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Abbzy

Abbzy

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  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090034#Comment_4090034

    No ranged power, easier to see/hear him approaching, telegraphs his uncloak, slower while cloaked than Jason, doesn't cause exhaustion with an add on every uncloak, can't teleport between floors.

    Wraith can catch up faster the jason and now you admited you hate it because of addon.

  • @NeverSolus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089762#Comment_4089762

    You're right. We should really nerf vault and pallet density. Previously people downvoted anyone pointing out that there were too many. I'm thrilled to see we're beginning to see that the density of these interaction points is problematically dense and frequent.

    Funny how one thing makes jason slightly stronger and its the same thing many survivors deffend and praise.

  • Depends like in ingame chatt some slurs are clear what they are but ingame actions depends.

    Like smacking cladette with bubba equiped with cladette mask on hook and tunneling/camping them to their death or humping them between on ground is pretty clear too I would say because there are so many things that pit coincidance out of options.

    So it depends like what you do after some action but its lot of subjective some may totsly crumble mentaly or even physicaly because survivor tbags or killer hits them on hook or humps them or nods etc.

    In 2019 ochidos troling was still quite still used so survivors that troll killer either by saving rach other and using strong lerks like ds,dh and constantly tbaging and clicking was considered toxic. Especisly from teams that recorded themselfs like ochodos and you clearly heard their names for that killer or from him for survivor like “baby”,”noobs, plrberina etc. It was just popular in early days so lot of people did it.

  • Blight is ok his speed addons and maybe iri ones are only problem but basekit blight is very well done killer.

    Nurse,trapper,merchant need reworks.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468765/most-survivor-sided-event

    "old dead hard dash effects" So… Dramaturgy, what we still have.

    I'd wait and see how it works in game before getting upset about it, survivors having more to do and interact with is less time spent on gens, killers have been asking for this for a while.

    Also if people are as good at Jason as they claim they are, it won't hurt to have a fun challenge rather than just dominating the survivors, right?

    Comparing dramaturgy to old dh? You good?

    Dramaturgy has downsides and doesnt make you invinciable to damage from projectiles and traps or doge rffects like doctors shock.

  • @Rickprado said:

    Slugging, Camping and Tunneling are tactics to create pressure, they are not toxic

    Teabbaging, pointing, waving, nodding, etc. can be annoying but they are not toxic either. They are just survivors trying to get into the mind of the killer.

    The same as sabotaging and body bodyblocking, not toxic.

    You are right except like hitting people on hook when no one is there around hook which is intentional or tbaging at exitgate where killer cant do anything then force survivor out these two are like provocation and could be toxic for someone but others like you said can have more gameplay wise uses and are used to play the game.

    Thats like calling mind gaming and faking toxic because killer must chase you as dog chasing his own tail but no they are strats used to secure hits that you wouldnt be able to normaly without them.

    In this game majority is entitled like they never played other online hames like rainbow six or csgo or even games like rust where “toxic” is core of that community.

    In these games ypu get insulted and more violeted than you can in DBD and no one is so offended than in where one nod or tbag is for bigger part of players (I would say) same weight of death threats etc.

  • 1800 posts? Ok

    Since when number of posts have to do something with playing the game?

    Regular swf are duos but the advantage of swf shifts heavily on 3-4 man teams where it highly depends on killer you play and map you got like 10k swf 3man can cause huge troble so I wouldnt see bonus bp here as bad idea.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089733#Comment_4089733

    Yeah its interesting he keeps claiming that when I have seen misses that literally go over the survivors shoulder next to their head several times while playing the killer and as the survivor myself. The hitbox is not anyway huge.

    Its same or almost same as slingers so its very small so you can throw through survivor and not get hit very often because many people miss that DBD on survivors especialy has huge difference between their modeland their

    blob:https://forums.bhvr.com/6d7e9521-2ac3-4eb1-a340-d7bbdebcd201 There was an error displaying this embed.

    thats why many shots miss and many hit when they were slightly off especialy with smaller hitboxes.

