ASurvkillivorer
ASurvkillivorer
About
- Username
- ASurvkillivorer
- Joined
- Visits
- 5,101
- Last Active
Comments
-
@Dreamnomad said:
I'm not saying anyone in this thread is wrong. I get where everyone is coming from. It does seem a little silly for a single skin to cost more than a DLC. I look at it a little differently though. The skins aren't for the casual player. They are for the players that put hours and hours into the game. I don't really like to think about how many hundreds of hours I've put into the game.But from that perspective, the game is a steal. I've probably spent 10 cents an hour on this game and I purchased most of the stuff near full price. So I don't really mind dropping 20 dollars every now and then for skins. Compared to some hobbies like Magic the Gathering that is nothing.
In my case I am interested in a lot of them. I do however not like that a good portion of them would make me more noticeable. Yeah...im still at that level of newbness where being noticeable matters.
But besides that. I could just NEVER in good conscious pay that much. That is just throwing money away even if you love the game beyond belief and want to support them. I could MAAAYBBBE use that kind of logic to convince myself to buy just one of them but still haven't. All in all if they were a couple dollars. I would've bought a few of them. I am however never going to buy them at current price.
One slighty refreshing thing is I play on xbox. The more expensive outfits aren't all that common. Other than the backpack punk nea I never really see them all that often. Which means a lot of people also feel that way too.
-
@Michiko said:
ASurvkillivorer said:The prices are disgusting. Why are there outfits more expensive than entire DLC? Sure hope they don't have the nerve to increase those prices too.
Friggin 10 dollar outfits...really? Then to top it off they strangely make those outfits cost the 1080. So if you did buy the 10$ auric cell pack it basically negates the "bonus" that none existent bonus goes even further into being pointless. They really went all out....
There are already bundles. Spend an entire 50$ and get a whopping 20% bonus. Enough to buy just one more of those 10 dollar outfits.
LMFAO 😂 Idk why I'm laughing so hard at this post, maybe because its so true LOL
lol and I want some of those outfits. But there is no chance in hell I am willing to help set that precedent. SIngle outfits costing half the price of the entire game currently. The shards too....21,000 shard for outfits? bruh. Then you can't even use shards for some of them. Might as well just let people do it for 42,000 as 21,000 is already going to take forever
-
The third guy was dead on the hook instantly. Possible 2 minutes went by. It was odd...
-
The prices are disgusting. Why are there outfits more expensive than entire DLC? Sure hope they don't have the nerve to increase those prices too.
Friggin 10 dollar outfits...really? Then to top it off they strangely make those outfits cost the 1080. So if you did buy the 10$ auric cell pack it basically negates the "bonus" that none existent bonus goes even further into being pointless. They really went all out....
There are already bundles. Spend an entire 50$ and get a whopping 20% bonus. Enough to buy just one more of those 10 dollar outfits.
-
I've had those really long to form lobbies before. Gotten distracted by something and forgot that I didn't even leave the lobby. Come back over an hour later and theres a single person still just running around me in circles. What is going on with your life?
-
Just played a match as survivor and noticed the Vial image when extracting wasn't appearing. I maxed out what I could carry and once again. It isn't a full vial.
-
Well I just tested this for myself and it sure seems true. My nearly full bottle never registered as a full bottle even though I had multiple hooks. Only thing that was different is survivors unhooked it really quickly.
-
Why is something this easy to fix still a problem?
Simple solution. There needs to be some kind of timer with exceptions of course. A timer that will show the survivors location if a certain amount of time goes by without them ever interacting with a generator or exit gate whatever it may be. Considering the AFK alerts don't take into consideration the terror radius of a killer (which they should) I don't see how this new timer could be an issue.
You're not on Xbox are you? I had the exact scenario happen a few days back. Smoked a team and had 1 survivor left alive with no gens done and no progress on any of the gens. They refused to do a single thing outside of void the crows I would get from an AFK player. After 20 minutes they finally responded to my message saying to come kill them. I made them bleed out. They actually told me to hurry up.
Problem is they weren't even immersed. They just wanted to be a jerk. My ruin was still active too and it wasn't even in a good spot. I stood still for minutes at a time. Nothing.
-
I'm more surprised it took you months to get into a situation like that.
Hook rushing survivors crying about camping is one of the most common things you will get contacted about.
