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Acromio

Acromio

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Acromio
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  • His relatives, maybe?

  • @Crythor said:
    This is way too long. Should be reduced.

    It shouldn't exist in the first place. But the devs are like "instead of mitigating hook-farming by giving hooked survivors the option not to be unhooked, we'd rather punish the killer".

  • Right Now, the Doctor is one of the worst killers in the game. Perhaps, when the devs Will finally fix this mess of a game, he Will be fine ad he is now.
  • @blue4zion said:
    She's just difficult to use, but get good with her and you'll do great.

    Against Rank 21 scrubs, maybe.

  • @RSB said:
    PS. Her chanelling sound is very hearable know, which really hinders her, AND this is not stated in the patchnotes.

    Another shadownerf to add to the list.

  • Please, some close this dumpster.

  • Implementing your idea would mean giving SWF trololololol squadettes yet anothe tool to harass the killer.

  • Leatherface requires rather trivial changes to be good, so I hope the devs look at him after they finish reworking Freddy, but I know I shouldn't be holding my breath.

    • A smaller terror radius
    • A reduction to the speed penalty he gets by revving the chainsaw OR a shorter charge time
    • His chainsaw attack changed so it doesn't stop after breaking a pallet
    • His acceleration stat fixed (it's currently bugged, making LF slower than he should be when he uses the chainsaw).
  • Leatherface requires way simpler changes.

    • A smaller terror radius
    • A reduction to the speed penalty he gets by revving the chainsaw OR a shorter charge time
    • His chainsaw attack changed so it doesn't stop after breaking a pallet
    • His acceleration stat fixed (it's currently bugged, making LF slower than he should be when he uses the chainsaw).
  • @ArecBalrin said

    Survivors keep claiming there are more hooks but produce not a shred of evidence for it. In reality there has been no change to number of hooks per map, but the pattern in which they spawn, leaving places where they cluster and places where there is no chance of reaching one even without any being broken or used. Survivors only remember the former case, this is confirmation-bias at work.

  • @fcc2014 said:
    Not every every killer needs to be top tier

    Have fun versing Nurses and Billies 24/7.

  • No.
    /thread

  • Italiani.
    Ci facciamo riconoscere anche qui.

  • No way to reliably find survivors faster, no way to down them faster, no way to reliably travel through the map faster. Wow. She may actually be worse than the Wraith and take his place as worst killer in the game (Freddy doesn't count).

  • @Tsulan said:

    @RSB said:
    B-b-but killers can get rid of pallet looping instead! They just need to destroy 4 pallets, then the next pallet will break on their head! Still stunning them, though...

    Sounds totally OP! Neeerrrf incomiiiiiiiiinnnnng!

    Rancor will be the perk to get the nerf hammer, IMO.

  • I think Leatherface himself is bugged. You see, his chainsaw has its own statistic called "acceleration", basically the time it takes for Leatherface to reach his normal movement speed during the chainsaw attack. Right now, this stat is messed up, and Leatherface is slower than he should be during the chainsaw attack, so the Chili addons do not work properly.

  • @Tsulan said:
    failing every gen skill check there was (achievement unlocked)

    "Blame McLean.

  • @Brady said:
    Nurse has been nerfed to the ground for a reason.
    @ArecBalrin said:
    Yes, survivors drowned this forum in whine threads and refused to accept any advice from killers until AFTER the unjustified uber-nerf. The nerfs left a few hardcore Nurse-mains to work out a different way of playing Nurse in her broken state(without her addons being adjusted to account for it), which they then got insanely good at it and is why survivors now have such problems against them.

    Nurse players got gud, survivors got worse. It's not the Nurse that is the problem.

  • No mither is supposed to screw you over. Stop trying to have it changed.

  • @ArecBalrin said

    Survivors keep claiming there are more hooks but produce not a shred of evidence for it. In reality there has been no change to number of hooks per map, but the pattern in which they spawn, leaving places where they cluster and places where there is no chance of reaching one even without any being broken or used. Survivors only remember the former case, this is confirmation-bias at work.

  • @Nickenzie said:
    LF, while being a close range punisher needs a weakness that survivors can capitalize on

    Hop a window/put down a pallet/sprint burst away. Ez pz.
    Your rework is utter garbage, it would end up making Leatherface even worse than he currently is.

  • The Doctor is ridiculously underpowered, he's literally one of the worst killers in the game.

  • There are a couple of changes that could really help Leatherface -maybe I'll make my own thread with these suggestions.

    • Reduce his terror radius -since Leatherface is supposed to punish bad positioning, a smaller terror radius could really benefit him.
    • Reduce the baseline charge time for his chainsaw OR reduce the speed penalty he gets by performing this action -currently one of his biggest, if not the biggest, weakness.
    • Change his chainsaw attack so it doesn't stop after breaking a pallet.
    • Look at his "acceleration" stat and its related addons, because he's currently slower than he's supposed to be during the chainsaw attack.
  • We ARE concerned, but there's nothing we can do, besides, you know, not playing the game.

  • No mither is SUPPOSED to screw you, stop trying to get it changed.

