against a Hillbilly with good addons? There's only so much you can do even at loops when they curve with insta saw.
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@KuromiStarwind said:
https://forum.deadbydaylight.com/en/discussion/comment/1036352#Comment_1036352
You realize killers have to learn loops to know how to properly run and mindgame them too, right? They have to practice their own techniques, same as a survivor, if they want to be good killers as well.
DH is "just there" as a button you push to fix a mistake you made at a loop and instead of getting punished, you get out free. DS is "just there" BT is "just there" Unbreakable is "Just there" Adrenaline is "just there", all of which have massive impacts on the killer and the way they apply pressure or manage the time in the game.
I'll never understand how people can justify nerfing something because "Bad players were bad" All this time we tell the killers to just "git gud" and pretend it's fine for these survivors to just always be bad. Wow. Being punished for being bad? Find a totem, hit a skillcheck, or power through the bit of regression? It's all too much!
It's time to let go. Old Ruin isn't coming back :)
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@Mercury said:
https://forum.deadbydaylight.com/en/discussion/comment/1036398#Comment_1036398
The conclusion being what exactly? The wha wha fart noise?
Because that conclusion is not something he should be proud of. Those were game breaking things and were not fun to play against. It should be human to understand that others want to enjoy something too and not ridicule them for feeling someone else is being preferred unfairly. When put into the role as Killer, they aren't supposed to be your play thing. Same goes for Survivors, they aren't the killers play thing either. This forum really takes the cake for both roles showing off their best though.
All I heard when viewing your post was “ wha wha whine....fart noise”.
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@pandorayr said:
I guess...it's just a thought to the devs nerf any perk-meta used for 80% players on both sides
what do u think? I think is also annoying perk for new killers players.
The only perk used as much as ruin on the survivor side is self care. By a large margin.
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@xCarrie said:
Why are people saying Billy? He’s like the most balanced. 😐
Billy with good addons slugging everyone is basically free auto wins. He can use his mobility and insta down way too much, the snowball is insane.
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@Mercury said:
https://forum.deadbydaylight.com/en/discussion/comment/1036378#Comment_1036378
Thanks for proving the point though! :D
"I really can't stress this enough, both sides have had things taken from them and each time they simply laugh at the opposite, they feel no remorse or anything for it either. They ridicule them afterwords of what 'babies' they are for having relied on something that was meta for such a long time."
Fits what I pictured perfectly! Let's forget about being civil right? People shouldn't discuss things normally. Let's just make fun of it and ignore them. Way to go. ^^
I play both and literally reached the same conclusion as @ppo8820
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/1036366#Comment_1036366
Maybe I am looking into it too much, maybe I’m not. It’s impossible to tell since I can’t read the developers’ minds.
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However on your second point.
These are the same devs that after spending years developing and testing DBD; thought that Pallet/Vault vacuums and Insta blinds were fine to ship with.
Because apparently those “felt good.”
And they grew from that experience and made the changes, as it didn't feel good to Killers.
In what universe is uncounterable auto gen regression fair or fun to play against? Will just make the high mobility killers even better than they already are since the regression cannot be stopped via a totem and games would last forever. No thank you
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@ModernFable said:
https://us.v-cdn.net/6030815/uploads/938/KMF0C3NJNW8U.jpeg
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As said on stream, the reasons as to why Ruin is still a Hex perk, is because:
- Hag’s perks are all Hex perks
- If it wasn’t, it would need to be toned down
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The second reason I understand, because Hexes are meant to be powerful perks that can be lost.
That being said, I would much prefer Ruin being a standard perk and regress at the normal rate. As it would be much more consistently useful throughout the whole game.
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However, the first reason is nonsensical. DBD is not a narrative driven experience.
It’s a 4 vs 1 survival game, story elements should always take a backseat when it’s for the better of gameplay.
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As far as what I would do, for Ruin and Third Seal while we’re at it, I’d change them to this:
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Ruin (No Longer a Hex)
Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 90/95/100% of the normal Regression speed.
Third Seal (No Longer a Hex)
Hitting a survivor applies the Blindness Status Effect for a duration of 80/85/90 seconds
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This permits both to be useful throughout the entirety of the game, while having much less prominent effects.
You're looking too much into the Hag thing. They tested it as a non-hex and didn't like it because it didn't feel good to just have uncounterable auto gen regression 24/7. It being a hex is a good thing.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1035973#Comment_1035973
Actually, requiring skill to do thing is a good thing, as it requires players to...practice and improve? But apparently thats only killers who need to 'git gud'. Survivors get a free pass.
