Afius
Afius
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- Username
- Afius
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Comments
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The only BS part about BBQ is that it's locked behind Cannibal or shrine of BS oh I mean secrets
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2002954#Comment_2002954
I've said it before and I'll say it again.
Survivor lives need to be worth 10k a piece at least. That way everyone gets paid depending on how the game went.
1 gets out, 3 die? That's 10k for each survivor, 30k for the killer.
2 get out? 20k for everyone.
The grind in this game is the scariest and most oppressive part, we needs the bp either way.
The grind really is horrible. That would help a bit also removing perk tiers as well. I know it adds "time investment" into the game but it really seems to take away from focusing on other things.
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I kind of wish the hooked person got points if gens were done while they're hooked.
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I only buy the rift if I get it all the way full then you get your money back.
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Killer can be an exhausting and stressful role I don't blame a killer for horsing around.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2000857#Comment_2000857
It was just a graphic error. I actually depipped that game.
Lame.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2001181#Comment_2001181
Hex spawns were shadow nerfed before the Undying nerf. Totems now spawn out in the open. Next to gens and in plain sight.
I really do hate how totems will spawn right next to gens it's horrible placement
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2000857#Comment_2000857
I think they received all the lips so people couldn't complain to bhvr about it ๐๏ธ๐๐๐๐๐๐๐๏ธ
I'm debating whether I should edit that or not
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@NoOneKnowsNova said:
https://us.v-cdn.net/6030815/uploads/XCANKQ7GXP3B/crop.jpeg
This is the only correct choice.
That's not the real Jeff the scars on the wrong side of his face. He's also missing that beer drinking middle aged hipster look.
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So was that just a graphic error or did you actually receive all those lips?
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Just make them like Scorpion from MK it'll be blend between nurse and deathslinger teleports through the ground and rope darts when you're farther away says "Get over here!" Does a janky looking uppercut that launches you up then juggles you into the dying state and with the correct button presses can Mori you on the spot.
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Because you deserved to be punished whether it's your fault or not, kind of like an abusive relationship.
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My VHS player broke years ago so I can't tell you.
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Maybe change so they're not as frequent or that they don't cost as much that way they can be forgotten like the 50% bonus bloodpoint offerings
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I'd like it to be buffed to show hooks when you're down.
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I think he needs less time winding up I haven't got the time to test it but it should be closer to deathslinger because you have to hit them with 8 knives and it slows you down. Also they need to make his power not automatically get used up it just leads to wasted potential.
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I'd say the Trickster or Legion there's a little too much humanity left in visible appearance p3 David/Cheryl is more intimidating.
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@Dabihwow said:
I honestly think it would be cooler if it worked like how it does in Outlast
How does it work in outlast?
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I don't understand it either. I'll do it sometimes to let the guy get a few points or rack up protection guys for wglf stacks but unless the killer was being a jerk I gtfo to the next game.
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What people find scary is subjective see all the phobias. Same with the definition of horror. I don't find paranormal activities scary doesn't mean it isn't too some and doesn't exclude it from the horror genre either.
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They couldn't have a robot they have too many binary survivors as it is. ๐ฃ
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1985591#Comment_1985591
To be fair. The Twins are pretty strong Killers even if a lot of people dislike their playstyle. There are plenty of Killers that aren't worth as much as they are from a gameplay perspective.
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/1985591#Comment_1985591
Bruh twins is so fun tho even if there weak, fun weak need a buff
Yeah I was reference more towards my personal preference not necessarily their quality.
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I'm interested to see if I'm going to have to fork over 9000 shards or it'll be something I'll just pass on like the twins.
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@PhantomChimera said:
So you want a participation award instead of earning it like everyone else did?
Rage quitters are bad enough and now we got people who want hand outs...
I think a participation award would be more towards giving them in-game advantages than in-game currency. Having perks won't make noobs any better.
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Just glad DS spam posts are on a brief hiatus
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I think some people just don't want a stereotypical lgbt character. That's the idea I'm getting from people's opinions, a majority of people don't want representation in a stereotypical way. They want to have the character shown as a person not a stereotype. You seen it in older media forms as well where they'll just add a person to check a box without giving the character actual depth.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1981662#Comment_1981662
No recent time line that I've seen. Switch soon (as of last Sept I think), Xbox and PS no info and possibly never.
Yeah that's what I was more interested in I'm getting my wife a new PC and she has been currently playing on xbox so it's going to suck for her to start all over.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1981649#Comment_1981649
I see a problem with the hook counter. It counts hook stages as hooks. So someone who suicides on the first hook, counts as 3 hooks instead of 1.
Yeah you're right I forgot about that, that wouldn't work then unless they changed the color of the slots if the stages are more from a single hook
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Have they specified what consoles are included in cross progression or a timeline?
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It's possible another reason they added the hook counter is if they planned to change how points are tallied in a competitive seen. From reading what you guys have posted basing points around kills seems like it leads to a pretty boring viewing experience.
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Looking too much into it. "Their" is a common word it doesn't imply non-binary it's a genderless term to describe somebody's possession of something not a literature major and it's late.
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On the political side of the argument. Some people use lgbt as a tool for a political side like strictly being who you are you must align with that side and are not seen as a free mind, self thinking human being who can make their own choices and have their own thought.
