Aneurysm
Aneurysm
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- Aneurysm
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Comments
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2837683#Comment_2837683
WHAT???? are you seriously bringing THAT example up?
Okay, let's take things one by one and compare the two instances.
A) The parents had NO idea that the episode would have ANY elements that could cause an epilepsy.
B) The OP is a long time DBD player who knew of the existence of flashlights and their capabilities.
A) The kids were far too young to know if they had epilepsy or not.
B) The OP clearly states that he KNEW his cousin had epilepsy and carried on playing regardless.
A) The parents were unaware of the situation that was happening when the seizures happened.
B) The OP was literally next to the cousin (since it's scientifically impossible otherwise) when all this was going on.
How can you even bring up this irrelevant, not to mention stupid argument just to prove an insignificant point?
This has just turned into an argument over who is to blame in this case. Who is going to be to blame next time it happens? To someone who doesn't have relatives or friends that play this game? A game which has no warnings about this happening anywhere? And in a situation which is basically just used to BM rather than any necessary aspect of gameplay?
@ topic there's no reason for it to be in the game.
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You can do that but it's unnecessary and it's a big risk to let the game get to 1 gen with four survivors alive, potentially even with 0 hooks. It's better to consider on loading in which gens you really want to defend and which ones are worth ignoring. I.e. one gen in a corner isolated from all the others in a corner can be let go, more centralised gens and ones that are close together can be more protected (I do my best to stop the central gen on lery's or sanctum getting done especially early game, asylum one I'm not as concerned about but I'll still contest it)
So it's more keeping your options open for a 3 gen if needed not so much something to open with. And it's one reason I don't run corrupt.
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@CrashMADDS13 said:
Not to burst the narrative here, but it's easy to tell you've reached high MMR.
When youved 4 KD enough times in a row and start seeing stacked survivors that are all aggressively efficient on gens, master loopers, and bringing only the strongest perks, while making the most out of those perks, you're in high mmr.
It's even more apparent because when you start getting destroyed by those teams you get easier survivors.
I know it's so cool to discredit someone's opinion but, maybe reliase that if you personally don't understand what high MMR is, that doesn't mean nobody understands it either.
That's the most narcissistic ######### I've seen on this website.
The important thing is that -you- know your invisible number is higher than Mt. Kilimanjaro. Don't ever let anyone take that away from you.
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With and against a few. My steam username is usually Ratte, not this one though
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If someone is playing in a certain way because they want to win, why would your thoughts on the topic matter to them?
If someone is playing in a certain way just to get under your skin why would you confirm their success?
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I like getting stronger survivors on the killers I'm better with and vice versa. But I mostly play killer at times where it's a free for all anyway. Sweat squad one match, urban evasion squad the next. Which it how it was before.
Survivor side it was really good for a while and now my teammates are picked via roulette wheel again. As red ranks once were.
On my end at least it feels like they've successfully tweaked it right back to the old system.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2831357#Comment_2831357
I'm not actually asking for a free escape, but a more punishing mechanic or perk. It is not fair a Huntress or Blight instantly downs someone immediately after a DS, which incentivizes tunneling. If the stun is so miniscule, it should be useable multiple times. They could give it 3 stacks or something. Killers are not afraid of decisive strike or borrowed time.
You're right, DS is way more punishing to some killers than others. Like hypothetically, if for some reason they decided to add a killer that could straight up teleport directly through solid objects in the direction of the survivor, ignoring all pallets and windows, I think such a killer would have to worry about DS even less than huntress or blight. Potentially quite a lot less!
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About 5-6
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Ahah what an arsehole
"I'm not using aimbot dumbass 👿"
"Why isn't my aimbot working? I just want to play the game 🥺"
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@MrPeanutbutter said:
If all killers tunnel then don’t get caught first. Do gens and escape GG EZ
A classic Mr Peanutbutter line
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I know I'm in low MMR because on average only 3 of my survivors run dead hard
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2831321#Comment_2831321
So they have no plans to help with tunneling.
Not that I've heard
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I was literally whining about that challenge on here the other day and then got it first go with speed limiter. Just never M1. You don't have a main weapon unless you're carrying someone. Injured survivor? Chainsaw, regardless of your addons. Survivor that's too good at avoiding the chainsaw or in too good a spot? Ignore for now, chainsaw them later. Chainsaw overheated? (It will) Breathe down their neck until it isn't anymore and get revving
That was just my method anyway. Way more fun than I would've expected, played another 5 billy games afterwards (without speed limiter)
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2831281#Comment_2831281
Source? From what I can tell, they have shown very little effort in dealing with this long-standing problem.
It wasn't tunnelling, they said they were going to look at facecamping maybe/possibly/etc
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@lkalin91 said:
Nurse main had a rough game it seems
Nurse disabled = sluzzy has more time to spend on the forums = everyone wins
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@DatFastBoi said:
Honestly sounds like you should’ve looped better, you’re not supposed to go down
Oops, I've definitely been playing survivor wrong
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Promptly in BHVR terms?