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1035973#Comment_1035973
Why isn't it healthy? Do you want DH changed cause noobs are too stupid to use it? #########. Affects also killers diffrently, based on their skill and powers (rip nurse).
https://forum.deadbydaylight.com/en/discussion/comment/1035974#Comment_1035974
Too strong? You all act like it wasn't a hex that was cleansed during the game anyway. I mean sure no hex:ruin would be insane but since it was a hex it was fine even for people too bad to hit a skillcheck.
It's not healthy because either ruin is completely useless against good survivors or it decimates bad survivors. DH usage is situational and you get to choose when to do it. Old ruin is just there.
Survivors have to practice various things to improve, such as how to properly run loops, when to make saves, flashlight saves, etc etc. Ruin literally just destroyed bad players and did nothing to good players. Such bad design for the health of the game. Glad it was changed to affect everyone equally regardless of skill.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1035948#Comment_1035948
You know I could go on but don't you find it odd to tell killers to git gud, when the reason for the change is survivors being too bad to hit great skillchecks (they couldn't git good at all lul).
That's such a generalization of the actual reason. A perk that effects people differently based on their skill level isn't healthy for the game in any way, shape or form.
It also required no interaction on the Killer's part, which was another motivation for the change.
The ruin change will lead to map changes/objective changes/ something now that the devs can see the actual stats without ruin.
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1035846#Comment_1035846
Perfect I will report him there. I have also reported him on Steam.
He will just make a new twitch account but do whatever makes you feel good lol
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1035779#Comment_1035779
By that logic I could use an external program to view someone's screen as killer and tunnel them but it wouldn't be bannable because it is outside the game. Seems silly someone can literally cheat by using an external thing and not get banned for it.
I mean go ahead and do it if you want. Nobody is gonna stop ya
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@IrishRedCap said:
https://forum.deadbydaylight.com/en/discussion/comment/1035755#Comment_1035755
I posit the question to you. If the gates are opened (by killer or survivor). Why as the killer should I be forced to wait on people to leave and AFK? If you are full health and sitting in the exit gates you've won the game. At that point you are being a troll but the report system in DbD has and always will be a joke for situations like that.
You're choosing to get salty about it and not force them out. Brush aside your bruised ego or whatever and make them leave.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1035750#Comment_1035750
Ah I feel you. Tbh I used Deerstalker before I got spirit fury on Billy and it's actually kind of helpful for maintaining pressure in slugging scenarios. I still don't have pop on billy yet so atm I'm using whispers xD
True. Deerstalker is pretty nice for the slug. Deerstalker knockout is especially fun haha
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1035741#Comment_1035741
Why though, it ruins the game for people. Why should we not be allowed to do something because someone is an arsehole? That is like saying "If you didn't want to get hit by a car you shouldn't have crossed the road"
I mean, you won't get hit by the car if you're not crossing the road, so it's true. It's a small chance you'd get hit in the first place, but it's still a chance. Same with getting streamsniped too. You accept the low risk by crossing the "road".
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@Waffleyumboy said:
Interesting perk setup btw, why are you running noed?
I just don't have the good perks like spirit fury, infectious fright, etc yet on him. It's either noed or stuff like deerstalker lol
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@DoctorShockBoi said:
https://us.v-cdn.net/6030815/uploads/724/G5KWPRW0KG2S.jpg
I seen this awhile back and saved it because I hate ds still lol I hook someone. Hook someone else and find that person again and get hit by ds. Hate it lol
Idk why you're complaining about winning the match.
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@Waffleyumboy said:
Get outplayed
Rank 4 gets cross the map chainsawed on Lery's = DC to outplay omegalul
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1034024#Comment_1034024
You're main survivor, right? "killers use memento cuz they suck". That's the only analysis you can do about the state of the game?
At most, maybe an ivory would be needed for the low tiers but tunneling off hook is still pretty cringe. Ebony is just you want an easy game.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1034024#Comment_1034024
Wut? Most killers use them either for a daily, after having had a string of toxic swf's. or clearing out inventory to prestige.
I'm clearly talking about people who use them on a regular basis to help them win a match
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1033712#Comment_1033712
Which means they cover all ranks instead of just the people who know how to play. Which is why usage based changes are a flawed way of balancing in games that aren't strictly competitive like League of Legends. Especially when you decide to ignore the reason it was uses to focus on the "fun" of the team based role.
If the devs don't want killers to stack gen slowing perks, survivors shouldn't be able to stack second chances either. Like the devs said in their little stream, "there's a lot of other perks out there!"