  • @ToppingPanic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089687#Comment_4089687

    Quite clearly, the spears have the hitbox of a school bus would imply they are too large and should more accurately represent something more the size of… possibly a spear! I'll pray for you, lil bro.

    Size of a school bus from toy store.

    If think his hitbox is so big then springtrap throws boeing 777.

  • More serious question is. Is the pog woth it?

    Then its this hex worth it.

  • Would be nice to get something as compensation for having harder game compare to regular one.

  • https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090059#Comment_4090059

    Well guess what……. new killer who os third day out so even best players can struggle.

    He is not in krasue, ghoul state so I dont think he needs nerfs maybe longer cooldown on omnipresent 12 seems kinda low so 15 looks more better but it should be under 20 seconds. His addons are gonna get nerfed for sure we dont need to go much further like remember springtrap who got his addons nerfed very hard when he wasnt so strong.

  • So event for high tiers so its worth the time you wait.

    Sounds simular to 2v8 que times tbh.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089441#Comment_4089441

    That or using it against Nurse or Spirit.

    I was able to extend my chase with a Spirit while injured while using it as she was trying to cut me off, so you can use it here or just to use it ahead of time. I think a vast majority of people just plop it down and hope for the best, but I'd still use medkits and toolboxes over it personally but they're not bad. They're just very situational if anything.

    On 2v8 each time I faced spirit only counter was either play scount who has iron will or get smoke bomb that basicaly hides scratch marks and makes sound which disturbs spirit literary best item against spirit you can have because rven good spirit will have very hard time dealing with smoke bomb.

  • @hermitkermit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089599#Comment_4089599

    Well I mean, in this case I think the term punishing is a bit harsh. If your teammate is getting tunneled you’re supposed to take aggro. And yeah, most of the time the killer will ignore the person bagging and just tunnel the person out. But I’ve seen them get so annoyed by the bagger that they will leave the person they were tunneling just to stop the bagger and chase them. Which is what the bags are supposed to do; draw attention away from someone else.

    If they loose control of their mond keep it clear and go nuts for bait its their thing.

    Sometimes ignoring someone seeking attention is very punishing for them so unless they go for bodyblock their tbaging is just nice try but wont work on focused killer with experience.

    Tbaging has multiple meanings and can be missunderstood just like killer nodding, one guesture with multiple meanings. Still way more toxic than strategy used to win or punish survivors mistake or use killers ability as much as you can like oni.

  • Pathetic behaviour, child like.

    Also talking anout yourself in plural, that explains everything.

  • @hermitkermit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089544#Comment_4089544

    The only time I’ve ever seen bags that I feel do serve a purpose is when someone is trying to get a killer to chase them instead of someone else. I’ve seen killers leave the tunnel just to smack the butts of someone else bagging and it did save the tunneled survivor. But unfortunately it’s not usually used this way.

    Because smart killer knows the best way to punish the tbagger here is to compleate the tunnel and then have more time for him and rest of survivors.

  • @Blueberry said:

    Why are all these spam posts new accounts.

    Frustrated spammers that get either banned or jailed so new accoint is their way around it.

    I would say.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089550#Comment_4089550

    I am asking for the only 2 perks in the game that don't reveal themselves when applying the exposed status effect to act like every other perk and addon in the game.

    And please for the love of everything good in this world, reread your message before you hit post.

    Noed maybe for how cheap it is but devour?
    There isnt such well done hex its strong and its meant to be, it has huge requirements and it can be destroyed/ taken away by survivors in seconds.

    Its a gamble perk ho all in or loose like it or not its well done perk even when its from all times and leave your love of god for yourself.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089504#Comment_4089504

    Sorry no. If a survivor is exposed, which happens when the last gen is powered, they should be alerted to that fact. Same goes for devour hope. Every other status effect is revealed to the survivor when it is applied to them. As a previous poster mentioned, this is a vestige from before exposed existed in the game.