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I honestly don't care either way but from a business standpoint it makes more sense to make female survivors, from my personal experience I've seen more female characters with premium outfits than male characters. Not only that I believe it's more common for a man to play a female character than a woman to play a male character. So they already have a majority percentage of a demographic to focus on.
Not against adding more male characters but I don't really see them focusing on that.
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They can increase the dc penalty when I don't get a random dc from the match daily.
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Do they usually have a consistent time table from teasers to the actual release or is it really anybody's guess?
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Maybe it's an old korean lady that used to be a K-pop star
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Anything is imaginable if you believe, so don't stop believing, hold on to the feeling.
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It's not a very difficult fix. They could try it out in the PTB. I've never had an instance in playing over 800hrs where I needed to rapidly click the flashlight to be used as intended (blinding the killer) I understand letting go and changing position but definitely not to the degree that I think the OP is implying.
I've said it before it would be nice to get a developers response to this whether it's something they aren't able to do or at least that they'll look into it. I understand it may not be seen as a necessity but QoL improvements towards people with health problems is always well received and appreciated.
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Saddest part is he can still get 2 kills out of it because unless you're in a swf or the person has kindred you are going to spend time going to unhook that person just to find out he is face camping. Full hook cycle is 2 minutes? A single gen repair is over 1 minute.
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@Biased_Game said:
https://forum.deadbydaylight.com/en/discussion/comment/1972965#Comment_1972965
You're missing the point; Survivors would stay far enough back that CHASES WOULD NOT START.
And if the Killer commited to ONE chase, then Survivor #2 would get a free unhook, because Survivor #1 would run away, as you do in a chase.
And if the Killer FAKED a chase, Survivor #1 would back off, then come RIGHT back, since he was not being chased.
They could reduce the range and give it a timer before the hook pause would activate.
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@Biased_Game said:
https://forum.deadbydaylight.com/en/discussion/comment/1972952#Comment_1972952
The Survivors stand outside that 'certain range', but fully visible to the Killer, forcing a camp, while 1 Survivor does gens.
This then buys the Survivors more gen time as the timer is slowed/stopped got the 'camp'. Thus forcing the Killer to either camp, or walk away & give up a free unhook.
This was tried. Survivors abused the hell out of it.
That's why I mentioned it wouldn't be paused if they were in chase. Do you recall the distance it wasn't paused or was it never specified?
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I know people have mentioned they attempted a pause to the hook timer but it was abused I don't know all the details on how it worked because I didn't play at that time. It's not out of the question they could pause it for a certain duration when certain conditions are met. We could discuss a way that would work.
Say killer is within a certain range of a survivor coupled with depending on the range a survivor is within the hooked survivor. They could also make it extend hook timer by 15-30 seconds not an infinite amount. Heck the pause could not be activated if the killer is in a chase. It may be a lot of work but I believe it could be done. Camaraderie is already a thing I don't know if they would need to change it and/or work around it.
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@knockoutsider said:
what makes me question is this ''MIGHTEE ONE ENTERTAINMENT''. and this writting in korean, and using this entertainment logo I would guess that is....a idol (for me sounds kinda stupid, but we don't really have anyone with celeb backstory anyways) Because we already have Feng, she's already a character with gaming background so they wouldn't repeat it with a streamer/e-sports person, would they?
I would believe in hacker but again, mightee one entertaiment is something else.
Isn't Kate a musical celebrity? And Jane has a celebrity related backstory connected to her family right?
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@GamerGirlFeng said:
Hag traps tend to give me bad motionsickness. I don't expect anyone to change the game for me or people to stop playing how they want. I just take the loss.
Are you talking about the way the camera spins toward the trap when you activate it? It would be a nice QoL change if they did change it though right? I don't have motion sickness and I just get irritated how it flips my camera around so rapidly. I understand developers not being able to cater to everybody's needs, and what I recall on how they responded to colorblind mode I don't think it'll happen at least not for a long time it doesn't hurt to ask for a change or for a developer to respond to such inquiries on if they are willing to work on such a task.
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The devs could probably fix it so there's a slight cool down/delay from the initial button input before it can be used or pressed again. They already have a delay from when you can be healed again if it's interrupted. So it's more on the developers to decide if they want to do it or not. 1/2 a second to a 1 second may be helpful. My epilepsy isn't bothered by that specifically but I can't watch those rapid light flashes in movies usually shown in horror movie preview trailers. Sadly for us epileptics at least in most cases we're kind of f'd.
@Ilyrana said:
i have epilepsy and some survivors have caused me seizures before, last time they started doing this again i quit out because i didn't feel like having another seizure because of ######### feeling the need to bm.
is it oke to quit out because of this? or what else could i do....
I'd recommend messaging a developer about it or even making a post in the feedback section as well. It really shouldn't be too difficult.
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Ugh FNAF would be so dull I deal enough with FNAF from my kids I don't want them pestering me if I'm facing springtrap or to buy springtrap or whatever.
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I think a percentage of the trappers traps should be active on the map from the start no more than half. It would vary in its effectiveness depending on where they spawn but it could be helpful. Coupled with more traps to start and carry as default it would help him.
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They should make fog offerings more like actual fog that way when fog is maxed it looks like a swamp at night that would be intense.