-
I'm more surprised it took you months to get into a situation like that.
Hook rushing survivors crying about camping is one of the most common things you will get contacted about.
-
At least I can now say the rank system does its job a bit better than I thought before...maybe?
These rank 15 survivors are so new. I keep letting people beat me because technically I have no business being there. At least I can get used to the Nurse and the Pigs lunge without feeling like a total moron. Double pips seem easier IDK if that is just me imagining it. Sometimes I feel like I did really well against the high ranks and I black pip or something.
-
@Chi said:
@ASurvkillivorer said:
@The_Crusader said:
Rank 15 survivors aren't that hard. Unless it's those who are only rank 15 because they DC so they can bully low level killers.Either way consider it throwing yourself in at the deep end. You'll learn her faster against people who can dodge rather than trying to hit statues.
@The_Crusader said:
Rank 15 survivors aren't that hard. Unless it's those who are only rank 15 because they DC so they can bully low level killers.Either way consider it throwing yourself in at the deep end. You'll learn her faster against people who can dodge rather than trying to hit statues.
I was actually at rank 6. Wanted to do this for awhile. Purposely blew a few ranks before reset then a couple more. Hit 15 and didn't even know that was a thing. Apparently it got changed. I remember being a rank 20 survivor and seeing prestige players. Either way I think it will have a benefit to practice against crappier players to at least get a feel for her.
Why would you derank all the way from rank 6 to 20?
To get used to the Nurse while playing less skilled survivors. So I could gradually learn her play style instead of going against trolls.
I am also on console so she is more difficult to learn than on a PC. Her frame rate doesn't help. I would still think when learned she would be as good as on PC but even as a survivor in the top ten ranks I barely see her.When I do play her it always seems like someone who doesn't know what they're doing.
So when I am her it always seems like the group is like. "hey! This person isn''t used to the Nurse lets screw with them!"
-
@The_Crusader said:
Rank 15 survivors aren't that hard. Unless it's those who are only rank 15 because they DC so they can bully low level killers.Either way consider it throwing yourself in at the deep end. You'll learn her faster against people who can dodge rather than trying to hit statues.
@The_Crusader said:
Rank 15 survivors aren't that hard. Unless it's those who are only rank 15 because they DC so they can bully low level killers.Either way consider it throwing yourself in at the deep end. You'll learn her faster against people who can dodge rather than trying to hit statues.
I was actually at rank 6. Wanted to do this for awhile. Purposely blew a few ranks before reset then a couple more. Hit 15 and didn't even know that was a thing. Apparently it got changed. I remember being a rank 20 survivor and seeing prestige players. Either way I think it will have a benefit to practice against crappier players to at least get a feel for her.
-
I think killers SHOULD have more slots simply because they're totem perks in more than 50% of the cases will be removed right away.
How about a 5th slot? A 5th slot that can ONLY be used with a totem perk. Other slots can still have totems as well but you can only place a totem in the 5th slot.
-
Downing a DS user after they've used it while going through a pallet.
Downing cocky survivors at the exit gate who misjudge the distance to the exit. Especially if its a chainsaw.
Downing cocky survivors trying to hook block resulting in me getting multiple hooks instead of the one.
Winning because survivors didn't realize gen tapping that almost complete gen next to a hooked person was a really bad idea
I'm actually a 50/50 player. I have more hatred for other survivors though. You're either the killer or playing against other survivors even as a survivor. It doesn't help that the whole game is screwed up in that sense.
-
@DeadByFlashlight said:
Overcharge is a bad perk because survivors can simply hit the skillcheck and you have no perk anymore. Good survivors will manage to do that.On freddy its a meme basically
The time they would spend in dream world trying to get out of it is way more worth than that tiny gen regressionRight, but the idea is they would be failing that skillcheck on purpose. Or it at the very least would slow them down if they wanted for some reason to HIT it then fail a regular skill check.
I hoenstly dont know.
-
@Stompa said:
11% equal how many seconds in repair time?plain
toolbox
toolbox with best addons
survivor perks?If its 80 seconds for one person to do a gen regularly. It would be 8.8 seconds?
Say theres a gen coming along nicely and 2 people are on it and then you put them into the Dreamworld. They either damage the progress a ton or start getting incentive to spread out. It seems like it could be an advantage?
Yet idk if it would play out like it could.
