ASurvkillivorer
ASurvkillivorer
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- ASurvkillivorer
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So if it shows 4 perks. Does that mean we get to pick 2 perks now?
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I prefer Juvenille back dat azz up
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Pretty good bait so far.
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When you pretend to know you were playing a total newb after the fact.
LMAO.
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@White_Owl said:
Wraith is not bad as you depict him, his power can be used in many useful ways. I'm definetly not against buffing his movement/action speed while cloaked to make him less addon reliant though.
His power is useful in theory. I just think the trade off is far too much. Slightly faster movement speed that gives survivors incentive to stay on gens. Considering doing the least it seems like his speed should be buffed to actually make that trade off possibly worth it.
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@Hoodied said:
I stopped reading at worst killer, Bubba does worse than he does
What an addition this was.
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@avilmask said:
He's visible from unlimited distance when he's cloaked. Maps like junkyard make it impossible to surprise attack survivors. He could at least have a maximum radius where his cloak is visible, like Freddy.
Thats another good idea I think actually. It would at the very least provide Wraith with a micro buff that he absolutely needs.
But to be honest I see no issue with just ACTUALLY making him invisible. Of course this would mean they need to revisit his bell changing add ons. Even when you manage to fully use the no TR to your advantage it doesn't really matter. The survivors get a heads up to run and in the process you just had them on the gens at the very least 2 seconds longer together (which is a lot) for the trade off of what exactly? A hit any other killer can do as well?
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At least with the Huntress big HORRIBLE open map it made some sense as she has a longe range capability. As horrible as THAT map is in general. WTH was the idea for the Plagues map? Why would she benefit from a map like that? She has to slow down to use her power. Then massive map combined with needing to go to fountains? Its a total cancel out of a power if the survivors are at least somewhat competent.
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Ok mostly everyone is saying no. That is what I thought too?
I said when you see lit totems are there is zero other Hex perks in play that we can see. That means the killer is using HG and nothing else.....possibly Devour Hope but we can watch and get an idea of it or not. If we find BOTH totems and this is happening then we know for a FACT its HG.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/670448#Comment_670448
Why'd it be one during a PTB?
I don't play on PC and only thing I really know about PTB is it started recently. So that means Stranger Things DLC for sure doesn't come out next week. Possibly the week after that. I do rememebr there being a double blood right before Ghost Face came out. Whether that was right after the ptb for him I don't know.
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So there is NOT one scheduled from the 5th-9th?
Great, someone told me that days ago and I was expecting it. Nice to know they pulled that date out of absolutely ######### nowhere.
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Well the last thing I was expecting to learn when asking this. Is that I have been doing add ons wrong. FFS this game and its little weird quirky things you would never think to take notice of.
It does make sense.....a little.
As much as I appreciate this new information. A further detailed one about the flashlight example would be even more appreciated.
So if you put the filament first. It burns the original flashlight charges quicker right? So then what exactly happens to your battery in the 2nd slot? It becomes useless?
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I think as far as SWF goes this basically revert the perk back to the original OP status. They could just pair it with Borrowed and make absolutely sure to hook rush. This wouldn't counter camping this would encourage survivors to make plays that make camping irrelevant. Would make solo play even more annoying and SWF teams would just make it so they always got credit for the unhook in the TR.
IDK what they can do with it. Pretty funny though how they made a perk so OP that everyoen and I mean everyone was using it. To then make it so useless that ABSOLUTELY no one uses it.
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I want completely nude Clown before anything else.
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Do you think Jonathan Taylor Thomas will rule the world someday?
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Kinda ridiculous how different they are on some maps. In the game a purple offerings seems like it has no affect.
I used a purple earlier and we ended up on the Swamp and I was blown away how bad the visability was on that map. But it was like the universe was laughing at us because we got the trapper...
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/652814#Comment_652814
If 4 survs want to use a key the have to finish 5 gens and find the hatch. Do you really think keys are better than moris?
The equivalent is 1 ebony mori=4 instaheals
Yes, hell yes. They buy free escapes for up to multiple survivors and completely undo a killers momentum. They're the equal of a killer using a mori very early game WITHOUT the point negatives.
A mori takes away the killers points and hurts the ranks. Then you lose the add ons you brought anyways. Escape with a key as a team and your team keeps their stuff.
