AStupidMonkeyy
AStupidMonkeyy
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@DBDbuildsYT I don't like tunneling. I shouldn't have to just to stand a chance against an optimized group. It's a shame. Doing different chases is just suicide at high ranks. If survivors just do gens, you lose. Taking 1 person out, whether it "hurts" their experience or not, is the most effective way to win as killer at high rank.
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@GhostlyFoxx said:
I think it would be wonderful to have the option! Imagine if the killer got to choose meaning every lobby you loaded into, the killer could have a different theme set. I know that would probably take a bit of time and effort to accomplish, but I would love that.
@GhostlyFoxx Wait. Is that a fairy-type Eevee?
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@MarksmanSpecal said:
https://forum.deadbydaylight.com/en/discussion/comment/557713#Comment_557713
U r welcome, i know this games, when u wanna smash the keyboard into the monitor, and than through both out of the window. I feel ya :)
It´s obvious u enjoy this game, and yes, u r entertaining, keep on going, u r doing well.
@MarksmanSpecal Much love, Bro. Feel free to comment on any post that I do. I don't really care if someone insults me as LONG as they got a point. I do cuss a lot in my gameplay. Again, I like to pretend like I'm the actual killer and this is how I would talk to them XD Get off my gen, you little #########! XD I just started doing videos again once I switched from PS4 because of the keyboard clicks was so loud, it was hard to hear me or the gameplay. I finally got a better condenser mic and an elgato. I don't monetize. I just do videos for people to enjoy and maybe learn to be a better killer. I'll be doing more and more videos now. I see some crazy ######### sometimes in my games XD
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@paranormalthingum I would just love keeping the themes that they make. They work so hard every year on really cool stuff. Special gens, hooks and even entire environments. I would play Santa Clown all year around if I could keep the Christmas lights and such. Welcome to Christmas time >:D Throws a gas bottle. XD
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@MarksmanSpecal said:
First of all, pls dont missunderstand me, i feel u absolutly, and the last thing i want is to criticize. Just a few ideas from me:
Watched the videos, perks and addons r fine, but wanna say, most survivors are aware, that a high amount of Billy´s r runnig Enduring/Spirit Fury, and r dropping pallys a lil bit earlier than usual. If its a SWF, after the first used Spirit Fury, the combination ends up as two wasted perks, since Enduring doesnt affect anything other than pallet stuns since the last patch.
At 0:48, after the first hook, u chainsawed to the gen with the two survivors. Just wanna mention, u r going straight for the gen. As i m tellin all my mates, every killer uses BBQ, i m sure, these two survivors are also aware of of being BBQ´ed. As there is actually one survivor hooked, one u dont see (must be within 40 meters), these two r the main threat. U know, and they know it too. So, if they hear a chainsaw, they can be sure, u r coming for them. Billy moves with about 9 m/sec, they r more than 40 meters away (we know cause of BBQ), so they have approx. 4-5 seconds to move. Means, they can be at least about 16 meters away from the gen, if they react if they react quick. So, heading directly for the gen is not the optimal direction. Because its the annoying Thompson House, with the funny unmindgameable safe loops at the corners of the house, i would´ve suggested the survivors heading this direction. Maybe a slight chance to intercept them and catch them offguard, even if the term "offguard" next to the Thompson house sounds stupid.
U finally arrived there and saw the Feng, at about 0:56. Instead of chasing her u decided to kick the gen. Please dont do this. The regression is 0.25 charges per second, so it will need 320 seconds tp regress a fully repaired gen (if this would be possible). To shorten it, it´s quite useless, cause we saw 2 survivors via BBQ. U r able to chase one, so the other will head back to the gen, and at least tap it to stop the regressing. Kicking a gen costs u 2 seconds, means the survivor can get 8 meters distance, based upon the standard speed without using a sprintburst.
U found the Feng again, and chased her around the hay bales. Maybe, at the second round u were running, approx. 1:13, u could try to feather the chainsaw, in order to force the pallet drop.
At least at 1:17, maybe u should´ve tried to go for the chainsaw, and curve. The regular chainsaw needs 2.5 seconds, so with ur addoaddons it should at least be possible, cause u hit her with M1 at 1:19.
Jungle gym chase, pally gone, great. One pally less.
