ArchAbhor
ArchAbhor
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@Andy5325 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919525#Comment_2919525
Honestly, I think if it's done right it could work as good encouragment to report and speak up when people are hacking. It's a good idea if it's using a system that works properly and safely so nobody gets caught in the crossfire.
Yes the idea is very smart. It would show that bhvr are taking your time seriously and would also renew faith in the reporting system.
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@Milo said:
"Oh boy! Let me just report everyone 'just in case' they were cheating and get something free for that!"
You have to provide substantial proof that someone was cheating in order for anything to be done. So if they just spam report with no proof then it will do nothing.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2917616#Comment_2917616
I’m sorry you run what on Hag?
You heard me lol
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Also I might be the only one who knows this because who plays hag like this lol but when activating spirit fury enduring her cam goes down and stays there for a sec
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/2913199#Comment_2913199
Ooo a 2 min timer where the doors slowly but automatically opens within the 2 min? And the survivor has to escape thru it? I could get behind that.
Yeah but the idea is more to incentivize an exciting chase filled ending rather then hiding till its safe. So it'll reward the better players.
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There was a genius idea i heard idk who i heard this from. When you are the last survivor instead of the hatch or trying to go for a door you initiate a different egc. End game chase. Where so many pallets respawn based on how many gens were done. Then the killer sees the last survivors aura if they are far away. Then after a set amount of time if the killer cannot catch the survivor then the survivor escapes. If the killer catches them they get to mori.
To me it seems way more engaging and more in line with the way we play the game now. Less immersed and more about the chase. Which is the most fun aspect of the game.
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I think half the female cast of survivors sound like they are enjoying being injured a bit to much. Looking at you Jane and Claire
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2859388#Comment_2859388
Shrug.
If you are allowed to express an opinion, I'm also allowed to express the opinion that your opinion is a little daft :)
My opinion is that you look for fights on here and offer no good insight. You enter a conversation with a specific intention and have no growth on your thought process, but hey thats just my opinion :D
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2859352#Comment_2859352
Possible?
Sure, anything is possible. It's possible that my keys were taken by a dwarf that lives under my stairs - but it's not a reasonable belief, as it's infinitely more likely that I'm just an old man who can't remember where he puts things.
Ockham it.
https://forum.deadbydaylight.com/en/discussion/comment/2859370#Comment_2859370
Because you are pushing a silly theory that the developers are actually involved in selling hacks. That's not an accusation you really want to make without some sort of evidence, even obliquely.
i didnt push anything. I said in the beginning of this conversation that the thought had occured to me. No accusations or anything. i did not outright state that i think this is happening. In fact i said the opposite
Why are so uptight about this? I am allowed to speculate and if nothing is actually going on. Then its just banter on the forums and harms nothing.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2859342#Comment_2859342
Well, I guess I don’t share the attitude in this thread. Confirming the accounts get banned justifies the effort I put in (it’s really not much). Players just complain on here with no basis and say the system (that I know works) does not work in order to either:
- Demotivate other players from reporting. If so, you’re a bad person in my view, or
- Get players banned without evidence. If so, you’re a bad person in my view, or
- You don’t know what you’re talking about. If so, you can look up how to report players.
Where do you think you fall from one to three?
I just said in my last comment that im going to start following up my reporting with checking back on the accounts. It genuinely never occurred to me to check on previously reported cheaters. The only reason why I made this post was because I saw a hacker yesterday that I reported a week ago.
If anything you and a few others here just reassured me that it works. Which is kind of what I was looking for. Why so hostile?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2859347#Comment_2859347
No, it has no basis in reality. I don't think I've ever heard of a mainstream competitive game where the devs were involved in selling hacks - not just because it would be career suicide, but because it would almost certainly be illegal.
Yup because there are no white collar criminals out there lol. I dont believe this but I'm not going to sit there and act like its not possible
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2859329#Comment_2859329
Yeah that's something of a crackpot theory that almost certainly has no basis in reality.
Hence why i said my conspiracy brain. Weirder stuff has come true though to say that it has no basis in reality is a bit hyperbolic
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2859324#Comment_2859324
Yes, I can keep up with their profiles and check back in to confirmed the accounts been banned.
God that seems like such a hassle. I guess I can start doing that too. Only reason why I even thought of making this post is because I just saw this hacker yesterday and reported them about a week ago. So its very disheartening to think that going through the reporting process results in nothing happening.
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@Mr_K said:
Support doesn't tell you if they get ban or not. They only send an email saying thanks for the info we will look into it.
So far, every cheater I've reported got ban.
How do you know? At minimum they should have some sort of automated response to the outcome of the report so the players know they aren't wasting their time.
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@Zozzy said:
Mods might not like it.
like what
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2859167#Comment_2859167
I've had a cursory look around the internet (literally...nothing I could link here without getting smacked by the mods though) and people definitely get banned in waves. The MAC ban thing is anecdotal, but does seem to be becoming the industry norm.
There is a reason for that - game hacking has become a big money industry, and incredibly sophisticated. Even top tier proprietary anti-cheats get bypassed pretty quickly, and the only games that have managed to stave off most of it are entirely server-side.