However, I for sure see this being an advantage if you end up in one of those situations where the last 3 gens are all in the same area. Put them to sleep and they're forced to wake eachother up while you damage the gens anyways.
-
People have way to wide of a scope of camping. As much as I hate getting a killer that is paying extra mind to be getting unhooked. I mostly get why. Its only the straight up stare at the hook stuff that bothers me.
The only time I really camp is end game if someone is hooked. Even THEN I still kinda give them openings. It feels really really stupid when you camp in that situation and still fail to get a kill.
-
I thought this was going to be about survivors purposely not struggling to give their teammate the hatch. Which is possibly the single highest source of anger I have felt playing this game.
The amount of times someone cost me huge so they could have their struggle points is beyond insane now. Don't get me wrong. I go for the save. But if we are playing the type of killer who just isn't going to let it happen. There is no point. Im not gonna unhook you so he can just smack you right down then chase me over to the hatch. Which is always right near the hook in these instances. He will briefly give me openings to get it because the person is still struggling. But after the person dies I have no chance. Only because he is watching how much struggle they have left.
Just got cost 21,000 because of this. To top it off the killer always acts like a jerk in this situation. Motion to the hatch and dance around. Whoa, a DC and a Noed and you coudl win? What a hero!
-
Did it ever not allow the survivors to push or disable the collision during attack?
-
hm, so was it certain killers then? I always thought they did fix it as multiple times I would go after entire teams who went down to the basement for a save. Would smack one on the way up the stairs and the others would run on by me. I never actually tried it but I figured I would at least see it happen once but I haven't. I remembered reading someone complain about that and was wondering what they mean't. Seemed like a weird thing they would make a change like that but at the same time not make it so killers aren't blocked by crouching survivors around a hook.
-
@Peasant said:

...When you insert witty meme without reading the post. LOL you think im one of those master map knowledge pallet loopers who simply know how to keep resetting distance between the killer? I can't even use the pallets effectively. Playing against those people made me realize how screwed the balance of the game overall can be. I feel like enough knowledge from survivors can simply be enough to ALWAYS over come the killer no matter how they play.
I don't rely on pallets. I seem to have an entirely different experience with pallets than most survivors. They don't seem to be the live saver for me that they are for other people and even the survivors I play against.
Survivor regular pallet drop. Killer is approx 6-7ft away and killer lands hit on me when pallet drops. Like I said earlier sometimes managing to go through to my side of the pallet. Strangely enough that almost NEVER Happens to me as killer when I hit the survivor through the pallet.
Killer regular pallet drop. I am juuuust closing in for that hit and BOOM pallet smacks me I don't land the hit and survivor flies off. Never added up to me.
-
Good a topic as any. Why is it im starting to notice that from my persective every hit I take as a survivor looked like a clear miss? This is starting to annoy the living hell out of me. At first I didn't pay much mind to it but do I or they somehow have a connection issue that always has it so they are actually 1-3 steps closer to me than it appears? This stands out the most when fast vaulting a pallet. I ALWAYS end up taking the damn hit.
-
I mean can they make the skillcheck not even happen.
If someone taps it really quick does it not happen?
-
How are people like this actually serious? To find a portrayal of a feminine character attractive. NOPE...we can't have that. Something wrong there....
-
I will get tunneled. Then the killer will carry the most useless survivor over to the hatch and drop them. How it normally goes on my end...
-
@Master said:
@ASurvkillivorer said:
Her lore better add in a random footnote revealing shes not straight.
Devs are hinting that new killer is a transgender
They better randomly reference their non straight relationship.
-
Her lore better add in a random footnote revealing shes not straight.
-
They need to just change that to something like this. Survivors aren't blocked by survivors they can clip through eachother. If they try to void hits by getting too close together the injured person takes priority so they will do it as they would now and not use it as a cheat. Then have the killer be able to "push" survivors as they simply move if he is bumping into them.
Is this a thing? I am seeing this more often as a survivor. A killer will approach and I have to hide quickly so I use a tree that will just barely cover me. Someone else hidden near by will quickly get behind me too even though now the killer will have to be a moron to not see us. But if he does which is 90% of time. The other survivor kinda as me pressed to the tree so I can't move well. Making me the guaranteed person who takes the hit. Therefore pretty much guaranteeing I get chased instead. Just had a guy who did this get the hatch. Seriously no game gets to me like this game does sometimes....
