AStupidMonkeyy
AStupidMonkeyy
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- AStupidMonkeyy
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Don't get caught.
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@Redd Hex: Devour Hope. Not because it's hard to prevent but if I don't directly spawn on it, I usually get insta-downed by it before I realize the killer has it and I'm usually the first to be mori'd by it :D
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Got to meet Monto and a Dev on DBD as a Killer and they both signed my wall. It was nice not having to deal with toxicity. (ps: Monto was really cool)
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Ever since Legion the content BHVR puts out has been sub par too horrid.
@BunnyTheHutt As long as they keep adding new perks for both sides, new cosmetics and such, I'm cool with that.
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@mcNuggets I know what you mean. Lately, I've been hitting the hooked while I swing at the unhooker who's beside me. It's like the hit detection sucks me towards the unhooked so not only do I not get any points, nor does it put them in bt state, I just got stunned (wait period after a swing), screwed and jilted all at once.
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@Jdsgames When you get close enough to a trap, whether its above your waist or below your feet, you can ALWAYS disarm it. Same if a trap is placed on a hill and you are below it. If you get close enough to trigger it, it'll ALWAYS give you the option to disarm it. You can always disable it at the top of the stairs. I have no clue what you are talking about saying you can't disarm it if you are underneath it. I can place it on the stairs by turning sideways and survivors can still disarm it. I'm talking about making it so you can't just walk past it without disarming it first.
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@AntiJelly The lobbies are probably broke again on killer side.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/543732#Comment_543732
Not to mention one of the most used items in the game can destroy his power for half a match at a time, because that ancient mechanic is a valuable thing that shouldn't be removed to make a mediocre killer slightly less bad.
@anarchy753 I agree but all he really needs are 3 things to make him better.
- Darker traps
- Carry 3-5 by default
- the sides of the trap needs to be slightly extended so you can't just walk past them like that. The hitbox should extend to the tips of the trap itself. To where the bends are.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/543705#Comment_543705
That would cut off an entire gen without being able to get past. I am simply saying if you extended the range on the trap above it would elimintate an entire objective which is not fair either. I agree in cases like pallets/loops yes these bugged sides are a problem. But I can also be unbiased and say at the top of stairs if you could not bypass them would break many maps. Haddonfield has generally two or three gens sometimes at the tops of houses. You would force someone self-suiciding to get past.
If the traps were to be larger so should the disarm. That way stairs are not completely denied.
@Jdsgames There are windows in every house on Haddonfield. If you didn't jump when I got to the top and put a trap down on the top of the stairs AND in front of both windows.. that's on you. You can easily disarm traps. It takes a whole 3 seconds to render his power useless until he comes back, picks it up and arms it (2 seconds) again. They changed it awhile back because it kept clipping into the ground but they never fixed the hitbox since. It use to be okay but now its worthless. If you think disarming a trap is a big deal then I don't know what else to tell you. I'm guessing a 4 second 1-shot chainsaw in a small corridor is better?
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@anarchy753 I agree. Everyone hates facing the same trio of power but no one wants to buff the weaker killers with simple things. It's like, "I hate Nurse!!" Some other guy: Make the Pig not rawr before she dashes. Survivors: "Hell no!" Like what?
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@Jdsgames The whole point is to trap people and cut off areas like this. A bigger radius would mean you could deactivate it farther away. If I can get caught in my own trap, you should be able to. Simple as that. You want to keep facing Nurse, Spirit and Billy? This is how.
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@SteelDragon The radius use to be bigger but it got nerfed awhile back. They need to rebuff it or Trapper will never get any play past Rank 10.
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Micheal is the true scare master so Micheal 100%.
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Ive been playing this game since Dec.2018. Mained survivor till about march or april then switched to killer main.
@Kurisataru I will say I don't like insta-heals but the purple one is fine. The anti-hemorrhaging needle (pink) should be removed. 2 health states kill M1 killers. All that work to just lose all progress and pressure due to some survivor having a free double heal.
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@JawsIsTheNextKiller Same as before. Anything below 15k means you barely did anything and didn't earn enough bps to do anything past 2 greens. You spent a whole game with really nothing to show for it. Escape Cake should be 20k minimum.
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He's the only Killer with which I've actually ever DC'd and wanted to DC.
@BottledWater This is why you don't see many GF any more. He's really weak. His power is gimmicky because of the whole 3rd person camera staring thing. He can be looped like Plague but Plague doesn't have to wait and hope and at least she gets rewarded if they cleanse themselves. Plague is a better GF XD
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I just want a 20% fast gen break. I'll teach those chase tappers who's the fastest whacker in all the land. Gen whacker.
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If I play survivor, I consider less than 10K as survivor a BAD game. Mrs JawsIsTheNextKiller says anything less than 20K as survivor is a BAD game.
@JawsIsTheNextKiller 15k is alright, 20k means I did great, 25k I should be thanked for pretty much busting my ass all game and 30k-32k, I'm a God.
