AStupidMonkeyy
AStupidMonkeyy
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- AStupidMonkeyy
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I'm gonna buy him just to teabag people. It is quite enjoyable to down a teabagger just to teabag them back before hooking them. Mmhmm. It's the small things in life that are the sweetest.
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Survivor Perk:
Left Behind: Allows you to do an animation for 15 seconds to manually picklock the hatch IF you are the only one ALIVE at the end of the match and ENDGAME has started.
Killer Perk:
Dying Light: As long as the obsession is alive, all survivors lose 20% gen repair speed as long as 1 survivor is hurt. Every time the obsession is hooked, you lose 5% of the total 20% of the debuff. If the obsession is changed, the original obsession is still the only one that can affect this perk. If the obsession is killed, the perk is deactivated and cannot be reactivated by another perk or another obsession.
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@Mochan said:
When you say they randomly get Iron Will you are referring tohe soundbug right?
Anyway I think I just realized the problem. My rank has been slowly climbing up I'm in purple ranks again. Maybe killers are sparse in the purples these days? I mean killers have it tough in the higher ranks. Hopefully I get smashed so I rank back down to Green.
https://forum.deadbydaylight.com/en/discussion/67226/you-made-it-easier-for-survivors-to-pip-but-didnt-change-the-killers-requirements#latest This is why there isn't many killers in Red Ranks.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/512757#Comment_512757
Swimsuit Quentin is canon in the movie. When can we expect it?
XD I would rock the shorts and shirtless Quentin XD
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I will disagree with you! There is ALWAYS that one ######### who locker hops a thousand times with Iron Maiden when you're super far away in a chase to be a douche XD
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@Kabu said:
Everytime I see someone abbreviate Ghostface to GF I read it as girlfriend first and get confused for a split second
Speak for yourself, Bro. My girl goes shroud and scares me more than Myers half the time.
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Great chases and mindgames coupled with lots of BPs. It's what I love most about the game.
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@Peanits said:
Generally speaking, we try to stick to more realistic/lore friendly clothing. In most cases, the clothes worn by the survivors and killers are the clothes they wore at some point in their lives. There's a couple special cases, like legacy prestige ("touched by the Entity") and the Hallowed Blight cosmetics (injected with serum), but completely golden cosmetics wouldn't really fit in aesthetically or with the lore.
Regarding being able to pick masks and hairstyles: This isn't quite possible with the current system. Right now survivors are split into torsos, legs, and heads. You would need to add a new slot specifically for masks, but that's a pretty tall order to make sure they all work together properly.
Bunny Feng also follows pretty much the same issue. Yes, the head and torso slots could be locked when you have it equipped, but that's also a significant amount of work just for a single cosmetic, so it's just not very realistic.
Thank you for the reply @Peanits and I do appreciate it. It's understandable. No matter what people say, you guys rock. Sometimes people get really frustrated over this game because its so good and addictive and a lot of people are very competitive. Don't take what some people say to heart. It's usually out of frustration. The game is fantastic and I'm glad you guys are adding content. Ignore all the hateful stuff. It'll blow over. It always does but seriously, thank you for always replying to us and being respectful when a lot of others, aren't so back to you. You are upstanding and model Dev. Thank you.
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Hello, Each killer comes with a new stat -- Destructive Force, which affects how many charges a generator loses per second while regressing.
Just add 5% gen regression per kick and make it half a second. Easy fix. No need for a band-aid perk.
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@Maelstrom10 said:
more bloodpoint gain....
bring back the 200%!!!!
oh and maybe a killer aura reveal for the unhooked survivor. doesn't need to be for the altruistic one, the incentive is the bloodpoints, the aura would help the unhooked to not be tunneled
Unless BBQ is getting 200%, no but the aura effect is fine with me.
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You know how survivors can keep their items as long as they don't die?
Make it 3 out of 4 and you got my vote. Hatch can cost you.
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@Peanits Let me know if any of this is doable? If not, it's cool. Just curious. Golden Prestige would be sweet but you can only gold prestige 1 item IF that character already has the bloody version of that outfit piece.
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Use Small Game or learn totem spawns. It's pretty easy. I look at each map as 6 giant grids. Each grid will have a totem location. Play the game long enough and you'll memorize where they can spawn. I have NEVER had a problem finding all 5 totems. Besides, breaking all the totems adds 1 minute and 15 seconds to the match or you get punished for it if you are doing it by yourself. Otherwise, it's just a 30 second time waster if everyone is breaking totems. You don't want to break totems because you rather gen rush without any real fear. This is your secondary objective sometimes. Just like SWFs, the killer may not ALWAYS have NOED but it doesn't hurt to cleanse. Once they increase gen time by 2 minutes altogether or add a secondary objective that is required, don't ask for nerfs to NOED. You won't get any and killers won't have any sympathy for a game that can last for 2 minutes and 20 seconds with toolboxes and 20-25 pallets, each having a 10-20 second loop to it. The time constraint is already bullshit. You have PLENTY of TIME to cleanse. No excuses. If you still don't like it, run small game or wait until the killer leaves or get lucky and find it lit before he catches someone. Not that hard.