They don't all give a second chance in the same situation. All regression perks regress
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@sluc16 said:
Seriously what were they thinking with the rework? How to make a killer that requires 0 skills to find survivor? Cause if that was the idea, mission accomplished
Calm spirit
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@Coder said:
Yeah, the amount of memento moris now is staggering. And now we can't complain, after this, if you used an ebony mori against 4 randoms (non SWF), you were just an ######### or you really wanted to win or you were doing an expert. Now, nobody can tell you anything because of gens speed and ruin gone.
There's no "mr. nice killer" anymore, anyone will do anything to win.
It's okay to be bad at video games. The killers that use the ebonies know that deep down they are, and it's perfectly okay. It's just funny that they try to hide the reason they use it as the ruin nerf or gen speed.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033751#Comment_1033751
Do you even need PGTW when the Gens can be done even with the hex still around the game especially on red ranks? Lol.. A Waste of Perk space if that happens.. Yeah right, you and your survivor sided mind..
Stop being so salty. I play both sides.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033776#Comment_1033776
Nah.. The numbers are the same.. In fact the player base is decreasing.. back in 2017 you got the highest online player base that even hit 50K at the time.. now you only got a steady 15K-16K players daily.. Its not even growing.. That's on the PC by the way.. So i have no idea what you're talking about.. As i said, Just look at DeathGarden, where is it now?
DBD is not Death Garden.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033756#Comment_1033756
Oh it will.. Like all things, there will always be an end.. Just look at DeathGarden.. It went with the entity..
The numbers are only going up, don't know what to tell you
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@[Deleted User] said:
Or you could just play a decent Killer and get that W.
Hold up buddy, you're starting to make too much sense. We don't do that here on the DBD Forums.
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033726#Comment_1033726
If only that is possible.. But technically I hope this game dies soon because of how the game is going and how these devs treats killers as trash... I just wish its RE3 who will destroy this game with its own Asymmetrical Multiplayer Resistance..
This game has no direct competition, so don't expect it to be going anywhere soon.
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So bring pop for when it gets cleansed :O
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033730#Comment_1033730
Yeah right, Like all the majority of potato survivors and killers alike claims.. "I'm on the Red Ranks" without showing proof.. Yeah right Buddy.. I believe your BS Fairy tale story..
Smells like the ocean
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1033681#Comment_1033681
Oh yeah, sure thing. What they said was that they want to make slowdown perks less obnoxious when run together, but still useful individually. That was one of the things they were trying to do with changing Ruin so that it didn't synergise with perks like PGTW. So you could arguably interpret that removed synergy as an overall nerf, but it doesn't necessarily mean that all those perks will be made less powerful individually, and they may end up having heightened synergy with different perks, so it might not be a nerf at all. The devs on stream said nothing about making perks like PGTW, Thanatophobia, Dying Light, etc. less powerful, or "nerfing" them, they just don't want them to be as useful in combination with one another as they are now.
Here are some quotes from my summary post on the stream (bear in mind that these are my words, not theirs, but I believe them to be an accurate representation of what was said):
Having a lot of slowdown perks stacked together can be a problem, because it keeps survivors holding M1 on generators for so long that the gameplay starts to feel stale. Old Ruin, Pop Goes The Weasel, Dying Light and Thanatophobia is an example of one such build which makes generator progress feel “painfully slow”. So the goal over time is to make generator slowdown perks less “obnoxious” when run together, but still useful individually. The fact that the new Ruin doesn’t synergise with Pop Goes The Weasel is one example of this, and was a conscious design choice made for that reason. Running the two together is now more of an insurance policy than an effective combination.
Here is where this was discussed in the stream if you want to see it for yourself: https://youtu.be/3Aoe1H282oY?t=1650
It’s not impossible [that they will introduce more generator slowdown perks in the future], but if it does happen, the design team will have to be very careful about how any new perks they introduce interact with existing ones. They don’t want slowdown builds, with sets of four perks that all slow generator progression, to be meta anymore. One example of this initiative in action is the intentional removal of synergy between Pop Goes The Weasel and the new version of Ruin. Ideally, they would like to encourage more different and varied loadouts, and not have killer loadouts always be focused solely on slowing generator repairs.
Here is where this was discussed in the stream: https://youtu.be/3Aoe1H282oY?t=2556
And here's a link to my full summary post if anyone wants to read it instead of watching the entire stream: https://forum.deadbydaylight.com/en/discussion/123532/i-watched-the-dev-stream-so-you-dont-have-to-once-again/p1
Set up a patreon because I would pay for those posts.
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Queues were garbage before the nerf, queues are garbage after the nerf. Who wudda thunk it?
