Avatar

ASurvkillivorer

ASurvkillivorer

About

Username
ASurvkillivorer
Joined
Visits
5,101
Last Active

Comments

  • Whoa you won some matches? Point proven. I guess I was wrong.

  • So right now Legion can hit the same person a second time and it cancels the power out but damages their bar. So with the change to Legion not being able to do anymore damage to the bar. Does Legion then lose his power if he hits the same person twice? People already do this now to try and body block and or bully Legion. If Legion still loses the power but does no damage. There will now be huge incentive to try and do this to Legion.

  • Something I just thought of. If Frenzy hits on already hit survivors no longer count. Will Legion still automatically lose the power if they do hit someone who they already hit? Sometimes people purposely body block so you don't get the 2nd hit on a new survivor AND go into cooldown. Legion has to at least not lose the power right? If not Legion is not only objectively the worst killer but on another level in terms of bully potential. That would mean there is ZERO reason to not try to block other survivors from taking the hit.

  • Apparently on the Reddit it was said all you need to do now is hit someone with Frenzy. Then down them with a regular attack. So the old impossible achievement is now easy. Feel bad for those who did it properly.

    Could this show anymore how botched Legion is now? The "achievement" is for just MEH use the power. Has nothing to do with chaining attacks. Its for using the power in an inept way.

  • @vampire_toothy said:

    https://forum.deadbydaylight.com/en/discussion/57861/how-to-keep-the-player-base-happy-with-legions-nerfs-offer-refunds

    These changes were better for the health of the game much like the changes we saw for DS - with these changes they fixed the ways that we weren't supposed to play Legion (spam frenzy & moonwalking) and instead made direct buffs to the intended way of playing Legion which is to chain hits and stall the game.

    It's fine to not like the changes but I think before we jump to conclusions and say "refund us" we should see how these changes play out on the 23rd when the PTB rolls out.

    Edit : Also keep in mind, you can't expect a refund after you've used a product enough. If you've used it enough, then it has served it's purpose as something you pay $7 for.

    Good luck chaining hits as "intended" while having a 32 meter terror radius and an even slower moving Frenzy. Even with duration and speed boosts combined with MA ambushes all the survivors needed to do was spread the moment they do hear that heartbeat to make you chaining 2 hits very difficult.


    The devs should've never made a killer with an exploit (who still wasn't good) that was completely impossible to fix without completely nerfing the killer in general.

    This rework just seems like a shell of an incomplete killer they couldn't ever fix because of the moonwalk. Without a doubt the biggest fail of a killer yet. With needing a full bar to start Frenzy. There really isn't much reason to ever use Frenzy at all anymore that I can see. People can't go down if our large ass terror radius. You might as well just M1 them....

  • Legion is now objectively the worst killer in the game. Even the "buff" are just reactionary to super nerfs. Faster? So what his power is now trash. Longer Frenzy? So what hes slower.

    Now you will be able to hit people in Frenzy and do absolutely nothing to them as well? LOL

  • Its always interesting to look at. Gears of War 3 and 4 always come to mind. There was so many statistics you could look at.


    Like it would be interesting to know if there are any characters my M1 (even though on console) is drastically better than others on. With the Legion outside of Frenzy I actually wish there was a weapon skin that looked larger. It appears small to me. It would be really interesting if I have a lower percentage hit ratio with them.


    Of course the end game hitting rocks and walls would be a no more....

  • @PhantomMask20763 said:

    Wait, the nurse is a mom now?

    Chess...


    She twerked on Myers and Billy was born.

  • @GrootDude said:

    @chococri except it is. The nurse is still hitting you with her primary attack same with hag, spirit and wraith. Their powers aren’t smacking you.

    Exactly, if that is why the bug occurs then I see that making sense. But why does it also not count for Hag Spirit Wraith etc?

    I mean even though technically Blink is Nurses power. Its technically her main...nobody plays Nurse going for hits without using the power.

  • So can a mod or something reply? Which is it. I could see it not being a main attack making sense. But for Nurse I think that is a special circumstance where it SHOULD count. So does the Pig ambush also ignore it then?

  • @Ihatelife said:

    It's a bug. Propably will be fixed in mid-chapter.

    When is that exactly?

    For once I was rather pleased with my altruistic actions and felt like I pulled off an amazing play. Only to get downed right on the damn exit line. Never a good thing when the first match of the day pisses me off....