At 1:47 u chased her around the hay bales again. U pushed her counterclockwise. This ends up with u in the dead zone, and her heading directly to the damn strong loop. Maybe - no one knows - it would be better to chase her clockwise, so she ends up standing right to the wall, and force her to make the decision, if she´ll go again to the pallet-free jungle gym, or evade to the right.
Finally, she safed the pally, went for the house. U broke the pally using spirit fury, thanks god one of the strongest pallets is gone. No matter, if u chased her clockwise or not, next strong, unmindgameable pallet is directly next to this one. Not enough safe pallets at Thompson House, i guess, hoping this changes with the pallet rework.
At 2:20 u saw another Feng, working at the gen in the field. U decided to chase her, which is absolutly ok. A downed survivor is as good as a hooked one, in waisting time of the other teammates. U cancelled the chase, as soon as u saw, she was going for the jungle gym. And u kicked the gen. Just wanna mention, the survivors r holding a "safety distance" to u, let´s just say 20 meters, to give it a number. When u stay at the gen, she´ll feel safe crouching in the field, and as soon as u leave for the downed Feng, u can be sure, she´s back at the gen, within this mentioned safety distance. As said before, the regress isnt worth the time u r waisting.
At 3:09 u could have chainsawed her.
U left the chase, and went for the gen. Gladly, David was there and u downed him.
At 3:27 u left David, went for a chase, cause the Feng was still there, aborted the chase and went back for David. Leaving him downed, as said before, is absolutly ok, when u r able to chase and down another survivor. Picking him up and hooking him is also ok. But the way u did it, it waisted 20 seconds of our time, means 1/4th of a gen is done in this time.
And 4:20 u forced the Feng the direction i mentioned before, when u chased her at 1:47, ended up with her running around rocks and being forced to use a jungle gym without a pally, and downed her even before she was able to reach the gym.
Downed her, hooked her, chased the next Feng, downed her. Great job. Kicking the gen was subopitmal, as u have seen the two other survivors healing next to the hook, so, just saying, u gave them time to heal or evade. .
Didnt got it why u wanted to chainsaw the injured Feng? Just M1 her, obvisiously she had BT, cause of the rank u r playing. I would suggest, even i u would have downed her, she had a DS ready.
At 5:20 u saw the unhooked Feng, instead of chasing her and down her, u wasted 20 seconds lokking for a phantom.
After the unhook, u decided to chase the Feng to ur right, next to a pally. The other Feng ran to a T-L-wall, next to the jungle gym with the broken pally. Than u cancelled the chase, leaving the survivors without pressure. U decided to search for another chase, and ended up a the location u could have gone before, when u would´ve continued to chase the Feng.
In fact, u didnt apply pressure from 6:09 to 6:32, which ended in the loss of hex ruin.
Regarding the mindgame at 6:41, try to insta-turn, without doing a step.
Nothing to say to the tree, u already mentioned it.
Maybe u could have tried to curve at 7:11, direction left entrance of the pallet hallway, to force her away from the pally, or at least to make her use dead hard.
Same at 7:49, it´s a T-L-wall, try to curve, or at least feather and fake the chainsaw, to force her away from the window. Than u broke the chase.
Maybe, just maybe, u were able to hit the first survivor jumpin through the window, by charging a second earlier.
The rest was obvious. I guess, everyone got it that u were pissed off at least 2/3th of the match.
And i absolutly got the point, it´s annoying as hell not having the powerrole as killer. Most times our games rely to the faults survivors do. Annoying maps, bad RNG with pallys (had last week a "funny" one, jungle gym with 2 pallys into cow tree into the next jungle gym with 2 pallys, tons of fun), optimal playing survivors. After the double BP event, most survivors i encounter r running syringes or BNP´s, annoying as hell. But it´s good to see even big streamers as Scott, Zubat or True struggle from time to time when playing killer.
U r emotional, playing this game, which means u enjoy being competitive, u care bout ur playstyle and so on. It´s great to have such killers, forcing themself getting better. Just try not to be too emotional during the match, as u mentioned during the video, u r so pissed, u didnt even hit with the chainsaw. U r doing agood job as killer, keep on going with it.
@MarksmanSpecal Thank you for the info and actually giving good points. I'll keep this in mind. I'm usually calm but the game before this had me SO tilted and once I saw this game going to #########, I just lost it, Man. I always farmed during events because I want both sides to feel good and not shafted, Bro.