    These cheese "surprise" hexes really need to be lost to the sands of time for the sake of fairness.

    Its a hex and its up to devs.

    If it gave itself away I would be for making aura for tomtem hidden till domeone gets hit by it and reduce aura reveal range of totem to like 16 meters because there would be enough time to deal with it or be prepared for it.

    If you have something against devour I suggest get some help, that prrk works rarely and mostly gets you few downs but in like 1/2 of situations it gets cleansed before it does something and theres literary whole game time to deal with it so it should stay as it is (devour).

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089489#Comment_4089489

    Glass cannon that doesn't reveal itself until the end of the game, most times when it's far too late to do anything about it and can easily secure a 1 or 2k depending on hook state distribution.

    Do you see how that's a balancing issue?

    It reveals itself as perk states once its used on survivor same as devour and then it reveals itself.

    Only change its needs is some requirement like get 3-4 hook stages so it isnt free compleatly.

  • @Wezqu said:

    Is this guy trying to claim the new "tab" bug is something that has been in the game long time. Its literally new bug that only appeared after the patch.

    Also the NOED being revealed when last gen is done was a bug. Its not listed as a change anywhere and it was quite fast marked as Under Investigation in the bug reports. In no point any dev/mod tried to claim it was working as designed as they will do that if something is intentional and is reported as bug. This bug also is not old it started happening in 9.6.2 as that is the first time someone reported the bug. NOED originally was only revealed after killer did normal M1 attack on a survivor after the totem was lit. You can go check tons of videos of it so no this bug was not in the game from the start.

    PS if you have problem with the sound issue press ESC and it clears up after you go back to the match from that tab.

    So main post is gaslight, kinda makes sence because I dont remember noed to be showed immediatly after last gen is done.

  • Well its a hex and it should be strong, glass cannon made hard hitting perk that can be removed so I dont think its bad how it is so its appears on hud when someone is hit.

    More what it needs is some requirement not so high but some atleast.

  • @MrBuffalo said:

    A hag thing I think would be neat would be to change her traps to different trap types that she can choose between. Like take the add on that makes the traps able to body block once triggered. Make it she can pick between a wide range of different traps that can do different things. One to body block. One for extra tp range. Things of that nature I think could be cool.

    I understand balancing this would be a struggle for bhvr since ya know…bhvr. But I want her to keep the core of her power as I think she is a pretty cool killer :)

    That wouldnt change her at all first blocking traps are only good because the sddon gives speed and makes her faster than normal m1 killer.

    Traps can be destroyed normaly and she has no ability without them sl either make her faster or give her more range to teleport on traps or something that makes her more reliable because even if her traps gave her guarantee hit she wouldnt be that high annyway like if there isnt trap hag is almost done.

    She got destroyed by antihook basekit protection then COH meta but that is gone and now her traps can be destroyed by anyone.

    Like giving her no slowdown /hinder when she tps to her trap and giver her cooldown so she can tp to any trap which is shackless addon I think and she eould be viable more than this.

    Even with this she would be picked super low due to her playstyle that isnt so active and for majority its boring like just go around snd set trsps, wait for someone to trigger some, tp and smack them and repeat untill someone gets hooked till he dies. Not fun for killer player its less engaging than trapper.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089467#Comment_4089467

    Still as others said here hooks are usually not that far to reload from those instead. It does not take that much time to use his power go get a hook and appear again near the chased survivor

    I dont think its good to be near any resource (window/pallet) when he is using his power omnipresent because thats where he can spawn from thats like camping tv against onryo or locker against dreadge.

    Its good to be in open area only tricky part can be places where pallet spawned and got broken but that isnt place where survivors tun to safety in first place. Against him going into unsafe are from respurces is actualy good when he is using omnipresent unless its corner of the map more like go to open area near centre of the map.

  • @pidgeon said:

    Midwich is a free win for pretty much any high tier killer.

    Lerys is quite survivor sided unless the killer knows how to loop it properly, and hold top side, which most don't.