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What time zone are you in?
Yeah thats another thing. I used to play this game after 1am-5am Eastern time because I had weird hours. The waits were no different...not worse in any way. This was back when I never waited longer than 30 seconds to get a lobby.
Now I play at PRIME hours like 4pm-7pm range and the wait is huge. Something has been up for a looong time now.
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Remove all moris....and keys. Then its okay. Survivors won't be willing to accept that though.
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@Shivadeathkiss said:
Maybe it's simple... Maybe there are more killers playing then survivors. There could be one reason or many. Hard to say without actual numbers and statistics.
nah they did something.
The change for me was abrupt. Since I started playing DBD on Xbox in late 2017 the wait times remained consistent for both roles until right before Ghost came out. Survivor the same....yet as killer a sudden several minute wait to get a lobby. ZERO exceptions to this. Really annoying. Especially if someone cancels the match...
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NECRO cause this still hasn't changed. Anyone else have this issue I do?
I used to play 5-6 killer matches anytime I played now I can't stand playing more than like 2.
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@darkcobra said:
https://forum.deadbydaylight.com/en/discussion/81790/update-on-dedicated-servers
Bro...are you honestly saying you think dedicated servers will reduce your queue time? Nice meme
No I am not.
I made a thread about this a couple months ago. I have been playing on Xbox since the end of2017 and experienced consistent and reasonable wait times all the way through for killer and survivor. The only time my wait times took a hit was when they made that change that showed the estimated remaining time. THey scrapped that idea in less than a week. Everything went back to normal.
There was no announcement but it was blatantly obvious some type of change was made before ghost came out because ALL OF A SUDDEN I go from 30 seconds TOPS to under absolutely no scenario waiting less than 2 and a half minutes just to get my lobby. The only answer I got that was slightly logical was someone claiming they were making minor tweaks to prepare for the new servers.
It isn't like my times just gradually increased. I just abruptly saw my killer wait times increase by 500% or more. Survivor totally the same. It was made even more obvious by the fact this started during double blood prior to Ghost when obviously more people would be online across the game.
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Thats just a couple days over a month from now. We should absolutely hear news soon then.
When was the QA Done so I can get an idea if its actually happening or not. If that was a long time ago then surely we won't get them. If recent then there is a chance at least....
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I just had TWO matches in a row cancelled. This last match I waited 6 minutes until the map loaded up just to get booted for the 2nd time in a row. Love that new feature it was so needed......not.
Like FFS it actually ends up taking MORE TIME if someone quits the match....
I'm looking at nearly 20 minutes here just to get to play a damn match.
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@YaiPa said:
I've noticed it sometimes, i thought i hadn't pay enough attention while looking down, and that's probably the reason. But, since for some reasons Trapper can't see traps nearby, i don't keep out it could be one of the thousands of things they mess up when bug fixing other stuff.
Ok yeah, THIS too. I think they slightly screwed up auras. I had been noticing that as well lately too. Randomly not seeing the aura for a trap when I get too close but not close enough to where I don't NEED it to know where it is.
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no
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Yeah that is Boil Over. It doesn't seem to be the cause though. Like 3-4 times lately I have done a spin like....where is the basement? Yet it actually was right where I was but for some reason couldn't see it.
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What I don't get is why they bothered to make the Huntress one more reasonable.
Then Bill is released on console and I....need to take a hit TWO HUNDRED AND FIFTY TIMES!??!?
What I didn't like about most of the chapter achievements is mostly they were things I had already done and will now need to do again. Wounded Healer...Not Today etc.
But Bills TOFTT? Its likely I haven't even gotten 250 total hits in that situation in the ENTIRE time I have been playing.
Even the harder ones had some people grinding out in a day or two as Xbox would say that 0.01% of players have it unlocked. NO ONE on Xbox has this one unlocked yet not a single person.
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The way to fix Nurse is to make her base kit have four blinks. Charge speed tripled and max distance and blink speed doubled. Remove stun time by 50%. Then she is balanced.
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50 nifty United States.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/593568#Comment_593568
Freddy's teleport is very underwhelming. Nerfing that would just make him even worse.
And why would a master of dreams need to bend down in a dream to place a dream snare? Makes no sense when you think about it.