A lot of people know my name either, because I did great or because I pissed them off. Usually both. I love this game. On PS4 alone, I have busted my ass for years on this game. I bought a PC JUST FOR THIS GAME, because I loved it so much. Sometimes, I let my passion get in the way of my decision making.
I wanted to make points in the video. I kicked the gen and immediately talked about how it was useless. I'm ADHD so I enjoy talking to myself while playing. I like to pretend that I'm in the game. I also describe what I'm doing a lot and why. Not as much as a survivor but when people watch, I want them to learn something during. I want to be entertaining but also educational for new killers.
I post games whether I get steamrolled or not. I don't want people thinking, I'm some DBD God. Just some guy who loves this game. Thank you for giving me info on my mistakes and also some tips. I can learn from that. There are some videos where I just get wrecked by stupid choices and I point that out in older videos. I'm not too prideful to admit when I ######### up. I don't blame the killer when I lose for doing something stupid, and I expect the same from other people.
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The reason I mentioned the window in the first video was because survivors keep saying, "Oh, the windows are still broken!! You can still be hit through them!!" I just wanted to make an example that if I'm not close enough, I don't get "magical" hits through the window. I knew I would miss but I just wanted to show that the hit detection is fine at windows for survivors. Just sick of them saying something is broken to get a "fix" that actually DOES break it for the killers that bitches at us for saying its broken. I wanted to show a lot of points in that video. Ruin was up almost all match. Billy has unlimited power and speed to get across the map. It still ended in 11 minutes. Any other killer but Nurse and without Ruin, efficiency always beats skill. I did my loops optimally. I broke safe pallets as quick as possible. I tried kicking as much as possible. It all came to be for naught. I'm not calling them out for it. The devs created this monster. They need to do something about it. No one likes playing like this. Constantly feeling like they aren't doing well and having to get rid of someone immediately so they don't get steamrolled. I should have played Spirit without Ruin. Also, big maps REALLY hurt. Finally, having pallets 10-15 steps a part is some of the dumbest design choices I have ever seen. Spirit Fury + Enduring means NOTHING if they can STILL reach a pallet after.
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Sounds are supposed to be like this. The only thing that is bugged is the chase music for survivors. Sometimes it doesn't play when in a chase. Otherwise, this is how everything is supposed to sound. It's been bugged for a long time and they finally got them working again. Some of you don't know this because you haven't played for the last 2-3 years but at one point, survivors were even louder than this. Be grateful.
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@DudeDelicious That video was with Billy. He easily got across the map AND Ruin was active all match. Those 2 things. Ruin stayed up and he had the luxury of speed. Only other person could do that would be Nurse. Spirit has a 30 second timer every time she uses her power and she walks slower than most other killers. That game would have been over in 4 minutes with her and without Ruin. The amount of pallets broken and they just took 10 steps to another was just irritating. A huge map but 30 pallets that can easily be gotten to.
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@Yamaoka said:
Just watched the video. The 5th gen popped just after 11 minutes. How is that gen rush?
@Yamaoka That wasn't the game. Also, ruin was active the entire time. Without that, it would have been over much sooner. My point of the video was, you can't stop everything. If survivors aren't greedy and they just do the gens, it's over in 3 minutes and 20 seconds without ruin. You could end the match quickly and it happens a lot at Rank 1. You're just screwed without any real way to stop it. The previous match had me tilted. The fact that it is even POSSIBLE to end a match that quickly is just stupid. If you don't tunnel, you lose. That was my point. That was without toolboxes or perks that benefit it. (Edit: Read my reply to DudeDelicious. I added more context and didn't want to double copy and paste it but it explains in more detail of why the game was extended to 11 minutes)
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https://www.youtube.com/watch?v=BILKMTUvYzg I tunneled in this match and I would have easily 4k'd but one DC'd on purpose to give the other hatch since it was a SWFs group. This made the match MUCH easier. I did what everyone tells me NOT to do and guess what? They didn't get all the gens done, that's for sure.
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@MdsTheGriffin It is gen rushing. I will only say this one last time. If you think you can hook 12 times in 3 minutes, you would have to catch everyone in 30 seconds each. That's without insta-down. https://www.youtube.com/watch?v=YqcxaDBeb-8 I didn't tunnel. I still ate DS at the end because its anti-tunnel, right? I 4k'd. How? They got greedy. Not because I did amazing. This is how the game is balanced. You can't see that, you are part of the problem. I have nothing else to say to your "logic" of chase people off of gens. Tell me how I could do better. I would LOVE to hear this. Stop chasing after 10 seconds, I'm guessing?
