AsePlayer
AsePlayer
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- AsePlayer
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Comments
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@Mr_K said:
Why do people mistake this behavior as SWF only?
Because only SWF could possibly understand the concept of holding m1 where someone has been hooked, don't ya know?
Idk why everyone is acting like this is new. It's been like this for a long time.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1091065#Comment_1091065
I thought huntress' hitboxes are bigger for hitting survivors than they are for hitting debris?
I wouldn't know honestly. He sounded like it was more of a crouching last second to dodge the hatchet behind debris kinda thing.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/1091007#Comment_1091007
He wants a new version of the game that has 0 patches. The version that was released in 2016.
Nobody in their right mind wants that.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1090980#Comment_1090980
They also have the right to not be #########. Being unhappy that there internet has caused problems is understandable. Being a jerk about it isn't.
People also have the right to be #########. It sucks, but it is what it is.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1090964#Comment_1090964
huntress should not be hitting people that are using the low lying terrain to cover their heads. People are getting hit crouching around the low lying furniture? Should not be that way. Urban is good for those.
Once again, probably latency.
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What?
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@[Deleted User] said:
It's hard for rank 13 Johhny no Kill to kill anyone and rank up when he only gets 4 Red Rank SWF survivors that run him for 5 gens.
They coordinate so much even if he downs someone, they body block hooks and swap out so that he can never even hook a survivor once. Johnny disconnect sometimes because he is really sad at these matchups after about a dozen of them, making him de-rank further still.
Johnny stops playing killer because he is frustrated and not having fun anymore, so he swaps to survivor. The amount of survivors looking for games goes up while killers in games goes down.
That's not even accurate tbh.
I still think it's due to the SWF rank averaging being removed.
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If you play a multiplayer game knowing full well your internet isn't the best (regardless of your circumstance, this isn't relevant) then you should be prepared to have some backlash for ruining the game for the other players. You have made your problem their problem. They have a right to complain.
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@ScottJund said:
As much as I love abusing it, hitboxes are assuredly not fine with Huntress when in a healing or generator repair animation. (Its as if you are standing up). No latency involved at all
Forgot to add that they acknowledged it. Thanks!
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@[Deleted User] said:
I notice they conveniently dodged all the people asking why Huntress throws invisible school buses at you lol.
If you read my beautifully constructed thread, it's not hitboxes but latency :^)
Unless you're healing or doing a gen, it's due to your hitbox still being the same as if you were standing up. They're looking to fix that.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1090827#Comment_1090827
The Bag addons are an outdated idea from a game that's completed different. He needs all his traps base or he'll never keep up with high mobility killers tbh
Idk about that. There's a lot of traps on the map.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090837#Comment_1090837
I'm fine with that actually. Like making 1:30 the normal time instead of being unique to the clocks.
I think a time is used to dictate how fast the clocks go. Changing it to 1:30 would be a good thing to do. It's just boring gameplay that punishes you for the killer not being on you. With the speeds at which you fall asleep again it's almost not even worth waking up. A 1:30 timer would make waking up actually matter again. It also makes swing chains slightly less effective without destroying the % any further because you're simply not asleep.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090823#Comment_1090823
And how would you fix FF?
Make passive sleeping much less prevalent than it currently is.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090811#Comment_1090811
All 3 slowdowns were nerfed. I just like to point out the 2%.
I'm glad you like to point out the one that isn't used in Forever Freddy. Btw this thread is about Forever Freddy in case you forgot.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090784#Comment_1090784
Yeah, but the yellow add-on only got a "slight" change, according to @AsePlayer
I never said a word about the yellow add-on. I've literally only talked about Forever Freddy. Green and purple add-on. Not yellow. Green and purple.
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@Legionmain0517 said:
Trapper buff you say? :))))))
I do say :))))))
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090723#Comment_1090723
https://forum.deadbydaylight.com/en/discussion/comment/1090735#Comment_1090735
The add-ons were nerfed to a point where using them on their own is useless. If we only focus on total slowdown and not individual slowdown they will get nerfed even further. The reason I am pointing out the yellow rope specifically is because it's so weak on its own that using it is ridiculous.
We are focused on Forever Freddy as a whole and not his parts. I agree entirely that using all slowdown perks and add-ons at once is strong, but what if you are not trying to play FF? That's why I'm putting so much emphasis on the 2%.
We're literally talking ABOUT FOREVER FREDDY. Not the yellow add-on. Why do you think this is relevant?
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@mouse0270 said:
They just need to do what they said they should do at the end of the video. Determine the hit and give you the hit, then adjust the camera. Where now, the camera is adjusted to make the hit "feel" better, but at times can put an obstacle in the way, causing you to miss a hit you would have had.