    Midwitch is not hold W friendly due to loops being in rooms and loops arent so super safe as like different types like jungle gyms.

    Larrys well you say looping skills but larrys is one of most hold W froendlx maps theres multiple connected windows so for killer to loop it right in some places is almost impossible its just catching up and zoning into corner of the map so they cant chain loops left and right.

    I would say erie is still very survivor sided with lot of lopps or even objects between them with fences that make many killers powerless.

    The tricksters delusion is very killer unfroenfly map too if survivors know how to hold W and know where the window spawns are, it has strongest shack in the entire game which makes dash killers not so good like on normal shack.

    Ofcourse badham that map has huge set up thats still very safe like the two hauses of pain have down each 3 windows and only counter to them is good killer power or wasting time with breaking two breakable walls.

  • @Kerkvlerk said:

    To be fair, I actually see quite a few people using the Vial in my matches. As a killer player myself, I think the biggest issue is that most survivors use it incorrectly.

    A lot of survivors wait until the killer is basically right on top of them before using it, and at that point it's pretty much useless. However, if you use it just before someone gets hooked, especially if you know the killer has BBQ, you can prevent your aura from being revealed.

    It's also very effective if you spot the killer approaching and use it before they're close enough to see through the cloud. For example, if you're inside a building, you can often slip away unnoticed and reposition safely.

    I don't think the item is useless at all. I think a lot of people simply don't know how to get value out of it, to be honest.

    Yeah I see it too almost every survivor who is using them uses them like some houdiny trick just as killer is on top of them they use it and expect to dissapear instantly or what but thats very bad aproach better is use it before killer is close to you so he looses tracks which is main power of smoke bomb not to make you dissapear like vecnas eye or hand.

    Its very good against some killers like nurse, range ones like huntress and mainly spirit.

    Since they are in game I have met only few survivors using them correctly to hide tracks before killer teaches them and they could get lost or buy themselfs time but like you said majority pops them when killer is in range or almost behind them and that has way smaller effect then using them as prerun tool.

    Also tracking killers like draculs in wolf form can still bypass them which some people compleatly let go above their head and wonder how killer still founds them.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089331#Comment_4089331

    yes, people indeed do.

    i have never seen anyone run Counterforce. thats like saying Red Herring would be meta

    I see it super rare in normal matches more its used in competitive side where dome hex builds are used.

  • Well we have knight, kaneki that got their bugs into feature so theres chance and I dont see nothink bold about taking this chance to account.

    I believe they will fix its just as many other patches with bugs but nowdays you newer know for sure until devs write about it like how will they fix it.

  • @AshleyWB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089168#Comment_4089168

    No I mean I was getting tunneled so I decided to go sabo build. Did have quite a lot of saves but people go down easily because they're still learning to play against the new killer

    Now iits more clear to me, yeah people forget that they wont run new killer thats been out for almost 2 whole days like wraith or huntress is shock to me like this game is decade old and people wonder on still so clear things.

    Like a todlers wonder why stove burns.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089120#Comment_4089120

    Being able to pressure gate on the opposite sides of the map is wild.

    There are many killers that can do that but higly depends on map because this effects gate spawn slso larry is in game some year or artist.

  • @AshleyWB said:

    I keep getting solo queue teammates that crouch all game and because I'm the only one to run around and do stuff I'm getting repeatedly tunneled and morid🙃

    I'm literally just doing some sabotage builds just to get my own back🤣

    Doing sabbo build and wondering you get tunneled, sabbo creates problem for killer and tunnel or slug are only dolutions for it but you are alone so tunneling works on you better its simple not to mention you are always near him with that sabbo.

  • @Aven_Fallen said:

    Mathieu Cote had this one game almost 10 years ago and yet people are still going on with this nonsense to bring the Devs to play in hope they get Buffs on Killers?

