AStupidMonkeyy
AStupidMonkeyy
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For BBQ only, I would love it but to make it fair, give everyone 2 stacks for WGLF for a survivor DC.
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Are you devs happy with the massive destroy of this perk? How about a new perk for killer, Mettle of Killer:
@prayer_survivor Don't look at killers. We're getting Ghost Face nerfs out of the gate.
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I just realized something. He can be taken out of shroud through cracks in walls that I can't even stalk through. #########, man?
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@Ihatelife I agree. It needs to go back to 20 seconds. It takes FOREVER to be able to stalk again. Even the add-ons don't seem to help much.
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@Redd I would like to permanently keep night shroud but if he's seen, he can't stalk for 10-15 seconds. Same with pallet stuns so at least he has some usage out of his power.
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@ElusivePukka I agree. I would love to have a Halloween theme all year. Every match, choose from pumpkins, to christmas lights to balloons and such. It would be a nice change compared to the same map design.
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@Caretaker I agree.
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@Peanits I'm man enough to admit when I'm wrong. The 8% is definitely needed but at least take away the turbine wind sound altogether and put his cooldown back to 20 seconds. It takes FOREVER to get it back when someone sees you. Then reduce his power recovery add-ons a little after. I wouldn't mind that. I feel like I'm just staring at a survivor for a long time before I can actually do anything but the view thing, you are definitely correct about that and I apologize for letting my feelings get in before facts could take place. Thank you for being so patient with us, Bro. Just really love Scream and it tore me apart when I heard that he was getting hit with nerfs but after playing some survivor, I do agree that staring at him sometimes does jack #########.
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Ghost Face is getting nerfed so this is fair and balanced. My killer that was a part of my favorite franchise growing up is about to be nerfed, this is fair then. Besides, it's supposed to be 3 steps for enough momentum to fast vault. It's been like that for awhile. The way you was doing it up until now WAS a bug. I play survivor more than killer and I had no problem making Ghost Face my ######### all day and no problems with fast vaults in the shack.
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Yep, He sucks.
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@Peanits Or a simple fix. Make it so he doesn't lose his power when pallet slammed. He just can't stalk for 5-10 seconds so that way he can still be at least sneaky and try to get a surprise hit. I mean look at Plague. People don't even cleanse themselves because they know they can loop her while broken. She's a lot less intimidating when you realize she can be seen over most loops, nothing to stop the loops and has to just get lucky when she goes to places that have cracks in them since most survivors can just see her. It isn't fun to have a killer who's only power is to be abused by survivors who know how to loop. Ghost Face will be the next one. You already increased his timer to 30 seconds from 20 seconds and now there are more nerfs coming his way. With a game that depends on time, a 30 second timer to stalk again while having no real way to stop actual loops besides using 2 meta perks and a gen slower perk, it becomes extremely frustrating. I've went with brutal strength and fire up and chased a survivor through almost every pallet with ruin still up at Rank 2. They popped all gens, end game had started and I STILL saw 3-4 pallets. Like #########, Man. What do you want us to do? Buy a killer that gets bullied? Billy is different. He doesn't have a 30 second timer and he can't be stared to death either. He also has great maneuverability over large distances that makes up for it. Ghost Face has a 4 second stalk time, who has to hope a survivor doesn't see him for 1 second and a half with a 3rd view camera that loses his power in multiple ways WHILE being slow AND doesn't stop pallet loops, sounds like a jet going off in 8 meters and CANNOT USE HIS POWER WHILE BEING LOOPED. So many damn reasons why he's already at a disadvantage, Man! People are pissed because they want an actual good killer and he is a beloved franchise! I grew up on his movies! Just like Freddy before I got kicked in the nuts! It feels more like a mockery at this point @Peanits instead of a joke and the punchline was forgotten.
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@Milo It literally said in a week an hour ago lol. I guess the backlash forced them to wait even longer.
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@Milo you also cannot stalk someone who is marked already anymore to increase the timer.
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@Peanits Also, 8% pov is still horrible since it's a 3rd person view against a second and half reveal. It's stupid. 30 second power activation after a slap. Just a m1 killer. There is a reason no one cleanses themselves from plague. She's easy to loop while broken. These are big.