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@Kiskashi said:
@List_of_concerns If you think asking other more experienced people on the forums who I respect their opinions of balance for their opinions on a perk is witch hunting then fine, believe that. Do what you deem necessary. I just really respect their opinions, they could have said I was absolutely wrong and I would have accepted it, I didn't choose them because they're biased or were going to 100% prove my point. I wanted more experienced opinions as I know they have played for 1000s of hours over many years and may have some "data and facts/proof" you desire.
No our conversation was disappointing, you could have taken concerns on board and edited your perk idea to bring it into balance, then maybe we could all agree with your point of view and the perks ability to function fairly in the game. Instead you remained on this one track saying people required proof, brushing them off, it wasn't pleasant. I'm sorry too, maybe one day we can have a conversation and agree on how to make a new balanced perk for the game. I don't have a problem with having such a perk to counter exposed, but it must be balanced, not unfair to a killer that is quite dependant on exposed as a main part of his power/pressure and not abused. Which is difficult. This is why people were voicing concerns. Sorry our conversation wasn't more pleasant you did say some pretty condescending things, but yes, this is all from me just to wrap things up.
You need to accept that experience does mean something, and yes while some really expert players might get 4k at rank 1 with a tier 2 Myers this does not take into account how they did it (could have hard tunneled/camped, could have got potatoes who fed hooks etc) Proof and data aren't all they're cracked up to be in dbd anyway. Data shows it's all mostly billies and nurses at rank 1 anyway with high kill rates. Myers is nowhere to be seen even with tier 3 (as some people call it OP, if so why isn't he top kill rated?), hard counter his main ability with a perk that has no balance and I doubt it would improve his kill rate. This data is not a be all and end all anyway, it has flaws, like any data. Expecting it to show you some "truth" isn't going to happen anyway.
https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests#latest
Completely agree and well said. Take away an entire powers' ability is just stupid. All killers who have exposed can be looped except with Rancor and NOED. NOED can be cleansed and Rancor is just hide then leave as soon as gates are open. It's not OP. It's balanced. Just like Gen Rush. You don't want them buffing gen times? Don't complain about 1-shot down killers who can be looped into the ground and have time limits that can easily be waited out.
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Can we make it where if someone has ANYONE in the lobby 200 consistent ping or above the game is cancelled, so we can't have laggy killers constantly?
OR hear me out.. just leave the lobby. No killer wants a survivor with 200-300 ping either. You stay, you deserve the punishment.
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Had me weak XD
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Moris are still too stronk. I suggest the following changes:
- No. It's balanced.
- Cypress can already work without a hook at the end
- Fix gen rush before taking away things that slow the game down
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The Shape seems to be the most underpowered killer when it comes to gaining Deviousness points.
I would like that too. His devious points suck.
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Look at that BAIT!
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Really wish devs would do something about that because GODDAMN, DOES THAT SUCK THE FUN OUT OF THE GAME! And on a side note; the matchmaking it's a bit...
Welcome to being a killer where camping can get you 4k but playing the game normally gets you gen rushed and bullied.
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The only power that I really want is permanent insidious and no red stain. Be the ultimate jumpscare killer and the stalk option as a bonus but make it unusable next to a hooked survivor 4 meters away to prevent camping abuse. It would be sweet.
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Im buying Ghost Face even if he sucks. You know why? He can teabag a downed survivor and it is hilarious xD A build meant to slug and teabag xD I cracked up in the ptb doing it xD
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I like them a lot. It's probably due to the engine upgrade to help with performance. It reduced clutter to help improve frame rate.
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@Watery said:
Here’s the thing though;
You can’t really do anything about it. If you get destroyed by a SWF; maybe it’s a you problem. Run Lightborn if you think you’re getting blinded too much. Use Mad Grit if you think Body Blocking is an issue.
I can see what you mean by it being annoying, but there is nothing that should be done to it. As a solo player (and sometimes SWF, depends on how I’m feeling), it’s fine.
You shouldn’t penalize players working together with voice comms, because without it, this game’s que times would suffer.
Also; I feel like this needs to be said- 4-man SWF is rare. And if you think you’re getting destroyed by said groups, maybe it’s not the SWF that needs to be reworked. I don’t mean this in a bad way, of course; I’m still learning, much like everyone else is. But improvement usually starts with failure.