    You mean that hag game, I still beleive even nowdays he wouldnt be much better only thing that would help him is mmr because the less you play the more potatoe tier players you get to face which wasnt the case back in 2017.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088758#Comment_4088758

    Idk he's basically old spirit with infinite power and a ranged attack. killers are seriously way too used to overpowered new killers if this is considered weak. I'm not sure how he'll settle in over the next couple weeks but got steamrolled by any of them that knew how to play tonight.

    I havent played him yet but I think you are overreacting here just like that one guy who made few posts when springtrap got released that he is new ghoul.

    Jason has tracking but his power has 12 seconds cooldown thats like dreadge, his speed is like spirit but unlike her he cant exit on survivor he needs some very specific space where windown is or pallet spawned or was there and have been broken so perk like WOO make you counter him because he can only spawn on specific spots not directly on survivor who runs in open.

    For range attack it looks strong but from what I saw its very hard to hit and its one shot and thrn he must either go get spear from hook or from pile which are 10 randomly spawned on map so very inconsistent ability and his cooldowns and movement speed got nerfed from ptb when he got into live version of game.

    Only thing that looks he is very good at is tracking survivors and mobility but his mobility isnt so strong when survivor gets from pallets or places where spawned pallet which got broked or windows if you run from them when he is using or uses omnipresent you have distance at your side. He is 115 only for 25 seconds and has 1 time use range attack which is hard to hit and works like slingers harpoon hitbox so its very small which makes it compare to huntress hatchet even less forgiving in getting hits.

    He is new killer so now best loopers are still cooking best counter for him and in werk or two there will be whole guide how to face him so no need to overeact now he is still fresh like two days in and he is way to far from even current ghoul.

  • @Cornil said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088545#Comment_4088545

    I'm saying they should change the activation requirements just for Jason, other killers getting instinct off of their abilities wouldn't be affected by it. Legion gets it while in frenzy, Vecna gets it from his revealing sphere, etc etc. I imagine it wouldn't be too hard to code it that he can't get killer instinct on survivors in lockers if they were able to code it for crouching survivors.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088547#Comment_4088547

    https://us.v-cdn.net/6030815/uploads/57VDFVO1EZVQ/screenshot-2026-06-16-172221.png

    So he makes you scream like doctor, but you shouldnt be in locker whoch is clear bug.

    His ability is called jumpscare so scream here makes sence. Jason doesnt look that strong like he is just like springtrap with better mobility but harder m2 range attack. He got nerfed in ways that were stronger than his detection.

  • @Cornil said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088539#Comment_4088539

    Feel like its kinda cheezy, they should make it so that hiding in a locker just like crouching he doesn't get killer instinct. All it does like in the match I played is incentivize slugging and spam teleporting to find the last 1 or 2 hiding survivors

    Killer instinct is in game since legion which is very long time.

    If jason apear the best thing is to run or you can try to crouch I think it bypasses his power detection just like it does against twins idle victor detection.

    Only op killer instinct was on spirits addon which has been nerfed, lockers arent meant to be bulletproof devs dont inted to make the game hide and seek nowdays. What you get into is lack of info which isnt new thing against new killer whos been out for like day, each killer has counterplay and knowing it rewards player.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088609#Comment_4088609

    Well with Jason crouching when he does Jump Scare does prevent the screaming and killer instinct reveal but that is a power mechanic just not working on crouched survivors and so part of the power.

    Thats his killer power like same works on twins victor but the legions killer instinct you cant doge like that.

    Idk why someone thinkd its good thing to make elusive op by just making it distortion on steroids.

    If you can evade reveal from jasons jump scare then crouching with elusive that blocks marks and sounds should be super easy.

  • Artist just needs one thing….. so jumping into and out off locker doesnt remove crows which kills her ability on greater range. Theyshoulf make it as springtraps axe so survivor must remove them its like 8 seconds of holding m1 or if locker mechanic can stay but survivor must stay in locker longer like 10-20 seconds because he is compleatly safe in there against her attack so it should be longer like 15 seconds looks like very reasonable number.

