Abbzy
Abbzy
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Drop sloppy I think its only m1 perk and 95% of hits with nurse are from blinks which are special attacks so they dont work togeather.
She might be tricky because she is just all about her power which no other killer is or isnt that much because they are 110 speed atleast like the first. Once you get good with her she is a beast.
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@Skeleton23 said:
Yeah and I may Quit DBD if they discontinue The Switch. Im not gonna put my time in another console just to keep playing. I spent 3 Years Getting my Unknown up To P100 and im not gonna spend 3 more years getting him back up there.
Also I highly doubt that they will. Because it might result in losing a great chunk in there player base.
But it will result in huge Delays in Updates on multiple platforms
Isnt it that you can share your account on more devices through bhvr account? Im not sure but I think its possible.
Tbh it would pretty mean to throw like 1/2 or 1/3 of player base because of graphic update on 10 years old game.
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@Teh_DuuuDe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087388#Comment_4087388
Just from logging in every Tuesday and the random code that gets pushed out. I haven't played a match in months.
Oh you mean the store pack those 250k or what is it, yeah kinda forget that these stack too. Makes sence now.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087388#Comment_4087388
If you don't spend BP then claim rewards in game it exceeds the maximum limit there was someone Mr Tatorhead that p100d Springtrap the very first day because he never spent too much bp
I get chalanges give some bp but like they dont give that much which means you will be in loss through bp from your matches.
If challanges are answer then it has to take ages to get that 6 milions bp because best challange rewards are the big score ones that reset every skin pass but they take long to reset too like 90-100 days I think. You know these where you have to escape 10 time and then 15 times and so on to lvl 10 for that challange.
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I thought only 5 are hard cap, plus 10 from code and like 2 from ran kreset if you get iri so where did you get that next 6 milions bloodpoints.
Just asking because as I know you cant get more than 5 milions from matches and only rewards the add like codes, or challanges, rank resets etc.
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Tbh there are so many bugs now in live that I cant imagine what will happen when will jason update hit live.
It will maybe come to DBD history.
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@survivormainwarrior said:
Watch out…killer mains are gonna complain that its unfair survivors got the same amount of BP.
Either you are the newest generation of troll here or very bad joker.
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@Angy_Quentin said:
Spirit needs audiophile headphones and some training, thats all.
Krasue is unplayable without her iridescent addon, that infects everyone at the start of the match. At least in my experience.
Tbh krasue is for me one of my deadliest killers like many people use flight to get close as possible to survivor but sometimes its better to end it soner and use her full lunge to get hit like when the survivor goes to pallet instead of flying behind him and taking that fat cooldown and then not getting that hit.
She is good 1v1 and kinda easy to use for me so my relaxing killer to go for because unlike ghoul she isnt buged every patch which ghouls leaps are.
@brewingtea said:
I was expecting this thread to be a Krasue hatefest, but there are a lot of people discussing Spirit. I'm surprised.
I think Spirit is fun to go against, but I don't have any hearing issues.
Krasue is just miserable. She can hit you from any distance because her projectile has an AOE (that can hit around corners), she catches up because head form moves so fast, and she hits you immediately because vaults are useless against her. Super fun.
Why spirit, because spirit was here some time and caused havoc for 6 years or so but krasue was just two months issue and then dissapeared into thin fog so more people face spirit than krasue on top krasue is atleast more viable to face for majority because all you need is to see her but spirit you must have good hearing and no sounds disturbing you and very sharp sight to because she phases passively sometimes and this can be deadly on some loops that arent super safe with mind games like doublebacking.
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bugs evrywhere, like powers glitching or now I had endgame times slowed even when last survivor was fend and was just injured not hooked or downed which is when the times slows so sshe had adren and I guess its cause of that bug because I downed her and went for other two teammates that were circling around me for save but screw up.
Still it will be interesting what will be broken when jason update hits live.
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Isnt it more of newer graphic thing then freddys dream world thing like old DBD fog, darker maps etc. then freddys dream world being different?
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@SoGo said:
Spirit is hated for several reasons. For one, her history (standing still and winning anyway, "look at the shards", Prayer Bracelet, old Mother-Daughter Ring…), secondly she is the only killer that relies almost entirely on audio cues from both sides. And lastly, she is a powerful killer, so it is only natural many hate her.
