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AStupidMonkeyy

AStupidMonkeyy

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AStupidMonkeyy
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  • @Peanits YES!!!! Thank you for taking away the turbine sound!!!! You guys ROCK! Just got done playing as him and had a blast. Sometimes, he does get taken out when they are behind cover but I was able to grab people off gens today at Rank 4 XD God, I'm glad you guys took that sound out.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/550132#Comment_550132

    Because it's awful, survivors spend 90% of their game on generators, forcing them to look at gens for 90% of the game sounds absolutely ridiculous.

    @SenzuDuck I would argue why the other is better but I just can't bring myself to ignore the horror when a survivor rotates their camera and see's Micheal in a window or next to a tree, just staring at them. I can't allow that to disappear. It's that jumpscare that I live for.

  • @GrootDude So from my other answer, what outfit is pay-to-win? Claudette's free outfits are dark enough to hide in plain sight. What outfits are there that cost money that can make you invisible almost in plain daylight like Claudette?

  • @GrootDude said:

    @AStupidMonkeyy I’m gonna miss getting a free hit because I can see her but for others it was a good thing.

    @GrootDude IF you could find her.

  • @GrootDude said:

    @AStupidMonkeyy he still has a dark brown jacket in the store.

    @GrootDude Again, his brown coat is the same. It's pretty noticeable even on dark maps. Claudette is Houdini with free clothes. His brown jacket is just as bright so I took the darker outfit for him. I'm honestly glad Claudette got nerfed. Even now, she's almost invisible on bright maps but this is why I happened. It's not stealth when you have active camo like Wraith. It doesn't take skill. Just pick a dark area. Wa-la. You just stalled the killer for 20-50 seconds by doing nothing.

  • @Leatherbilly said:

    https://forum.deadbydaylight.com/en/discussion/comment/549069#Comment_549069

    Reduced chainsaw noise is completely pointless on its own.

    @Leatherbilly Yes but I also don't want Leatherface having a 8 meter terror radius with perks and add-ons. I want him to be known as a feirce chaser, not a camper anymore. Muffler can do something else but the terror radius.

  • 381210_20190626024532_1.png 381210_20190626023752_1.png 381210_20190626023314_1.png 381210_20190626023326_1.png 381210_20190626023425_1.png 381210_20190626023431_1.png

    @GrootDude See. He is MUCH brighter. This is his "Blackened Clothes" if you are wondering. This is the effect from the engine upgrade. There is almost no comparison on how Claudette is almost invisible while he's a lump of gray.

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    @GrootDude This is on the one of the bright maps. This isn't even a dark map and this is also on the new update. Just got into a game to show this. Even in a light map, she is really hard to see. Now picture this, much darker AND on a really dark map. Invisible.

  • 381210_20190626021637_1.png

    @GrootDude Now this is hard to see. When you crouch, the grass covers the red up.

  • 381210_20190626021613_1.png

    @GrootDude It's gray and not that hard to see. This is slightly harder to see in the dark.

  • 381210_20190626021453_1.png

    @GrootDude said:

    @AStupidMonkeyy look at his cosmetics in the store.

    @GrootDude At which one? The black jacket is pretty dull gray now? If you could, show me the one that makes you pretty much invisible.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/548912#Comment_548912

    You mis read the post my dude, the change would affect his terror radius.

    @BunnyTheHutt I didn't read the muffler one because I saw reduced noise like the original version and skipped it after that. I think just reducing the noise is fine. He wouldn't benefit from a lower terror radius. It would just make him more likely to camp. (Edit: I also do not believe anyone wants a 8 meter terror radius Leatherface up your ass while you're on a gen without knowing it for a 1 shot down XD I can hear it now. "You came to the wrong gen, motherf*****!" XD)

  • @BunnyTheHutt said:

    This would be amazing. IDK if it would work in game as well as we think, but this is a great on paper, and can still be great if it needs tweaking. Only thing I would change is make the Quiet addons not affect Terror Radius. Last thing we need is a stealthy insta down killer.

