Aneurysm
Aneurysm
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- Username
- Aneurysm
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Comments
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2912897#Comment_2912897
Nah, that's all bunk. You're just espousing what you think applies to it.
By all means cite an official source that states that so I can stand back in amazement at the sheer incompetence it would take to design an emblem system so convoluted only to have such a pointless, abusable, and inane system for MMR.
Are you suggesting grades are secretly used for matchmaking? I'm not really sure what you're trying to say at all.
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@TransverseCaster said:
It was popular to hate on it but only Trapper mains had a right to.
I actually usually did really well as trapper on there. Pretty sure hawkins was where I got that old "catch 5 survivors in bear traps" tome challenge.
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PS4 is in an unacceptable state, with you on that.
As for grades it makes having discussions about matchmaking way more difficult because people just don't get it.
DBD player: "This matchmaking makes no sense. I'm in bronze, why am I being matched with golds?"
BHVR or another player: "Grades aren't used for matchmaking. You don't see the number used for matchmaking but it isn't related to grades at all"
DBD player: "Okay but that doesn't explain why I'm being put against gold players when I'm only a bronze"
^^ that is pretty much how these discussions on here go
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@bm33 said:
I haven't played today - are they hiding them with the same old survivor/killer symbols or were they cool and change them to something useful like survivor portraits?
They're all covered by a low-res image of Patrick in a hockey mask
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If we're only counting forum users, 100%
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When are the changes coming in?
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Reconsider what? They're making changes already.
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Would have to be some pretty big nerfs. Nerfs to the mechanics of the survivor role itself, not just to a few perks. Maybe not even then.
The DS nerf was going to make survivors quit en masse, but I can't say I saw any reduction in my survivor queue times afterwards.
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Glad to hear it.
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Username checks out
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@Crazed_rebelchic said:
Level 72 (0 devotions) playing total 34 days :) So I assume with each devotion level increase, the players/Killers you're matched against are also around the same devotion level? Idk but I do know, I'm highly impressed with this game & have became addicted fast.
Nah, those aren't used for matchmaking, or anything really they just show how much you've played. Also welcome, nice to see new players having a good time :)
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First since switching to pc -
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What time of day are you on? Killer is consistently more unpleasant to play the later it gets in my experience.
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@WesCravenFan said:
It does seem a little absurd that a good Survivor can "counterplay" a Killer into being utterly and completely ineffectual.
That's an issue with lack of counterplay, not too much of it. Specifically certain perks (DH best example) and bad map design turn very good survivors into largely invincible ones, and those are the things that should be looked at over making killers equally unhealthy to match.
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If we go down the route that things don't need counterplay then it should reasonably apply to both sides. Which means along with reverting various killer nerfs we should also revert DS, object, COH, MoM, and leave dead hard as is.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/319274/today-i-met-a-survivor-without-dh
I prefer sprint burst. Just wish there was an E for that as well so it was a mini frenzy for survivors.
If sprint burst was like that I'd be relieved to see DH :P
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2905159#Comment_2905159
Teamplay ? If survivors are smart enough they will rotate on hook. If they do not, why the killer should be punished for the survivors' mistakes ?
You said I should tell my teammates. Are you arguing for built in voice chat or...?
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2905081#Comment_2905081
All the perks giving second chances yes.
Why do you need DS ? Don't want to be hooked again after the unhook, ask your teammate to help.
How exactly do I do that?
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I like doing that sometimes but I'd be concerned doing it too much and tanking your MMR will result in going against babies - they may be happy to live but a series of <10 second chases aren't going to be that exciting for anyone involved either.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2903190#Comment_2903190
Slinger needed a rework, not a nerf. He wasn't even a strong killer. Nerfs are for strong killers.
Meanwhile, the entire survivor meta has remained unchanged and full of busted perks for years...barely been touched.
It was the quickscoping I wanted nerfed specifically, I'd have no problem with them buffing him in other areas and reworking his addons
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@JimbusCrimbus said:
Remember, people who thought Slinger needed to be nerfed also think Dead Hard is skillful.
I think that slinger and spirit needed to be nerfed. Also DS, object, COH needed it and dead hard and iron will still do.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2902732#Comment_2902732
"Too strong in chase" is OP. That is basically what y'all are thinking when you say that.
These ranged killers have never been S tier, and most certainly not the ones with ability windups. And since S is the tier of viability in this game, they couldn't possibly be "too strong". S tier in this game is any other game's B tier. The strongest of killers are not even that impressive.
Slinger WAS more fun, because of his quickscoping and small TR, but now that's all gone!
I feel you're arguing against different things to what I'm saying.
this talk of "nerf the killer, but buff him in other ways"? It's a bad joke. So many people say it. None of them take into account our dev team.The dev team aren't going to revert slinger's nerf either, we may as well not discuss balance at all.