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@Peanits I'm usually supportive but Ghost Face doesn't need nerfs. Everyone cries about Billy, Spirit and Nurse but you make another killer, an M1 joke.
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@Ihatelife you got to tag him
@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/532858#Comment_532858
Are u guys gonna reduce the cooldown back to 20 seconds? It's kinda too long.
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@Dreamnomad said:
All of those changes seem pretty reasonable to me. Typical "sky is falling" post to be expected on these forums.
@Dreamnomad you spend the money and play Freddy tier.
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@Redd said:
https://forum.deadbydaylight.com/en/discussion/comment/532471#Comment_532471
Alternatively, have 3 more months of Hillbilly
@Redd I prefer Nurse with Ruin, NOED, Pop Goes The Weasel and Thanatophobia. I enjoy being cancer at Red Ranks C:
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@Yamaoka said:
What exactly got nerfed on him?
@Yamaoka Increase the range that a survivor can break him out of stealth, loses his power upon pallet stun and nerfing all of his add-ons (including stalk and detection ones) to make them weaker and easier for survivors to counter him. Pretty much giving him the shaft in a week.
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Who else loves getting the shaft just because you got excited about a new killer?
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We're gonna get the shaft, my boys! Get ready for it.
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https://forum.deadbydaylight.com/en/discussion/69477/patch-notes-3-0-0-ghost-face#latest I was wrong. It seems a LOT of people seen it and disliked it lol.
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I wonder how many people actually read past the patch notes on here? At the VERY bottom, it mentions the nerfs that he's getting in the upcoming week. Just so they get everyone happy for that money before nerfing him to Freddy status.
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@[Deleted User] said:
This ######### is easy. Here's my list of what I would do first.
Maps- The maps are poorly design and is the reason for most of the issues in this game. I would get rid of all of the poor design choices on the maps that makes loops annoying as the killer yet not hinder the loop to where the survivor can't loop at all if they need too. I would also make sure that long ass loops like the one in the groaning warehouse doesn't exist. That ######### is annoying and out rageous. There's too much clutter around the loops that make them annoying, so I would either move the clutter around neatly for survivors to hide behind or simply delete it if I cannot find a spot for it. I would also resize the killer shack. I feel like the shack is a bit too big and at the moment should be renamed " The Looping Shack" or " The Survivor's Shack". Some jungle gyms also need a rework.
More Objectives- We need more objectives in the game for both Survivors and Killers. For example, I don't think BNP should be an add on, I think you should add the item in matches to where the survivors must find BNPs for them to place in a generator and then begin to work on it.. Or fuel.. SOMETHING, JUST SOMETHING ELSE OBJECTIVE WISE.
Visuals & lighting- The maps are way too dark and some things like the barrel fires are way too bright. The notifications are way too dark/bright as well. We need better visuals & lighting.
Scratch Marks & Audio- Scratch marks are very misleading and audio cues are bugged and misleading at times as well. That ######### needs to be fixed asap for both sides.
New Object Interactions- I would add a way to have survivors be able to hide in objects outside the locker. For example, I think it's lame we can't hide in garbage cans, the back of cars that dont work on the maps, and other objects. I feel like most of the objects in the game are so useless and there's so much possbilities for us to be able to hide in, on top, inside, or under objects is wasted.
More Difficult SkillChecks- I would make skillchecks different and harder. They're way too easy to hit as we speak and kinda bland. I would like for the skillcheck arrow to stop going the same way everytime and maybe go a different way or suddenly stop and go a different way. Different kinds of skillcheck zones would be nice as well.
Hooks & Totem Spawns- I would remove the rng spawns of hooks and totems by simply allowing the killer to quickly summon where they want their hooks and totems to spawn before the game starts at Billy's chainsaw speed. The timer for Hooks & totems set up would be 30 seconds. Any summoned hook will remain at it's choosen location and cannot be moved again. The totems will remain at their choosen location until they're destoryed by a survivor. If The killer chooses, He/She can have his hooks, totems, or both spawn randomly. If The killer chooses to summon his/her own hooks & totems, a dense fog will creep onto the map to where the survivors cannot interact with any generators, chests, hooks, or totems yet still be able to move around the map while the killer summons their totems and hooks. The survivors and killer will not be able to see each other and will not be able to hurt each other( Flashlight blinds hurt bro). If the survivors/survivor and killer are too close to each other when the match starts, the survivors/survivor is respawned away from the killer and a normal spawn location is picked for that survivors/survivor to spawn at yet if the survivors/survivor is not close to the killer, they start where they stand.