Krasue is hated because of her original power, and how hard it fell as time went on and changes happened. Strip away the titles of Best Tunneler/Easy S Tier, and you have a generic killer whose only unique aspect is her look and lore.
Fact is moajority of DBD juges killers like war vets they have ptsd on them due to some time window where they were op or super busted like you mentioned.
Spirit I would say its due to her different counterplay like against any killer you see them and can react but spirit plays totaly differently same way as nurse is annoying because she ignores totaly objects for some people spirit is annoying because her counterplay is based on good hearing and headset, perks and smallest part is lot of experience facing her which many people dont have and they have problems with her.
Just imagine what could spirit do if she saw survivors when using her power just watch some cheater and its insane how deadly she can be, there were few things that made her almost as thateven in history like her stoping when she had colision on survivors while phasing or ring addons in their peak.
Tbh realesed spirit was one of strongest killers in entire game I would argue maybe even stronger than released krasue (little bit) because she had one of most free hits from all killers she cound just stay in place and people didnt know if she was phasing already or just staying there, her twitching (simular to sadako dissapearing for while) was more stronger than today and her having no vault animation was another thing realy strongest basekit mindgame killer in the entire game all it took was staying in place and people would outplay themselfs automaticaly from fear of getting whack by her power.
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Spirit is very strong in counter first of all she goes invisiable and all you have is directional sound only giving you some idea which side shes coming from but that sound can be muffled by other sounds like gens or chase music, you must have good hearing and headphones if either of these things you lack well then you are in massive dissadvantage against spirit especialy against good one.
Personaly I dislike her a lot because I hate to go against something I cant see especialy in DBD where sounds are year by year worse I would say, so I rather face other kilers even nurse and blight because I can see what they are up to and from which side it comes which spirit totaly ignores, last thisng more personal is spirit players are usualy the one of most toxic and meanest I ever faced but ignoring this last part the previous things are solid facts.
Krasue is strong in 1v1 but falls under teamwork when survivors bodyblock she is still more manageable than spirit because you see her and usualy weaker loops are more times better against her than stronger/longer ones where her range shines more, running downstairs is godly due to crouch tech and she isnt common.
Krasue after her last nerfs is kinda ok, annoying maybe but ok she is no ghoul tier and deffinitely her projectile is way harder to hit because that aimbot is gone or most of it, before you hit some object and if there was los from that spot which projectile hit to survivor and it was in range then it hit him but that doesnt happen now its more like way easier uknown style of projectile or more how it works.
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@TropesDaMan said:
lowkey thinking of focusing on another killer
They are reworking her since what 2024 or what year and there is till trapper rework on the way now after tricksters (well should be) and after him then merchant rework should happen but with speed of reworks here Im starting to believe her will be in 2027 tbh.
I believe her rework has been like 1,5-2 years ago in some patch notes.
Unless they revert her to her second stage (the version that was nerfed into current one) the buffs wont save her but good rework realy will but Im sure they have no idea what they should do with her.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086909#Comment_4086909
With engravings you can use chainsaw on pretty much anything with zero punishment whatsoever, I only play billy with engravings and it is genuinely so insane. I agree with the rest though.
You are way slower but you have speed with engravings so its not so free plus going for saw with bigger space takes some serious skill.
Billy is perfect and i dont think engravings need nerf so much more like his other addons need some new effects or something so people dont run only 3-4 addons from all he has (engravings,both boots and lopro which is almost gone due to its nerfs today even when its good addon).
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086389#Comment_4086389
Yeah I main a 4.4 and Trickerster's Delusion is my worst map. I might as well just try to farm when I load into that one. That doesn't mean the killer needs a buff though. The ranged 4.4s have every advantage on open maps. If he gets buffed to 4.6 then something else has to go, and then the rework becomes pointless.
Al they should fo to trickster and huntress is to make the 4,6 after they havf no projectiles left because lockers are so dam unreliable as part of the power for slower killers.
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@Mr_K said:
I told a new player the other day to close chat. Another player was insulting them.
