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Krustykerbz

Krustykerbz

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Krustykerbz
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  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/104663/please-fix-console

    I'm playing on an Xbox One S and I've had zero problems in gameplay. Menus, yes, but that's something I can deal with. And it's been getting better every day for me.

    Then we’re obviously playing two different games, if you think the optimization is even acceptable compared to any other game right now. 😂

  • Also I’m on the side of buffing other lower tier killers first rather than needing the “ big three” .Survivors wouldn’t play against them so much if they made other killers red rank viable.

  • @StupidPallets said:

    lol suck it nurse

    😂 pretty much

  • @WickedKatz said:

    https://forum.deadbydaylight.com/en/discussion/comment/760984#Comment_760984

    The entire survivor objective can be done in less than 3 minutes actually. If the killer doesnt do anything, 4 people do one gen each and the stack on the last one, opening the gate in 20 seconds after. That is about 100 seconds plus 50 seconds plus 30, so yeah, given all survivors are able to hit all great skill checks, and have perfect game sense to find gens, and the killer doesnt patrol ONE SINGLE TIME or enter ONE CHASE, yeah, the objective can be done in under five minutes. Also, quit being childish, i have devotion 4 and have 5 killers p3, just because my opinion is different from yours, it doesn't mean i am a entitled "survivor main" or you are a righteous "killer main", those are stupid terms and there is no relation between thinking noed rewards bad players and only playing survivor

    Yeah because calling people childish for voicing their opinions isn’t childishly it’s own way right? why are you being so toxic, you can’t have a simple conversation without insulting someone who doesn’t have the same opinion as you? Lol I don’t care how many prestige survivors or killers you have , skill level isn’t the same as grinding a game . You’d know that has no merit in a balancing discussion 😂

  • @WickedKatz said:

    https://forum.deadbydaylight.com/en/discussion/95450/noed-does-not-rewards-the-killer-for-playing-badly

    Your post is further from the truth. NOED does reward bad players, since the main objective is to do gens and prevent gens. The survivors dont have to check all map for totems, noed activating doesnt mean bad survivor plays, it means the survivors were focused on doing gens. If you compared noed and adrenaline, which is the most common killer main thing to say, Noed activates if you dont do the Gatekeeper objective as killer, and Adrenaline activates if you do all of your objectives of the Lightbringer category. This means that noed is a noob perk, and it rewards players who cannot prevent gen completion

    And you as a survivor main are going to of course, counter with noed being overpowered in a game where the entire survivor objective can get done in literally under 5 minutes with ruin up. Just keep perspective buddy.

  • Haddonfield hands down, I’ve been in games where basically a t wall spawns with fences and both sides of the fences had vaults. Unless you’re nurse ( which after the update doesn’t even seem that good of a solution , because of how many rooms and windows you can use to break los , combined with the cooldown now).

  • Yeah it’s pretty sad , especially with how 30 FPS affects gameplay. It’s almost a different game in this regard . For instance, nurse doesn’t even have the same sensitivity when she’s actually blinking and 360’ing is way more viable for survivors because of the FPS and sensitivity issues. Not to mention the resolution needs to be adjusted in Darker areas. These are the biggest issues for console in my opinion.

  • @Mochan said:

    The balance is fine. If you don't have any power as killer it means you're just not playing good enough.

    If your killer can't keep up with experienced survivors, it just means you're terribly inexperienced.

    Nice bait man

  • Since the recent nurse changes , will she be fixed on console so she blinks and behaves like nurse on pc?

  • Good job survivor mains you complained so much they’re getting rid of viable killers against rank 1 swf

  • Basically all of you are saying there should be no trade off here , and it’s fine one of the only viable killers gets nerfed to the ground. Well round of applause survivors you win , you complained and whined so much that you got what you want.

  • @Science_Guy said:

    One killer being in a league of its own above everything else in the game is not something that should have been unaddressed for this long.

    None of that time spent mastering her is lost either. Freddy mains had to relearn everything with his update. That's not what's happening here. Her base kit is getting adjusted, not replaced.

    So being rewarded for learning a difficult killer , is something that should’ve been addressed? Her add ons yes, but nurse herself no. Let’s be honest you can’t even compare the learning curve between Freddy and nurse. Nurse didn’t need what Freddy needed. Btw this isn’t “ balancing her” it’s NERFING her. There’s no even exchange for these downsides, in high rank games these seconds count especially against somewhat decent survivors.

  • @Twinbros said:

    Of course they are, why else would the game be so heavily tilted in favor of Killers? And why else would they try to cover up this fact up by making the Survivor pip system a complete joke?

    If the survivor (and killer) pip was based on surviving and killing (as it should be), then the number of red rank survivors would be a small handful and the red killers would be a flood. This would more accurately explain the state of the game and how balanced, or not, it is.