  • @p1ague said:

    Not sure if you thought I was talking about you or just seconding it, but I did just experience the counterpoint to this again as killer; I sacrificed 3 players, and the remaining Claudette just crouched in the grass and in corners for 15 minutes, within exactly 1 attack cooldown's sprint of the hatch she had found long ago. I don't actually know what this player did to avoid crows before I finally spotted them, but I would assume the bare exploit minimum. That's extremely detrimental, and it ultimately wasn't even worth my time to stick around, even though I did finally spot her in a corner and get in my one hit to get rid of her. In no way should a **** like that get any reward for holding a game hostage to their idiocy. Unless you mean "gets it" as in someone kneecaps them at the grocery store later.

    I thought you were joking that he was the killer I played with.


    Your situation is a lot different. I had no intention of waiting around but he made it clear my only option was to hope he backed off of the hatch. Or get grabbed or NOEDED.


    There needs to be a timer that has some negative impact to survivors outside of the crows in that situation. I too have experienced survivors refusing to leave or do anything at all once its clear they can't win with. There would be exceptions obviously. Primarily when the hatch ISNT spawned. I can't say I have experienced survivors refusing to leave wit hthe hatch open. Only when they need 2 gens for the hatch to even spawn and they just have no chance. So they decide to do nothing and hope I DC cause thats really fair. Just hide from me likely in some tiny spot voiding crows.


    I don't like the hatch AT ALL. It encourages dickish behavior by people and it also makes other players give up or start working against eachother. What the guy did in my game was outright BS. Well if I can't win I am leaving and taking my ball with me!!! waaahhh. I thanked him for the bold points afterwards. Hope he enjoyed his nothing.

  • @p1ague said:

    I think you may have found the baby

    Guy DCs because he can't beat me through the games means. Clearly I am in the wrong here.


    LMAO.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/413819#Comment_413819

    And how would he know you weren't sure where it was? How would he know you would've likely run into the trap? How would he know what you were thinking at the time?

    Are you going to read my posts or do mental gymnastics to disagree with me? Its of zero consequence if he doesn't know that. I either do know where the hatch is and run into his traps after he hits me or I don't and he just chases me and downs me. He doesn't need to know anything about what im thinking. Or ya know...god forbid I don't run into those traps and do hatch. You saying the proper course of action was for him to DC like a little #########? Because it sounds like it.

    I already explained why he had no reason to not take a swing at me. He had the entire hatch locked down for traps. Why would anyone assume I am just going to perfectly run through the grass and avoid all of the traps he has up and hatch? There is zero reason to even put the traps there if he isn't going to make use of them. Which he decided not to by letting me casually walk past them

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/412983#Comment_412983

    Inversely, why would he hit you when he knows you'd just get away?

    Was he moving at all? Could've been AFK in front of the hatch and thought the explosions were you vaulting or whatever.

    He had the hatch locked down with traps and I wasn't actually sure where it was yet. Had he smacked me I would've ran into one for sure as I had a correct hunch the hatch was going to be right at the area I ran to.

    Partial luck on my part I saw him put 3 traps here earlier in the match when someone was hooked. I didn't realize and didnt think he had enough time to make the slight adjustments needed to them all defend the hatch. So had he hit me I likely would've ran right into one his 4+ traps as a gambler or I just go away from the hatch if I choose the wrong direction and he downs me. Prob get in the trap for sure.


    nah not afk. He was making little movements and screwing with traps when he knew for a fact I was on the gen.


    If the roles got reversed. I would've hit him and hoped he runs right into the trap. The traps can't do anything if I can slowly navigate through them. He double screwed himself and me.

  • If anything he could've had me early and decided to do this standoff that he decides to DC on like a baby.

    At first I actually thought he was giving me the hatch. He spots me hiding after I noticed him patrolling an area but I couldn't see the hatch yet. He looks at me but doesn't hit me. I run straight next to where the hatch is but notice one trap. The irony is had he hit me...I would've ran directly into a trap to the left and this would've been over.

  • Actually I misread that. I thought for a second it mean't the struggle phase would be increased by 60% and onward.

  • I was doing a gen right next to the hatch. I had a feeling he wanted me to activate NOED. Or if I go far enough away and look for totems come and hit me far enough to be able to hit me a 2nd time. He had the whole hatch surrounded in at least 4 traps in various places in the grass. So he knew there wasn't anything I could do about it. I am probably getting one shotted or get insanely lucky not to walk into a trap if I had to bolt to the hatch. He DCed when I failed 3 skillchecks on the nearly completed gen. Obviously because he thought it was about to be over when he NOEDs me but realized I wasn't going to finish it. Didn't help the situation any that one exit gate was direclty in front of us and the other poorly spawned right near by. Why would I jump in when I know he will grab me with 2 dailies to complete from it on a character I don't even want to use.

