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ArchAbhor

ArchAbhor

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ArchAbhor
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  • @ukenicky said:

    This is a question geared mostly towards Killer mains who wish for a secondary objective that would help slow down Survivors and take pressure off of generators in the event that generator repair or regression times never get touched.

    I know that many people argue that totems are the most notable secondary objective even though, for the most part they are entirely optional. But still I have to beg the question, when I see threads about people complaining about how Hex perks aren't worthwhile, certain Hexes do tend to force Survivors to search for and cleanse them eg. Ruin, Devour Hope when it hits 3 stacks, Lullaby etc etc

    So are Hexes not fulfilling this side niche of encouraging Survivors to cleanse them therefore making a "side objective"? Idk, I always hear complaints that "Hexes need to be stronger" and "They get cleansed in like 2 seconds so it's never worth it" and I will admit, sometimes it's absolute bs when a Survivor spawns in on your LIT HEX TOTEM like??? But aside from that I guess what I'm wondering is, if it was up to YOU what would you make as an acceptable side objective that Survivors would be encouraged to do or maybe even required to do in addition to generators?

    OR would you prefer repair and regression time be looked at? I know there are many options and ways to slow down things and I just want to hear what Killers think would be a good fix / hear some ideas because personally I don't really have any good ideas for a new side objective lol


    First 2 paragraphs are a preface to my experience. 3rd my answer to your question.

    I play this game mostly as killer with over 2k hours. My ratio is most likely 30% survivor 70% killer. I enjoy both about the same. Both consistently rank 1

    With killer games being frustrating when games felt rushed and survivor games feeling boring because of lack of gameplay. So when i go in as killer i automatically expect a sweaty game. Otherwise i forfeit games against those teams. So i start sweaty and come down from there if i realize im facing a team with more potatoes. Sometimes crappier teams get plowed trough to quick because of that game start. While i feel bad it cant be helped in this meta or i risk a gen rush. As survivor i think i see this mentality also come out with killers i face and it sometimes comes out through hard camping and tunneling. Not fun for survivor. To gix all of this i propose this.

    I think that a second objective to give survivors something more to do then hold m1 would both make balancing the gen times easier and survivor games less boring. I have always liked the idea of survivors searching for parts and tools to work on gens to be able to work on them. Now what gen times will be after they get their parts will have to be tested to see what feels balanced. I foresee 2 different scenarios either the search will take long enough to shorten gen times(prefered) or gen times can stay the same. It depends on how the community would adapt to the change. If teams get real good at stealth and it becomes the meta then shorter gen times could make the problem worse. So in that instance after testing you would keep the longer gen times and the length of each trial would increase. This concept will incentivize stealth in the beginning to make it more of a horror game and not as much of an m1 sim. While also making killers feel like the game isnt being rushed. Win win right?

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/224046/good-call-on-ooo

    I wonder if they removed the disabling if in terror radius because if not it could be stronger than before but with counter play because if you eat someone's ds I believe ooo wont work if your not the obsession

    even if the disabling while in terror radius is removed. I'm of with 1 ooo able to see me every 30 seconds instead of indefinitely from a distance. More gained then lost imo

  • Also on ds. Overall a great Q&A

  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1835289#Comment_1835289

    It's not killer vs survivor. It's a killer issue like grabs.

    The point is the unfairness in both situations but the hitboxes are far more frequent than grabs.

    Not that hard to understand, right..?

    "Killers are complaining about an issue, but what about my survivor issues?" dumb

  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1835289#Comment_1835289

    It's not killer vs survivor. It's a killer issue like grabs.

    The point is the unfairness in both situations but the hitboxes are far more frequent than grabs.

    Not that hard to understand, right..?

    How is that not bringing up a separate issue entirely? You deviate from the op to make it a killer v survivor issue. You are the definition of what divides this games plaerbase. I never said that those wern't issues thats just not what this is about

  • @xenofon13 said:

    Please don't talk about grabs and "outplayed" when hitboxes, latency and vpn'ers giving free phantom hits, downs, and kills.

    That is just what about isms, and no one said those wernt issues. This isnt a killer v survivors issue so take that bs somewhere else

  • @GoodBoyKaru said:

    Dead Hard has also been scuffed since 2019 because they share the exact same issue- they're coded to work on P2P and currently there's a middle-man server chilling there that ######### it all up. They've confirmed to be working on both of these issues, re-coding them from the ground up- grabs and Dead Hard.

    Thats good, i hope sooner then later because this is bs. I hope this isnt a case of "we heard of this issue and we are getting to it" and then they dont touch it forever. aka clown or the beginning game mechanic to diversify the game. Which they mentioned and then never touched

  • @MrPeterPFL said:

    Alien is possible, Predator is not. Predator has it’s own game, unless that game tanks we won’t be seeing the Predator anytime soon. As much as I would love Predator, DbD Killers have very simple powers and Predator has a complex base kit. He can go invisible, has heat vision, has a net gun, a boomerang smart disc, shoulder cannon and a wrist blade. I like to believe they can make a epic killer but I doubt it. Terminator would be awesome though.

    Nah they could make him have just a few tools out of that kit. Like a hunting grounds predator. idr what source it was but the predator species tossed their own into a hunt with less then ideal equipment. So he could come in with something to differentiate him from the current dbd roster. So I would say no stealth maybe no ranged since most of that is lethal.

  • @MonsterInMyMind said:

    I have the same issue restart your game boom problem solved. Whenever it does that just restart. For some reason sometimes the server locations go bonkers because there's not enough people on one server so it sometimes will put random people on a server usually restarting helps me.

    ive tried to restart and no dice, same deal. Its literally everytime i play its always connecting me to eu west. I hope a dev or mod can see this so that this issue gets some attention

  • I'm also experiencing this and another bug. I notice it happens if i let the power passively build to full. Then i cant do anything with his powers, essentially turns him into a m1 killer. the other one is where i couldn't collect any orbs but my power wasn't full, but idk how that one happened though. I wonder if the devs check these or if we are wasting our breath

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