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@hocrux said:
New killer gets zero hooks and dc, is this what the devs want? Before everyone rant, this is not a swf match, there is no items/synergize perks that may point to swf, i know from their movements and lack of interactions
Just another day in DbD
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033715#Comment_1033715
Oh I will.. And I'm not the type of OP who will bow down to these devs and lick their feet like the rest of these scared OPs.. Reason why the balance of the game is getting destroyed by these devs because of the majority of these "YES" OPs who doesn't bring out their frustrations to these delusional devs and instead just saying "YES, You're doing a Great Job".. Crap like that..
Totally. You should apply for a job at BHVR since you seem to know all the shortcomings of the devs.
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@Xandro2345 said:
With the addition of player level and the archives/rift, gaining xp points has become a large part in progression. I had an idea of creating a double xp offering—similar to bloody party streamers and escape cakes/survivor pudding—that can help in easing the grind especially for the rift. In addition, we have had no new offering concepts since double points—only the removal of moonlight offerings—and it would be a positive and refreshing addition to the game. I created a few concepts, let me know what you think!! (I’m not very creative so help me out)
Wilted Aster (uncommon offering) - grants double xp for the trial
-personal (survivor)
Severed Rat Tail (uncommon offering)- grants double xp for the trial
-personal (killer)
Fallen meteorite (rare offering)- grants double xp for all players in the trial
I need these in my life
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@ClickyClicky said:
“Just cleanse totems”
”devs we’re sick of survivors cleansing totems, make them harder to find please”
Smh devs so survivor sided /s
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1033700#Comment_1033700
True.. That's one reason, The other reason is because the devs doesn't know how to play their game.. That's the reason why they are stuck on the potato ranks...
Keep believing what you wanna believe.
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@TWiXT said:
On the plus side... Iron Will being used in 76% of games? DS in 80%? Dead Hard in 67%? BT in 90%?... Gotta nerf those bad boys too!
At least if they are nerfing based on hard usage statistics instead of bias towards any 1 side, then that's what we can expect in the future... otherwise, the dev's would be shooting themselves in the foot by alienating one side over the other, and in a game that doesn't work unless players actually want to play either side against each-other, that would be a death sentence.
So unless they want this game to die on purpose... they'll have to play the neutral party when it comes to nerfs and buffs. This time around, it was more 1 sided than it has been in the past 4 updates, but I guess I have faith that the only reason they nerfed Ruin was because they needed to remove it as a factor in determining how strong survivors actually are, without its influence, in order to get accurate data. If not, and they only did it based upon its popularity, then... #########! ! That's so "incomprehensibly stupid" of a reason to make the change that it wouldn't be wrong for anyone to feel they did it on purpose just so that this game can die, allowing them to move onto their next project. For God's Sake, they just promoted the game HARD with the Stranger Things DLC release, which netted them a ton of new players, so there's LITERALLY no reason for them to do that! Any other reason would be a "Terminate-able" offense... In that whoever decided to go through with it/suggested it should be "Fired" on the spot!
I want to give the devs the benefit of the doubt here, and believe that they aren't in any way, THAT STUPID. They've given up on updating or supporting Death Garden: Blood Harvest, and Dead By Daylight is the only other current project we know about... Their "Golden Goose" if you will. It would take a special kind of charismatic moron to convince them to KILL their "Golden Goose" without a solid backup plan. Being that their other project fell through... That's highly unlikely.
Yeah, its gonna be a rough few weeks/months while they collect their data on gen speeds, and the reason so many killers defaulted to using old Ruin as a counter, but in the end... I'm hoping that it will prove to them that the killer mains were right, and make decisions to help balance the game for the better.
Actually the only perk close to the same usage as ruin is self care lol
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1031773#Comment_1031773
Frustrating to play killer on console? Lol.. Since Ruin Nerf, Everyone is having problem with 2-3 Gens popping up in the first minute.. Whether the Killer is playing on console or on the PC.. Remember Ruin was nerf not because it was boosting Killers but because potato survivors are having a hard time getting Great Skill Check instead of looking and destroying the Totem..
That's tooooootally why the ruin change happened.
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@hex_genrush said:
Stop doing this or I’m just going to lobby dodge ,dc, or play scummy , people think killers liked running ruin , I didn’t. I did because I had to , I don’t like running it being forced to play with 3 perks
I'll stop if you stop bringing addons. :^)
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1029490#Comment_1029490
"Ruin is insidious...until it gives the notification that it exists"
You must work for BHVR. And/or never play killer.
Also, there are situations where DS can not be avoided.
I mean it's not out of character for you to have double standards, so this reply doesn't surprise me.