    @BunnyTheHutt Quiet add-ons? You mean muffler and such? If that is what you are referring to, it doesn't affect the terror radius. It only affects the chainsaw noise, like the revving and the actual motion of it.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/547930#Comment_547930

    That doesn't make any sense.

    Less safe loops is definitely going to hurt less skilled survivors.

    There is nothing you can change on a map that doesn't affect all survivors lol.

    @jeyers And that's how you balance for new players. This is why the game is ######### up as it currently is. That mindset right there. Players will get better instead of holding their hands at all steps.

  • @FrenziedRoach Have you played Trapper, Plague, Leatherface, Huntress or Micheal on a big map like the Swamps or Macmillian and said, "Wow. The chases are pretty balanced". No. You go off because of how far you have to go out of your way to chase someone just so they can BARELY reach another pallet 20 times or having to go across the map for a trap, hatchet or a fountain because chasing continuously would just be suicidal and if someone is hiding, good luck on finding someone in those maps. You waste so much time wandering around from A-C that it takes almost 80% of a gen to get there just for them to hide again. With Billy, these maps are alright. Even Hag struggles because of her low speed and unless someone is being chased, a survivor isn't going to trigger your trap on accident at high ranks once they know you're the Hag.

  • @Ravemonster69 said:

    https://forum.deadbydaylight.com/en/discussion/71927/gen-speed

    Honestly why do killers want to make the game easier for y’all. If y’all want to fix the gen speed then I think the killer should should get a penalty for camping and patrolling. Oh wait, they won’t do that because the devs encourage that... hmmm 🤔🤔🤔

    @Ravemonster69 They take away points and emblem score from proxy camping and created swivel hooks so you at least can grab someone. They also got BT. Finally, camping and tunneling is a result of gen speed and ######### map size.

  • @FrenziedRoach I usually agree with you but not on this. It's the large maps that make playing slower killers frustrating.

  • @Leatherbilly said:

    https://forum.deadbydaylight.com/en/discussion/comment/548884#Comment_548884

    Glad to hear! This rework definitely wouldn't make him overtuned but it'd definitely facilitate both viability and alternative playstyles.

    I'm honestly surprised at how many people are enthusiastic about Leatherface, he's consistently voted as the least popular Killer and he's a pretty rare sight in-game. Really glad to see the love for what is many peoples' favorite killer and favorite slasher icon.

    @Leatherbilly I do believe the main reason people camp with him is because his chainsaw is almost useless during a real chase. No smart survivor is gonna go out in the open too many times against him at high ranks. He's punished too much for actually using it but as a camper, it's perfectly balanced. Having the ability to use it in a chase would be fantastic and reduce the need for camping with him. If someone complains about it, at least he doesn't have the sprint speed Billy has to cover a lot of ground quickly, so in that regard, he's quite balanced on his own.

  • @Leatherbilly said:

    https://forum.deadbydaylight.com/en/discussion/comment/548865#Comment_548865

    Kind of damned if I do and damned if I don't, because every LF main under the sun wants to keep multi instant downs despite its utter lack of practicality against survivors with a brain.

    Past reworks I've proposed removed multi instant downs, but seeming as you can camp with equal efficacy as the Hillbilly by just holding your chainsaw up, I don't see it as particularly necessary anymore.

    @Leatherbilly His multi-downs is what makes him unique. Keep it. If some survivors want to test their luck against it at End Game with an unhook, I say let them try. I agree with every buff. Right now, you're better off camping with him than actually chasing someone with him because using his chainsaw around ANYTHING is just horrible. One mistake and its over. Billy does everything better. With these type of buffs, you might actually see some Leatherface competition instead of the same trio of power. (Edit: I dislike the Tantrum at the end. It should happen immediately just like in the movie or it would just screw him)

  • @GrootDude said:

    @AStupidMonkeyy Adam has P2Hide cosmetics still. I think that is what he means.