"Too strong in chase" is OP. That is basically what y'all are thinking when you say that.If he was very strong in chase and very good at everything else (like he could teleport around the map to pressure gens or something) then he would be OP. But he wasn't overall, just unfun (which yes, should also be taken into account alongside strength)
These ranged killers have never been S tier, and most certainly not the ones with ability windups. And since S is the tier of viability in this game, they couldn't possibly be "too strong".Whether or not we should balance around survivor deathsquads is a different topic. Also do you really think huntress being able to instantly launch hatchets would be a positive change?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2902701#Comment_2902701
That reactability that survivors get on other killers doesn't prove why he was OP, it proves why everyone else is weak! And to dodge or not to dodge the shots, that's on the survivors. They have to read the killer just as he has to read them. It's called mindgames, the most skillful thing in the game.
And this talk of "nerf the killer, but buff him in other ways"? It's a bad joke. So many people say it. None of them take into account our dev team. They have a track record of making extremely harsh nerfs and extremely weak buffs for killers. I mean look at what they did to Deathslinger, Freddy, Pinhead, Wraith, Ghost Face, Legion. Those killers got NOTHING, if not had some stuff taken away. So the idea was nice, once upon a time, but the devs won't take to it.
I didn't say he was OP, he was too strong in chase and bad at everything else. As for the reactability making other killers weak, hard disagree. Huntress can be reacted to and has always been a much stronger killer than slinger and well as more fun to go against (both subjective opinions, but I think the majority would agree on them)
@ThatOneDemoPlayer said:
The complaints about Deathslinger's 1v1 seem biased imo.
Most loops where Deathslinger could get a shot, Demogorgon could aswell, and he'd get a guaranteed Health State, without having to pull the Survivor close, as he jumps on the Survivor
Demo requires some time to charge up shred, even a short one, and trying to instaattack with it is extremely punishing as it just makes you do a short m1. He also can't injure with objects (dropped pallets etc) inbetween you.
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I was pro-nerf. As for FPS games, not really my thing although I was into R6S for a while. I won't deny that slinger takes skill, both now and before, and I didn't think he was overpowered before, just extremely unfun to play against
No other ranged killer (and we have a lot of killers with damaging ranged attacks now, so I'm talking huntress, plague, trickster, PH, nemesis, artist, any other I've forgotten) fired projectiles at you without telegraphing it at all. As survivor by the time you saw the gun raised on your screen he'd shot you already. So it wasn't something you actively reacted to. A lot of slingers would just walk behind you tapping m2 so you weave back and forth and lose distance and just get m1ed instead. Or you don't and you can be shot much easier. Since normal chases didn't offer much realistic counterplay the correct moves were holding W from one side of the map keeping objects inbetween you both and the universal killer counter of split up and smash gens. Neither of which are fun, for anyone.
I wouldn't mind them buffing him in other ways at all (his add-ons need a lot of attention, I also don't see much of a need for any distance restriction on his gun at all anymore) but free zoning and unreactable attacks are not good killer design.
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The most meta survivor bringing a map offering being the one to die does warm my heart a bit
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Blindness is the next (only?) status effect which needs looked at, broken is fine.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2899271#Comment_2899271
I do personally just find it hard to rate plague very hard(While yeah she has ranged puke that makes survivors sick and can injest from black fountains to damage survivors with the puke) equivalent to hag and nurse. Even with the slight stuff plague has in her kit. Hag requires precise placement and cut off mindgames with your tp and nurse requires acute muscle memory,prediction and reaction time. Very hard isn't really the place for killers like plague or nemi compared to other killers in those ratings. I mean speaking of ranged killers just try to compare plague to pinhead. Who has to aim twice and has a chain and box mechanic you need to learn.
For plague it's mostly strategy and reacting to how survivors treat being infected but there are some mechanical parts to it, also figuring out different spray patterns (i.e. arcs with corrupt purge that can hit over tall objects, unloading a full stream of vile purge into a survivor actively trying to dodge it)
That said plague took me a long while to get and pinhead didn't really so I guess it can be very subjective
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2899245#Comment_2899245
Some of these do seem weird though. (Namely doctor plague and nemi) plague just pukes on people (and sometimes injests to turn the puke into damaging puke). Doctor shocks. And nemesis whips with rng zombies.
Plague is really not that intuitive to people new to her. Any killer can be made to sound trivially simple.
(With nurse you just look in a survivor's direction, hold m2, press m1. Billy is the same except you get closer to the survivor first)
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@D3spair said:
I think SBMM Right now is soooo much better than what we have usually. This is coming from a guy that doesn't camp, Uses Add Ones and Tunnels. I also consider 8 Hooks a win for me though so my matches are me just trying to get 8 Hooks(no Kills) and then just play or have fun with survivors(ie. Farms or be a friendly Killer).
