Avatar

ASurvkillivorer

ASurvkillivorer

About

Username
ASurvkillivorer
Joined
Visits
5,101
Last Active

Comments

  • No it isn't. You can prestige a character in like a couple days. That is too much work? Not to mention the system makes it so not using items and offerings is actually a waste. If you save stuff up. You will need to play countless more matches before prestiging if you feel like you're wasting items. So therefore use an item with 2 addons and an offering every SINGLE match.


    You also know you can use BP for anything right? I used to spend shards on perks I already had to get the 150k bp. I sooo regret doing that.

    Get any killer really. Legion I like for this. Use BBQ and streamers or pudding. You can pull 96k BP a match technically. Everyone can escape and you still easily get 25k so 75k a match. I've gotten over 200k in a single match before when you get lucky and survivors also use streamers.


    Or as survivor just invest in the BBQ perk for survivors. Were gonna live forever.

  • Secret offerings shouldn't even show up.


    Also, I would like the option to use multiple bloodpoint offerings at once. Why not.

  • I actually think some killers Ultimates should actually be Ultimates. Not overbalanced crap with negatives. Huntress Iridescent is actually one that seems fair in terms of its ACTUALLY A GOOD ADD ON. With a reasonable con. Max 3 hatchets with no other bonuses possible? You better be damn good with that aim. This can ACTUALLY give a good killer an advantage if they know how to use her.


    I like the Plagues Ultimates. An aura for an entire 5 seconds? Something that you wouldn't even need if you're a good killer? The Doctor literally has low tier add ons that do the same thing. Hmm so if a gen gets popped. I get a very short Corrupt Purge with decreased movement speed. Is it a ONE DOWN version or something? Worst Ultimate in the game contender?

  • When i get really excited im not sick anymore...

  • Freddy is a random killer. Somehow he ended up being my main killer. I go straight to rank 2 using only him without really any issue. Monitor and Abuse is really nice on him. Ruin...even Franklins as the Dream world seems to lure a false sense of security and people recklessly go get their items from the hook.

    Bad line of sight? Extend range and do some spins. You don't even need to find survivors to tag them in. Tag everyone and then isolate. Limit injuries as they will always be using self care to wake up instead.

    But yeah...play some good SWF they're going to wake eachother up a lot and make things difficult.

  • @Slayer said:

    Biased killers main logic - if they are good = swf , bad = solos. Just got outplayed = SWF!

    Prior to matchmaking issues of recent. Seeing 2 red ranks at rank 13 is damn near a guarantee its swf.....


    Oh and OP. Consider it a blessing you don't want to rank. It is currently ridiculous trying to rank right now and I love it. Games that used to have me barely missing a double pip now have me black pipping. It won't last though. Survivors are going to cry when veteran killers start falling down the ranks. While the ones the remain at the high ranks have a way higher chance of actually belonging there. Unlike before where just playing a lot would get you ranked up. It will be reversed thogh.

  • @benzos said:

    https://forum.deadbydaylight.com/en/discussion/comment/382517#Comment_382517

    but what does it matter if you have to do both sides anyway because youre doing 100% achievement? make survivor achievement harder? killer side easier? and doing janes achievement took me 4 times. plague 2 times.

    It has nothing to do with it and no one said it did. Only as speculation as to if the change was an oversight or not...

  • @benzos said:

    i did the adept with her iridescent addon. and who cares if the survivor side all they have to do is escape. what does that have to do with killer achivement? EVERYONE that trying to 100% their achievements have to do it all anyway

    Because its a valid observation when speculating on why they decided to make it harder for killer?

    Given the fact survivors just need to escape still. I think the killer change was "technically" an oversight.

  • For me I have always been able to use add on and offerings. The only requirement was it be a 4k and have the three character perks. Same with the survivor versions. I would always bring a medkit.


    Hell I think one time I even got it with somebody DCing.

  • @Shad03 said:

    @ASurvkillivorer Completely forgot about Sharp Hand Joe in one of my replies, he is also a willing killer.

    And it originated by simply observing. Even the devs themselves said some killers were tortured. What? Did you think Evan stabbed himself with hooks? Or Herman put that stuff on his face?

    What? Did I think video games might have unrealistic elements in them? Never occurred to me.

  • Would be nice if they changed it back. Trying to double PIP is extremely frustrating with this new system. It seems like it affecting the achievement is a slight oversight because why don't survivors need to double pip for adept?

  • Where does the torture the killers to force them to kill lore originate? It makes the story more interesting btw.