    @GrootDude His clothes are still as bright as everyone else's and he said "Other Survivor pay 2 win clothing items (bought with steam currency) are still very dark, Claudette is the only one who has received a nerf on this". He's talking about clothes from the shop that cost REAL money and that just isn't true at all. His Jacket is still white. It can still be seen compared to a Claudette in full P3 clothing in front of a box like in the previous picture that looks impossible to find.

  • @DoubleTap said:

    Other Survivor pay 2 win clothing items (bought with steam currency) are still very dark, Claudette is the only one who has received a nerf on this.

    @DoubleTap What are you going on about?

  • @LapisInfernalis said:

    @AStupidMonkeyy I don't play Trapper often, but I know what you mean. I do it myself as Survivor and I hate it as Trapper. Ironiccaly the pallet block works when I play survivor (I tried the wall hugging thing, but nope....), but never when I play killer....

    I think it would be a bit better if you would start with all 10 traps in the beginning, but once you placed them all, you can only carry 1/2/3 depending on your add-ons. This would Trapper give a little boost.

    @LapisInfernalis I can get on that! That's really good.

  • @AetherBytes That's a prime example. If you're trying to find a survivor, you are NOT going to do a thorough check of EVERY little crack and crevice once you hear gens popping like popcorn. Thank you for the pic. I had one on Macmillian Estate that was just as bad as this lol but I couldn't find it on my PS4. I must have deleted it awhile back so thank you for the example. Now picture 4 Claudettes doing this after each gen is popped. Fun, right?

  • @TrueKn1ghtmar3 They changed the map brightness before Freddy was released. If you're talking about the brightness just BEFORE Huntress, then I guess you were good. If you're talking about after her release, the brightness was changed to make it easier.

  • Yeah, i know that devs adjusted groans volume, but damn, it sounds like every killer use stridor, while its not.

    This is actually lower sounds than when the game was released. Right now, you're hearing the sounds like they're supposed to be. For almost a year, they kept trying to make the sounds sound better but instead, kept messing them up. This is the sounds finally working correctly.

  • @TrueKn1ghtmar3 I have pics on my PS4 when this stuff was still available. I was in front of a rock and I was completely invisible. I lost track of myself at one point. Also, you're correct. The upgrade to Unreal Engine did increase the colors and the physics. It's not something the Devs personally did, it's a product of the upgrade. Because of this, you got slightly better frame rate, nicer colors, better physics, enriched sounds and more. Personally, I play as Bill and Nea (Ninja clothes :D) but I use to main Claudette when I first started playing because of the almost invisibility that you got with her.

  • @MisterTIBS No. If you got beaten that bad, and the killer wants the 4-man after his hard work, he has earned it. You can hide stealthily, hide in lockers, heal your teammate, search for hatch or camp near door if you know the killer is about to get it. You failed your objective, the killer shouldn't be punished because of it. They even made it so hatch spawns even if no gens are done. EGC prevents you taking the game hostage after the killer closes the hatch. They can change the perk to something else but this is unacceptable.

  • @LapisInfernalis Try getting Trapper buffed. You'd be surprised how many survivors say Trapper is fine and doesn't need any changes or buffs. The guy who has to traverse the map for up to 20-30 seconds, pick up a trap, walk another 10-30 seconds to a spot to trap it so some ######### can 2-second tap it, disarm it and make it useless until you walk back to it, rearm it and hope it doesn't happen again. Did I forget to mention, you can't block pallets or stairways with it? Hit box is too small. A smart survivor can walk past it on the sides. He's "BALANCED" to the survivors.

  • @TrueKn1ghtmar3 They asked for the reason. I gave it to them. She's still pretty hard to see in certain maps and in the basement with certain clothes but this is why.

  • No. If they get to use the key, they have earned it. You don't want mori's changed, do you? All is fair, in love and war. Just like mori's, it's not every match. There is Franklin's Demise or kill the one who has a key. I'm sorry but no. It's fine the way it is.