And whatever the solution to tunnelling is I doubt it involves more perks. They've tried using perks to bandaid bad game design for years.
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Short answer: yes
Long answer: yeeeeees
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@The_C12H15NO2 said:
BHVR should be embarrassed for relying on players to report cheats in order to ban accounts. They don't monitor their own game enough to moderate. Cheaters have been on Twitch, streaming cheats, for hours without consequence. It should NEVER be 100% on the player base to report hacking for action from devs.
Server side checks will limit the insane cheats, setup game replay so the devs can review reports instead of requiring us all to record our games, and BHVR needs to file suit against the companies who are selling the software. That seems to be the most effective way other devs are getting results to reduce hacking.
Yeah I went against a teleporting trickster once with permanent instadowns, turns out the guy was streaming and advertising his scripts there. BHVR and EAC should both be extremely embarrassed.
Not even that this happens in the first place, but that they can't detect it themselves or respond quickly when it does.
The guy's probably still going, I don't care enough to keep up to date with his activities
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Yeah the camping has gotten old at this point. I still enjoy being in chase with bubbas, in fact this happening more than once per match would be ideal
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@Chaos999 said:
Mmmm. The thing with flashlights and lightborn as far as I have been able to notice is that as soon as they realize you have lightborn they no longer fall for it. You might get one or two good whacks, but it becomes an empty perk slot afterwards. Not a lot of value.
Honestly I have gotten much more value of simply going after the flashlight guys after a down. You down someone, another one comes for the save, whack it, they flee and either the others come to try and get you (awesome slowdown) and you chase them off too, all the while that other guy is bleeding on the ground. Eventually they'll scatter enough for you to carry your down safely. The exchange ends with multiple wounds, one hook and no one on gens for the entire time. They get careful after that, so why use a perk slot when you can do this to great effect?
Sometimes a few free hits can make a lot of difference. Plus if you actively act like you're trying to avoid getting blinded they tend to try for longer.
I'll only bother with lightborn with 3+ flashies tho.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829728#Comment_2829728
I don't think so, tbh.
I like the concept of a 28 metres TR, but I think Pig should have it.
If I recall they wanted to standardise killers more at one point to be 115/32 or 110/24 with the few exceptions being nurse/Myers/Huntress but now slinger and Sadako also go against the norm they should just shrink pig's again. Would make whispers a great perk on her without also needing monitor
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Lobby dodging screws up the matchkaking completely and they should start hiding survivor names and showing them in default outfits until the match has started. Sick of versing some trapper with 7 hours if our original killer sees a nea with green hair and shits themselves
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@NoOneKnowsNova said:
I wanna say Demo if he was slightly stronger. His power helps him in chase, tracking survivors and going around the map quickly.
I'm glad that those who are arguing Nurse aren't the ones balancing the game.
115 nurse with 5 omega blinks
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2828615#Comment_2828615
remember when dead harding through the activation point would actually prevent you dying? good times
Lmao for real?
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Its gonna be nice with smash hit, head on and ds for sure. I'm gonna run it. I doubt it'll see much use since there are already very strong scratch mark/blood/etc deleting perks which don't see much use which I'm kinda thankful for - give me BT and DS over shadow step and lucky break any day
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I got it by accident on console so I just need the stars to align again for pc
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I like her as long as it's not every match. Or on haddonfield when they'll usually go for one hook and then just keep trading to avoid chases
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Do you prefer survivors hiding or holding W? Those are the alternatives and they aren't particularly engaging from the killer perspective.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2826545#Comment_2826545
You say this because you don't like playing against her, obvisouly any buff would be unfair.
I quite like playing against her (can't speak for @Phasmamain ) and I don't think it's necessary either
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2826256#Comment_2826256
Well yes, but like.. do you gonna suddenly start killing once you hit higher grade or what.
Idk. Ask @herbaljellyfish
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Is "greed" a bad thing? It's greedy going for a last minute save (risking 2 dead instead of 1) or slugging with the exit gates open (risking 0 dead instead of 1) but it's more fun right?
Also a killer salty because he got an extra kill sums up how difficult people are to please in this game
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2825971#Comment_2825971
You literally can not double pip without killing everyone.
You can in the lower grades
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SH2 humour, I approve
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Survivor queues can be long but no sensible survivor is going to be mad at you for killing them first assuming not camping or tunneling them. Honestly some will be annoyed if you don't kill them when it's their time, you can't please everyone.
And as you said you not killing means you're going against babies. Getting stomped most of the match then set free might be nice for them in terms of points but ideally they should go other newbies. Be cruel to be kind.
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You don't really deal with it, you just sort of...hang around getting battered until death.
Or you wait until your teammates show up to get a nice BT save then take turns taking hits for you until you're all out the exit gates
Or as a solo queue alternative have your three teammates come over to stare at you for 30 seconds before rushing in to get grabbed mid-unhook
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@Yankus said:
He needs to be nerfed further, I played against a billy the other day and he was able to one shot one of my teammates. We actually had to unhook someone against a killer and it made me angry!