Ability for both killers and survivors to opt rather they want to be matched with SWF or not- I believe SWF is cancer yet I believe if people want to play as a group, let them.. Yet in my opinion, I believe solo survivors should earn more pips, blood points, & devotion points if they survive on their own. This would increase with rank. If a killer chooses to play against an swf they should also earn more bloodpoints, devotion points, and pips. This would also increase with rank.
Rank rewards & LeaderBoards- We need rank rewards & leaderboards. It means nothing at the moment to hit rank 1 on both sides and it means nothing if you're skilled player. I believed skilled killers and survivors should be rewarded for getting to rank 1 and being let's say the best Nurse in NA should be known to the community. Who doens't like to flex that they're a top dog on the LeaderBoards or flex that exculsive rank 1 cosmetic for your killer/survivor. I would also change the system for example each killer and survivor would have their own rank 1 reward for each rotation of rank. For example, you got rank 1 on nurse, you get a special item for her yet you would have to achieve rank 1 on lets say the Billy to unlock his cosmetic. So rank would be seperate with each character in the game.
The Big Change- I would do complete overhaul of Killers & Survivors.No killer should be tedious or not fun to play as yet some killers are boring and too stressful to play as. I would rework those killers to be fun for both sides yet not game breaking & balanced. Survivors need a desperate overhaul. THEY ALL PLAY THE SAME.. I believe the survivors shouldnt be able to play the same thing as each other and that each survivor should be able to do different things. It would be difficult for me to figure out how to do this yet I would probably go with each survivor has their own core perks which they can only do yet can only pick one of their core perks for their main perk slot and their secondary perks are like how the system is now yet would maybe be restricted. For example, if Meg picks her sprint burst, she cannot pick one of her other main perks in her secondary perk slots.
Different game modes- We need different game modes in this game beside KYF and "rank". I believe if rank were to ever become serious and rewarding, we would need a normal matches & ranked matches. I'm also urked that Legion isn't just one killer yet 4 killers.. I do believe that The Legion should have their own special game mode for them called " Vandals", " Hooligans", or simply " The Legion" to where the match is all the survivors vs all 4 members of the legion yet it's not like the traditional DBD game where you do gens yet it's more you attempt to escape a area on certain maps and the killers and survivor POV are swapped or everyone is in first person. So pretty much, a terrifying version of hide and seek. No loops, no t-bagging, just downright terror to where you run, hide, or die.. Also, when is that pizza dwight deliver mode coming?
Emotes- Finger guns where? I would add more emotes for survivors and killers that you can earn with certain achievements, ranks, and also add emotes to the store where you can buy with auric cells or blood shards.
Lore- I would hire a lore team and go all out on the DBD lore with weekly updates like " Lore Mondays" where someone with a spooky voice delves us deeper in the realm of the entity. Also surprise cinematics here and there to drop on you bitches.
The Merch store- I feel like it's lack luster.. More plushies.. we need more plushies damnit.
Bunny Feng Min- Do I need to say more?
@MrChills I actually like all of your changes O.o Well done. You get 1 like from me. I'd put my hexes in the most random ass place XD
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@TreemanXD I'm telling you now. If they really do add a pet option, I would pet him every time I got into that match. He's the real hero. Horse is horrible burnt and falling apart and he's still there to whinny at you.
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@GrootDude said:
Add a (forced) second objective.
(Might get hate for this) slightly nerf the top tier killers since a second objective might make them overkill.
Look at every killers power and decide ways to buff/rework/nerf them.
Rework the maps.
Let you pet Maurice (the horse at the clowns map).
This is how I’d balance it.
@TreemanXD Give me a pet option for Maurice! He has seen some #########. He's earned a quick pet!
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/528470#Comment_528470
People claim to have been banned for using Logitech software to use their macros.
@Paladin_Goo A good friend of mine stopped playing almost a year ago because he got banned for using a macro for struggle. Still won't come back to the game so yes. You most definitely CAN get banned. Its just a matter of time when it decides to pick it up and report.