    Also wouldn't Freddy also kill willingly? He's a weirdo for sure.

  • Yeah I know the Legion is multiple people that is why I mentioned them.

  • I think its funny. Survivors are going to throw fits when more veteran killers stop ranking and stay in middle ranks. Then ONLY play tanks at higher ranks.

  • Not a fan of the hatch from EITHER perspective.

    People escaping me with keys feels beyond cheap. The fact I need to "slug" to 4k is lame. The fact people give up and start playing the waiting game with eachother is boring as hell and extends matches by insane lengths at times.


    Same thing from survivor perspective. Totally winnable scenario becomes unwinnable because someone wants to hatch instead of help finish the gens.


    Its fun to walk in a circle in some distant corner? Mk.

  • @HURRI_KAIN said:

    Agreed, It shouldn't be exhaustion perk, also it shouldn't have a cooldown. It already has a 3 second prep, shouldn't have a cooldown also.

    I don't think you should have to be in a locker to trigger it or have the 3 second prep. Should just hit the button anytime near the killer and they get the stun.

  • If it wasn't an exhaustion perk it would be ridiculous. You could sit inside a locker and stun the killer then sprint burst off or whatever. Then simply get into another locker with 3 seconds to spare and do the same thing. If ALL you need is 3 seconds you could spend the entire game in a locker literally.

  • I would like it but then how the hell would you handle the hatch? So therefore its undoable. You would be able to void the hatch.

    Or is the idea the killer would leave but the morons would be left waiting for 5-10 mnutes for you until they realize you left? Seems tricky doesn't the game basically run on the killers net?


    Oh and if you do this the survivors get no indication. Why give them any benefit? They love the idea of wasting your time let them waste their own.


    Its amazing how long and how COMMON it is there will be survivors who wait long for you to show up to the exit so they can leave. My fav is when someone I didn't camp at all and hooked twice wants my attention so bad near the exit gate. Yeah? You know I basically let you go right?

  • As for the ruin buff. Did I miss something or is it just the tier thing?

    That isn't a real buff. Not like any killer mains are running Ruin 1 or 2 over 3 anyways. From time to time I actually considered that Ruin 1 or 2 might have held unintentional advantages for the killer. Ruin 3 and now all ruin force the surivors to all break off and hunt the totem(most cases). I sometimes felt like it could be a benefit if 2 people COULD do the gens while 2 people had to go search for Ruin.


    It would be amazing to see the statistics if Ruin 1 or 2 lasted longer in game than 3.

  • Just now realized. Why is it an option to report Communication Abuse on console? There is no chat channel on console. So do those templates literally mean nothing at all? Or they just ignore any comms abuse report.

  • One weird trick to fix games. Devs hate this guy!


    Wait wrong stuff.

  • Did the release dates get announced for the other DLC? It seems odd there would be no mention then its out? Or does it always work that way because of the PTB?

  • I see people talking as if its today? Any chance?

  • I play on Xbox and so far every single thing about it is worse.

    I USED to get into lobbies in 10 seconds. Now I wait about a minute and still get people with ass ping. Still have the same old 3 man problem where if someone exits out it like causes a bug and that slot never gets filed unless someone ELSE quits too. Not to mention the ranking is broken as hell like you said. Seeing newb ranks going up against high ranker killers all day....

  • I just see a lot of post saying survivors should be weak and killers strong, like #########, both sides should be hard and Stressful and devs are trying to balance it.

    Whha....what are you trying to say?

    lol

  • @ChesterTheMolester said:

    https://forum.deadbydaylight.com/en/discussion/51466/i-want-to-know-why-randoms-of-any-rank-are-all-single-digit-iq

    So punish Killers even more cause survivors suck?

    Maybe the ranking is just broken, i still see people at R1 trying to gentap through Ruin...

    What do you mean? I am pointing out how all SWF would do this anyways. Yet when you play with randoms they almost never do this. Making the killer just standing next to the hook with likely NOED for later on...a totally good strategy when its the easiest one in the entire game to counter.

    The devs have to make it so the killers can counter high info SWF groups. Then you have randoms who play so bad that the game becomes extremely annoying if you're actually trying to play it solo.

  • I love when a 110% killer somehow manages to hit me 1 second after following me off of a hill when my balanced landing kicks in.


    I swear balanced landing actually leaves your hitbox behind for a very slight amount of time.

    Today this has ruined my mood. I am so over getting downed with hits that looks like misses to me. Not to mention the complete randoness of pallet drops not working right.