    I dont think hinder there is needed like twins and springtrap can remove victor/axe from survivor by themselfs just artist is only one who gets destroyed by lockers flr no solid reason because after successful hit with crow she has limited time to see survivor moving anf then can she shoot by guessing, locker tech takes away her ability to harass survivors at range on gens which have lockers close. This change wouldnt make artist op but maker this cheap counterplay gone, she is very unplayed killer so I dont think this change is bad thing.

    It wont ho through because survivors hate her thats it and I believe devs forget that even artist exist.

  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088511#Comment_4088511

    nice rage bait reply, already know this, but it blocks legions and everyone else's power apart from the litch

    You should inform yourself as far as I know no effect can block killer instinct.

    Thats mechanic that cant be vountered by effects from perks ir addons.

  • @Chomperka said:

    Unstoppable force(various unique licenses) vs immovable object(BHVR game balance team)

    Pretty much, people forget what few bad patches can do to the game.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088325#Comment_4088325

    A skilled player can 2 hook everyone before killing and win. You're using Blindness and Undectectable, two uncounterable status affects, and slugging, which also has no basekit counters. And all of these are specifically anti-soloq tactics, and ones that people dont see coming because they expect a normal round. That's cheese. Cheese and bad matchmaking are the only reason winstreaks are possible, and that's exactly why both need fixing.

    If you think skilled player can slways two hook each survivor and win then you are lost in wonder land.

    The game is not set in same balance, some characters have way more limits then others (low tier killers vs high tier killers, ec.), map does not favor everyone same like some killers are totaly weakened by some maps lime bubba by larrys etc. so theres another part cutting this idea of your phraze about skill. Then theres mmr where can simular players play togeather but 4k hours blight has totaly different chance on winning against 16k hours total survivor team then 4k wraith or xeno thats just big fat fact not every killer is designed to be able to two hook each survivor and still be able to win especialy against meta builds like shoulder,ds,dh,plot twist/unbrakable that make survivor very hard to get even when killers tunnels (uses most efficient way to win) or can be used agressively against killer who plays normaly and totaly change the outcome of the game.

    So even when you put people with very simular hours and experience against each other there are still factors like killer,map,perks,addons that make certain limits so its not possible especialy somewhat consistently like in that perfect scenario wraith wont get 5 out of 10 games all survivors two hooked because there are certain limits but blight can.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088294#Comment_4088294

    My personal top 5 is Nurse Blight Billy Dracula Twins these are all pretty interchangeable though because as long as you're insane at any of the killers in top 10 they can end up being near or even better than top 5 killers. Imo the rest of top 10 for me is Spirit Larry Kaneki Vecna 2.0 and Krasue. I mainly am putting Spirit above Larry due to the fact that his counterplay is significantly easier than spirit which has little to no actual counterplay, same reasoning for her being above Kaneki as good spirits are pretty much guaranteed an injury per power use while Kaneki also has a lot more counterplay after recent changes.

    Spirit above larry like truth her counterplay is harder and being injured against good spirit is just matter of time before you go down due to her lethality but on average larry is beast and has better macro and areal control with slugging potencial probably best killer gor deffending area and certain points. Sporit lethality is high especialy against injured survivors and her 1v1 is very good.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088294#Comment_4088294

    i think if you gave a good argument spirit could beat out twins, the others im not too sure

    Deffinitely no twins are even harder to beat for top tier survivors especialy after COH meta is gone. Now elusive is on outbreak which is effect that effects spirit a lot too and twins global preasure on map plus victors strenght in chase combined with how many people dont run antislug which is strategy where twins exceed in makes them superior to current spirit.

    Twins are by some top tier players considered even stronger than larry and they are considered top 5, other killers I named can beat spirit in their strengts and potencial.