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I usually just 2-hook everyone then max my stats and let everyone leave. It's a win-win. I get 25k-28k depending on how much I could get before end game. Triple that because of BBQ and I'm a very happy killer.
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I don't want to be that guy because I use to be very defensive also. He made a complaint, lets me civil. Don't go REEE and dumb ######### like that. You don't want people doing it to you than don't do it to them. Spirit is fine as is. She does have a lot of counter-play so you just need to learn how to play against her. You can't just loop her like every other killer. You have to outsmart her. Just like Nurse, in the field, you are most likely dead. In a house, t-wall, fenced in area, you can mind-game the ######### outta her.
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@ThePaleKing_ I'm quick to drum up some buffs for killer but I do the same for survivor. I play both, more survivor than killer. I play fair unless I'm getting gen rushed, then I do what I have to do get at least 2-3 people. A 4th person is nice but I really don't care if I catch that person or not. When I'm a survivor, I don't flick my flashlight a thousand times or teabag (unless the killer has already made it clear that he wants to face camp me for no reason). Simple gg's and compliments at end game chat would usually make the killer not so assholish next match but depending on how you play, the killer or survivor will do the same back. If you don't like being face camped, you should probably look at how you're treating killers in-game or on end game chat. You'd be surprised on how much a person remembers when one is a douche.
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@darktrix said:
It's been my observation that killers generally all feel good and pat themselves on the back when they crush new/solo/low ranked survivors. Then when they run into survivors that crawled through that mire and learned how to put up a challenge by either getting good on their own or joining a pack, suddenly killers are the victim. They never consider the possibility that they are not good (or can improve) themselves or that coding the game for the elite 5% will leave the other 95% out in the cold leading to a swift death of the game.
I always hear 'power role' thrown around all the time. The thing about power is that many humans are fail when it comes to handling it. They abuse it unmercifully. You see it with killers and survivors bullying each other all the time. Then the killer, because they chose the solitary side, often needs support and comes to the forums to cry out the loudest about the injustice in this world.
Being this game is what it is that each side has very different objectives, there will never be balance or anything even close to it. Even when efforts go toward that goal, there will always be outliers that push the boundaries of what their role is thought to be capable, eliciting cries of OP and nerf from the other side.
I don't say stop trying for 'balance', but realize your own attitude and outlook on things - to do anything to get that 4k every game or to get that 4 escape, is often your worst enemy. That...and RNG.
@darktrix I just think its funny how a survivor is the first person to complain.
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I love a happy ending c:
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@HavelmomDaS1 said:
Aren't killers always complaining about survivors doing 5 gen runs on them? So what do you want? Survivors having all the pallets and vacuum back doing 5 gen runs on you + escaping or do you want a balanced game with perks like DS punishing "bad behaviour"?
I really hate this "don't get caught" mentality of killer mains but as soon as they get dominated and couldn't caught a survivor they come here crying.
https://forum.deadbydaylight.com/en/discussion/comment/525219#Comment_525219
At EndGame, you most likely will be eating 1 or 2 DS's if you hook everyone with the gate open. It's unavoidable. Can't even stop them from crawling to a gate most of the time because of the 60 second timer. It should be 30 seconds after gates are open but that's just me. Vacuum and 30 pallets wasn't balanced to begin with. Nothing greater than a free escape with DS at end game by unhooking with BT after just getting unhooked and MOM on top of it and then getting to crawl out of the gate because of DS. Easy wins are best wins.
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When a survivor blinds me with a firecracker or party starter instead of the killer while I'M in a chase and gets me downed. Fun times.
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I have all the achievements on PC and all of them on PS4. AStupidMonkeyy on PS4 but haven't played in awhile so I believe I never bought the last killer on there since I got it on PC instead. Otherwise, I did everything twice on both PC and PS4.
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I enjoy it. It lets lower level survivors see how to rank up by you shining like a star in a cold, dark realm. That, or you get chased for 3 minutes and die because no one wants to do anything. It's usually between those 2.
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I posted this in wishlist but I realized I wouldn't get any feedback there so I'm posting it here.