  • @PeepingPeacock said:

    Terrible idea, survivors would be encoruged to hide in lockers and not risk looking for the hatch.

    Not really. Who wants to wait around all day if they have a chance to find the hatch.

  • Nice but the struggle ones are kinda OP. Base perk gives MORE than half the time in advance? 100%? Id say the max should be 50%

  • His chainsaw IMO is the worst power in the game. With no addons my god does it charge slow and even with add ons it moves like crap. Getting right up behind people and they can still manage to outrun it. All anyone has to do against me is turn a corner and it appears I am clear of any objects but still clip something half the time. Making me need to make wider turns that oh look...cause people to be able to get away. The tiniest variance in movement while active will give them enough time to outrun him. To think I used to think he was strong.


    The irony is he seems more like a low terror radius killer given the fact his chainsaw is such trash. If its going to take so long to kick in. He should have the lower TR to begin with. Then see how that works before touching his chainsaw.

  • Its almost like the perk is supposed to HELP the killers. Isn't that total BS?


    It isn't like the reality of the perk is that in 60% or more matches it will be destroyed within 2 minutes.


    Some people seriously deserve a GIT GUD.

  • @DwightsLifeMatters said:

    https://forum.deadbydaylight.com/en/discussion/comment/397748#Comment_397748

    What would be the benefit of that for the killer besides creating a Legion 2.0 with cheese chase mechanic?

    lol. So the ULTIMATE add on would be. Well now you need to land a hit with a hatchet which is harder than landing a hit as Legion in frenzy....to achieve the same affect? So effectively turning arguably the best Ultimate in the game into the most pointless. Now go find someone else while they hold down mend...lmfao using an ultimate to get to use another killers power in a far lesser state....LOOLLL

    I see why survivors would like that though. All these DS rework topics I see are basically "how to make DS a free get away again" rework. Doesn't surprise me they want this Ultimate gone. Almost all of the ultimate add ons are overbalanced nonsense with HUUGE drawbacks to make them not even "ultimate".

  • Is there any info on anybody actually getting banned for dcing? It makes no sense. When the bans got annoucned I noticed a massive decrease in DCs.


    Until recently.....a huuuge swift return of DCs. Like #########.

  • Only after stumbling into how toxic the survivors in this game are.

    First two matches were when it was free on Xbox. I played 2 matches as killer and 4ked in both. Obviously I was playing other newbs.

    Then I played my first match a few weeks later when most of the free crowd left. I got no kills and a guy dodged me at the exit gate like 8 attacks in a row. Then they all messaged me acting like my every move was the most evil thing ever. That would continue. So when I knew I was going to get messaged I started feeling pressure to not lose chases. Survivors will all converge on the hook at the same time then call you a camper LOL.


    Also in my experience. Camping and tunneling is essentially everything you do as a killer. If survivors died its because you camped and tunneled..... Patrol gens? Thats BS. Stay in the hook area when the exit gates are open? Thats BS. I've literally had survivors message me complaining that I was only looking for survivors near generators. As if I should purposely be walking around in circles somewhere that I know nobody is going to be.

  • You cant even buy Freddy with shards can you?

  • I agree, its just pointless honestly. I think its part of the game that is just outdated to the current style of the game. Oh no you could die if you don't do this! Scary Scary...but really the devs don't want people dying that way and like 1% of players ACTUALLY die from messing that up.

  • It really is ridiculous that when you find a survivor. The game basically turns your sound off. If you really think about it.

    Replace possibly strategic sounds with loud drumming you can't hear ######### over.


    I made a topic recently about the Plague and the fountains. The sound is so damn loud when in reality you don't even need that sound. Its supposed to "benefit" the Plague but I actually feel like it benefits the survivors. I lost people pre chase because of that damn sound multiple times. Its almost like the devs trying to be sneaky. Oh this loud ass sound TOTALLY benefits you killer. When in reality if the sound got removed entirely I would ACTUALLY benefit...from it not being there anymore. A 10th of a second spin is enough to see if there is any Corupt fountains around. I don't need loud sounds that drown out everything in game.

  • @powerbats said:

    I'd like to see him get some more on the largest maps but not so many that it's excessive, 5 more at a minimum would be nice.

    One possibility that's never been discussed and would actually help him have the element of surprise some is to not have them spawn on the map. Instead he'd be like hag and he starts with a set amount, 10 for regular maps 15 for the biggest maps.