Make gens last longer than 3 minutes without toolboxes and 2 minutes and 20 seconds with toolboxes. It would solve being rushed. The problem with swfs is they can tell their teammates to touch a gen once they are being chased, meaning kicking is worthless and with gen times being abysmal, it's a joke with comms.
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I want a ching and flash like a fully charged hatchet and a slightly faster movement speed while revved, not slowdown and he'll be fine.
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@xChrisx said:
Another good survivor perk dead for crybaby killers main. Next update every survivor spawn on the hook
Killers didn't say nothing against the safe unhooks. Don't accuse us because the devs changed the perk from PTB.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/508191#Comment_508191
The missed skill check though is a different bug, but it also came out the same time as this bug came out. They are probably related but I do not know.
The missed skill check you can still heal them, but progress doesn't happen. This also happens with missed skill checks on hooks when you try to leave and the skill check triggers.
This bug I am talking about you can't even start the healing process. M1 (or whatever button you are using) doesn't show up at all. It's incredibly infuriating.
I know. It happens with the wake-up action sometimes too. You are awake and the survivor is asleep, but you can't interact with them to wake them up. Have had it happen so I can't heal or be healed also.
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I love the game. All you really need is your own wits and maybe a friend. Me and my dude, Owl, wrecked a killer. Everyone died but us and we just delivered 2-5 blood and if we heard the music, we hid. If he stayed for too long, we snuck away. Once the timer hit, we split. I was Sawbones (Healer) and he played as Ghost (Invisibility). I can heal from far away and during endgame, he can turn us both invisible (we still have silhouettes) but the killer can't see us through walls and he spams us with invisibility in a bush for 5 seconds 3x until the gate forms and then we evade roll to an easy win. We've won more than we've lost by a landslide. Like, look at my achievements XD We survived 10 matches VERY quickly. Hella fun.
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Side note* It happens with Freddy's Dream World wake-up also. You can't interact with the survivor while awake to wake the sleeping survivor up.
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Its an actual bug. Same thing happens when you miss a skillcheck with a medkit. It just keeps healing and healing but the bar never moves and you never lose charges. It's pretty nasty.
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@GrootDude said:
They’re designed to teach the basics. We need some killers that teach the basics. @Sairek
No. We got a tutorial for that.
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Honestly, everyone knows this. Personally I have 2 fixes: Remove the sound when you enter stealth. - This is terrible.
I completely agree.
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Since 4 people downvoted me XD I'll just say this. I don't care about MLGA or if you use it but if you DO use it, don't complain about not finding matches with the block function. If you don't like a killer you're facing, suck it up. I get survivors that I don't like and if they change their name, its hard to keep track of them. I don't get all up in my undies over it. I made a point and brought it up as a issue. If you want to downvote because I MENTIONED MLGA, well, don't cry about finding no matches. If you aren't, don't downvote just because I brought MLGA and hard to get lobbies since it WAS an issue before and they actually had it blacklisted (which fixed matchmaking) and now its whitelisted again a few months back and now the lobbies are ######### again. Coincidence? I doubt it. It's been a problem before but instead, they want to complain about lobbies being broken.
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Ghost Face seems to be strong in lower ranks due to lack of awareness of survivors. In the higher ranks ghost face does not play the same.
Just like in the Dev stream lol Him peeking out of a locker XD That should would be great XD
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/500464#Comment_500464
if survivors complained as much as killers did, 4 man escape would happen every game, nurse and billy would of been gutted.
We've been ######### for 3 years. You guys are finally getting balanced a little and you all went on a binge of whining. Don't come saying survivors complained as much as killers. Last 3 months has been nothing but you guys bitching about every little update and saying I'm quitting but come back on the forums every day to ######### some more. Get off the game then. There. No more need to worry about survivor losing a match.
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@holywhitetrash said:
https://forum.deadbydaylight.com/en/discussion/comment/500883#Comment_500883
its been a while since hallowed blight so i don't remember how long i spent on it but i do remember survivor side went very quickly and once they made all the tiers accessible from both killer and survivor sides finishing off the tiers went very quickly as well
on expecting "access" to all content i assume you mean ability to pay for and not ability to get for free, because expecting to get anything the devs made after game launch for free is the most entitled you can be
DBD is a versus game and everyone who plays versus games play expecting to get better at them which means they want to be better than some one else.
if the cosmetics in the battlepass aren't exclusive then what would be the point of doing the quests and challenges that come with the battlepass since i could just buy the exact cosmetic i wanted and not do those things?
I just want an exclusive that someone won't have after a couple of months :D Something to brag about.
