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Tarehjerne

Tarehjerne

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Tarehjerne
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  • @just_teme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1781110#Comment_1781110

    the old infinite windows were the most boring part about the game as survivour as it was often the only thing you could run to and you just held down w and occasionally vaulted the window again to win the game.

    They were boring no doubt, but played a strategic role in the outcome of the game. Apart from fast vaulting, there are not very many hard mechanics for survivors which makes little to no outplay potential for them. I think it would be great if a new obstacle was added perhaps, or a new mechanic overall.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/209207/rant-survivors-are-unenjoyable-and-boring

    It is interesting to see comments from those that have played since release, compared to those that joined more recently.

    For those who've played since release, they should really be able to identify immediately that soloQ is in an absolutely disgusting place right now, relative to anything else. New/low tier killers will complain about something like 'infinites' and have NO IDEA what real infinites were back in the day.

    Part of the problem were in, is that the community and this forum in particular fail to talk about soloQ vs SWF.

    This forum typically resorts to tribalistic survivor vs killer comments.

    The new stats highlight that killers have it easier now than at any point at release. Killers are up around 3 kills per game, so the 'poor killer' threads are just a pathetic joke at this point.

    SoloQ changes needs to be a focus.

    Only real OGs remember balanced landing on old lampkins lane haha

    I couldn't bare to deal with them which is why i only did omegablink nurse, as they were green and yellow addons, very common. I agree with you, however, at rank 1 i feel like all survivors kinda know what to do, as if you were in SWF, except a few things, like devour totem is in the main building, ect.

    There have been ideas on adding a voice chat, or at least just a standard chat for the survivors, no idea why its not been done yet.

    I also feel like infinites were a healthy part of the game, and its not like there was no counterplay, i mean the windows blocked themselves after a few times. I think having a few safe spots for survivors was a good idea, as it meant the killers needed to make sure they played their games with strategy in mind, not just mindlessly chasing the old wrecker's yard building. Oh well, i guess a salty nurse main should probably not say anothing on this lol

  • @ItzPixelYT said:

    https://forum.deadbydaylight.com/en/discussion/209207/rant-survivors-are-unenjoyable-and-boring

    Ever since i started playing this game over a year ago. I've always felt every issue in the game stems from the Generators. Tunnelling, camping, survivors toxicity...let's face it, no one likes doing gens on both sides...Killers cba to gen patrol because that's unfun and Survivor prefer to try and bully killer because the chases are fun...then we end up with a very stale game against the clock of who can hook or do a gen the fastest instead of forcing both sides to interact with eachother in some way...like we have immersed players just hiding doing gens the whole game...stealth is a good tactic but they should feel some force to go and do a fun objective to help the team out.

    Very true. I just can't see it being done by Behaviour in any other way than: hooked survivors decrease generator speed tremendously. I think adding a new obstacle would be the best start they could do.

    There have also been ideas on multiple killers, not what CowsIam does, but a real mode with less gens or another objective. it would certainly be hard to balance, I mean multiple hags/trappers would be pure insanity. It would certainly make a for a new experience for both sides.

  • @JesseJH28 said:

    I mean... I've played mostly killer for as long as I've played dbd until recently. Switching to solo survivor has honestly been so relaxing compared to killer, and I don't think I'm alone in saying that

    I used to be a nurse 1 trick who switched over to surv for a while and yeah, survivor is pretty chill, just sit there doing gens and the eventual chase here and there but if you look at the history of DBD, the about of content added for the killer's side, its just not fair. Survivors are not even worth purchasing as they are basically just skins with larger hitboxes.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/209207/rant-survivors-are-unenjoyable-and-boring

    killer makes me want to mori myself. you can only play 4 killers at high ranks and having to counter a 4-man swf with keys and toolboxes and with a PHD in geology and cartography in this game, t-bagging you at every corner then call you a f****t in the end game chat. Most killers don't bring moris because they can't play the game, or feel like they need it, they use it when they become tired of the survivors ######### and want payback. Also, you do know that breakable walls hurts killer more than helps them right? They either deal with an infinite, or guarantee losing a chase by going out of their way to break them.