  • I find Deathgarden to be very much like Dead by Daylight, balance wise. Playing Hunter feels like being an old man trying to get rid of some pesky kids messing in your lawn. Just like in DbD, as a Hunter (Killer) you win if the Runners (Survivors) are stupid. If the Runners have any resemblance of map and gameplay knowledge, they can easily bully the Hunter, without even having to bring voice comms into the equation -wich, just like in DbD, make things even worse. DG is just a mediocre, unbalanced and generic-looking shooter. The gunplay in DG is not even close to, say, DOOM, Overwatch or UT. It's a beta, I get it, but, man, every single weapon in DG feels stiff and inconsistent in the way they shoot, you never know how you should try to aim, and the ironsights for the Hunter are just visuals, they don't increase your accuracy. Really, I don't get why some people seems so excited about this mess. DbD at least looks cool.

  • @Unit said:
    I 4k almost every game without camping or tunneling thank you very much.

    Well, you know, pretty much everything works against Rank 21 potatoes.

  • @Grey87 said:
    They can't ban anyone for whatever they do outside the game...are you stupid or what? Lol this thread is silly...

    Somebody didn't read this.

  • He needs a few tweaks here and there. I suggest

    • Smaller terror radius, 32--->28
    • Reduced speed penalty when charging up the chainsaw
    • a chainsaw attack that doesn't stop after breaking a pallet
  • Mmmh... actually, I don't know. It wasn't me who made that meme. I don't remember where I found it.

  • Be ready.

  • Guess I'll go play some F13. At least, in that game Killer is actually the power role.

  • Once again...

    Nurse was the most heavily-nerfed character in the game's history, which then made her the worst killer in the game.

    She did not receive any buffs between being the worst killer in the game and becoming the best killer in the game. All that had to happen was for survivors to get worse. They got worse by leaning more on their biggest crutches: infinites, then pallet-loops.

    Nurse became better because survivors forgot how to play against her. They were told before she was nerfed how she could be beaten, but ignored it. They only paid attention after they got the unjustified nerf to happen, making her useless. Losing that information with their goldfish memories was as good as deleting the Nurse's obvious glaring weaknesses. Those weaknesses got worse during the engine-revamp, which permanently set every killer's viewpoint further forward and meant we can't see anything right in front of us.

    It's never going to be enough though. Survivors will not stop trying to nerf Nurse even more.

  • Nurse was the most heavily-nerfed character in the game's history, which then made her the worst killer in the game.

    She did not receive any buffs between being the worst killer in the game and becoming the best killer in the game. All that had to happen was for survivors to get worse. They got worse by leaning more on their biggest crutches: infinites, then pallet-loops.

    Nurse became better because survivors forgot how to play against her. They were told before she was nerfed how she could be beaten, but ignored it. They only paid attention after they got the unjustified nerf to happen, making her useless. Losing that information with their goldfish memories was as good as deleting the Nurse's obvious glaring weaknesses. Those weaknesses got worse during the engine-revamp, which permanently set every killer's viewpoint further forward and meant we can't see anything right in front of us.

    It's never going to be enough though. Survivors will not stop trying to nerf Nurse even more.

  • Nurse was the most heavily-nerfed character in the game's history, which then made her the worst killer in the game.

    She did not receive any buffs between being the worst killer in the game and becoming the best killer in the game. All that had to happen was for survivors to get worse. They got worse by leaning more on their biggest crutches: infinites, then pallet-loops.

    Nurse became better because survivors forgot how to play against her. They were told before she was nerfed how she could be beaten, but ignored it. They only paid attention after they got the unjustified nerf to happen, making her useless. Losing that information with their goldfish memories was as good as deleting the Nurse's obvious glaring weaknesses. Those weaknesses got worse during the engine-revamp, which permanently set every killer's viewpoint further forward and meant we can't see anything right in front of us.

    It's never going to be enough though. Survivors will not stop trying to nerf Nurse even more.

  • No. /thread.

  • The Doctor is hard countered by knowing how he and the game work. Experienced survivors don't fall for the boogiewoogie skillchecks given by madness, if they see the Doctor charging his shock when they reach a pallet/window, they just keep running, and so on. He is not a good killer. He's anoying, if anything, and that's why he'll never be buffed. That and because of how good he is at killing inepts.The powers of every other killer above him actually do something, whereas the Doctor's just increases a stat that survivors can cleanse on their own with no problems and no fear. He IS bad, he IS a low tier killer, because his power does NOTHING, unlike the Nurse's blink, the Hillbillys chainsaw, the Huntress' hatchets, Leatherface's chainsaw etc... The Doctor is only effective against inepts, he needs a full character rework to be viable. But, as I already stated, he'll never be buffed or reworked because of how good he is at killing scrubs. We can consider ourselves lucky if he doesn't get nerfed in the next patches.

  • That's why we need dedicated servers.

  • I don't think so.

  • @Hillbilly420 said:
    Crotus Penn Asylum with Bubba.

    That's why you lost. That map's always been #########.

  • Cioè, praticamente ci stai dicendo (in italiano, quindi nessuno a parte me ti leggerà) che ti sei registrato mentre leggevi ad alta voce roba disponibile per tutti semplicemente aprendo DbD e premendo F1 dopo aver aperto il menù dei killer e aver cliccato sul Dottore.
    Ok.

  • @Tsulan said:
    make killer and survivor collision boxes the same size = no more looping.

    +1

  • @Someissues said:
    Pig has always been useless and crap, Rules number 2 should be part of her kit

    Amanda letter too punishing leaving her with 1 trap and 2 jigsaw boxes lol

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