My conspiracy brain thinks that bhvr has their hands in that money based off of their lack of trying to fight it. I hope not because if thats the case we wont ever see it leave the game.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/315031/cheaters-are-not-getting-banned
Weird cause my reports are banned in a couple of days. Im probably not the only one reporting though.
How do you know? do you keep tabs on them? I hoped and assumed they actually did something with the reports until i saw the same hackers
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@[Deleted User] said:
Probably players doing the White Glyph challenge. You get 25k for leaving with the mirror.
ohhhh nice, I didnt know that
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/2849349#Comment_2849349
It is lazy.
Would you trust BHVR doing more complex changes to the game without it breaking to pieces?
most of what im purposing will require some effort. Optimistic me says that they care enough to try, but i get where you're coming from
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@malloymk said:
Reward killers more bp for going against survive with friends.
Reward solo queue survivors for playing solo with higher BP.
Do nothing to survive with friends. There are definitely advantages to swf, but it's not a sure win. At least not when I'm lucky enough to get any friends to play. Plenty of games are still 4ks with multiple gens unrepaired.
this is a conversation about balance. The solution to balancing an objectively unbalanced game is not to ignore it. Extra bp addresses nothing
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I think at minimum dont let her get stunned while demanifested and id be happy
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@TheGrimQueefer said:
Some excellent points there that I'd agree with.
A solution could be to have two slightly different rulesets for SWF and solo queue. Think slower base gen repair speed for SWF for example.
Main menu can have a lobby for teaming with friends or for solo surviving - to replace the generic survivor option of course.
Slower base gen speed is a lazy fix imo, and would piss people off. Its already hold m1 the game, I think bringing swf down shouldnt make it less fun.
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there it is. I was looking for it. Much appreciated. I was worried that it was an intended change since i couldnt find it lol
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@Tiufal said:
How about looking into the bug section by yourself?
ahh I didnt think of that. I'll check. thanks
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100% needed might be a bit ambitious for behavior though lol. Considering they arnt even properly moderating their game atm. With maps being bugged and old object back in the game
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@SuzuKR said:
The entire reason it’s hidden is to prevent elitism over it.
This is complete bs reasoning presented by the devs and parroted by people who dont read deeper. They say to prevent “toxic elitism” in this fanbase where half or more of the community are playing to antagonize or bully others. Then gaslight people who talk about it.
You want to know the real reason why they dont want you to see the mmr rating? Its so you dont have reliable data to see how bad their system is. The system by the way that they started by saying wouldnt be based on kills and escapes then just went ahead and did that anyways.
I love this game but its stuff like this that is pushing the fanbase away.
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@GoodBoyKaru said:
I don't think it's because BHVR want to protect the cheaters.
If anything using your logic, they'd want them banned constantly so they keep having to pay, and an easy report system would help with that.
lets hope they think that way too
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824442#Comment_2824442
That's one of those things that are far easier to suggest than they are to actually do. Especially when there's literally just thousands of toxic, ######### comments
thats the point of the quote. Listen to everyone and see if what they are saying should hold any weight. A good mentality weeds out those people
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824414#Comment_2824414
Seems to be the trend here.
People demand/ask for more communication, but when it is given people (hopefully different from the first group, but not always) tend to either use that information to be petty and toxic arguing with other users, or just use it to be ######### to the dev. As a result, we end up with fewer devs willing to get harassed just for trying to let people know what's going on
the issue is that people clump everyone together. Its not everyone being toxic. Its a group of people, not all dbd players are like this. Theres an old saying "the smart people listen to the wise and fools. The wise know the difference." The devs need to learn this
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/2824393#Comment_2824393
The HUD update feedback did a number on her.
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824393#Comment_2824393
The sheer toxic vitriol she was getting over the hud changes made her stop, I believe.
That sucks. new hud looks better anyways. The devs need to learn who to and not to listen too. Nasty people in this community
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@GoodBoyKaru said:
I know for a fact that Almo and Peanits both stream sometimes, and not_Queen used to in the past.
What happened to not queen? She get bullied out of the limelight? I enjoyed her being in the q%as and stuff
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@AnneBonny said:
pedophiles do not deserve money, or anything for that matter
@GrimReaperJr1232 said:
No. Blame Salva for being a horrible human being.
What if he wasn't the rights holder anymore, and got no royalties?
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@Marcavecunc said:
For the blood cap, I guess raising it to 2 millions wouldn't hurt, considering how grade reset max rewards is 2 millions (1 on each side for reaching iridescent 1)
As for dailies going over the cap.. they already do, don't they? If you're at 1 million and you complete a daily and turn it in, you'll be at 1,030,000 points? Same with challenges, they can bring you over the cap. (unless I'm mistaken, but I'm pretty sure they do)
I tested it last i was on dbd dailies dont go over the cap
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If you don't like the uptick in survivors leaving others to die, blame the devs. According to them surviving is the correct/skilled choice and saving your friends means your not skilled. If you don't want to be stuck in low mmr hell then this is the correct play. Before this bs kills/escape came in I would go back for my team but since then I most likely wont risk it because if I die I get sent down mmr where my team is more deadly then the killer. They need to fix their system
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/2805401#Comment_2805401
This is very true; I was partly memeing so forgive me. I think it doesn't occur often enough for devs to implement something to address it. They haven't addressed more egregious forms of griefing like capping the length a trial can last, so I doubt they'll do anything about this.
its all good. I'm just trying to light a fire under their butts. You'd think this would be a common sense fix
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@Ripley said:
Same reason you can be blinded by another survivor. If you died because of your team mate blinding you, was it really a skilled play in the first place?