    I'm not saying survivors don't have problems, or even saying they don't have as many problems as killer, but the only way to not feel bored or the game being unfair is to commit Civ 5 and leave. I wish this game is better, but the only way to show that is to leave the game, as playing the game shows that you support their practices. Unfortunately, despite what other people are saying, this game is not dying. In fact, it is currently at it's most amount of players playing, so they will not change for quite a while.

    I'm just saying that don't you dare say that killers has it easy, as both sides are suffering equally.

    "I'm just saying that don't you dare say that killers has it easy, as both sides are suffering equally." I agree, killer isn't easy, especially when played fair, but you do have a few instant win cards that does make it significantly easier to secure a win, especially in lower ranks which is where most of the player base is. Either way that was not the topic of this post, its more about the undynamic gameplay genrushing offers, its hardly a game at all.

  • @AetherBytes said:

    Same thing can be said of keys. 1 survivor has a key, with 3 survivors left and 1 gen left, they can all just disappear at once, the survivor equivalent of a mori.

    Also there isn't really a proper counter to DS. If you slug and then run off, they'll just get on their feet as soon as another survivor gets to them. You camp them? Thats lost time on gens.

    Absolutely true, however you can proxy camp them, especially if it is in a dead zone. Also moris completley counter ds so yes there is a way ti properly counter ds.

    It is true that keys are very powerful, i have rarely seen what you are stating here happen, rather two survivors leave and the other(s) get locked in the endgame collapse and die. Besides, activating a mori is WAY easier than completing 4/5 gens and gathering all the teammates for an escape.

  • @Shad03 said:

    I do find the appeal, and if this was made yesterday I would have thought you were trying to make another Plague. However it seems like you were trying to make the Plague before she even came out.

    Any change would be pretty alright to have. So long as it makes sense.

    Also:

    @Tarehjerne unless you are willing to pay back each and every last individual person who had gotten Legion one way or another, you best not ask for them to be removed. Other then that, I agree with you on every point, basically.

    I bought legion...

  • Great! i usually have 1 or 2 dcs everytime i get legion in a game, this will make the game a lot better for the survivors and remove the no skill legion. This does however sound a bit survivor sided, although legion is a weak killer at the moment this might just make him weaker. No matter what change legion gets i am up for it. Legion is the core for all toxicity in this game and i will be glad to see him changed/removed.

    Interesting concept by the way, slowing down the game is crucial for all killers, however the broken effect, will it be there forever or just until they get downed/hooked?

  • whisperers is alright, not bbq or ruin but its fine if you know how to use it.

  • bbq and ruin can both be countered by the survivor, ds is uncounterable

  • @Mat_Sella said:

    People don't realize it's a two way-street. You both want your points, you both want an intended outcome from this, you both are screwed if the other wins over. you can complain about the survivor, and the survivor can complain about the killer, but you both put yourself in a situation in which a hatch stand-off was possible. If the survivors performed better they wouldve just walked out the gate, if the killer performed better they wouldnt have had the chance to reach the hatch. Nobody truly wins except the person with the most patience / inflated sense of ego.

    True, although i am talking about the hatch player that desperately needs his/her 2000 bloodpoints at the cost of my time.

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/49636/the-hatch-player

    I play often to do x2 gennies + hatch escape, cuz trolling the killer n unhooking is more exciting + faster than working (on gennies)

    My issue is when you as a killer has screwed up and they make you wait so much more for the little 2k bps. I have no problem with fast phase games, i usually enjoy them.

  • @Eveline said:

    When 7k blood points is worth 5 other games you could played and got more.

    Logic.

    Yeah, i don't get it either

  • Good to see that a lot of people are with me on this one, though i doubt the devs will take action. For me the hatch sometimes help me at the end-game although the gates are powered, the best solution would be to let the gate escape be the primary objective and therefore give the most bloodpoints. This would discourage the frequent hatch player and save a few minutes of the killers time.

  • Completely agree, both problems need to be solved. Some people say that you could choose your own spot with a set skill button (e) similar to how the trapper sets his trap.

  • I hope they will change the totem spots in the near patch. You lose an entire perk which is very bad.