It makes perfect sense when you approach it from the standpoint that survivors don't want to face a killer who actually has useful powers.
The entire reason he CAN teleport is because those snares are underwhelming. Imagine Pig with no traps or no ambush ability.
You get a pretty large warning to start running away. Reducing where he can do that from just turns it into a gimmick. Why teleport to where you know they are and need to regain perspective if you can just walk up on them.
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@Irisora said:
He needs adjustements, its broken now.
The range for the tp should be 32 meters or less not infinite. And he should either place snares slower or look down and stay in place like the other killers that puts traps. Being able to do that while moving and super fast its unbalanced.
Yes the big warning he is about to use the TP is totally unfair. He should also have range reduced....
Yes the most useless traps in the entire game should also have the equal penalty the useful traps have despite having none of those advantages. There literally traps to aid IN chases....
ffs
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Yes lets screw EVERY killer over by giving survivors even more time to do gens when someone is hooked. It isn't like they can already blast through 2 gens or so as it is. Lets make it 3?
"Main killer here" lol
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You cant buy the characters themselves with shards IDK why I was hoping this would be any different.
That Pig Leather outfit is cool. Even the other one is. They both seem like they could give an edge with stealth especially leather.
However, not paying 10 dollars for this s***. On Xbox I rarely see ANYONE with the 10 dollar outfits. Maybe one in 10 matches. No marketing genius here but I kinda feel like if the prices were more reasonable they would sell more and ultimately make more money. I could live with spending 2-3 on these outfits but nah.
Hell, I can't even spend 2-3 dollars on outfits because those are the things you can get for 900 shards or something. Not gonna pay when I could do that....
Actually while looking now. IDK if thisis an error but the pigs leather outfit is slightly more expensive at 1,188 Auric cells...10 percent off...the generosity is overwhelming.
But what this means is the 8.99 1,100 auric cell pack won't cover this. Didn't that used to be 9.99? Wouldn't surprise me if they "lowered the price" if they're going to be pulling this slick s***. This reminds me of the BS Xbox Points from back in the day where you couldn't just buy ######### you wanted you needed to invest in a fake currency that exists SOLELY for situations like this that will force you into multiple purchases to get what you want.
So now if you want to buy this outfit but want the "bang" for your buck you will need to spend 17 effing dollars. 13.50 if you don't care about losing the "bonus" cells in the 17$ pack. If you did decide to get the bonus....sorry charlie your still 18 auric cells short of enough to buy BOTH Pig outfits. You will be forced to spend another 5....
I was gonna post this somewhere else so that is why I mention the price change as if I am realizing it after clicking the topic talking about the price change. Still relevant to the situation though. Of course....being defended like hell. People actually like being ripped off or parents just do not care about their CC charges these days.
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What could be done to make it so the wait to CREATE the lobby isn't so long? It isn't like you wait forever to get the lobby then it fills in seconds. You still have to have THAT wait too.
Seriously something has to be done its 100% killing my interest in playing killer on Xbox anymore. It takes just WAY TOO LONG to get back into another match. If someone quits out I am going to end up waiting 10 minutes to play. This game is addicting but not that addicting. Seriously this is going to kill this game off slowly....
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@Stuart1995 said:
https://forum.deadbydaylight.com/en/discussion/comment/548471#Comment_548471
It doesn’t punish the killer at all, it just give you abit more work to do. All the killer mains want to nerf everything the survivors has that outpower you for a second. But when the survivor wants to nerf something a killer has it’s all moaning and spitting your dummy out. Once ghostface gets nerfed I’ll be on here reading and smiling.
Do you have any idea how valuable the bonus time Mom gives a survivor can be? All you needed to do was get hit before with no special conditions. I play both sides and its blatantly obvious why they would change the original MoM. One survivor having it is the difference between hooking someone then intercepting a gen completion. Multiple people having it? Could feel outright BS. If MoM or Deadhard is only providing you with a second. You're using it wrong. A well place DH is an entirely second chase sequence. Combined with Mom? damn
Punish, a bit more work....meh.
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They need to just bring Were gonna live forever in line with BBQ and Chili.