    Justh ad a Freddy down me during a skillcheck that I got the wake up credit for.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/359123#Comment_359123

    Apologies, but I’m a little lost on your response to my comment.

    I’m guessing you’re in support of my feelings about how much time and work it takes to sacrifice 1 survivor?

    Yes

  • @[Deleted User] said:

    Lol, and how long/how much work does it take to chase, down, hook, and finally sacrifice just one survivor?

    excluding suicides.

    Facts....

    Lol at anyone who tries to imply otherwise. While being a survivor and a killer. You see this unless you're being dishonest. Hell the way I see it...a survivor really still wins the chase if you down them if they managed to hit a couple vaults or pallets first. Which is pretty much impossible for a survivor to fail to do....

  • When it popped I thought it had to be the one inside the garage and perhaps someone had Technician. Nope. Was the gen right near the area I was in.

    They must've had like 15 skill checks pop at the same time and hit all on great.


    Its funny to me how my matches are so damn lopsided. I am rank 2 so its not like im in the newb ranks. I really didn't like Legions slow movement speed but once I got used to vaulting pallets instead of using my instinct to always break them. I actually started to like him. But no, all his add ons seem to be trash and only seem useful if I tunnel people or exploit which I never would do.


    Obliterated some teams yesterday and today a black pip and a depip.

  • @The_Crusader said:

    I absolutely can not stand playing against Freddy so I seriously hope the rework comes soon.

    When they reveal it I'm guessing there will be a number of people who rush to use old Freddy while he's still there. I'll be avoiding playing survivor during this time.

    That makes it sound like they would be nerfing him. If thats the case the rework would make zero sense.

  • When I first played F13th and DBD I felt INSANE amounts of pressure as killer. Especially in F13th cause I couldn't choose it.

    Best thing you can do is realize there is no reason to freak out. Especially at you're rank. Its not an insult at all but no one is supposed to be "good" at that rank. When you actually do get good you will obliterate that rank.

    If someone talks ######### just be like.....you're talking ######### to a rank 14?

    Also I have played matches before where I only focused on doing random crap like landing hits with the hatchets and didn't even bother hooking. Maybe you can trick your anxiety with that. When I do that I know the survivors probably are confused or figure im deranking. So I have zero feelings about if they escape.

  • Itd be the easiest killer trophy to get. Not sure how getting hooks on a particular map would be considered difficult. As a killer, you get hooks....

    I'll take some easy points. They can trade the ridiculous Legion Deranged trophy for that idea.

  • If survivors have bad movement. Legion can dominate. Problem is there is zero reason to let Legion dominate.


    Even in that case though. Any insta down is a million times more valuable than constantly making someone run and mend over and over. Still Its kinda fun to chain hits and I always get a lot of points when I play Legion. Legion+BBQ and pudding woooooo points.

  • What is your audio setup.

    I like Spirit too but I feel like you need great headphones or something to use her. Also hate all killers ultimates. Hers are setup so you have to use them both. So really fast and seeing blood instead of scratches.

  • I would probably start buying cosmetics if the 10$ ones where more like 3$. Ultimately I won't buy any. Not gonna pay half what I paid for the game on an outfit.

  • @PinkEricka said:

    https://forum.deadbydaylight.com/en/discussion/comment/354617#Comment_354617

    @ASurvkillivorer I’m talking about the ones who lobby dodge because they think it’s too much of a challenge to go against experienced players, not people with bad ping.

    I can understand bad ping but lobby dodging because you see too many of the same items or friends playing together? It’s kinda ridiculous.

    Yeah I know but there would be no way to prove the reason. So there would be no way to make a punishment fair.

  • Forcing people to play with people with terrible ping alone makes that a horrible option.

    If I load up with 4 reds. I'm leaving. If they notice it they should leave too.

  • I REALLY don't know what it is about this game.


    I know what you mean about the anxiety too. It isn't that I fear any of these people. Its just I would rather not have some mentally disturbed persons attention.


    I was playing earlier against a team where at least 2 of them were together. Both using No Mither which is a horrible perk idc what anyone says. The one tea bags me at one point so at that point what happens happens. I still played open as I am actually trying to learn how to chain attacks as Legion and try to make myself feel like I actually like their power. At one point this guy goes for a terrible unhook for his friend. I was totally expecting him to have BT but I down him. What happened next?