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@Dehitay said:
Endfury is currently weak as hell cause of all the pallets even though the changes to Enduring should have made it stronger. You have to destroy at least 2 pallets to set it up, and then if you actually manage to get the pallet breaking stun, that 1 second is long enough for them to get to the next pallet which just happens to be right by.
@Dehitay I've noticed this as well.
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@Shad03 Thank you!
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@Shad03 said:
I would imagine that they do recognize him, but were given specific orders to eliminate all survivors if possible.
They may occasionally spare Jeff time to time, but that's my theory. We know it's possible for Killers to occasionally not actively hunt down survivors or show some form of mercy given the Pig and Clown.
The Pig left (presumably) Benedict Baker live, but would not give him a third chance, and the Clown wanted to catch him unaware, so he just smiled and reentered his trailer thing.
@Shad03 Where did you read this?
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@HatCreature I saved up $800 and bought a custom pc. It was WORTH IT. Every game I play feels so much smoother and DBD is almost unplayable on PS4. Once you see the difference, it'll blow your mind. I would just start saving up money, Bro. When you buy a custom pc off of Ebay, make sure you compare the specs to what the newest Call Of Duty needs. If it can run it on ultra settings without much of an issue, it'll run pretty much any game on any setting without too much of an issue. Just don't get all the fancy lighting. They tack on $100-$150 extra just for that and trust me. It's not worth it.
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@Milordo said:
https://forum.deadbydaylight.com/en/discussion/comment/542874#Comment_542874
Nobody did get a ban, which it's stupid as hell, but you know what? Now that i know every bug and exploit of this patch, it's hilarious as hell.
Guys.... the game created 2 bugs who balanced together. Guys, the game balanced itself.
Dbd is a Shin Godzilla who can self-evolve.
@Milordo Even the game was like, I got this. XD
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@HatCreature I'm on PS4 and PC. My name is the same on PS4. I haven't played the PS4 version since Plague. I switched because of the bad framerate and the controller not being able to keep up as killer so I know the frustration. 360's don't work on PC past Rank 13 XD
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There it is. There's the true intent of this post XD
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@HatCreature said:
@AStupidMonkeyy Overall I'm enjoying the graphics upgrade, the lighting feels much better and the colors are cooler which is good for this game. Though Nea's hair looks a bit odd it has a charm to it that I like, it looks like I can curl it in my fingers which is cool.
@HatCreature But I will say that my FPS has gone up since the update. No more 40 FPS on swamp or corn maps. It's around 55 FPS now so I'm stoked about that.
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I want to do both. Close hatch and open gate.
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@HatCreature said:
That's also my favorite hairstyle on her and I was really happy to see more detail go into it. Her hair has more volume now though it does look like matted dog fur but I still love it.
@HatCreature It couldn't be helped, Bro. With the Unreal Engine upgrade, graphics change. It's not something they personally did, it's what the new engine IS doing. With better graphics, you see what it actually looks like lol.
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You are missing the point of dying light. It's meant to kill the obsession quickly for a big reward for the rest of the game. Otherwise, you get dying light with 1 gen at 90% near end game so you can get teabagged and called a noob killer for using it. So no. It's awful.
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@Wolfking88 If a killer wants to face camp you, he has every right. Camping is fair and legal.
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@JetTheWaffleCat said:
The best thing you can probably do is listen for her footsteps. The Prayer Beads is a ridiculous add-on that needs some type of downside.
Also, you can't see grass moving while she is phasing. Only thing that you can see is disturbed crows and hearing her footsteps.
Spine Chill and Iron Will are good against Spirit, but you shouldn't run perks just in case you run into a killer you don't like. There's better perks you could be running that will help you against any killer.
@JetTheWaffleCat Yes you can see the grass move when she's phase shifting. You want to test it in a kyf game because I don't mind to prove it.
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So I know alot of people hate legion (or atleast hated him pre-nerf) and might oppose the idea of a buff because "oh god don't buff him", but the Deep Wound status effect is almost completely useless and any addon that decreases the deep wound timer is also useless.
@CrimsonEcho Increase it to 15 seconds and make it so that if you have to mend, you can't do gens or cleanse totems.
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@ChaosNightmare I can dig it. It would let you know immediately if BBQ was the trigger.
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@MainSusie_Feng I try to be then I see close-minded ######### like this and it forces me to defend killers.
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I've been seeing a lot of Wake-Up users and have been reporting them. I don't care if we're not. If I'm getting ######### over in a match by 3-4 wake-ups, they will keep getting reported for being #########.
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Plague: As long as 1 survivor is broken (due to sickness) for 20 seconds, spawn 1 vile purge, up to 2 only. Power is fixed.
Clown: Increase the effect of the slowdown by 4% more and add 1-2 seconds longer to it. He actually stops long loops now and makes it so you can actually catch a survivor in a jungle gym.