  • @Milo I didn't receive anything.

  • It was due to Claudette's + Dark Clothing + Dark Moon bouquet = You lose.

  • @SmokePotion I like all of those. Well done!

  • I would just like 100% noise suppression. Otherwise, it's fine as-is.

  • @SpaceCoconut said:

    I would also like to add in this case that these stats also show that splitting the playerbase would be insignificant when allowing killers to opt out of playing against 3 and 4-man groups.

    THE DEV DATA DOESN'T LIE

    Let us Opt out since the number of groups won't greatly impact the playerbase in a negative way.

    *Unless the data is incorrect or skewed for some reason...*

    @SpaceCoconut I see what you did there C;

  • @Milo said:

    Furtive Chase has a good mechanic. Just the reward sucks xd.

    Also don't see how decreasing his tr would make his stalk easier care to elaborate?

    @Milo If you don't tag someone, you're basically talking to yourself. Shrinking the terror radius would help because you could get closer to stalk before activating plus once you lose your power, 32 meters is really bad. Can't surprise anyone. with 24 meters and the other 8 meter reduction plus furtive chase, you could at least get a surprise hit on him but furtive chase really needs to be changed so its a permanent effect at all times, reduce it to 3 hooks and it would be alright.

  • @Kurisataru said:

    https://forum.deadbydaylight.com/en/discussion/comment/544247#Comment_544247

    @DBDbuildsYT I don't use moris personally anyway because they don't help me with bloodpoints and they don't guarantee I can get kills. I couldn't care less if moris disappear, but they aren't op is all I'm saying. Killer and survivor standpoint I know they aren't ez mode like some people say because the killer still has to work for it which means there are still survivors who can out mindgame the killer and stealth from the killer and finish the match without anyone being mori'd. The only mori I can understand being called op is myers grabbing people from 10 miles away and his knife doesn't even pierce through the survivor. Toxic moris? Yeah definitely, mori spamming and myers space grab. But if survivors can talk to each other and run on crazy surv-sided maps, killers should be allowed to run mori's as backup and *TRY* use the<BUGGEDCOMMENTBOX>gets killed by a mori then that's on them, it is what it is but they don't need instaheals in general when they have medkits with addons and botany x selfcare. If a killer can catch you with a mori then you dun goofed. Killers don't put on moris and start spamming m1 for it to work, not op. Also, I'd love to check out your yt channel if you don't mind linking it because I couldn't find it even with the channel filter.

    https://forum.deadbydaylight.com/en/discussion/comment/544306#Comment_544306

    @Kebek I mosty agree, if the matches were longer, then instaheals would not be broken. They can c.block your kills so hard once you reach late in the game. They can hold it till late and use it when all of them are last hook. At least if the game was longer then there is a better chance of the killer being able to work through those survivors who heal on last hook since there will be more time needed to genrush and escape with a second chance IH after someone(s) got downed after their adrenaline kicked in.

    @Warlock_2020 Healing was nerfed for a legit reason and botany x selfcare is a gracious combo. I've said it so many times in this thread and I'm waiting for someone to address me on it. But like I said before it's a highly underrated combo so people are going to keep complaining about wanting to nerf instaheals until they pick up survivor and use botany x selfcare with and without medkits and addons.

    https://forum.deadbydaylight.com/en/discussion/comment/545541#Comment_545541

    @AStupidMonkeyy You obviously play both roles and many killers not just a couple then speak for all the other killers. Thanks for posting in, it's worth it really. imo though the purple and green toolboxes are only intimidating with good add ons and gen tapping. By themselves they seem fine. I will swim through ruin without a skillcheck if they have crazy addons though. I wouldnt nerf toolboxes I would just like to see higher rank survivors need more objectives or take longer to repair gens but the tradeoff is that they can get more bps for actions as to not make them want to derank because even if they were to die early and not do much they'd have the same or close to the same bp for messing around in a lower rank match cleansing and repairing and healing. Man, I'm ready to go on about M1s vs good survivors and people comparing removing instaheals to moris. Like ######### does that even come from? Moris aren't even threatening if the killer is not smarter than the survivor(s).

