ASpazNamedSteve
ASpazNamedSteve
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- Username
- ASpazNamedSteve
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DC'ing against Legion xd
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stabstabstabstabstabstabstab
Ok but actually most of it just comes down to knowing when to chase other people on Killer Instinct, and when to realise they are just too far away and continue trying to down the person you just stabbed w/ Frenzy.
How experienced are you with the game in general?
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@humanbeing1704 said:
I'm legitimately not gonna bother with this challenge
^ This seriously might be the play. Challenge might just straight up NOT be worth the struggle.
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You don't actually believe that the Nurse is the weakest killer though, right?
Or even that Freddy is the strongest?
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@Blueberry said:
I don't think anyone is actually saying it's a bad perk. It's a very strong perk. Most the issue is that it rewards kills for survivors being lazy, not because the killer actually did anything skillful. It ends up giving a lot of undeserved kills and single handedly artificially inflates killer kill rates on statistics for determining balance.
I'd rather it give the killer extra time to make plays or something as a punishment for them being lazy so that it gives killers more opportunities to make skillful plays rather than just handing some free downs to them at the end for nothing.
It's a completely fair and balanced perk, it's just unhealthy and not designed well.
I pretty much agree with all this. Overall it's not really busted OP or anything, but its design is just plain bad and doesn't really make any sense to me. Gives the killer 1 shots w/ increased movement speed when the last gen pops because... why? Killer does nothing at all to earn this.
Pretty much the most textbook example of something giving killers free kills for no input from them.
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Why are so many of them based around basement camping/obsession tunneling/and NOED using, lmfao
who made these?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/872893#Comment_872893
I've literally gone flying, and it spits you in a random direction like you feel of a giant roulette wheel sometimes.
It's a hitbox issue yes, but I highly doubt it's intended; I've mentioned it to the devs and they acknowledged the issue so they are at least aware of it as well.
If they allowed those Shreds to land that could be fun af. I'm all for that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/872786#Comment_872786
Hit someone from stairs or an even slightly elevated position sometime and watch what happens. You'll bounce to the moon and deal no damage.
Ohhh right that. Well I mean, that's a hitbox issue, not necessarily a bug. Could be intentional.
It does feel weird though I'll give you that.
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It's a good add on, what can I say? ¯\_(ツ)_/¯
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Imo Bubba, Doctor, and Clowno browno are in the most dire needs.
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Imagine caring that much about any perk.
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Where my Overwhelming Presence gamers at?
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Oooooh yeah I totally forgot you can do this.
thx bby ily
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@[Deleted User] said:
I think he is good as well, just needs a lot of quality of life fixes.
-Portals need to be less picky when being placed
-Huge shoulder hit box needs to stop clipping walls and stopping me when looping.
-Shred needs to have the bug fixed
-His footsteps should be muted when he is in undetectable status, or be quieted or something, right now they are so loud they defeat all of his undetectable from portal bonuses entirely.
Fixing all those actual issues, would be enough of a buff.
What's the Shred bug? Not sure I've noticed one.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/860620#Comment_860620
it's not as black and white as that, would you say something like that to the old freddy? this is what that feels like dude
You think Demogorgon feels like old Freddy? I dunno what you're doing with poor Demodoggy but I promise it is not right.
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Imagine liking maps in DBD. Your 3 most hated are very accurate to my own feelings though.
Some Autohaven maps are okay, some Macmillan ones are okay, and Father Campbell's Chapel is okay. That's about it.
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I'm trying to feel bad, I swear
but I just can't.
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All for 30k bps
sweet Jesus
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I can't believe they're trying to balance both sides omg
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@DwightOP said:
Solos need kindred basekit and I would be more excited about that. New kindred is "meh" nice to have but doesn't solve the problem solos have and I doubt it's going to establish it's place in the meta pool.
Yeee I've always wanted that for solos ever since they mentioned it.
Game's a lot harder to balance when solos + SWF have completely different levels of information.
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Bubbabubbabubbabubba
Clown just needs a couple li'l buffs, nothing crazy.