    Many people underestimate twins power but being not so popular and fun for majority doesnt mean twins are bad, them being rare gives them advantage because survivors arent used to face them and lack experience to counter them effectively. Twins might feel cluncky but they are in top 5 best killers guarantee which spirit is no longer she is more in like top 10 killers after her all nerfs. She lost her op addons which are now not what they used too, her power was nerfed a lot through time and she depends on sounds which are year by year worse and buged all the times plus less grass effected her too. Released version of spirit was deffinitely in top strongest killers in DBD history but current version is way more limited.

    The nerfs to selfcare meta, super fast and lasting medkits and most importantly COH took away insane individual healing speed from survivors which boosted twins as many other killers.

  • @Xendritch said:

    I feel like if you did spectrum of red flag/green flag for killer mains Ghoul would be the tip of the red end and Pig at the tip of the green end. Pig mains always seem chill (except for the ones that just tunnel people with party hats but they're not that common).

    Pig mains tunnel more then ghouls and I dont blame them with low c-tier but thats fact and I dont think its chill.

  • @pidgeon said:

    Spirit is literally in the top 5 strongest killer if you cannot get value out of her that falls on you. I would recommend watching a content creator called Remylea as she is currently the best spirit player and has a bunch of video guides, along with a 350 page guide.

    Top 5?? I dont think she beats nurse,blight,kaneki,billy,dracula,larry,twins maybe then its spirit but deffinitely not top 5 more like in top 10.

  • @Rokku_Rorru said:

    I'll keep repeating it but they should try test the 2v8 anti-slug in 1v4 but base it around exhaustion or a unique CD that can be tuned.

    I feel it's the perfect amount of agency for both sides regarding slugging, a good enough deterrent for extreme slugging instances. Because Abandon rn is encouraging killers to do it for an easy win, hense the usual offenders championing it rn.

    I'd love fresh hook incentives though for killer too, that would be nice as a compromise.

    Depends on what from 2v8 like escapist has 20 seconds cooldown so he can up way more often then medic who has 90 seconds.

    For survivor getting ability to get up after 90 seconds alone without anything flashy is ok I would say, 90 seconds is reasoneable time or 100 seconds because survivor bleeds out in what 3-4 minutes thats 180-240 seconds but the antidlug that were there so basekit unbreakable with normal unbreakable time or faster ctawl speed plus automatic tevovery were too much.

    We can take out certain playstyles where killer cant hook and slugging is only way for him to deal with it or survivors gathering in small area theres only slugging as punishment so if you nerf slugging too much then killers counter to these situations and playstyles becomes very limited or even unuseable to certain point which creates new problems from abusers of meta which is majority of people playing DBD just remember mft, FTP+BU or the time where survivors could run into lockers and killer couldnt hit then. How many people used these meta perks or abused these exploits? I rember lot of people did so overdoing obe thing creates another problems.

    To killer getting rewards in fresh hook again great thing that should already happen, people like truetalent spoke about this like in 2021/22 when devs slept. We had two scenarios one gave too much (barbeque and chilli plus weaker pop and hsste) and then second one where killers got haste in form of limited (super extreamly limited) bloodlust that vast majority of killers didnt bendfit from at all.

  • @Royval said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087490#Comment_4087490

    there isn’t anything wrong with slugging but the playstyle of Twins is horrible to face. Most players I play with hate the killer.

    Easy fix is to bring one antislug and you are safe like conviction or WGLF or plot twist and you can not only counter twins but many other killers.

    Problem I see is majority of survivors run only antitunnel protection mostly stucked plus some perks to extenf chases and I see way less healing perks nowdays.

    Twins are killer designed around slugging the main reason they dont hook is because victor usualy downd someone across the whole or the half of the map and before charlotte can get there that survivor is either up or crawled away.

    Last twins I faced werent that great it was 3 man out easily, not all of them are so great.

  • @wesker_shades said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088181#Comment_4088181

    It wasn't the cooldown itself that is the issue. The problem is that it takes so much longer now to get rid of it.

    So either you eat the explosion, or the M1 hit now.