    @Kurisataru No one wants M1 killers buffed on the survivor side. They also want nerfs for the trio of power. You cannot have both. People say a lot of false stuff to drum up a false narrative but a killer should NEVER be dependent on add-ons to do good and a survivor shouldn't have something that could destroy all the progress that a killer has put in since its 1 vs 4. Keys are fine. I use them sometimes.

    I rarely use Mori's but you piss me off and I'll reserve one for you. Mori's give INSTANT pressure for ANY killer. Keys do the opposite. It's a free ESCAPE by doing gens. Since the hatch spawns at all times now, you have 2 key types that give you the same escape effect. You want mori's gone? Take away keys and insta-heals. Keys don't care how well you did and insta-heals removes any pressure that you did have on the game in an instant.

    Mori's do both. Instant pressure and helps you with the other 3. If you don't want all of that taken away, don't ask about mori's. Besides, we LOSE our add-ons. You guys don't if you survive. Most killers rely HEAVILY on their add-ons to have a chance. I tried buffing Trapper by making his trap hit box slightly wider and I got down-voted and told that he was fine and to get gud. The Trapper. THE TRAPPER. XD

  • Killer Add-Ons:

    1. Ataxic Respiration is only OMEGA blink Nurse with another add-on and longer stun.
    2. Campbell's Last Breath is only 2 extra blinks (4 blinks total, not 5)
    3. Fragrant Tuft Of Hair requires 2 and a half full stalks from 3 out of 4 survivors and takes forever
    4. Tuning guide is just a small buff to charge time (decreases the charge time by 1 second to 3 seconds total and small, insignificant buffs to other things and not as good since Tinkerer got changed AND you need Primer Bulb with old Tinkerer to be considered Insta-Chainsaw (1 and half second chainsaw rev) so that isn't true.
    5. Mint Rag is only good for map pressure every 15 seconds. (It's not the best)
    6. Iridescent Head REQUIRES Infantry Belt for ANY use and without wind-up add-ons, it's alright. Easier than facing Nurse or Billy.
    7. Prayer Beads is alright (Can still tell where she is by grass moving, sounds of her footsteps on wood, grass and metal plus crows fly away give her location away.
    8. Mother-Daughter Ring is crap. Fastest movement but can't see scratch marks without using the other ultra add-on and that means you have to hit a survivor to even track a good survivor who can still mind game you.
    9. Mori (Both types) You got to catch and hook a survivor then catch them again to mori (fair)

    Survivor Add-Ons:

    1. Odd-Bulb only increases the blind TIME for 2 and half extra seconds (not insta)
    2. Anti-Hemorrhaging Needle is straight bullshit (gives 2 free health states instantly)
    3. Styptic Agent is slightly worse but alright (gives 1 free health state instantly)
    4. Brand New Part (New) It's alright. Doesn't do too much and is fine as is.
    5. Commodious Toolboxes is annoying. Lots of charges with no downsides and fast gen repairs that doesn't get hurt that much by Franklins' Demise.
    6. Purple Flashlights can instantly make you drop a survivor for a free get-away with an easy to time button press and aim.
    7. Keys (Both types) You get a free escape that a killer CANNOT stop once used and EVERYONE can use the hatch for a free get-away plus extra BPs (fair)
  • Ebony mori is balanced. No change needed. Fun Fact: You use to be able to mori on a down instead of a hook. Be happy.

  • @FeelsVeryBadMan You play the way you want, killers will play the way they want. You don't like them tunneling, camping, mori'ng and such yet they are the weak role. The sooner they get rid of 1 person, the tide changes in their favor. Just like if you don't do any of that and you 2 hook everyone, you lose. You will NEVER kill anyone at red rank.