That's horrible, I'm so sorry you had to go through that. Would buffing alchemist's ring help?
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Its easier to tell when they're being weird as survivor than killer. I've ran fixated and seen them take several seconds to appear, or just suddenly vanish
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"The hillbilly already has a punishment for whiffing a chainsaw, one that puts the chase back to square one and gives the survivor quite a bit of distance. Thats already enough to make spamming your chainsaw carelessly a terrible idea."
Exactly. Messing up multiple chainsaw hits = a healthy survivor that could be down by now with two M1 hits. It punished or rewarded itself without adding micromanagement
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I can get 4/5 per match if the survivors are average. Might need to practice. Or lose until I get survivors that've never seen a billy before.
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Probably clown
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@Kira4Evr said:
You actually get to face Spirits? Man, are they avoiding me? xd
we only like you as a friend
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@Mandy said:
Two reasons
- They'd not closed their game since the Nurse was killswitched (unlikely given this amount of time)
- They were cheating - I do hope you reported them, in case
So all we have to do to avoid killer killswitches is keep dbd running 24/7? :p
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D: hope you're alright
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I don't use it much at all but if I do I only use it to mark somewhere there's a hex that I can't do myself rn.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2823294#Comment_2823294
How about... we make every map equally horrible?
Problem solved
This is the kind of maverick thinking we need on the balance team
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Map offerings need to go. The (preferable) alternative is bhvr making every map not horrible to play on which I'd prefer and which is not gonna happen.
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@ObservantOfTime said:
https://forum.deadbydaylight.com/en/discussion/comment/2822971#Comment_2822971
How about a "quick play" mode, where you have access to every perk on every character that you own, regardles if you have it unlocked or not, like KYF, in an unranked environment, where you can grind and earn some BP. Queues would put you in either killer or survivor role, depending on what's needed at the time. Maybe also add a 1.5x - 2x BP modifier for playing the role that's needed at the moment. Once you got some experience under your belt, goofed off in an unranked environment, had some fun and got to know the game, and leveled some characters, you can then play "ranked", and see how far you can climb.
That seems like an obvious solution, sadly this is likely never going to happen.
That would be pretty cool
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@ObservantOfTime said:
https://forum.deadbydaylight.com/en/discussion/comment/2822851#Comment_2822851
You get new, fresh players with a single tier 1 perk going against fully loaded out squads, after 10 games of this I probably wouldn't want to come back, considering I probably earned a total of 50k BP in those 10 matches, giving me access to yet another tier 1 perk. I'm honestly amazed at the masochism of new players who decide to stick around and continue on. Loadout and perks don't get taken into consideration when matchmaking, and that results in some seriously whack lobbies.
Yesterday I ended up going against a Wraith with tier 1 deerstalker against a full meta-perk lobby, and he got relentlessly mocked by obviously much more experienced survivors, and ended up DC'ing after 0 hits and 5 gens flew by. He had 4 hours on his profile. I don't think that guy is going to play the game again anytime soon.
With the new player experience being like this, how is the game expected to grow? New players are thrown to the wolves, and the one thing that could give them an advantage is locked behind DLC's and endless hours of grind. If someone told me that I need to put in 300 hours before I even have a chance of enjoying the game, I'd probably never buy it. Yeah, you see, in order to not get stomped by the players the matchmaking system puts you up against, you need this perk from that character, this perk from that other character, and also need to buy this one character for that one perk that lessens the grind, and oh, you also need to play hundreds of hours to unlock them on the character you actually want to play to begin with! What a fun game.
I don't see how this game is attractive to new players, or how it plans to retain them. I recommended this game to one of my friends (foolish, I know), he got 8 hours into it, and we had the exact discussion as above. He said that's ridiculous, and doesn't even want to play SWF with me, because honestly, with his loadout, why would he?
You'd have to be extremely masochistic to go through it now. At least when I started in late 2018 I was also playing with and against other noobs with one or two perks. I started from scratch about a year ago when I switched to pc and it was about 3 games before it started pairing me up with 2k+ hour reds. Which is fine for me but not an especially nice welcome for an actual new player.
Bhvr also seem to still have the impression that new players want quicker games over balanced ones. That or they prioritise quicker games for existing players who are already invested in buying DLC and cosmetics over balanced games for new players who might not stick around anyway.
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@Dionysus42 said:
It's obvious that camping is a good strategy (if you disagree I will assert you have 0 hours as killer which magically makes it true).
Basement Bubba is really a blessing for 3/4 survivors as it allows them to pop gens and leave without any risk. 3/4 survivors + the killer = 4/5 players having a good time, which means objectively that basement bubba is 80% good, 20% bad. Most strategies wish for that kind of success rate.
Basement bubba is a blessing for 3/4 survivors if they care about nothing in-game except leaving through the exit gates. AFK wraith would also be great for all 4 survivors if this is the case. For survivors who don't think M1 to fix gen M1 to open door are the most exciting parts of the match it's pretty dull for them too.