At the start it was still the same usual sweat lords with Purple Medkits, Boons and power of friendship. After like 5 Matches of 6-8 Hooks with no Kills, I'm having more fun in DBD since SEPTEMBER 2021.
Sooo BHVR Keep this SBMM system please.
Edit: Not gonna lie though I had like 80% Kill Rate across all Killers pre SBMM. That may be the cause why after September is was non stop SWF with the best crap vs me Some Killer with no Slowdowns or Addons, just want to have fun.
Ahaha I asumme "power of friendship" means SWF? "Jolly Cooperation" could also work
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2894603#Comment_2894603
Yeah, if they take this away, they can basically delete DH. Since the I-Frames are not worth the Perk Slot at all. Would be a contender with Smash Hit when it comes to "worst Exhaustion-Perk".
Smash hit is probably the best in terms of distance you get even if equipping it guarantees you get a nurse
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Not mine but I met this gamer cat yesterday
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@Aven_Fallen said:
Bots in KYF - sure, why not. Even tho, I would make them pretty simple and bad so that you dont play only Bot-Games. DBD is a Multiplayer Game, people should play with other humans and not with Bots. So Bots in KYF would be there to do some stuff to test out new Maps or new Killers/Perks. But not to have actual games which are compareable to the regular experience.
And I am totally against Bots in Public Matches. I would rather play a 3v1 than having a Bot replacing a DCed player who just helps out the Killer by giving Pain Resonance- or PGTW-value.
Disagree with 3v1 being better. At least the bot will do some gens. It'll go down quickly but there's a good chance the person it replaced also did. A killer bot replacement might not be a very interesting opponent but could farm some BP and rift challenges out of it, maybe with some guilt-free bullying thrown in.
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Custom games yes replacing dcing players yes anything else I don't really like the idea of but the first two would be great
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One reason is that matchmaking is clearly ditched completely if someone leaves the lobby.
Systerm matches 4 survivors and one killer - killer decides the survivors look like hard work and dodges - random other killer is thrown in immediately.
And lobby dodges are extremely common
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Trapper and hag.
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Are survivors gonna be extra suspicious if I play spirit now, seeing as she seems to be the AI fave? I may have to play even worse than usual to reassure them 🤔
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Most console players are still on last gen where the game swings between janky mess and actually unplayable with each new patch. Rather than players using multiple platforms most would likely just transfer to PC and not look back. Sony and microsoft are probably aware of that.
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My pet rat chewed through my ethernet cable. Also I was losing and on haddonfield which made it look even more like a ragequit 😥 I didn't even bother trying to convince the survivors what happened because it would sound extremely made up
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We'll make it. Nice speedy heals without having to dick about with totems, also a nice indirect anti-tunnel perk if they aren't also being camped. Situationally a nice anti-slug perk too
Downside: solo teammates seem terrified of this perk and will opt to immediately sprint burst back into the killer's face instead
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/2881530#Comment_2881530
If that's the case how comes Freddie was nerfed to the ground just a few days after his release years ago?
I remember buying him then a week later he became useless.
In fairness that was a long while ago
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@fljw said:
https://forum.deadbydaylight.com/en/discussion/comment/2881274#Comment_2881274
If you call that "autplayed", sure. I guess your skill is way bellow average lmao
A real gamer adapts to and overcomes any challenge, including opponents who VPN to the moon 🌚
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Yeah chat filter does not like German , although I've seen Fotze slip through the net which is pretty funny
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Outplayed
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They're salty about the other 3 dead hards and the 2 escapes and you're the one on the receiving end because you're the only one responding. Be like that sometimes.
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If you put together the first letter from
Forum
Not good (which comic sans is)
Atrocious (another way to describe comic sans)
Font
Pennywise confirmed
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it's always disabled on the ptb anyway
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2879148#Comment_2879148
I genuinely can't remember their names except one best friend with a Ghost Face PFP that everyone used to mock because we found their Twitch and then one time they called themselves one of the best Blight players and had a game vs Almo where they proceeded to chase him for 4 gens facecamped him with NOED and said something like "Better than Almo I should design this game" 🤸🏻
Don't forget the infinite L T walls
I miss him tbh
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I rediscovered an old message I got a long while back the other day
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@ThatOneDemoPlayer said:
https://us.v-cdn.net/6030815/uploads/R6RASPCF8R1B/img.jpeg
That means Barney still has a chance
In the UK we had something way more sinister than Barney which could kinda work
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About time, I've been refreshing the general discussions page for ages