    Its same time like first hit has 10 seconds duration and buffer is very stupid mechanic and it still gives you near 1 second of reduction to these 10, second hit adds like what 6 seconds to these 10 that reset and injures you I think.

    To get rid of uknown uvx takes same time only thing they changed is buffer thats still lame mechanic that punishes killer and higly revards survivor when its not even needed, without buffer uknown would be solid killer with original counterplay and wouldnt need buffs in first place to help him from his unteliability to get injures through m2 attack.

    If you miss with slinger you get punished hard but when you hit its atleast -1 health state into deep wound which is something. Artist can injure firectly with crows and her ability to hit them through walls is way more reliable then uknowns areal attack, she can just hit you with one and then use 3 to secure hit but uknown has like 2-3 shots even after buffs go secure hit and then it highly depends on map and type of loop. If you hit survivor directly as uknown you get super slowed while they dont get slowed much and you have max few shots left like 1-2 to get it right.

    No killer gets punished so hard for hitting survivors as uknown and he is on top of that in most punished killers for missing survivors with his power too. His ability is very easy to doge and super hard to land. Only thing that keeps him above bottom is hid teleport which van be used in chase but again its worse mobility then onryos tvs or dreadges lockers because of how easy it is to remove them and how uknown must be spreading them plus if he stays in one area they overwright themselfs so they arent that great either.

  • @wesker_shades said:

    Speaking of skill expression

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088138#Comment_4088138

    How many killers have had their kits "dumbed down" so much that they literally play themselves nowadays.
    Recent Unknown buffs made it impossible to cleanse UVX in a meaningful time, making it a guaranteed hit/down, whereas it took actual skill before to get injuries/downs with the power. Now you are damned if you do, or damned if you don't against him. Counterplay got removed completely.
    Bubba has a plethora of add-ons that are skilless, and promotes tunneling/slugging. Even so, the players wants more buffs.
    Ghoul.. well his entire kit pretty much plays itself, and the god-forsaken cancel-tech, which makes it impossible to gain any distance.
    Wesker.. again, bugs and "techs" makes him really frustrating to play against, and players abuse the hell out of him.

    So the moral of this comment is that BHVR needs to look into how the killers kits can allow for actual skill expression, instead of being overly spammy and easy to get good results with.
    This is what I actually loved about the last Trickster rework. Not being able to mindlessly walk you down around loops as easily, and instead rely on the knives and being rewarding for good aim with them.
    I also see a similar trend with Jason's kit, where it highly rewards good aim, and creative thinking to get the hits. That is my definition of a well-designed killer power.
    Again, against both Jason and Trickster, survivors has counterplay, by using the terrain to their advantage.

    If you think uknown buffs made his uvx op then theres no help for you.

    Uvx cooldown went from 7 whole seconds to 6,25 seconds, thats insane buff that makes him zone master number 1 (sarcasm).

    The buffer went from 1,25 seconds to 0,75 secons so its near 1 second when you stop looking at him which didnt make him much different.

    Staring uknown down each second you look at him you loose 1 second of uvc effect first hits has 10 seconds from up to 25 meters you can get rid off uvx effect.

    Uknown is still very unreliable killer who has very unreliable range antiloop power that behaves very chaotic in bouncing off and explodind totaly unreliably on many structures which mades uknown resly harmless or super punishing killer who has to hit two times to get injure but compare to nemi,artist his attack is harder to hit due to projectile behaviour and is super punishing for killer. When uknown hits uvx attack he has no guarantee he will get injure with next uvx attack he is very overrated killer tbh.

    But if you think otherwise sure you have some arguments for ir but I think anyone with some game sence in DBD knows uknown is very unreliable especialy against better survivors that know hot to doge and dont run in straight line without checking behind them ignoring sound cue of his attack.

  • It would be unwised and shame to let such concept go away as some skin.

    Glad they saw it same because they will have even less work with it atleast with models and have even some backstory for him so they dont need to make up whole chapter like they usualy have to do with other their unique chapters.

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