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@Gorgonia What is your ping?
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It definitely shouldn't work on a crouched Pig. Just ruins her surprise attacks altogether and she moves slower while crouched. It's like a double punishment.
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Had this match earlier, and real talk it makes me not want to play. Like, at all.
@Alluminn SWFs.
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@KillermainBTWm8 I don't think we should, as long as its not towards anyone and doesn't become sexually explicit but that's just my thought.
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@KillermainBTWm8 said:
Git gud baby killer, nah im kidding this is why most killers only stick with nurse,spirit.billy,hag nowadays because they are actually viable killers the genrush is just too horrible to handle sometimes.
@KillermainBTWm8 Bro, sometimes, I feel like just walking away from this game and uninstalling when I see another nerf. It's getting to the point that if you're Rank 1, you just get ######### on. You do good, you get ######### on. You do bad, you get ######### on. You medium (2 hooks), you get ######### on by the Entity and sometimes by survivors. When I think about 4 toolboxes with socket swivels and rags, I just see a 2 and half minute game of "fun" for the survivors with miles of pallets to smack me in the face with still.
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@Gorgonia That's console. Definitely bad frame-rate mixed with lag. It use to happen to me all the time on PS4. It's why I switched to PC. Fun Fact: If the bar wasn't going up and everyone froze then someone got downed 3-6 seconds later, THAT'S a lagswitch. (Edit: Second video is DEFINITELY a lagswitch XD I should have watched both first before replying XD)
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If you play killer, expect 95% of the time to get ######### talked and attempted bullying. If they can't bully you, they gen rush you then act like they're the greatest in end-game chat. Don't let it get to you. The amount of ######### I receive in end-game chat for killing everyone or someone says they weren't even trying to save their ego is more than I could count. Mostly, people take this game too seriously. I sometimes do as killer. I also sometimes do as survivor. You have to realize, they just got smacked and so did all of their friends by 1 guy. That's humiliation when you think you're the best XD Take it on the chin, say gg and move on like I do. Speaking respectfully to them usually won't matter.
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Look for crows flying away and grass moving. Those are signs that she is coming. On the game map, she makes a stomping noise. Not as loud when she's phasing but you can still hear it if you listen closely. Spirit is fine as is and so is Prayer Beads. Don't start trying to nerf killers again, otherwise, we'll do the same to your add-ons.
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Why are people downvoting on someone elses' opinion on which is harder? That is pretty stupid XD I don't like your opinion so I'm gonna downvote your response. Like what? Someone asked a question. This isn't something about balance and such. I believe killer is the hardest due to time constraint and a number of factors then solo survivor because of ######### teammates and the killer can be a bit of an ######### sometimes but SWFs shouldn't even be a part of the question. That's like asking, which is faster? A cat, a dog or a cheetah? Hmmmm.. XD
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@paranormalthingum It would be based on the killer. The killer would choose a theme that he liked for everyone. I would keep it Christmas time or Halloween time :D
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@LordGlint said:
@AStupidMonkeyy I feel like 15 seconds is more than enough to cause the killer to chase after your afterimage with BBQ
@LordGlint I mean for Whispers. Sorry. I should have said Whispers.
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If you get 8/7/6 hooks before the last Generator is completed a broken totem will be rebuilt into a Hex totem granting you a 4% speed boost and gives Survivors the Exposed status effect until the totem is broken.
@HatCreature I won't downvote but their are many perks that a survivor can run to destroy totems. 4 x 4 is 16 perks vs 4 perks on a killer. NOED has already been hit multiple times. It doesn't need to get another nerf.
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@LordGlint said:
@AStupidMonkeyy Terry Cruise would have a perk called "Old Spice" which covers areas hes been in with false positives to trick tracking perks. Any tracking perk such as whispers or aura reading will detect his location from 15 seconds previous instead of his CURRENT location.
@LordGlint That would be pretty interesting but I would increase the timer on that.