Tbh DBD insults are heavily censored and are mostly on kinder garden lecel compare to other games where insults are on totaly different level.
Still nice tip.
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Terrible map, one of worst they ever made only thing positive about it is looks and desing but thats where sll positive things end for this srew up map that automaticaly nerfs ranged 4,4 killers.
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@Crowman said:
I firmly believe that no killer should have built in anti-camp to their power. We already have a basekit anti-camp if killers stick around the hook allowing the survivor to unhook themselves. There's no need to double dip.
Maybe so but that shouldnt apply for endgame where anticamp is purposly turned off as antitunnel perks for valid reasons yet they still persist on killer powers.
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Worst thing ever is not that they nerf very hardly killer powers near hooked survivors like we can clearly see on netflix vecna or jason but that these debuffs are still in game when all gens are done is beyond crazy because thats part where killer shouldnt be punished near hook even many times devs themselfs said that in deffence of turning off antitunnel perks and anticsmp feature so why they keep killer (especialy one or ones with not so strong powers) crippled in endgame id beyond my understanding.
Like you can tp to vaults with dracula eithout any penalty but god forbid jason to tp to it near hooked survivor even in endgame its just beyoned crazy.
I fear devs are having same mindset as when pig was new killer and they rather overnerf things that were ok. Shame we are in circles.
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@Dreigonix said:
Another legendary horror icon nerfed to C-tier at best, before he even comes out. I will not be buying Jason in his current state.
Hard to tell when hard numbers arent revealed, when they will be we can clearly tell.
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@Wiccamanplays said:
That Survivor is providing cosmic balance against the games where the Killer has 4 hooks across 3 Survivors and the 4th Survivor uses STB to make the Killer have no pressure anywhere at 1 gen left.
Tbh this hurts me way more when I get swf with shoulder then when I tunnel.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086051#Comment_4086051
Did I say I wanted basekit unbreakable Watson?
Some here want it because they lack the mentality to ge thgough loss in online vedeo game.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086123#Comment_4086123
When the game had just added myers i recall wraith being the most fun pick for me at the time lol
He would probably draw some players if he had a legendary of somekind, but no license comes to mind involving a bell power
Sadly at that time he was worst killer ever tbh, must ran the certain addons that he has nowdays basekit because he sucked.
No speed after uncloak without sddon, not fast while being cloaked just basekit speed, couldnt do any other action when cloaked then uncloak so no locker search or pallet break like nowdays, very loud when cloaked like released dreadge you could hear him 5-10 meters away from you very weak killer. I stsrted enjoy him after hid rework in 2017 it was december I believe.
Now wraith is better but still not much going on him other then uncloak mind games with bodyblocking to get hits and thats it plus using certain addons so he doesnt feel like pile of rust like faster uncloak, breaking snd vsulting sddons or speed addons of some iri.
Against good survivors hd id hard especialy without his best addon options, without them he is very fragile and must be played perfectly and his counterplay is very basic. On average mmr good killer but later doesnt offer much and without good addons only his mobility holds him from d-tier in c-tier.
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@hermitkermit said:
I actually think the endgame is typically when killers are at their strongest. By that point a lot of resources have already been used up, survivors are often injured or have hook states, and you need to defend 2 gates instead of 5 generators. Anti-camp and anti-tunnel perks are no turned off, which allows you to face camp making securing an end game kill easier than a kill before the gens pop.
The reason basekit BT exists is to prevent an immediate down with no counterplay. I think it’s reasonable to say that the game is healthier when both sides have some degree of agency and possible counterplay.
Not realy without very good mobility they arent, gates are powered and resources are mostly done but survivors having bodyblocks still can help them with distance to gates.
At endgame as killer you have less struggle to get down but one slip anf survivors are gone through exit gates plus your options are more limited you cant go for anyone who you want like guy who is next 99 gate will escape you which doesnt happen when gens are still at play. Endgame has some advantages for killer but even more limits only two main advantages are there and thats high probsbility of survivors having less resources (pallets) and many meta perks not working like ds and others and thats all killer has there compare to state of zhe game where gens are still in play.