It's almost like people are ignoring that they basically came up with a solution during the stream and will probably fix it in a decent amount of time.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1090578#Comment_1090578
That you get when they suicide. You get points for second hook, and sacrifice when they sui on hook. All other points are obtainable via the other 1-3 survivors. So even if all 4 suicide on hook, you should always at least black pip unless you were camping, dropping survivors, or repeatedly getting stunned (so things that just show you are bad at the killer role in general). Sorry, but not sorry. A survivor suiciding is only a win for Killer.
Who said I cared about pipping? I want more points.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090695#Comment_1090695
Your so right, that 2% is what completely breaks this. So how do we stop the Forever Freddy, 1% this time? Or is that too high for you?
You're acting like it's just 2%. It's most likely 6-8% the whole game not including another add-on. Idk if you're trolling or what man.
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It's actually just an extended trailer for that chains costume for Demogorgon. Get jebaited
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1090697#Comment_1090697
It's not "forever" anymore. That's like saying forever mending Legion still exists. It's nonsense.
There's a big difference from the Legion mending time being fixed and the Freddy debuffs being nerfed 9%. It's still very much usable. It's a combination of the add-ons and the perks.
You're comparing apples to oranges.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090668#Comment_1090668
Only the chains stack for each survivor, he ropes don't.
That's still more than 2% if you combine that with a rope. That's a potential 12% and it will probably hover from 8-10% the whole game. Plus his teleport cooldown is lower if more people are asleep, however you don't progress the objective if you go and wake up just to fall asleep a minute later, plus the thanat, pop, etc. Forever Freddy.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1090600#Comment_1090600
Dude...the killer got a 2k. They applied decent pressure and got a decent result. Does balance not please you?
Apparently decent Nurse should always result in 4k because Nurse. Good logic fellas.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090632#Comment_1090632
Yellow rope add-on is a 2% slow. If you don't stack this with other slowdown perks it does nothing. They nerfed Freddy's add-ons to the point where they cannot be used on their own and MUST be combined in order to be useful.
They don't need to be nerfed again, unless you think you can't handle 2%.
Swing chains alone adds 2% PER SLEEPING SURVIVOR. And survivors are sleeping for a majority of the trial because you just passively get to fall asleep with no interaction from Freddy.
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They said they were looking to increase it. Did you actually listen? lol
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090609#Comment_1090609
The only way 2% can be a problem is if you are bad at the game.
Combining both add-ons doesn't result in 2%. Idk where you got that from.
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Forever Freddy.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1090574#Comment_1090574
Every killer in the entire game can stack thanat, dying light, etc. The thing that made Freddy "Forever" was combining these with his add-ons. The add-ons which have been nerfed.
The add-ons still exist. Therefore when combined with the perks it is called forever Freddy. We're not going to call it "slightly less Forever Freddy" just because it's a few percent less effective.
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@NullEXE said:
Why is anyone (other than survivors) complaining about Hook suicides? You gotta be one stupid Killer if you think a hook suicide isn't in your favor.
Points and emblems
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1088832#Comment_1088832
Freddy's yellow rope add-on was nerfed to be only 2%.
Two percent.
"""slightly""" lower.
Is 2% seriously too much for you? What do you want?
The reason why the rope add-ons are stacked together is because they do nothing on their own.
Forever Freddy isn't just the addons though?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1083697#Comment_1083697
Th is guy gets it, people are in an uproar over Tru having one game out of 20 that day where survivors absolutely gen rushed the heck out of him. Using that ONE game, with a slow/bad killer to claim Gens go too fast.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088832#Comment_1088832
you realize you can wake up right?
You realize the amount of time you stay awake is negligible at most right?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088787#Comment_1088787
And you believe something like that is the main reason as to why survivor queue times are much longer than killer queue times? People saying it's because there are not enough killer players are not to be taken serious?
It's not because there aren't enough killer players. It's because of the SWF matchmaking changes making more low ranks take up red rank slots if they play with a red rank friend.
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@Brisingr said:
https://forum.deadbydaylight.com/en/discussion/comment/1088686#Comment_1088686
That's how the game is now, but I think most people would find it more fun if it worked the way I suggested. Again, most people don't like slugging, whether they are or killer or survivor.
There's no real way to do that and not create a massive snowball for either side that would be even more boring.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088903#Comment_1088903
Not being able to prolong chases. Not attempting to stealth. Not attempting to 360/juke/dodge a blink. Running standard loops against a Nurse like she is a M1 Killer. Going directly to pallets against a Nurse. Not making use of line of sight. Running in straight lines.
Yeah, Survivors not being able to survive or not bothering to play around the current Killer tends to count as a mistake.