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They took out his action speed debuff for okay gimmicks. He's actually worse than before. Gotta see the gen (Can't be behind something), Takes 5 seconds, leaves an afterimage, even more ways to wake up and can make fake pallets but only with an add-on that is based on memory only (not skill). Congrats. You got a killer who can maybe do a decent catch up near gens and with an add-on, do a surprise pallet. I rather keep the old Freddy. That's just my opinion. He's gonna be looped into the ground with no slow-down on gens.
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@Bossgirl774 said:
https://forum.deadbydaylight.com/en/discussion/comment/455727#Comment_455727
tbh its smart and im glad you dont camp with da leather face. Yet I still feel the game is unbalanced i think devs can prevent camping by adding the entity surrounding the survivor if killer stands at a certain range for a certain time. it would bring dbd back to life. Yet if killers are still unbalanced dbd is going to die.
I enjoy face camping with Leatherface. I'll keep doing it to as long as people complain.
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@Raptorrotas said:
Leatherface's ability MECHANIC should be streamlined to work like Billies. Both the revv movement speed penalty and rev time could be reduced. He has a worse chainsaw but has to charge longer, gets slowed more, and its hillariously easy to misfire it at 99%.
Arguably the charge time even gets artificially extended because the killer has to make sure he's really at 100%. While losing ground on his target.
The attack itself averages at about 115% according to the wiki, meaning every meter lost by revving too long cannot be recovered. Especially jarring because he starts slower than the survivor, giving them even more distance to run away. There's a reason LF mostly only hits with the last valid chainsaw swing even after hugging their backs.
Yep. Without acceleration add-ons, you're just ######### unless you're already giving them a back rub XD
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@holywhitetrash said:
https://forum.deadbydaylight.com/en/discussion/comment/500752#Comment_500752
it takes very little time and effort to complete most battle passes, probably only 4 hours a week... if that is too much of a time commitment then your life is probably to hectic to worry about cosmetics in a game
battle passes usually offer a GREAT deal on cosmetics and the prestige of having those cosmetics since some people will not have them
lastly if you can't play a game without owning 100% of it's content (especially in a game that intends to launch cosmetics ad nauseam) then you have an addiction that you should probably seek help for
I 100% agree with you. I'll buy it when I like the cosmetics. If I don't like them, I won't buy. It's not hard to figure out. If you are hellbent on buying EVERY cosmetic, even the ugly ones, be my guest but don't act like a voice of reason just because you're too broke or don't have the time to buy EVERY single cosmetic. I'll be happy to gloat on a skin that you will NEVER have as long as you play C; RIP Legacy but at least I'll get a different skin that new players won't have after. I can't wait for the battlepass :D Give me my exclusives :D
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@Peanits Can you relay these to the artists that do the colors on the masks? I would so buy them :D Rock out with my sexy silver and gold masks :D
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I almost forgot. I want a Gold Trapper mask also :D
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The chirps tells people you are very close by. Stealth is useless. He's loopable. Most maps are open fields with a ton of pallets. Exposed timer is super short. Welcome to pallet town, Bud.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/486374#Comment_486374
You're spreading misinformation around, skillchecks are not client side, skill checks are indeed killer ping based, if you've played any sort of survivor from low ping to high ping lobbies you'd indeed see how wrong that is, I really wish it was like that
Everyone knows skillchecks are client-sided. Even the Devs have said it a LONG time ago. Get your facts straight before spreading misinformation.
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I'm ready for the news. Can't wait for map and freddy reworks. Not really caring about Ghostface since his chirp can be heard by survivors, meaning his "Stealth" is just as great as the Pig's "Roar" sound before dashing XD
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The hitbox is correct. It's just the animation makes it look clunky. The hit would have landed but it adds an animation to make it look nice so if a survivor 360's behind a tree, the animation still plays, hence, it looks like you hit them through a tree. Unlike a swing that's pretty quick, the chainsaw does a nice downwards animation that takes a second to do after the hit is detected.
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@Tsulan said:
I think, when the killer had a bad match, and 4 survivors are about to escape, the game should spawn fake gates. Which open just normal, but behind them, there's just a brick wall.
Survivors have a 50/50 chance.
Since we are rewarding failure...
I snorted lol
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I've got all DLC and the game itself on PS4 and PC with $190 worth of cosmetics for both versions. I can't wait for battlepass.
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The fact that everything is still the same (you can still buy cosmetics separately like before) and get free cosmetics but for a little more money, you can get 3x-4x the amount of cosmetics for the same price or close to it but you gotta do challenges for the extra amount and people are complaining? Just go buy single outfits with Auric Cells and Leave us who want the battlepass out of your opinions. I can't wait for battlepass.