Basekit bt is now 15 seconds compare to previous 10 and its still with haste during endgame which gives unhooked survivor 66 meters in distance in straight line plus one hit more and they cant be oneshot through it and after taking damage in these 15 seconds window they get hit plus sprintburst for 1,8 seconds which is another 10,8 meters of distance while killer is slowed for 2 to 3 seconds depending of type of power attack cooldown they have used (m1 is 2,7 seconds) and killer for that time on vast majority of attacks gets massively slowed down in movement speed.
So unless its great mobility killer with shorter cooldown like ghoul,blight who can catch up and cut through health states unhooked survivor is save and out and others can bodyblock or be bodyblocked even by saved survivor which makes hooking near gate super bad for killer and its just mytter of time before save is done and here not all killers can trade so easily. -
@RinWaifu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085126#Comment_4085126
Or Killers could stop being a little too much tryhard and settle for the 3K. At this point the killer already won the match so why bother getting the 4th kill?
Thats like survivors leaving guy hooked in endgame to die because killer has no kill and they escaped so they dont need to be tryhards.
Thats same thing giving something free because you mostly won.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085942#Comment_4085942
Getting downvoted after saying that is actually comical
Hes got point and they proved hes right by their action. Perfection.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085690#Comment_4085690
Actually there's weirdos like me that can enjoy loosing as long as it's was interesting or exciting. Second off not talking about loosing, talking about being able to do something practical for the slug other than twiddling my thumbs waiting for the bleed out besides rewarding the killer for this behavior by handing myself over.
No it doesn't. Tell if the killer is nearby how does the killer lose both survivors? Sure they might lose track of one but betting any decent killer wouldn't lose track of the one they're currently chasing. It delays the killer, it might save the slug if the killer doesn't chase them, but one of the two survivors is going down and the situation repeats itself, only thing that possibly changes is who the slug is.
You are in loss at this part what you wanna change.
As I mention above bleed out option or some abandon option could be made for this but things like basekit unbreakable and stuff thats like giving killer basekit noed speed buff (4% haste) because last gen is done and 4 survivors are alive.So like I sad these two options above (some bleed out or abandon for that situation) are good features for this but other suggestions like basekit unbreakable are way off.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085941#Comment_4085941
It doesn't solve slugging the whole team. It can make it worse. It triggers Infectious Fight.
It does, when the survivor who isnt last on feet uses it killer cant leave him unless he doesnt mind letting him rise and shine with full health states.
Infectios is one thing but survivor forcing killer in either picking him up or letting him on the ground so picks himself up fully healed is counter for slugging almost as unbreakable that only has few advantages to plot twist like being hidden and giving faster recovery rate even after its one time use is done.
Infectious doesnt automaticaly win killer slugging its just gives him info important to make it faster or to make it more effective in exetution but doesnt change fact that plot twist has very simular use to counter slugging maybe not so hard as conviction or no mither but it has still huge counter as perk plus many other uses.
So your “but infectious” isnt so beneficial for killer when theres survivor who will pick himself guarantee in full health and only oneshot killers can counter it potencionaly.
At this point no mither is way more mene than plot twist, only meme thing about plot twist is that it can create meme and hilerious moments but the perk by itself in use and power isnt meme at all.
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@cogsturning said:
Yeah this will go over great. Everybody loved turboClown. Let's do that to all the killers.
Turbo clown had 12% haste from yellow without addons, here he said like 5% speed added to basekit (from 4,6 to 4,8 i think) which is less.
Still theres no need to buff killer speed globaly, individualy well thats different thing like giving trickster and huntress 4,6 m/s after they have no projectiles and changes like this.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085880#Comment_4085880
I know the perks, thanks. All perks can be useful, even meme perks.
By the wieght of usefulness in hard situations plot twist offers its not meme perk thats like calling devour meme perk.
Plot twist offers many solutions to hard situations for survivors such as compleatly solving slugging whole team or slowing endgame timer or making you unslugable with ds and so on which no “meme” perk does and its tiered as very powerfull perk.
If you ran aura perks you can get free hooks from plot twist users but if they are aware you wont.
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@ba_tetsuo said:
Am I having a stroke? Killers are 4.4 m/s or 4.6 m/s.