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They did not reduce its duration. I played him once in the PTB and his new speed + vault speed feels sooo much nicer.
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I picked No, but just because she has several issues. Collision was just one of them :p
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I don't know how reproducable it is, but on The Game I had a match where when I looked up from certain angles the moon would just completely clip through the roof lol.
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- stomps around
- rawr xd's on hit
- creates buttholes at will
- leaps like a friendly labrador
- has unique chase music that's pretty dope
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This solution allowed me to play 1 game, then it never worked again.
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This fix worked for 1 match for me lmao. Can't play anymore.
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@Plu said:
The entity is a weeb
^ What he said.
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Yeah same, he is legit 50% of my survivor matches.
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You are correct.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/862747#Comment_862747
You better give this boosted Meg something nice for Christmas XD
1 green key coming up!
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@Boss said:
Their statement on not wanting silly things is completely nullified by now, if not already before.
Not a complaint, just here to point stuff out...
Ya that ship has long sailed. Should be obvious from them picking the big pink elephant costume as the winner of the cosmetic contest lol.
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My best/favourites are probably one and the same, which are Wraith and Legion.
Have a lot of fun playing these bois.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/861182#Comment_861182
You probably didn't even read it and just said no cuz survivor Cypress Mori SHOULD be base kit.
Last survivor dies when they are hooked regardless 1st or 3rd state.
Not necessarily. The survivor could have DS, or could wiggle out if close to no hooks.
So this would still have an impact on gameplay, however I think I'd be all for it. The animations should be used more frequently in common gameplay without just being OP offerings.
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I don't think the game is biased towards any side honestly.
Not to say I think everything's perfect and balanced, but I do not think they ever make things or changes trying specifically to cater to one side mainly.
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You are missing something yes, it's WHEN the stun happens that makes all the difference. DS stuns the killer when a survivor is in their grasp, after a chase has ended: nullifying the chase, freeing the survivor, and meaning the killer cannot yet hook after the work he put in for the chase.
Head On almost always hits when the killer is just looking for survivors, or chasing them. The stun is much, much less impactful. Head On is just a 4 second stun whereas DS is actually a lot more.
I don't think either are OP though, for the record.
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The mend time reduction is the one change to Legion that I actually don't understand.
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'Good game, you played very well. Also you're very attractive'
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Dw they're reworking 1 map every 5 years, these will all be fixed in no time!
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That's a pretty specific question.
But no, don't think it'd change the way I play at all.
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Yeah the hatchets do look way more incorrect after dedicated servers, I get the frustration with that.
You'd think they'd be better w/ servers, but apparently not.
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Wouldn't go as far to say top tier, but I do think he's a really solid killer.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/862238#Comment_862238
Mhm a already weakest killer in the game getting nerfed even more and losing access to like 6 perks that made him niche at best isnt getting "gutted". Your killing me with laughter so much im not laughing.
And that's all that people see. To me I see him getting worse with some specific perks, in exchange for having faster movement speed and much faster vaulting speeds in Frenzy. These buffs completely outweigh his nerfs in every way.
...but this isn't a Legion thread lol, so we should stop.
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Lmao getting gutted, come on. It's the exact same, and even better, for the first use of it per chase - which is the most important part of it anyway.
And just for the record, Legion also isn't getting gutted. Or Spirit. People overreact to slight changes way too much.
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Map offerings would be fine if I didn't hate most of the maps lmao.
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If I don't get at least 1 full lobby of Dwelves I'll be so upset.
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It means whilst charging the Corrupt Purge stream.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/861234#Comment_861234
Makes sense since ds got fixed as well (Kinda) enduring isnt needed to deal with it anymore i saw old builds that only ran enduring BECAUSE of ds (and the pallet thing was a bonus).
Nah it's the other way round. Reducing pallet stuns by so much is super useful, and the DS reduction was the bonus.
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Like how survivors should 'cleanse totems to prevent NOED', even though they might not be using it?
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2 completely different things, why even compare them?