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@LordGlint said:
@AStupidMonkeyy His power is his Art Pallet, which allows him to paint super realistic 3D images, such as Fake gens, that survivors dont realize are fake until they finish them and realize...nothing happened, or Fake doorways to cause Survivors to run into walls during a chase like Will E Coyote.
@LordGlint I like that a lot. That should be a real thing.
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Or you could just run in a circle. If chase music happens, she's just standing there. If not, wait 2 seconds and fast vault. Easy mind game win every time.
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@LordGlint Happy Little Accidents: Allows a hook to be repaired instantly while carrying a survivor, a survivor to stop for 2 steps after slipping in paint and to make anyone who gets sacrificed, wear a perm. XD Terry Crews perk would be "Pectoral Dance: Stuns the killer for 5 seconds after being shown his pec dance." XD
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@TheGameZpro3 and @Ember_Hunter I was gonna choose both XD Terry Crews as Killer because he's tall and scary but really friendly but the Entity made him mean and Bob Ross because he can use his perk "Happy Little Accidents" to get out of traps, break them instantly, break hooks instantly and to fix broken pallets up to 10 times in a match. It was just a little mistake but we can just fix it by covering it just a little right here. XD
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I do what I have to do to win. I play as different killers. Playing the same ones over and over is boring. I'm Rank 4 right now. I switch to Billy, Spirit and Nurse against SWFs but then I go back to rotation if only 2 are SWFs. I don't follow rules that someone else dictates if they don't really exist but it's formed to make my life hell.
I've said it before, if I just hooked 1 person 2-3 gens are already done and BBQ tells me all 3 are on gens far away and my Ruin is gone, I'm camping. You just took my ability to 3 hook everyone away. I'll take my loss and try for a 2-man. Usually what happens, I get hook swarmed and end up 3-4 manning instead. If 1-2 gens are left, Ruin is gone and no one is dead, I'm tunneling the ######### outta someone.
I refuse to lose horribly for being nice. If you DS me after I hooked 1-2 other people and managed to get you still in the 60 seconds, I'm tunneling and camping you to death. You got your free escape. I try to be fair but if it comes to me getting steamrolled, well, I can be a pretty wall to your escape, Bud.
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So BBQ and Chili gives you bonus blood points for Survivors you hook.
It gives you stacks for taking hits while healthy when healing someone already and doing the same when someone is injured and being chased by the killer. It's not just for unhooks.
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This is why I wanted the sound gone. I like using his shroud for sneak attacks and mindgames. The 1 shot down usually never happens but using it to sneak up on people healing or doing a gen works really well :D
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What was the reward anyway for that?
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@Peanits I like this idea and so do a lot of others. What do you think of the changes?
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The survivor side volumes, I believe are bugged currently.
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It would still be bad if the survivor can hear it. Most survivors will just look behind them to see if you're still chasing and most maps are pretty open.
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@Alphaphalt said:
shes a horse
You leave Maurice out of this conversation! She has seen some ######### because of that Clown. XD (I know you're talking about Laurie. Just wanted to talk about Maurice the horse.)
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If 2-3 gens pop and BBQ tells me the other 3 are on gens, I'm camping. You just ruined my ability to 3 hook everyone. 2 things can happen now. 1. They finish the gens and I kill the hooked and another before everyone leaves or 2. Everyone swarms the hook, I get repeated hooks and by the time someone gets away, I just killed 2 people and now will probably 4 man because of pressure and hunting down the 3rd while the 4th looks for hatch. Camping is a legit strategy and I'll do what I need to win. Either way, that team will talk #########. At least it's because I crushed them instead of being a whipping boy for their "fun".
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Just make his mend time 15 seconds and prevent survivors from doing ANY actions except mend so they can't just pop back on a gen and 15 seconds would give him time to chase someone since he gets stunned for almost 5 seconds after. (Edit: I almost forgot to mention, speed up his window and pallet vault. As it is now, he can't do much of anything in a chase with the current speed for both.)
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@toxicmegg said:
plus i dont play killer much but when i do i have seen that the perks do pretty much everything for the killer.
Killers are add-on reliant because their base power is trash. The amount of crutches survivors have against 1 killer is astonishing.
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@toxicmegg said:
excuse me.. have you not seen that killers have mostly OP perks meanwhile survivors are only getting trash? and whenever a survivor perk happens to be worth taking they get nerfed because of whiny killer mains. how about just making the game as easy as possible for killers, remove all perks from survivors and make them spawn in dying state?