That is hardly the same thing. Body blocking you into a corner is reportable and can be taking the game hostage
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/309631/saw-amanda-actor
Well, Saw at the time was considered to be finished(before it was picked up again), it was The Pig from the Saw games that was mainly contracted and they got the license to link Amanda to The Pig since it wouldnt matter too much.
It would be nice to have skins around Amanda Young having her own voicelines etc, however, cementing both into the game(because lets be honest, people would miss current Pig stun noises etc. Pin Head's voices were removed for legal reasons, but Pig's noises arent legally bound to Amanda's character.
So, why not both?
A legendary with the actress seems like the best option imo. I like this idea
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@GuyFawx said:
Royalties are what would hurt their cost just to add at this point when amanda is mostly silent sure voices add character. Just remember the more money they spend on frivolous stuff in the game is less money they spend on a better network and bug fixes. Sure it costs money to make money its just a lil too late imo
I dont think its to late. They are adding saw content right now. Which is why i brought it up in the first place.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2800284#Comment_2800284
Yeah but i think that was a one off, since the original voice lines in the PTB were an impression. They got removed likely because they weren't very good, and people didn't like that they got removed and that it felt like something was missing, so they got Doug Bradley for it.
There's nothing suggesting that was a one off. I think its more likely that they got removed because once Doug or whoever works with him caught wind of it they reached out, or behavior did once they realized he'd be open for it.
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@EndgameProlapse said:
Too expensive to hire the original voice actor so they took someone off the street and use autotune.
they got Doug Bradley. If all parties were willing i can 100% see more original actors reprising their roles in dbd.
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Alien 100%, imagine a space/spaceship map. All the others are welcome too. The more the merrier imo
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the issue to me isnt whether or not mmr should be in this game but rather should they have done it when they did it. The idea of putting it into this game is fine but they put it in half-assed and at a point where the game isnt at all balanced.
They should have implemented it after they balanced the game not before. Huge task for behavior i know but I think that they have unironically made some good progress towards it. The fact that they implemented it well before is why i think we are seeing a steep drop of players. Its miserable because they havent balanced out swf and hard tunneling and camping. Imo if you address those 2 things you'd be a lot closer to balance. If they do it in the wrong order lol i think we'll see an even harsher drop of players.
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@NathyP11 said:
I know it's hard to say but would you recommend saving BP for Ringu Chapter Killer/Survivor, not got many full perk killers or survivors at the moment.
i do, i save bp with the challenges but still complete them. I do the dailies but try to save 2 of the most rewarding ones like the moris. Behavior hates giving out good ones. then the 1 mill the day before. I do that just to get ahead of the grind on the new characters. Its usually dumped into the killer since survivors are just skins.
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Shameful i know, but i at least get on at the end of the day for the daily lol. I would say only 3 or 4 days of legit sessions. Unless I'm burnt out then its just the dailys for the week. Which usually happens towards chapter release
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The Thing is my favorite horror movie, that being said i seriously doubt itll be a concept that works in any kind of satisfying way in dbd. The powers and abilities of the alien are way to powerful to me smack down then hook. If they were to implement it, it would require a completely new way to face a killer since contact with the thing is deadly. I'm not saying it couldnt work but i have zero faith they would be willing to put the effort in to do this properly. I hope they prove me wrong because The Thing is a terrifying concept and would love to see it in the game
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@Mandy said:
I can send a private message to those who've not received them yet but have played as LF. I will need to know who to send the message to.
I also never got them. i know you've said you are checking with the team, but i wanted to throw my name in the hat in case this is how i have to get them :/
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2522803#Comment_2522803
I actually didn't agree with any streamers opinion and in fact thought I would like RPD. When I played on it, I quickly realized how much I really do hate that map. Believe me, I don't mind any other map that most people hate, like Lery's, Midwich, and Haddonfield. This is the only one I hate so much to where I will disconnect if I get sent to that map.
wow you've 100% convinced me now go tell other people you gospel
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2522789#Comment_2522789
If I made a poll and had every DBD player vote on whether the RPD map should stay, I can bet most people would say remove it.
I cannot understand how someone can like that map. I'm a huge Resident Evil fan but I will agree that RPD does not belong in DBD.
Yup and i'm willing to bet 99% of those players just regurgitated thier favorite streamers opinion or refused to learn the map
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2522768#Comment_2522768
RPD being bad is a fact. It's horrible to navigate, even when you know the map, and the pallets are terrible. It also doesn't have enough windows. It's a terrible map for both sides.
You've provided no proof and are still just saying your opinion
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2522698#Comment_2522698
Me "learning" it is out of the question. It's a horrible map.
Its subjective and an opinion not fact. A bad opinion lol