    The problem is Killers (and Devs) think that in order for a Killer to "win" a match, they need to kill everyone. 3/4 is meh, and 2/4 is a complete loss in their eye. Which if were being honest 2 survivors in a game is a draw, and the most equal match possible.

    And it's not survivors that need "buffs" and "better perks" it's killers that need nerfs and perks taken away. Why Killers should be able to see survivors through aura's is quite possibly the dumbest thing ever. Likewise nearly every killer has a form of 1 hit down ability or ######### over gens. Ruin/BBQ chili (the two perks that should be removed) are in every game, that tells you how broken these two perks are.

    Nice bait

  • They hate console players, the fact that 60fps and different resolution settings isn’t in the game after 3 years is ridiculous. Unless it’s pc they don’t pay attention

  • @Mushwin said:

    Blah blah, but there are so many maps in Killer favour.

    But we’re not talking about other maps

  • For instance, I don’t know where it is on the map because I’m not that familiar with it yet, but there’s a place on the map where survivors can fall from the second floor to one of the consoles props on the map and the killer can’t get to it.

  • @Gardenia said:

    Most of those vaults have sidesteps where a killer can still hit them, and many of the pallets are unsafe. I actually really enjoy this map as it was well designed.

    I disagree. When there are parts of the map that allow survivors to exploit , it’s not a well designed map. Don’t even get me started on the double pallets . There’s alot of incredibly safe pallets rather than fair ones.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/695341#Comment_695341

    Nope, it's just a matter of time. Changes take time. The team on Dead by Daylight is still fairly small (not tiny, but not as big as some might think). While there's a lot of stuff we want to do, there's only so much we can do in a single update.

    So then are we even gonna talk about how many issues that console has ? I sincerely want to know why 60 FPS hasn’t been added and why there is such low resolution and no way to even change this. This isn’t even beginning to state how much neglect the console platforms have received. Also I want to know why nurse can’t turn her normal sensitivity while blinking like pc? It’s a completely different killer! Again another console only issue

  • Yeah they just don’t care about console

  • @SkeletalElite said:

    Every single argument about the new DS being OP boils down to killers wanting the perk to do literally nothing if they have half a brain cell.

    Current DS has counterplay. If they run into you, slug them. If they jump in a locker, ignore them. 60 seconds isn't really that long of a time.

    If you do a lot of things before coming back and downing them again, then their DS will be close to being gone so just leave them for another ~15 seconds then get them.

    People just can't seem to get it in their damn heads that the perk is supposed to put you in a power position for 60 seconds after being unhooked. If you don't want the survivor to use that against you, then don't ######### with that survivor for 60 seconds, period.

    Sometimes the perk is going to put survivors in a guaranteed escape position near an exit gate. If you've let yourself reach this point of desperation, you probably don't deserve the kill. You could have downed the person unhooking.

    But that’s the problem right? The killer is the power position not the survivors. DS is single handedly controlling the meta of this game.

  • @Tarehjerne said:

    Unless you are playing against a group of Esport SWF the game in my opinion is decently balanced, until the killer decides to use a mori offering. It completely counters DS (which is already quite counterable by slugging) and it can completely turn the tide of a game. Even just an ivory mori is enough to turn the balance. I think moris should only be activetable on either death hook or with rancor, devour-hope, tombstone myers, ect.

    I play killer about as much as survivor and i rarely get beaten, again proving that killer is not weak, just hard. I know this is not true for all killers, such as leatherface, but you could very easily spend a few thousand bloodpoints on nurse and have a much better game.

    Killers if played right can completley demolish a survivor team in seconds, i call for mori offerings to be removed leaving only the cypress mori.

    I would like to have some more opinions on this matter to maybe change my mind.

    Sorry, but the biggest problem in this game is Esports survivor friends groups. In red ranks you get them pretty much every game. I think green mori’s are fine, it eliminates one survivor from the fray and gives you more time. Otherwise it’s extremely difficult without the obvious ruin, nurse, spirit etc.

  • @Rokku_Rorru said:

    I personally hate how the auto aim conflicts with manual aiming when it comes to her. it was such a pain while trying to get adept nurse. Otherwise I havn't had the sensitivity issue, I thought it was just the auto aim pushing against your controls

    Yeah the aim assist on console is slow to say the least and disorienting. And when I mean the sensitivity issue I mean , while you are in the blinking animation u can barely turn it sucks :(

  • Kinda unfair how console gets treated :(

  • I would like that as well

  • @ThePeeje said:

    https://forum.deadbydaylight.com/en/discussion/comment/651017#Comment_651017

    Seems like youve missed my point entirely.