    I play as all killers and I main Bill and Nea. I don't use DS and all that crap. I play to break a killers ankles. I'm not gonna blow smoke up peoples' asses. When I play survivor, I know I'm gonna get camped after because I know I'm good at survivor but that's the fun of it.

    I love being chased and being the chaser. I even chase after Pig when she's crouched and crouch walk behind her until she turns around from my breathing XD If you don't like how someone else plays, get over it. It's a game. No one has to listen to made up rules from either side. If I want to stare into your beautiful eyes as the Entity slowly kills you.. I'm gonna do it. If the same is happening to me after looping a killer for 3 gens, I deserve it.

    He/she knows he/she lost already. I ruined his/her fun so he/she is returning the favor. You can't say gen rush doesn't hurt the killers' feelings because he's a killer and he camps. The amount of 0% proximity camp I got but still get harassed after the game, being called a camper and tunneler is just about every other game. No one likes to lose. DBD is just a game. Get over it. Move on. Sometimes, ######### happens. Don't take it so personal.

  • @Kaiju I have nothing else to say to you. The fact that you think the worse killer in the game is one of the best is appalling.

  • So this hits are really common if the killer decides to swing at the window like that. That happens because you get sucked back into the window after vaulting.

    @nichtRoxas You were literally in front of that window after you vaulted it. Why shouldn't that be a hit? And that is definitely slight latency unless you can show us proof of your ping at that moment because I haven't had any issue as survivor and I've had plenty of misses at windows as killer today.

  • @Kaiju Yeah. No. He needs it buffed. Who loves getting to play against the top 3 killers? EVERYONE DOES? Nevermind. Lets not do anything to the other killers for buffs because I was wrong. People love Nurse, Spirit and Billy at high ranks.

  • @Kaiju said:

    i mean that was just a stupid trap you just put , you could just trap the other side and go for the other and forced him to go for the other way lmao trapper is a good killer if you know how to play him , maybe he needs some buffs (2 traps base kit) Trapper main

    @Kaiju Or they could put the trap to where it was like before they nerfed it to fix an old bug where it would sink into the ground on the corn maps. There are many places where it won't do jack. If you think just letting him carry 2 traps will do anything for him, you haven't played at Purple or Red ranks with him.

  • @Kikki said:

    https://forum.deadbydaylight.com/en/discussion/comment/544623#Comment_544623

    With THIS knife? Know I askung me for what are Pallets and Windows still here if you always get hit

    @Kikki The weapon itself doesn't matter. The game uses hit detection. Short swings are instant. The weapon itself is just purely cosmetic and makes it look nice but serves no real purpose.

  • Something that I’ve always wondered about the game and now more recently is simply options to turn on and off certain things and to provide a bit of customization.

    @xCarrie Been wanting that for awhile. I want to be able to choose a theme as a killer in-game. When they make cool Halloween decorations or Christmas lights, I want to be able to choose those so the maps will have them.

  • @DeadGavin said:

    Spirit: Standing still is a mind game I guess....

    Nurse: Can get across the map instantly with some addons and is near impossible to juke if the killer knows what they are doing...

    No one has ever asked for a bubba nerf.

    Current ghost face detection is really wonky sometimes, so it does need some changing.

    @DeadGavin People have asked for a Bubba nerf. They wanted his multiple down chainsaw to be taken away so he can only down 1 survivor at a time with a chainsaw swing.

  • @Kikki A quick strike is almost instant. If he's in front of the pallet and he swung right when you threw the pallet, he'll always get a hit.

  • @Milo @se05239 Fair enough. Just realized I stopped using it almost 2 years ago because of that very effect. It's why BBQ is so much better to me.

  • I gave small buffs to other killers but everyone disliked them so enjoy the trio of power. Until other killers get buffed, buckle up because those 3 are the only real viable killers.

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