As a killer if you can't manage 4 hooks you're trash. Getting 4 stacks with WGLF is not only harder it can be counter productive to the overall goal. IDK if it should have an in game advantage like BBQ does but I think getting the points should be easier. How about healing a health state also gives a stack? Cleansing even a dull totem gives a stack? That way it can be more like BBQ where if you want those points...here they are.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/548406#Comment_548406
You can bring back MoM as it was, that will probably make more people play survivor.
Imagine quitting because they made you work for a free hit that punishes the killer for playing the game properly.
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I was gonna come in and make a joke about this. LMAO its what the topic was already about.
Yup, Xbox wait times used to be great. Now they're absolutely horrible. 5 minute minimum wait every single time.
This has nothing to do with events or GF. It started being like this before both on Xbox and GF and the events just made it even worse.
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Yeah on top of long waits the rankins make no sense.
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Does anyone know of an actual change that was made? I mean if this is going to be how it is from now on out. I can't see myself staying too interested. It just takes too damn long to get a match.
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Yay my first killer match of the day and someone cancels the match after a 5 minute wait to get into a lobby.
Imagine spending a Saturday intentionally wasting some strangers time that you will never see their reaction to. Life could always be worse you could BE that person....
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Considering the current attack cooldown time is enough for survivors to nearly complete ANY objective in the game. That would actually be far more annoying of a perk at least to me. Especially the body blocking end game at the hooks type situations.
Also, the whole name of the perk needs to come into play for it to even make sense. Ash can take the extra hit. It wouldn't really make sense the attack speed is slowed?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/543084#Comment_543084
I'm a rank 1 survivor. After the last reset, I got from rank 10 to rank 1 in less than 3 days playtime. I double pip almost every game. I have almost 2k escapes.
I can find a survivor game almost instantly. Even if I'm in a 4 man SWF with ranks all over the place, it takes less than a minute to find a game. Killer rank can vary wildly.
Yeah survivor wait times are fine like they always have been. I guess you can only be paired with rank 1s right?
Perhaps you wouldnt be affected them but there seems to be a huge variety of ranks in all my matches that make no sense.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/539785#Comment_539785
NO. People need to stop saying this. Killer wait times have been a problem on Xbox for months now. Before 2.6 I never had a problem finding a game, at any rank or time of day. After 2.6, it takes upwards of 10 minutes to find a killer game. Rank doesn't matter either. I've had this problem at green ranks, purple ranks, even rank 1. I even made an alt account and played at rank 20 a little bit, still had long wait times.
Gonna assume since you post that much your at least out of gray ranks as survivor too right?
I play at rank 9 survivor and am also noticing ranking seems broken. I even see this as killer. There is no logic to who gets thrown together. Not SWF either. Seeing actual rank 20s get paired with me on a regular basis for the last week or so too.
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Thanks for the detailed response. Funny is I notice the loss but it sounds like it should barely be noticeable. Whenever 4 people are on a gen or 3 I wonder why it wasnt faster.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/539785#Comment_539785
NO. People need to stop saying this. Killer wait times have been a problem on Xbox for months now. Before 2.6 I never had a problem finding a game, at any rank or time of day. After 2.6, it takes upwards of 10 minutes to find a killer game. Rank doesn't matter either. I've had this problem at green ranks, purple ranks, even rank 1. I even made an alt account and played at rank 20 a little bit, still had long wait times.
This times a million. A bit annoying to get responses ignoring everything but the title. Clarifying...THEN getting more responses that ignore everything but the title. SOME type of change was made for sure as Xbox killer wait times suddenly took a big hit. The event and GF have only amplified them to unbearable levels.
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Why is it a problem if the powers are similar? I only think its a bit goofy the stalk sound affect is exactly the same. Other than that its fine. Both are completely different. Both have advantages.
One huge advantage Myers has is he can be detected and 99 T3.
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I have a feeling my hunch is correct that some survivors are trolling this. The cancel match rate is so much higher than it usually is.
Can we please get that feature changed so it doesn't kick EVERYONE from the game? Why can't it return us together?
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@nan1234 said:
When you work on a gen by yourself, your repair speed is 1 charge per second( a gen has 80 charges). When you work on a gen with a body, you both actually work at 0.9 charge per second speed, hence the red bar.
It has nothing to do with toolboxes’ efficiency.
So it should turn red every single time someone is on one with me? I will have to check that in a bit as I could swear it wasn't always showing as red.