    Once he places one his counter like hag goes down by one and once placed if he runs out of ammo so to speak he has to lose the oldest one he placed. Now if his trap gets sabo'd he can't use that as a refill until the auto repair timer comes up.

    Once that happens he can freely replace it someplace else and the advantage is that survivors don't spawn in seeing traps on the ground.

    @Peanits You're a Trapper fiend what do you think of a Hag like treatment for his traps?

    Yeah that could be a decent buff. Just starting with all of them. Since im a noob trapper I like the lock down one area strategy anyways. Traveling to distant traps isn't so great. Much less setting them and if someone does walk into it. Not like im gertting there in time

  • I suppose it was a bit of both then. I did play on the new map when noticing this. But then I played at the hospital and noticed it even more and thats an old map. I was like ah great a good line of sight map no one is going to step in my traps other than those SUPER obvious spots of grass where no one should ever even be going vs a trapper anyways. Wait theres a ton of vaults...wait again there is a strangely small amount of traps laying around.

  • @Incirion said:

    The way it's phrased as the achievement is broken too. It just says "As the Legion, down 25 survivors that have deep wound applied."

    Which is how it should be. Easy. Like almost every other killers achievement. For the Doctor you just need to get all 4 people into tier 3 in one match. That's incredibly simple. Huntress is the only other one that's challenging, and it's not even close to as ridiculous as the Legion one is.

    Not that it makes it any less ridiculous. On Xbox it says "while in killer instinct down 25 different survivors". The whole killer instinct thing always confused the hell out of me anyways. Made it complete nonsense the survivors basically have the power to never let you do this. Ever. They can hit mend or have someone start mending them..release...poof it no longer counts. Even if you down them during the other person mending them.


    A situation that is pretty much NEVER going to happen in normal gameplay. Hell even with the old way mend worked the setup is insanely rare.

  • Does anyone else seem to have more connection issues lately? My internet seems fine on everything but DBD I randomly drop games lately. Starting to piss me off.

    Lost streamers just now.....

  • @tomikomPL said:

    XD it needs hard nerf, sorry but her speed with 1 hit vomiting is too op. You can do nothing as survivor if it will find you. This killer is even more annoying and worse than legion, it is next one i am going to leave after seeing in match at the beginning, and i will not even care about it

    Her vomit is literally only ever feeling strong WHEN you have her best add ons. Even then at best case scenario you find yourself passing up chances to hit survivors to potentially one hit them later.

    Say you're using the maximum VIle Purge affect add on. You still need to hit the survivor with nearly all of the vomit to get them into the one hit stage. Then if the survivor isn't ya know...an idiot? They will be able to avoid you at least for a little bit. Making it once again just a trade off. Getting them sick and slowing yourself down when you could've just hit them.

    Would be nice if some new killers had powers and not illusions of a power. She should also still be able to infect gens and the environment with Corrupt Purge...even if it only counts as Vile Purge obviously. Several times I found myself not wanting to switch to Corrupt purge because it would remove the vomit from the gens I am trying to protect with it.

  • If you had maxed out objective. Gotten survival for the escape. Maxed out bold. That has to be enough for a pip?

  • The moment I saw this topic I expected to laugh.


    The moment I saw Self-Care, Unrelenting, Blood Warden. I did in fact laugh.

  • @ImAGirl said:

    I have an unpopular opinion in that totem positions are fine. Let's face it, once in a while you're gonna have those easy-to-spot totems, and when that happens your mind exaggerates the situation as if it were standard. It's not.

    nah, maybe in the new ranks thats how it could work?

    My totems are 75% of the time or more taken down within the first minute and a half and usually quicker than that because of the bad spawns and easy to spot light. Its literally unheard of it last for any amount of time.

  • MA on Freddy is still very useful and currently in my main setup for Freddy.

    Right now I got Ruin, Enduring, Franklins, Monitor and Abuse on him and I love it.

    When you tag someone into the Dreamworld. Their aura shows up MUCH closer than when not using it. This can allow you to close in on people ridiculously fast and give them no options to evade when they can clearly tell you're heading towards them. I've pratically lunged people down who thought I couldn't see them yet lol. Just hiding behind stuff.

  • If the "Deep Wound" thing worked like the old borrowed time. Then I would think that could be reasonable. Not the current one where it doesn't go down if you're being chased and simply mending when out of sight heals you regardless of status. I mean...hit....hit...hook....hit and D striked...Hit.and Deep Wound timer that won't go down in a chase...hit down. Thats literally 3 hits negated on a single perk. Way too much.