-
I understand the frustrating. I for sure sometimes dodge SWF groups. But there is no way they would do that. It would be a really dumb move on the part of their future hopes for the game sustaining them financially.
Hey ya know all those people who play together? You mean the people who probably make up more than half of the survivor population? Yeah lets give killers the chance to entirely avoid them. Really bad business move.
Reminds me of someone asking for an option to avoid DLC killers. Like seriously? Hey guys we wan't you to PAY Us extra money to play as these killers. But we will let anyone avoid a killer they want.
Also disagree to the person who said 90% of the time solo players are useless. I feel the game is most fair when it is solo players. Most of the time they're good. Every now and then you get a lame who dc's because he got downed fast.
-
It would've been cool if each of them had a signature "move" but I am also in for emotes.
Michael should have his head tilt. Freddy should have that little blade wave he does in the movies.
Mainly I would like a "if you teabag me at the exit gate after I hooked you twice and or downed you maybe even more than twice ALL the while I didn't camp. You're admitting to being a total lame"
Thats the emote I want.
-
Right, I would guess if I use the offerings for DLC characters that I never used prior to buying them the same thing would happen. The part that confuses me is how did he get an offering to be the hag at all? Shes free on the console and as far as I knew you quit getting those offerings once you buy any DLC character.
Or you saying you could import your PC data to xbox?
-
Console peasant here and it does not work that way there. SWF groups hit gens insanely fast. They usually have someone to lure you into loops then when that guy is hurt and about to go down they try to swap someone out.
I would gladly take the other type. If they go for insta saves then there is no chance to camp and no argument to be made about me going right back after then if they bothered to unhook right in my face.
-
I end up getting more angry as a Survivor.
At least as killer. I can just take pride in knowing I landed a ton of hits on the team that thinks they're bullying me. DOwned them over and over hooked them up. Killed 1-2 or ALL of them. Yet if the result is they all escape I almost always have a similar score to their top guy.
Its when im a survivor and either my own team screws me over or some random BS happens and I die. I also don't understand what it is but if I use a 75% boost or higher. Its like it somehow increases the odds of me facing the kind of killer who will happen to find me first then be a no shame camper tunneler. Even if it doesn't help him to do that. When 2-4 of those things happen the game will get to me.
I was playing the other day and I have no clue who this guy is but I suspect I took a dump on his SWF group or him at some point. I was going for the Kate Adept unlock. For the first time ever in a match a killer chased me and ONLY me the entire time. Like actually that not an exaggeration. A guy pallet saves me near the end. The killer was so humiliated he messaged me some nonsense like "oh i dont usually play that was I was just farming". Even though farming doesn't make sense why would you focus on one person? I say nothing to him run into him again today. We get the exit gates open this guy has been tunneling me again. He knew it was me because he messaged me before the match. An idiot survivor on my team races me to the switch even though I have a perk that will open the gate faster. He's got NOED and downs her hooks her...I get the gate open then NOED myself right on the finish line and killed. He clearly wanted me and gets me because of a crutch and a stupid survivor. How is a rank 7 survivor opening the gate in front of someone who can do it faster. WHILE being in auto death mode WITH Noed active.
It really says things about the balance. NOED can feel so unbelieably cheap from a survivor perspective. Then at the same time as the killer with the gate open it feels theres nothing you can do.
-
Something like that happened to me earlier. I got hooked not far from the gate and the other survivor starts fratically tea bagging the killer. Well gee thanks man. Now he's just going to stay right on top of me and thats exactly what he did.
A lot of things are unintentional but you can clearly tell sometimes. I have a special hatred for survivors who lead the Pig to you if you're trying to pull the trap off your head. Letting her down you on the machine again. Or killer leading in general. We're supposed to be a team and your working to get me killed instead of you.
-
I think I still have items from when I first played that I wonder if I can use still. I never see them in the bloodtrees. Items like Virginia Plate and Fuming Cordage.
-
This was my first time playing during a real event. Is getting to use them again something that happens?
Counting survivors its more like 30 matches I would need to play in 4 hours sooooo yeah. I'm not gonna be able to clear them.
-
Well that sucks. I wish I could clear them. I will have to play like 15 killer matches in the next 5 hours to get rid of them all.