    I dont mind people having a different opinion to me. What i dont appreciate is some noob telling me im factually wrong. In my opinion, mushrooms might be delicious. But if you complain about their texture - im not going to say youre wrong, theyre awesome. How can you be wrong if youve eaten mushrooms 2000+ times. Theres a difference between someone suggesting something and you arguing with if it would be better or not. Its another thing to say that someones vast experience with the perk is incorrect.

    I could see how insanely strong it was immediately when the Hag chapter released. I immediately got it on every killer as soon as i could. Ive barely dropped it in all these years.

    I agree the game is too hard for killers without it. But it can also be useless. And i personally feel the game can do better than that. Every other time waster is directly attached to skill. This is how ridiculous Ruin is:

    "Dear Entity - how long will i have to kill survivors this game?"

    "This game, you shall have 4 minutes, because Ruin will get found and cleansed almost immediately"

    (next game)

    "Dear Entity - how long will i have to kill survivors THIS game?"

    "Good news killer! Ypu'll have 15 minutes - they won't be able to find it until the 8th minute - its upstairs in a house next to a cupboard"

    "Easy 4k it is then :/"

    Neither of these sounds good to me. Why do i deserve an easy 4k or a high speed gen rush with 3 perks all match?

    No I got your point. But I don’t think making ruin more skill based is the answer. I think it has a lot more to do with game mechanics and the reason why ruin is being run so much. There’s no stopping 4 toolboxes with brand new parts from completing 5 generators within 5 minutes even with ruin. It all goes back to gen completion times and both sides agree on it.

    Ruin’s rng is necessary to running the perk. It’s high risk high reward. Any decent group of survivors at high ranks ( from solo to swf) is going to find ruin within 2 minutes tops. So most decent killers don’t even run it.

  • @ThePeeje said:

    Thanks guys, but i dont need anyone to tell me im wrong thanks. You dont play 1700 hours on PC since 2016, 300 on xbox since and not know what youre talking about.

    I get it, some people find it fun to face against.

    Some people dont begrudge weak killers having the edge.

    But what no one has refuted is the enormous amount of RNG involved with this perk - which in no way rewards skill. Its a roll of the dice. I get that casual players might like that. But i dont like winning or losing based on luck.

    Finally, swf do have a big advantage. They know whether they can handle the skill checks or not. They know whether everyone is going to just check their nearby area. So many times, i see another survivor running the same direction as me, over the same area, which is clearly a complete waste of time.

    So look guys, i've been right on so many things getting changed. For every weak or OP perk, there's been people like you who defend it. But the devs arent stupid. If they check their stats, they'll see that even if overall the results end up balanced, if they look closer, theyll see the final outcome is totally linked to the survival of Ruin. Less than 1m, 3 or 4 will survive. Over 3m - easy 4k. I charted the stats once in my own games and it was conclusive.

    Every single perk that was OP or too weak - they have since buffed or nerfed. Bar none. Even SC, BT, DS - they nerfed them all. I don't know why they havent changed Ruin yet, but i'm 90% sure they will eventually. It's far from a top priority. But killers shouldnt have to rely on a luck based perk. Gen times need to be slowed anyway. Without Ruin its an easy win. With it, no amount of skill can get you out the door.

    Then don’t post on the forums if you’re afraid that people don’t agree with you. On one hand hand you’re saying it’s a necessity for killers to run it, and on the other hand you’re saying games are too easy without it? Rng makes the perk manageable , which means there’s a way to play against it( I.e hitting the skill checks or just plain finding the totem) and like others have said “ high risk high reward”.Ruin is just a temporary in game solution to a massive game mechanical problem, which is genrushing. I’m talking about ranks 4-1 btw where if you don’t have ruin up against coordinated swf groups you’re gonna get steamrolled with insta heals and coms alone.

  • @T0xicTyler said:

    Here we go again. DS is fine.

    Coming from a guy who’s name is T0xicTyler 😂😂😂😂

  • What ranks are you guys who are saying “ Learn to win without ruin.” Seriously!? Have you ever been to rank 1-4 in your life !? It’s high level games we’re talking about here. Try playing a game with wraith or anyone else who can’t traverse the entire map within 10 seconds, see how much it’s about “ just being good with the killer without ruin”. Ruin unfortunately is incredibly necessary and slows the game down which is essential to gain at least some momentum at these ranks because if you don’t you lose. This problem is especially apparent with swf. In my opinion, and I would like to hear other suggestions as well, the time it takes for a gen to be completed when more than one survivor is on a gen needs to be reduced. That’s where gen rushing happens, or at least make skill checks a lot harder with more than one person on a gen. I’m also not opposed to the secondary objective idea.

  • Obviously you guys have never played in the maps I mentioned on high ranks. But ok let’s just be brainless I guess 😂