Another FREE ESCAPE for survivors ???
Are you srs ????
Deliverance:
After performing a safe hook rescue on another Survivor, the perk activates.
You now have a 100% chance to unhook yourself during the escape attempt.
A successful Deliverance from the hook triggers the Broken status effect for 100 seconds.
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B-b-but killers can get rid of pallet looping instead! They just need to destroy 4 pallets, then the next pallet will break on their head! Still stunning them, though...
Yep. My prediction is, it will be meta as soon as the chapter releases.
The circle is complete. SC, DS, SB and now Deliverance. Will be the new meta.
Everything a survivor needs to be completely self sufficient.
The circle is complete, SATAN, DEUS, SIC TRANSIT GLORIAS MUNDI - OCHIDO CAN NOWE BE SUMMONED INTO OUR WORLD, MWAHAHAHAHAHAHAHA!
If ever a perk promoted camping this is it.
I LOVE IT MINUS DS, maybe IronWill while i wait for my timer to expire.
Sounds totally OP! Neeerrrf incomiiiiiiiiinnnnng!
As I said in an another topic about said perk:
You have to unhook people BEFORE your first hook. So if you get ######### and found first, the perk will become useless.
Ohh and it will cause more gen rush.
SWF will equip this and the survivor on the hook will tell the others to keep doing gens. He will unhook himself right before struggling. No need to leave the gen to unhook.
That's the problem with SWF, not the perk itself.
Well over 70% of all matches contain SWF, and the devs want to give solo survivors the same information lvl as SWF teams. Not sure if they implemented the Inbuild Kindred. Haven´t seen anything in the patch notes. But might have missed it.
I never use DS so while I might try this I usually run Detectives Hunch or Calm Spirit along with SC, SB, and PM. I'm planning on trying some other new perks like Lithe and Balanced as well in place of SB.
But the histrionics are hilarious from the same posters as usual, hasn't even been out being tested for a day and it's end of the world again.
Killers will stay closer to hooks now.
Not sure if survivors want that, but ok
And you're complaining...because?
It's not DS. Also, not only is that getting a complete rework, deliverance applies a broken status effect for a considerable amount of time.
Also, not to mention how yet again a Killer gets top tier perks, and we're left with trash tier. (Deliverance is good atleast)
And from what I've played already, this Killer is really strong (not OP. dont mix the two)
They. Did. Good. On. This. Chapter. Fix your biased ego.
And to boot, you can't heal for 100 seconds, whereas another survivor could heal you up in 6 with We'll Make It.
It's not terrible, but the instances where it's actually going to make a difference are very slim.
Could you elaborate on the top tier killer perks? I only see 1.
Rancor will be the perk to get the nerf hammer, IMO.
it's fine imo, it encourage more people to save rather than letting them die on the Hook
Survivors does needs some power perks, it's about time they get them, pretty much many of the new survivors all comes with trash perks
Rancor and Haunted Grounds with totally get nerfed before official launch, calling it now.
I'm not complaining: But the hex and pallet perks (Brain dead for name) will surely become meta like bamboozle. They give off interesting gameplay that really switch how things work. I actually love it.
Not the same for Survivors. I mean, none of this really changes the way things work except for DWM and Deliverance, but Deliverance is just a free unhook which something that's already easily done by fellow survivors.
It does look cool but it isn't because it is really situational.
You shouldn't be found first.
You should unhook somebody.
Unhooked person should not be downed easily, it should be a safe rescue.
If the killer doesn't camp you can get unhooked anyway. If the killer camps then even if you kobe, it will not matter.
Killer's perks are a lot better imo.
u cant imagine the blamewars coming with hyper OP deliverance perk lol
it looks good but remember that unlike ds you trade a phase on the hook and cant heal for a while, i mysel am using a kobe build and this perk is just great(on paper, i havent used it yet cuz console), i wont need 2 perks to be able to not die because my team didnt unhook me
Now people will want to camp more often, its such a troll perk people would constantly run it, especially in a SWF squad...
I already have bad enough luck with 7/10 games average 1 person gets off the hook, hell 3 weeks ago I was stomping a group with my nurse and 2 of them got off the hook. (That is the second time that has happened to me in the past 5 months) Wasn't it 4% chance?
Would love to know if values for chance change as you do better or not. Happens to often for me.
At least now I know more or less if its coming...
It scales to 2, which it comes in handy at some point. it's good for loops which are extremely exploited as all know.
Yeah, I hope it doesn't get nerfed. If it does, it should only apply to the survivor who cleansed the totem. Even then, I found this perk isn't OP. It just adds more caution to gameplay. Something that needs encouraging.
It's the survivor's version of Bloodwarden. Very RNG and situational. It sucks TBH.
The only good perk in the high rank's , the rest of them are pretty useless
Yes dude, RNG in the situation you would use it. Think about it for 3 seconds before you jump to conclusions. If you're hooked first, it won't do you any good and now you basically run with 3 perks. If you haven't saved someone, you can't use it. If you managed to save someone and then get hooked, there is a high possibility other survivors are in the area that can unhook you. At that point, you don't want to kobe because you'll suffer a nasty debuff.
Sure it can be a game changer, but you're making it sound like it's some OP talent and it's not.
So basically if someone waits until almost halfway, not only do they screw themselves for healing, but will also guaranteed die next hook. What's the issue?