Depends on killer but both some 4,6 while others 4,4 and some can be both like springtrap depending if he has axe on him or not.
Nurse is like 3,8 m/s. If you want more info go to dbd wiki where sll stats are.
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@cogsturning said:
We are mad about meme perks now.
Plot twist isnt meme perk, the screeming one or dramaturgy are from cage but not plot twist that has so many more uses compare to these two.
Meme perk isntt one that can impact game or counter hard other perks like corrupt, slowdown endgame collapse on command or with other perks make you safe from killer like with ds.
Deffinitely not mene perk when its usefulness its so huge and b-tier perk at worst.
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@ShanoaLegendaryPlz said:
I can see the endurance being cut in half once the gens are powered, as the killer now has no options besides ensuring kills by any means including camping or going after whoever is on deathhook. But not having endurance is like "well u just happened to be the survivor closest to the killer once the last gen popped so you die. better luck with the next 15 minute round." As you wouldn't have a chance to do anything either.
In endgame cutting it in half or getting rid off haste and keeping full endurence would be fine change tbh because both of them are too much.
Before it was 10 seconds but 5 seconds make huge difference in distance and safety of survivor who was unhook in endgame.
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Endurence can be bareable but with full haste thats different level it automaticaly put killers like trickster,huntress,first into loss to get that survivor even slinger when he misses because every use of their power slows them and these survivors dont loose any distance while they are still protected by endurance plus bodyblocks.
This combo makes hooking near gates loss which it is unless you have killer with oneshot like bubba,billy,mayers or survivors dont bodyblock you a hook.
Survivor with unhook haste has 4,4 m/s for 15 seconds which is 66 meters of distance thats more than half of some small maps in distance or half of that map which is a lot of distance so with killer who can protect hook as bubba,billy,mayers or has no insane mobility (even with mobility you cant get then through endurence in time before they are in exit area) you need to hook them like half of the map far from exit gates which is very limited depending on map. -
@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085661#Comment_4085661
There is a big difference between wanting a 4k and slugging one survivor to ensure hatch doesn't spawn and wasting everyone's time so you can search the whole map to get your 4k. The first is fine, the second is clearly a problem and its the killer choosing to place everyone in that situation. Its so easy to just not do that.
The second only sucks when killer has no info on fourth survivor and wastes minutes and doesnt find him but thats not what majority does.
Personaly I go for 4 k with slugging last if I know where he is and its was hard match or I had lost more that day then draw or win but I value my time too especialy where holding slug in evening as killer for 2-3 minutes is ponitless to me (unless Im doing adept but I have all except pig that I dont own) when I have queue time of 1-2 minutes as killer and mostly in minute I have lobby.
Last survivor is not objected to get hatch, he can have chance and even if many dislike it waiting for it its still chance got getting it. I would get that is couldnt be a thing (slug for 4k) if killer closing the hatch killed last survivor immideately but that isnt a case so only solition is like faster bleed out or abandon option for sluged survivor like when he is on the ground for 2 minutes something like that.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085575#Comment_4085575
So first off it's my fault I want something more fun than sitting and waiting in an active video game?... Ok sure, and yet is it wrong to expect something other than sitting and waiting especially when it's basically caused by another player? In a actiony horrorish game? Cause let me tell you, that waiting makes for some good sarcastic gameplay right there.
Second your idea with perks doesn't really work if the killer is actually by them. At best it just trades who's slugged less the killer isn't as good as the other players, but if that were true the survivors wouldn't be in that situation and both would either be hiding or working.
First or second the game has two sides going after each other, loosing isnt pleasing or feels good to anyone no matter how it wents.
My perk idea works unless killer has huge lethality (huntress,trickster) where he can shread health states, instadown like bubba,billy so he oneshots you before you get to heal him up or mobility to get you super fadt even after he puts you into mend state. If you dont rudh there visibly this perk combo gives both to you and sluged survivor endurance and no killer can shread both of you at the same time just some may shread you before you run there or get one of you faster but still no killer cant down through two survivors with active endurance (unless you will stay in same spot against bubba or run togeather so killer with ability to hit multiple survivors can hit you like plague with corrupt puke but this your fault then if you let situation like this happen).