@AetherBytes How about it just prevent the timer from slowing down when someone is down or hooked? So it's ALWAYS a 2 minute timer, instead of being increased to 4 if you actually down someone or hook someone? (Edit) Even with Blood Warden, they would STILL have 1 minute to get to safety so it's not fully broken but if they destroy the hex, they still lose the amount of progress that was already taken away or make it not a hex perk and just make it an endgame perk.
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@willcenx said:
If you manage to get 2-3 hooks while someone's DS is still active then you're already doing good and shouldn't be bothered by getting stunned with it.
@willcenx I don't like it because it heavily punishes the killer in the emblem system since you got a free escape. 4x escapes = depip.
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I still think he's not very good. All those detection perks and 3rd person view is really gonna make his shroud useless at certain loops where the survivor can see from both sides of a pallet. At this point, I still probably won't buy him. Just too weak for me.
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Snare since you can place them down in mid-chase with no slowdown and it slows survivors down once they trigger it. It would be great to place them at a jungle gym. It just depends on how MANY you can have on the ground at once and how big the slowdown effect actually is. They might sound great but it might be 1 at a time and like the Clowns' gas, which would make them useless.
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In leatherfaces trailer it says bone but in game it is implied iron or some sort of metal so which is it?
@AntiPlague12898 I believe the original concept was bone with metal in the back to hold the mask in place.
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Dear Santa; Please allow us full control of the camera when on the hook.... I know you want to show us a good animation of killing us on the hook...
@TheBean You can control your camera while hooked already.
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@SunderMun said:
^Bump, yet again;
I really feel like a 4 second stun is incredibly unfair, especially when you put into consideration that a pallet stun is only 3 seconds: why not the same as a pallet stun; at this point it gives waaayyy too much distance.
@SunderMun His stun time is actually 5 seconds, not 4.
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Dwight's Basement Locker Roulette with pink hats and clothes. All 4 jumped into lockers in the basement 3 times and the final time stayed in and waited to see who got grabbed then everyone jumps out and dips. Also had Duck, Duck, Dwight. All 4 stand under a hook then when the killer swings, run around the hook and crouch. Repeat each hit until someone goes down then dip. It's pretty funny to see the killers' reaction.
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@WildDovami said:
https://forum.deadbydaylight.com/en/discussion/comment/519672#Comment_519672
What do you count as a survivor win? Is it 1 escaping? All 4? Maybe the expectations are different. I go into a game with the thought that 1-2 will escape at worst. At best, none.
@WildDovami 4 is overachiever, 3 is a win, 2 is fine, 1 bad, 0 you did terrible. That's how I rate myself. SWFs, I take 1 kill away.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/46671/camping-and-tunneling
I love how I'm bloodpoint farming with a certain build not really caring if I win or not, and those survivors man rubbing it in my face that they're soo good and talking mass ######### end game chat. I've been apart of the community for a while now and ranked 1 both sides and played both sides with over 2k hours and I will say that survivors are the ones who start ######### 9 times out of 10 and makes the killer toxic/ mad for the next match. No matter what a killer does, they get flamed hardcore rather they win or lose. You want killers to stop camping you? You should start telling your survivor friends to just say gg and stop ######### talking the killers end game chat, in your discord, and bming them all game and maybe the community would be less cancerous. Also if you're going to quit because you were being toxic and got caught, good ridden, one less toxic ass survivor around. I 100% bet you deserved the camp
@MrChills 100% agree! Happens a lot when farming bps. Their ego gets huge then when you destroy them next time with an actual build, they scream camper and tunneler. It's sad. You brought this upon yourself and I rarely camp but always called one xD
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/517388#Comment_517388
@AStupidMonkeyyHOLY #########. THAT EXPLAINS THE RANDOM IRON WILL EFFECT. I've had so much trouble tracking survivors with Spirit around jungle gyms lately, and there's typically a lot of grass around those. And Yamaoka Estate makes me want to uninstall, I guess because of how grass and bamboo heavy it is. Thank you.
@edgarpoop No problem. I assumed everyone knew? The devs said it awhile back when they made sound occlusion a thing to make it more realistic and such. They didn't know the grass would behave that way. It works the same with bamboo. It also lowers it if they are in a corner and behind walls but that supposed to be like that but the grass, ######### the grass, Man lol just makes that ######### impossible. It's why you can stand on top of them in grass and see them but not hear them. It's a BUG.