    Perks are mean't to be advantages. They shouldn't FORCE a scenario. If a killer wants to waste time tunneling you then the team should make use of it. Getting tunneled sucks but forcing killers not to is BS. Its already BS the killer gets penalized for being around the hook when nearly everytime I get this penalty the circumstances called for it.

  • IDK if it has to do with my region but I have NEVER had wait problems. Literally never had them.


    The new system that got ditched was actually much worse for me. It turned the waits into a few minutes as opposed to about maybe a minute?


    The only damn problem I wish could get fixed is the "3 man" lobby thing. Where for some reason finding another person takes forever. Especially if a full lobby had 1 person quit. You can tell its some weird issue too because if a 2nd person backs out then the lobby gets full again nearly instantly.

  • The answer is. Never.

    Any time a match starts and I see my totem far across the map I cringe. That guarantees it gets destroyed in seconds. I also find defense of totems to be a terrible strategy so its not like protecting it is worth it.

  • Or just...ya know. Create a new perk that does that? Obviously no stun option to make a killer drop a survivor because that is beyond OP.

    It could be its own perk kinda a Dead Hard for the healthy or injured. Can use it anytime

    Second thought its way to similar to Janes perk and defeats the purpose of that one even existing. So no it probably won't happen.

  • lmao exactly what I said would happen DID happen. I finally double pipped as the Plague during a 4k. unlocked


    I was curious to see if after the patch a 4k without a double pip gave me the trophy. As I am 99% sure that was always the case before. I had 4ked 2 times prior as Plague.

  • Ok why did my last post need to get approved before it would show up? I made that like 12 hours ago.


    But I was just going to say here that the new patch says it fixed the adept killer trophies. So whatever that means. Does a 4k now automatically give you merciless again?


    I'm gonna play Plague again and try to 4k. Watch me finally double pip during it too so that I can't isolate what the actual problem was.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/384958#Comment_384958

    The achievement doesn't require merciless, you just need to kill all 4 in anyway other than a mori (just looked it up, moris don't count). I got adept cannibal by slugging all 4, no hooks and an entity displeased after.

    That is confusing. The wording of the achievment is to get merciless and a 4k always resulted in that for me

    And yea survivors dont need to double pip which is why i think the killer change is an oversight. Doesnt make sense to retroactively make acheivments harder. Especially nur

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/384958#Comment_384958

    The achievement doesn't require merciless, you just need to kill all 4 in anyway other than a mori (just looked it up, moris don't count). I got adept cannibal by slugging all 4, no hooks and an entity displeased after.

    That is confusing. The wording of the achievment is to get merciless and a 4k always resulted in that for me

    And yea survivors dont need to double pip which is why i think the killer change is an oversight. Doesnt make sense to retroactively make acheivments harder. Especially nurse...yikes

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/384958#Comment_384958

    The achievement doesn't require merciless, you just need to kill all 4 in anyway other than a mori (just looked it up, moris don't count). I got adept cannibal by slugging all 4, no hooks and an entity displeased after.

    That is confusing. The wording of the achievment is to get merciless and a 4k always resulted in that for me

    And yea survivors dont need to double pip which is why i think the killer change is an oversight. Doesnt make sense to retroactively make acheivments harder. Especially nur

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/384958#Comment_384958

    The achievement doesn't require merciless, you just need to kill all 4 in anyway other than a mori (just looked it up, moris don't count). I got adept cannibal by slugging all 4, no hooks and an entity displeased after.

    That is confusing. The wording of the achievment is to get merciless and a 4k always resulted in that for me

    And yea survivors dont need to double pip which is why i think the killer change is an oversight. Doesnt make sense to retroactively make acheivments harder. Especially nurse...yikes

  • I like yours better. I only started so high because I know there is a fine line of balanced and OP plus survivors crying.

    I mean even 20 seconds. In 3 gen scenarios that could get incredibly OP especially the 10 second version. So there would still be things to iron out. But yeah it would be nice to have this perk do something after the fact. Its basically worst case scenario ruin and only fifty percent of the affect of ruin in THAT case. Just like ruin being popped in the first minute.

  • A 4k used to guarantee Merciless. Now you need to double pip. So the new ranking an oversight possibly...has now made these Adept killer trophies a damn nightmare.

    Been trying as the Plague....

  • It needs to get changed. THe basic alert sound would be fine. I get adding new stuff in cause its more interesting but anything besides a super loud sound effect that drowns out everything else.

1 … 22 23 24 25 26 27