    There has to be a way to mod the console apps or something. This guy sent me HUNDREDS of party invites. HUNDREDS. He didn't stop sending them the ENTIRE duration of the match which was ironically 8-10 minutes because I kept being fair as hell to the two remaining people. Allowing them to unhook then chasing the healthy one. Once the match ended. I noticed he had been messaging me the entire time too. Dozens of messages absolutely furious that I "tunneled" him. I blocked him...instantly starts doing it from another account and tells me if I block this one he has more.


    The moral is. I did NOTHING to this guy and he was willing to invite me to a party hundreds and hundreds of times. There is no WAY he could've been doing that manually? Usually I would engage in some back and forth. Where I usually poke holes in how ridiculous some salty survivors act GENUINELY angry you're not losing on purpose etc. But this guy was on another level. I don't think its over either as he will obviously get a temp coms ban (at least) from what I reported him for. They seemed crazy enough to come at me later for it too.

  • I'm not one of those people who just says crap that didn't happen. I have been DDOSed by DBD survivors before and had proof of it. But yeah it was the only time in my entire life it happened. Apparently its not even uncommon.


    Oh course it isn't their responsibility. But it would be nice to see them willing to at least do something when people go absolutely above and beyond like when I got DDOS and the lunatic I encountered today. This game more than any invites horrible people to it. Aside from DCing or somehow hacking the game on console there doesn't actually seem to be anything a person can do to GET banned.

  • @Evp said:

    I hate hatch stand offs, it ruins the fun of the game. What I hate about the hatch is when me and another survivor are left and the other survivor just gives up, hides, and waits for me to be found and die.

    Yes, I will continue to do gens even if I know the other person is hiding and waiting me out.

    But I agree with you. The "get out of jail free" card does not seem to be worth the issues it causes.

    That is EXACTLY what I am talking about. Its annoying as hell when we stand no chance. The problem is more than half the time we have a really good chance of finishing the match anyways but now don't because you want to be a POS and sneak around for a hatch.


    Overall I don't think it works as intended. I would rather die and not get the hatch escapes. It would be a welcome trade to all the immersed players or rank obsessed survivors that ruin these types of matches for everyone else.

  • @TheLegendDyl4n1 said:

    this is when i find the killer and do my best to tell him to follow me and lead him to the other person with my bond, and allow the killer to kill me unless they give me the hatch since i dont care if i die (especially if the survivor was doing that)

    Never works for me. Like 1 in 10 chance justice will happen. With my luck the killer ends up punishing the only person (me) who actually tried to keep the match going.

  • It needs to get changed. I'm far from a Legion main but played numerous matches just to see if this is even within reason over a long period of time. The circumstances to DOWN a person highlighted while in Frenzy are so ridiculously specific that its even more ridiculous than the Huntress Trophy.


    Hell they changed the Huntress Trophy. It was 100 downs to 20 downs. It seems like they lessened the distance too. Thought it was originally further than 24 meters. That while also insanely situation can at least be approached solo by using Iridescents or something.


    Deranged seems outright impossible short of being a Legion main daily for 3 years or something.

  • There needs to be a practice mode with bots. It could be beyond simple too.


    On console I would love being able to practice avoiding killer attacks. I suck at 360 and yet everyone else seems to be able to do it.

    Same for killers. Instead of hoping randoms want to practice with me when im the huntress we could use bots....

  • I don't even use NOED. But a feature that basically says CLEARLY "make sure you destroy these few totems so the killer can't NOED you!". An actual counter would be a MASSIVE buff to survivors and would make using NOED pointless as there is now zero reason it should ever become active. This would "help" killers? LOL.

    I consider games where as a survivor I personally took down 2 even 3 totems myself. With a counter I can even gauge which areas the others will be in if I know other survivors did them too. Even SWF teams who aren't taking the game INSANELY serious will usually not be counting the totems but taking them down as they see. I see that change just training any and all survivors to destroy all totems every time.

    Not shocked to see the vote double in favor. 4v1 game...duh.

  • @Yamaoka said:
    Certain killers would get weaker than they already are with a smaller terror radius (doctor to name a sample). Also no killer is really scary for experienced players. When the game starts most survivors are literally just analyzing the killer and his loudout. Nobody is like "OMG IT'S NURSE I'M SO SCARED!!!11!!!" after thousands of hours in the game. 

    tbf he isn't saying the killers are scary. The only time the game is "scary" more like has jumpscares is when a killer like Myers appears out of nowhere and almost or does grab you off the gen or something. Nothing about this game is scary but some low TR situations sure as hell make me jump.

  • Michael can go through backpack Neas pack before the TR kicks in. Its fine how it is. MA FTW.

1 … 23 24 25 26 27