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To wate time, ego boost, assertion of dominance mostly.
Theres no real purpose for survivor to stay there when all are safe in open gates or gone.
Some can farm totems and stuf which is greedy but understandable. Only to options that left are either tip har for the killer which kinda isnt happening nowdays because they dont even give you points for hits they just waith for you to get very close and then leave which wasnt thing in past where people gave hits due to bp being lower. Last option is something like assertion of dominance or more like ego boost which is majority I would say but its total waste of everyones time which only survivor mains doing it deffend here.
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@Wyndsor said:
Same reason why killers mori the final survivor.
Mori takes usialy 8-15 seconds but picking survivor up and going to hook takes sometimes more and especialy when that survivors doesnt die on hook faster like because he is already dead on hook. Mori is instant and because of more cool offering options like more bp or before sac hand against guarantee maps etc. devs saw people dont use mories so they add it basekit as finisher to make people mori more, so in short it can be time saving and its devs wish to use mories more thats why its there.
So your comparison is off and would only match in situation like killer droping last survivor near hatch to mori him on it or near it to assert dominance but thats not to case in majogity of mori use I would say.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085566#Comment_4085566
I don't think gameplay loop is bad in general in this game, sure you have to learn a lot, but that's not unique to DBD.
My main issue while I would refuse to start again is simply the amount of money and time you need to put into DBD just so can play what you want.
Fact that I need to pay DLC and also put BP into someone I don't ever want to play just to gain his perks seem ridiculous to me.
I think tier 1 perks should unlock on other characters as soon you buy the character, so I can technically unlock the perks by putting BP only to characters I want to play. (T2, T3 would be under prestige as it is)
Overall BP gain is just bad, rewards for quests are joke. The amount you need for new players is getting bigger and bigger.
If the game can keep players only be creating endless grind, it's not a good game.Yes the whole fact that new player cant get in resources (unless lot of money isnt used) of time, experience its like most of old games shere stuff piles each year so new players have it harder snd harder.
Its 10 years old almost so no wonder its hard to get into slrady moving train.
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@PetTheDoggo said:
"Run while you still can"
When I found out my sister wanted to start playing DBD, I advised her not to do it.
This game is just terrible for new players. If I lost my account, there is no way I would do it again.Well the amounth of info you need in 10 years old game is huge like look at games like rainbow six there is ton of stuf through years which puts new players automaticaly in bad spotand its not only DBD thing.
Old games with huge pile of stuff and lack of ways to obtain some of that stuff other than money (lot of money) which forsnt hrlp either.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085474#Comment_4085474
Do you think I want to wait twiddling my thumbs while the slug bleeds out? That's BORING and if there's one thing a rulebreaker hates is being bored.
Besides that point, the response was because the first one suggested that if we cared about our slugged mate we'd do something. That situation shows we CAN'T do something, or atleast something practical to help them, without giving the killer what they want. That rewards them and would promote more of these situations…which ain't a good thing Watson.
Thats your issue for not wanting to wait for hatch if theres chance. You are in loose situation annyway just like killer when survs are near gates healthy so best way is to hide or if you run some perks like WGLF plus made for this you can go snd get them.
You can do something with certain perks but if killer protects slug you cant but what would wanns do if you lost almost there and hatch is on your doorstep or chance to get it which is what is all this about here to have chance for hatch and killer circleing around slug is good for getting hatch is sluged survivor doesnt rat you out.
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@Drumbeat said:
Giving them their 2v8 to 1v4 would make them majorly OP the only one I could say that could be safely buffed is Trapper but thats it the rest would be way to op of buffs to give
Not entirely true like yes some would like wesker,blight,nurse oni maybe (its more of zhing that he has buddy then the power buffs which makes him so strong there). But wraith would be a-tier with huntress maybe low a-tier.
Many wouldnt be busted like trapper,ghostface,slinger,pyramidhead even killer like billy has only two addons in 2v8 and one isnt even his best only boots are there so people should more read power numbers because some killers have only few addons thrown into their kit and killer like billy who has spike boots snd that sddon reducing bump time (even the number is lower than his best addon for it in 1v4) but hasnt engravings which are his best after many years for exsample.
