Trying Billy for the first time.
@Peanits said:
https://us.v-cdn.net/6030815/uploads/LFYVZLBFOZE7/matchmakingchangesstatusupdate.png
Today, we have enabled the first phase of our new Matchmaking System for all regions on Xbox One. Read on for more info on our next steps for rolling out the new system!
Update August 3, 2020 : NOW ACTIVATED ON PC AND CONSOLES.
We have been running smaller tests of the system on select Xbox One regions for the past few weeks, and the results have been encouraging. The rollout on all Xbox One regions is the next step in testing the system on a wider audience. If all goes well, we are planning on rolling out this feature for all platforms in a couple of weeks.
The next phase that you will notice goes live with the upcoming mid-chapter update: We are no longer allowing Killers to switch their character while searching for a match, or once in a lobby (excluding Custom Matches). This will allow the new Matchmaking System to track player skill with each killer individually and match them against more appropriately skilled opponents based on their killer selection.
To put it simply: If you are great with The Oni but you struggle with The Nurse, you will now be playing against stronger survivors when you play The Oni than you do with The Nurse.
What does this mean?
The most obvious thing you will see when the new system is active is that there will be a greater variation of Ranks in a single match. Rank 1s playing Rank 20s? It’s possible, don’t panic when you see this, as Ranks are not a true indicator of a player’s skill and are no longer used for matchmaking.
Additionally, this system comes with a revamped algorithm for matchmaking as a whole. This should improve wait times for finding matches, and we will continue to tweak this part of the system to improve them further over the coming months.
Why replace Ranks?
Ranks are not a great way of figuring out how good a player is at the game, because it primarily focuses on "How often you play" and not on "How skilled you are when you play". Based on our matchmaking studies, there are a great deal of “low” ranked players (15-20) who can easily play just as well as “high” ranked players (1-5), but they simply don’t play enough games in a month to increase their rank before they reset on the 13th. And as an inverse, there are Rank 1 -5 players who perform at levels more typical of lower ranks but they play so many games that their rank is higher than expected. This results in unpredictable games: All five players may have the exact same rank but wildly different skill levels in practice, making matches unbalanced.
How are Ratings better?
The new Rating system is focused on measuring a player’s skill and predicting how they will perform against a given opponent. This way we can build matches that are more objectively fair for everyone in the game. We have analyzed over 3 million games (at last count) during our tests, and the matchmaking system is proving to be extremely accurate at predicting the outcomes of matches.
By using this new system, we will be able to place players into more balanced matches more often. When a match is unbalanced, the system will know exactly how unbalanced it is and adjust the player Ratings accordingly.
Why are there still Ranks?
Matchmaking has been and continues to be one of the hottest topics we hear about, and we have been listening! To get this implemented as quickly as possible, we have decided to roll it out independent of a rework of the Rank system. That doesn’t mean we don’t have plans for Ranks, however! We are exploring different ideas like turning them into a monthly activity tracker and reward system, when we are ready, we'll communicate more about that
I still have questions!
That’s great! We are planning on doing more posts explaining the system in detail, as well as Q&As with the developers who have been working on it. Keep your eyes on the forums and official Dead by Daylight social media channels to learn more.
"This will allow the new Matchmaking System to track player skill with each killer individually and match them against more appropriately skilled opponents based on their killer selection.
To put it simply: If you are great with The Oni but you struggle with The Nurse, you will now be playing against stronger survivors when you play The Oni than you do with The Nurse."
That's not entirely my experience, is there an official explanation of how it actually works and why it wasn't implemented the way it was promised?
Comments
One reason is that matchmaking is clearly ditched completely if someone leaves the lobby.
Systerm matches 4 survivors and one killer - killer decides the survivors look like hard work and dodges - random other killer is thrown in immediately.
And lobby dodges are extremely common
If you do your first games with a new Killer, you will have an MMR on them which is around the same as on your other Killers. It will adjust after a few games.
The reason for that is because it would be unfair if you would start at a very low MMR. You would get very inexperienced Survivors and as a Killer like Billy, you would have a very easy time to win against them, because the standard M1-gameplay will work a lot and if you only use your Chainsaw for mobility, you can easily stomp them.
Also, it would totally screw over matchmaking if a new Killer is released. Low-MMR would be clocked with players trying out the new Killers.
That being said, the system overall is heavily flawed anyway...
Yeah it's a lie.
Basically you will be put at a rating very close to your highest killer. And if you're really high then you will have to lose loads of matches, and I mean loads.
It's a bad system in the first place, count only kills especially. But the shared mmr or no slight decrease in mmr if you haven't played in ages... sucks..