@toxicmegg I already contributed to that specific conversation in a different thread and proved my point, that currently, survivors are actually better equipped than killers. If you feel like it isn't, go play killer near Rank 1. See how OP killers are.
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@Venomoriginal said:
Hag after teleporting and Nurse after blinking have shorter lunges or rather they can't properly lunge.
Used to be Huntress and Hag had shorter lunges because of their lower movement speed. I think they changed that with Spirit chapter.
The rest (beside Michael in EW1 and EW3) were and are always the same.
@Venomoriginal Nurse can lunge normally like any other killer after blinking after Spirit update but Hag still gets the short end of the stick after teleporting because she has no momentum for a lunge.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/550550#Comment_550550
If the killer is stomping, you can bet your ass I will let every single one of my teammates die and then look for the hatch instead of exposing myself to the killer. I expect no more or less from them, should I get caught.
@Orion That made me laugh lol but I agree.
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That map is fine. There are almost nothing blocking sights on top. If you don't see the killer, the killer is on the bottom. Besides, why should you AUTOMATICALLY know where the killer is for free without any risk in finding out? If that's how it should work, I should be able to hear breathing and know exactly what corner you are in instantly without searching. Sounds a little dumb, doesn't it?
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@Luigifan64 I would like that or they could take away all the brown wreaths that barely give you any bps for using them. That would free up a lot of good stuff in the webs, at least.
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@[Deleted User] said:
To expand on the OP's post: a lot of people complain about camping, but you have to give killers a compelling reason to leave the hook and you can't wait too long to make the save. If I see scratch marks or don't see BBQ auras, I'm going to be there for a bit. If someone has 10-15 seconds before they go into second state or die, you waited way too long to save them and I'm going to head back over to the hook to make sure it happens. Good killers aren't going to hang around the hook unless they have a good reason to do so. I guarantee a good killer will leave the hook if 1 or 2 gens pop.
@edgarpoop I agree with you 100%.
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Was it designed to basically not let survivors get off shoulders with the changes they made awhile ago to move all the hooks closer together and then make it take like 15 to 18 seconds to struggle off the killers shoulders without any perks making a difference.
@23flash You're supposed to have your teammates take hits and stall time. Also, if you are less than 10 steps away, I doubt you'll wiggle off anyway unless EVERYONE takes a hit, which most survivors will not risk themselves going down. So it's fine. I've gotten off and so have some of my friends by taking hits if far enough from a hook.
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Is it possible to buff the Pigs' crouch and uncrouch to be faster, also on the same note, make the dash a little farther by 2 steps and take the rawr out or at least put it at the end of the pigs' current dash? It would help with actually using the dash. Right now, it's safer to go for a grab and dashing at loops is usually slightly too short and they get a warning to which direction to run.
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@Gcarrara I didn't even know that. It would be nice for it to be silent anyway.
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@Bludge23 I would rather have it extend to 20 meters and to increase the "yank" effect by another 30% because it's more of a small annoyance than really worth it. I think that would be fair?
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@GrootDude said:
https://us.v-cdn.net/6030815/uploads/334/MGSJKBNAPS83.jpeg
https://us.v-cdn.net/6030815/uploads/034/6ZTD4ESI39FW.jpeg
https://us.v-cdn.net/6030815/uploads/133/2UOB0V6CQBVF.jpeg
https://us.v-cdn.net/6030815/uploads/784/0AI4SE4ZAABG.jpeg
With Jane you need her hair not in a bun but all of these are pretty easy to blend with @AStupidMonkeyy.
@GrootDude Those don't make you invisible. It helps you hide a little but it doesn't make you a ghost in plain sight. Also, I never have trouble seeing these characters because their clothes don't blend past 70%. Claudettes is about 95% except on a dark map, its 100% invisible. There is a difference between blending in a little and being cloaked like Wraith. If I need to prove my point again, I'll play KYFs with my dude later and take screenshots of these outfits (except Claudette. She's the main reason for all of this). (Edit: Pants don't matter because grass hides it)(Second edit: I took AGAIN and made it "again" because I felt like it was making me sound like a douche towards you for no reason. That wasn't my intent at all and I apologize for making it sound like that. When I type, I usually type what is in my head without thinking about how it sounds to another person. Again, I apologize and changed it.)