More killers would jump into current a-tier but still I dont think they would be busted but that depends if their addons would stay same with effects they gain from 2v8 like breaking speed for wraith with sll his buffs and put perks on top of it then yes but there are still some killers that would be ok like teapper,ghostface,slinger, phead, even nemi he is same just few addon anf more of faster zombies but survivor team with glashlights would counter them way easier than in 2v8 where picking guarantee things is more limited.
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@Drumbeat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085526#Comment_4085526
That's the problem they trigger individually so they are left unaffected so to solve this devs need to make the system detect perks like these that work individually and make diminishing returns effect them
I see more reasoneable mode where you have limted options like you can pick perks but like one can be aura or two, two can be gen deffence etc. and this changing like weekely to make more variety for both roles because full slowdown is same as full meta survivor build like unbreakable,ds,dh,deliverence or shoulder,resi its just annoying at same degree playing against same 16 perks and some like ds,dh are run by even whole team.
Dimishing returns devs create to stip stacking same effects so more perks can be stron on their own and they dont need to fear people stacking them with perks with simular effect creating busted combos like for healing or haste.
This would need either perk effect change which wont hsppen because of how many are there devs will more likely focus on new content, new feature which I cant imagine or most likely new gamemode where perk options are restricked like in comp DBD or something like that in simular manner so it would create that variety some seek here.
Slowdown in gen deffence wont be gone they give you time which is most important thing killer can have, more time equals more chances to do objective which equals higher chance to win its simple and it will be.
Then if you would remove gen deffence other time saving options would be run like endgame perks that again give you time which equals…….
Same story.
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@Drumbeat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085404#Comment_4085404
True if Devs increased base gen time I would still run 4 slowdowns your giving me base extra time and now I can stack it with even more extra time via perks and diminishing returns left the meta aka regression and slowdown perks completely unaffected
It left every effect that doesnt stuck uneffected so things tgat are only one way use like pop regression or pain res are uneffected but if you run COB with overcharge then regression speed will get reduced from their stacking.
Thing is many of these strong gen deffence perks work individualy so mechanic that works against stacking same effects wont hurt them thats it nothing hard for thinking.
If there would be way to stack instant regression like pop+ some other perk then I believe it would effect it too but there realy isnt only maybe like eruption with surge how would work when being hit at the same time on single gen if they count individualy or games stack it Idk but even if didnt these two are weaker on regression effect but they are only two instant regression that can be hit on the single gen at one time because both trigger their effect when survivor goes down but thats rarity in these instant gen regression effects because they dont stack their effect at the same time almost all of them so they wont get effected by dimishing returns.
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@Angy_Quentin said:
The issue is that people are too sweaty. You can counteract by not being sweaty and playing quirky builds. Thats a motivation for other people to play funny sht too.
You can but your matches will be all sweaty you will play dirty to keep up or you will chill with fun build and get destroyed in majority of your games.
With how mmr works it will take eges for many people with this change in gameplay to face survivors that bad for you to have normal chance with fun build.
Thats just sad truth.
You can do it but you will loose 10 games to win 2 and this huge difference makes it very frustrating for more people then tunning meta and having easier time to desl with meta, ofcourse you can have higher chance but you will slug and tunnel a lot more than with safe build with gen protection because its only way to gain preasure when you dont javf perks for that and this iseven more depending on killers you play like if you ghoul around or play other stronger killers that have strong power you can ofcourse run more less powerfull build and still have better chance to win then weaker killer with 4 slowdowns in general due to better powers of higher tier killers but wven with them you will sweat more. -
@Flopiyutiop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085392#Comment_4085392
Dracula and Wesker are outlier for sure as they can break uncoordinated team and give a hard time to good swf but I still think Wesker vault speed and Vlad bat form could be improved, the rest of the cast should get some to every number buff we can give them, Huntress with 8-10 hatchets at base wouldn't be crazy, Chucky breaking pallets, DS reload speed, GF shroud haste (encourage coordinating in survivor side)..., Wraith breaking speed Etc. since the difference between survivor players coordinating or not and that the game gives them more and more ways to do so, we should encourage agency to the killer side too, and diminishing downtimes would be an easy way to start since you can go back on the change any time. Don't you think the game gets stall when everyone is optimizing the meta and it never change?