Did you just use not doing 360's against a nurse as a legitimate dig on the Survivors making mistakes? Lmao
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1088765#Comment_1088765
This really explains why you hardly see new killers sticking around in high ranks. I think the devs need to go back to 2016 with how they designed killer powers, addons, etc.
Have you heard of Spirit by chance? Freddy? Maybe even Ghostface to a certain extent.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1088866#Comment_1088866
I don’t think it’s that at all.
The game has been around a while. There’s always new players joining. The way the blood web is designed ensures that it’s inevitable that players over time will acquire an abundance of those items across the player base. Of course we’re now at a stage that those are seen more commonly in matches.
It seems like they're more frequent than ever due to the other side having to either deal with it or suffer the DC penalty. Hell, I'm guilty of doing it too for that reason.
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@PeenutsButt3r said:
or is it just me??
Seems to be that way on both ends.
Survivors whipping out the Haddonfield and commodius toolboxes
Killers whipping out the OP addons and Mori's
Welcome to the great DBD Wars of 2020
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/1088853#Comment_1088853
Players in this game have this dark mentality that if something is imbalanced and broken it is not their problem and they ride it out to get to the next match. I know this because I play through it like the sadist that I am.
You and me both, man. However, when I introduce a friend to this game, I play on my rank 20 account and just watch what he does for the most part lol. I can help them improve that way and not ruin the match for the rank 20 killer at the same time.
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Pressing space to vault a window when a locker is right next to it and going into the locker instead. Never fails to happen and disappoint.
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/1088599#Comment_1088599
Yes. That is what happens.
How would you know that always happens?
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/1088839#Comment_1088839
They can implement a bot and return system to prevent that from being a issue
And yes, it is poor shaming.
I didn't know stating a fact became shaming all of a sudden.
Btw stop moderate income/rich shaming us please
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1088834#Comment_1088834
No, you went against a decent Nurse. You haven't gone against a truly good Nurse if you are having trouble with Billy vs her.
https://forum.deadbydaylight.com/en/discussion/comment/1088836#Comment_1088836
No, you haven't faced a good Nurse if you think Billy is harder to counter than a good Nurse.
Nice try with the whole ignoring of context game. Your attempts to be edgy and witty have failed, literally every time.
😎
Consistently calling me edgy and proceeding to use the sunglasses emoji is pretty edgy tbh.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1088800#Comment_1088800
Does a high purple P3, who slaughtered all of us before we got 2 generators done, without slugging, camping or tunnelling count? Oh, high purple shortly after rank-reset. And on console.
Console meta is pretty different when it comes to killer choice. Hillbilly tends to plague the game like Nurse has on PC. Since the Ruin rework and matchmaking kerfuffle, I've found that there is a much greater variety in the killers used.
Apparently you haven't fought a good nurse until she's won before the match even started.
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@ALostPuppy said:
Forever Freddy doesn't exist anymore? You're telling me he CAN'T run corrupt, pop, sloppy and thrilling tremors with swing chains and jump rope and not slow the game to a crawl? Those add-ons and perk combos exist, so forever Freddy exists. It's still the same boring-ass playstyle we all know and love and it still drags out matches far longer than it should.
People think because the numbers are slightly lower than before that the name "Forever Freddy" can't be used. It's really annoying and doesn't contribute at all to the actual discussion lmao
Same thing when people say "Insta-saw doesn't exist anymore". Yeah no ######### old insta saw doesn't exist, we're talking about double charge speed add-ons. Of course you knew that, but just gotta derail a conversation you don't like somehow. We're not going to call it "Significantly faster saw" or "Slightly less forever Freddy". Grow up.
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@brokedownpalace said:
So this is just a pure troll thread?
In all fairness, when is anything on here not a troll thread?
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@Kliah said:
"They're nerfing all the slowdown perks so none of them can be used together, removing Bloodlust without changing the maps (which means Survivors can run around a car all day and Killers other than Nurse will literally never catch them), they're removing the BP gain from BBQ, they're buffing a bunch of less used Survivor perks like Small Game, they're removing the ability to turn with Billy's Chainsaw and giving it a cooldown, they're removing Iri Heads and adding several seconds of windup to her hatchet throws" Terratox
Found this on the steam forums and I could not believe some of the stuff in here. Did I miss something?
Pretty much all of that has never been said by a developer. Don't believe everything you read on the steam forums. Usually just a salt mine there.
They are looking to make some of the less used survivor perks better in an upcoming update though.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1088783#Comment_1088783
What is so funny about that?
Do you play killer?
Yes, I do.
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@hex_genrush said:
Why? Just curious since apparently it’s so ez to pressure gens and pressure survivors lol
If you're looking for a serious answer, in regards to me personally, it's because I play Hillbilly and chainsaw hits only count as one chase, so I sometimes end games with bronze chaser or no emblem at all.