These are just small changes but make a huge difference. @Leatherbilly What do you think?
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I enjoy playing the plague; i admit i only play on green ranks mostly but seriously... where are all the plague killers? she's not bad and pretty fun.
@Jimsalabim Because she sucks. Her power is easily looped and the other power is survivor sided only. They choose if they want her to have her stronger power. She's looped constantly in purple and red rank.
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Downvote me all you want. I have facts to back up what I say. Enjoy your survivor "nerfs". Now you'll know how it feels for killers all the time.
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Just had a match against SWFs as a Ghost Face and got ######### over by OOO and then had 2 purple toolboxes with the socket swivel and rag on and both using wake-up. Match was over in about 2 minutes. Yeah. SURE IS FUN GUYS. Then had them talk ######### to me in end game chat saying ez. Yeah. If you use Wake-Up, you better get banned. I can't use Legions' bullshit add-ons, you shouldn't be able to bully me using your perks. By the way, Ghost Face and Pig just get ######### on by OOO.
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Whatever add on makes the spirit’s phasing silent, needs to be removed .
@Krustykerbz There is multiple counters. Grass moving, crows flying off and being vigilant with your surroundings. She also makes noise on metal and wood when in phase shift.
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@Boss Yes and seperate. They almost always spawned on it or near both when I used them together.
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@Boss I use to use it but it always got found before Ruin XD
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@Zarathos @TrueKn1ghtmar3 I agree. I like being high rank because I enjoy skillful chases and being the one chased but at the same time, as a killer, I don't want to get gen rushed immensely but also don't want mindless survivors who run straight against a chainsaw. As a survivor, I get teammates who can't do a skill check and just high in grass as if they are hidden. At one point, getting to high rank was like hitting the jackpot for survivor. Everyone knew what they were doing and it was easy. Not getting to Rank 1 survivor is like Russian roulette. You might get screwed by your teammates or you might get legendary ones. It's all up to chance.
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@ASurvkillivorer The add-on is just bugged. Boss is right on that.
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So i dont know if a bug or normal but i think is so confusing when you get the grab animation on a surviors that is working on a gen but they let go from the gen last sec, that counter the grab animation is little bullshit.
@cbocbo Grabs are currently a little bugged. Sometimes they work and other times it lags out due to ping and ends up doing a short swing.
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Hello. I'm new to dead by daylight. Only been playing for about a week. I was playing the pig after I found a glass shard (I main wraith).
@killEr003 It got changed 2 updates ago so if the trap isn't put on before the last gen pops, it won't activate anymore due to end game.
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@George_Soros said:
According to my studies of dead Mesopotamian languages, her mori speech translates to this:
"Gg ez noob get rekt"
@George_Soros I snorted when I read that lol.
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So I just got the game a few days ago, and I apologize if this question is stupid.
@DrowsyGhostFace It does matter. Groups like to derank themselves to harass newer killers because they like to bully and post it on youtube. The rank system helps seperate survivors (Rank 15-20 who crouch in the open thinking they can't be seen) from Rank 1-4 (That will crush you super quick or just gen rush you to oblivion). It helps you increase your skill and learn from your mistakes instead of getting super hard killers or super hard survivors really early on. Nothing like getting 3 hooked in 1 minute by a good killer when you just played 1 match, right? That is what rank is for but again, a lot of swfs derank themselves to bully new killers.
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@Peanits Thank you all for everything you guys do for us and all the replies that you do give us, Peanits. You're awesome and a thank you to all the devs working so hard on this game.
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@Zarathos said:
Eh at least your queues dont go to ######### when a new killer is released.
Play more selfishly, focus on improving on stealth gameplay and hammer them gens out. If your getting one hooked avoid chases near the end of the game. Focus on losing the killer using perks like iron will, quick and quiet, lithe or dance with me.
@Zarathos I don't mind dying at the end but when no gens are done after such a long time THEN I get 1-hooked, it's really frustrating. I use to enjoy playing both sides. To me, survivor was more chill but lately, the survivors I'm with are full potato. I even has a Dwight and a Nea hiding away from Ghost Face by sitting behind a log on the swamp map. I could literally see both of their faces clear as day. Just chilling there. Both got marked. This is at Rank 4. Like ######### are you doing? What happened to Rank 4 being skillful? I could post and post and post videos of my teammates at this rank just playing like rag dolls. Either staring at nothing, urban evasioning EVERYWHERE or throwing down pallets when even the killer is 7 steps away and they keep running without even looking back. It's sad, Man. I played Killer last night. A Piggy Pig and had a blast at Rank 6. 1 got away (door) but it was really fun chases, nice mind games and she got me good at a t-wall and l-wall combined when I tried cutting her off using my dash. She snuck off and I mind gamed myself lol. It was a lot of fun. I'm just glad that there are 2 roles, instead of 1.