Drac is great he has huge teleport distance,lover cooldowns and wolf form has 3 dashes these huge buffs on 1v4 high a-tier killer give you all tools you need to keep up even with swf in 2v8.
Weskers vault speed with cooldown is like ghouls but his dashes are injuring and downing so he has only worse mobility in 2v8 then ghoul and takes mire effort to get injury then ghoul but then has everything better than goul has so only two things has ghoul better than 2v8 wesker.
Wraith has like 5 sddons in hid basekit like best speed addon, both faster breaking snd vaulting speed addons, faster uncloak and cloak addons he is very big monster in 2v8 for how easy he is and has great breaking potencial but breaking isnt main thing here where survivors can repair broken pallets and thats where his speed and uncloak speed comes handy like if you arent using sprintburst class or you dont have sprint guy near or pallet when he uncloaks near you, you will get hit, he isnt best but tools he has are good for 2v8.
Dont forget you want too much for already strong killers, they dont get anything because survivors slready despise them mostly because everyone runs them.
Thing is devs stated this mode is survivor sided heaven so I doubt they will buff killers like wesker,drac,huntress at all. Maybe trapper after his tework snd ghostface.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085453#Comment_4085453
If there are four gens left and two people what's the point of revealing your location so the killer can find you too? You aren't going to both be able to leave.
You got point only thing is I dont think he said this in his post you react to.
Logicaly it takes more then 3 minutes before these 2 survivors bite through 4 gens and gates so vast majority will finish it fast and only maybe gives hatch to one but wont let go two on 4 gens.
Last time I did that it was because these two girls helped me ahainst cheater and guy who was boosted from cheater trying to bully me with speeding,teleporting,hiding in locker where I couldnt open it, hiding in solid objects, sabboing all hooks so I couldnt hook them so they earn it (it was faster for fact that cheater 99 all gens before she died but even if she didnt I would still gave them escape for standing up to cheater and not going with him and guy clearly playing with that cheater who was boosted by him).
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085453#Comment_4085453
Soooo what should the 4th survivor do if the killer decides to stay close to the slug while there's multiple gens left?
What? Thats perfect situation and you have two options either you wait somewhere hidden from killer until that survivor is dead and have your chance for hatch or you go to the killer and I dont think rest needs to be told here.
All depends on how bad is sluged guy like if he crawles to you then he will reveal you and kill you most likely and second part is are you prepared to wait few minutes to have a chance for hatch? If yes then thats clear situation and killer camping slug only holds himself longer in game unless sluged guy is very nice and crawles to you.
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085429#Comment_4085429
How would you feel about being able to abandon once downed in a 2v1?
You give solution, its not bad I still think abandon instantly on first down at 2v1 isnt good idea (thats like giving killer abandon once gates are powered and 3-4 survivors are alive).
Abandon here as option isnt bad what is this about is more that some complain about 4k being a thing here but its part of the game as many things that arent nice or feel nice but that doesnt mean they should be changed like loosing isnt nice but everyone mature enough knows its a part of this game.
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@pidgeon said:
Disagree w some of these but most on this list definitely could use it
Ones I disagree with is Dracula because he's a top 5 killer Wesker is perfectly fine where he is in A tier Wraith shouldn't be buffed anymore since base kit Wraith is already pretty decent Huntress is perfectly fine as a solid B tier killer along with Wraith since they're both used to teach survivors the basics of each killer type. And I main Pyramid Head at the moment and the 2v8 buffs are for sure not needed. Other than that I think aside from Dracula, Wesker, Wraith, Executioner and Huntress are just fine where they are in the meta
Even if it would only slightly buff them I still feel like their current states are some of the more balanced versions of said killers.
Pyramidhead is garbage in 2v8 deffinitely worse then slinger or huntress and even nemi can be better due to his map preasure in 2v8.
Phead only has antiloop and thats it and very hard to use and very easily punished by holding W.
Each time I see him as survivor a dmile appears on my face because I know if my team wont screw up then its easy escape.