ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
- Joined
- Visits
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Comments
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Nurse addons hindering her instead of helping her is a super outdated myth, at least for people that can play her well.
It's also not suspicious that she's getting some attention from the devs now, it's just very, very overdue.
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If people think Nurse range + extra blink addons are balanced then I seriously have no idea what to say.
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You can't control it. I imagine it's like this so his rising out of the ground animation is consistent with where he will actually be looking.
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I used it on Legion earlier and it was pretty funny honestly. None of them knew what was happening and I got quite a few hits off of it.
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Snares. Infinitely more flexible and great for making certain loops and structures weaker.
I also love their VFX and SFX.
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2 maps a year... plus 2 new ones a year that will probably be problematic and need reworking too.
So the answer is: not anytime soon!
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Hard to pinpoint, I seriously have just loved killer ever since this game came out. Such a unique game with completely unique skills, knowledge and goals, and it's still tons of fun to me.
Hunting down survivors with a bunch of different killers, weapons, powers and perks is just fun af.
Also @CoffengMin you're a god. I respect Head On gamers across the globe.
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I fully support this happening.
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I got accepted.
Can't wait to be stomped 20 games in a row as killer :)
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I'm a disgusting toxic killer main.
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Personally I enjoy him quite a bit, though I'm not 100% sure why lol.
I think quickly moving around, vaulting windows + pallets like a survivor, and spreading damage around is pretty fun.
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They look fine, but they are very slow and sluggish to try and quickly flip through yes.
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You really need to stop looking at things as if survivors and killers are 2 opposing sides in a war.
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Well they said they are changing how aura detection perks work on stealth killers, which I REALLY hope means Wraith gets immunity to OoO.
So that's something decent, but yeah Wraith could use a couple more things overall like base Windstorm.
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Freddy's power can do absolutely nothing to you until you are asleep.
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@Entità said:
https://forum.deadbydaylight.com/en/discussion/comment/598691#Comment_598691
I did nothing. The staff told me I'm a nice user and I deserve a red icon. :)
:O
I might be too much of a scumbag to get one. It looks perty though, gj on being a good boi.
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^ Yeah this tbh. Or less slowdown when charging your shock.
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How is your profile pic red
whisper me your secrets.
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@BlueFang said:
To be true who would honestly think Chili would make you faster
It being useless does make sense 😋
lmao
Fits his character, he's an idiot who thinks eating Chilli makes him zoooom.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/597452#Comment_597452
It's okay to have a killer who breaks all survivor mechanics in the game hurr durr
Obeying game mechanics is for nerds.
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If her and her addons get nerfed I will indeed be happy.
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Saddened me too
I loved this idea ever since they mentioned it :'(
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Frenzy increases movement speed to 5.0m/s, so it's +10% movement speed from normal - or 125%.
Not exactly sonic but it's more than 5%.
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I don't know where I'm going
I kinda like the design of 'more pallets but less safe' though, they seem... alright so far.
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@Tzeentchling9 said:
@GrootDude it's 120%
Complaining about the Legion vaulting is such a joke now. They practically snail over.
Is Frenzy actually only 5% faster now?
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ye boiii let's dumpster Nurse :D
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I do love having a big variety of addons to use.
When I use up an entire stack of one I :(
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Just gonna copy/paste what I've said about him before 'cause I'm lazy -
- Add yellow or green Windstorm to his base kit and nerf the Windstorm addons to compensate. For a REALLY long time now I've thought he should simply have more base movement speed whilst cloaked, mobility is a huge deal in DBD. This would also allow for a bit more creativity and variety when it comes to which of his addons you can use.
- Have his shimmer not be visible at a certain distance. Not sure what the exact distance should be, could just say 40m. I just think seeing him cross-map is pretty silly for a killer based around cloaking. This is especially bad on open maps like Blood Lodge.
- This one seems small and silly, but fix the killer footstep sound effects. For Wraith, Freddy, and probably a bunch of others I'm not sure of, they've been bugged for a long time now. They only play the sound effect of them walking on hollow metal (which unfortunately for him is the loudest sound effect), and don't change according to what you're walking on. This 'buff' is a bugfix but would still help a bit.
- Be immune to OoO when cloaked. This can apply to GF and Pig in their stealth modes too, but this is a Wraith thread. This perk DESTROYS him, and if you're facing a decent SWF group using it? gg, game's over.
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So far I haven't felt like they need any changes whatsoever.
They feel strong.
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No, not at all.
This DS has so much more counterplay.
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I've mained this cutie since the beginning, and I have some suggestions I don't think are outlandish at all:
- Add yellow or green Windstorm to his base kit and nerf the Windstorm addons to compensate. For a REALLY long time now I've thought he should simply have more base movement speed whilst cloaked, mobility is a huge deal in DBD. This would also allow for a bit more creativity and variety when it comes to which of his addons you can use.
- Have his shimmer not be visible at a certain distance. Not sure what the exact distance should be, could just say 40m. I just think seeing him cross-map is pretty silly for a killer based around cloaking. This is especially bad on open maps like Blood Lodge.
- This one seems small and silly, but fix the killer footstep sound effects. For Wraith, Freddy, and probably a bunch of others I'm not sure of, they've been bugged for a long time now. They only play the sound effect of them walking on hollow metal (which unfortunately for him is the loudest sound effect), and don't change according to what you're walking on. This 'buff' is a bugfix but would still help a bit.
- Be immune to OoO when cloaked. This can apply to GF and Pig in their stealth modes too, but this is a Wraith thread. This perk DESTROYS him, and if you're facing a decent SWF group using it? gg, game's over.
I don't think he needs much, and should stay pretty much the same killer w/o the need of a big power rework. Imo these suggestions would really go to help him though.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/589835#Comment_589835
I feel like I've already explained it. She ignores all high level chase mechanics that the foundation of the game is based on. You literally don't need to explain it any further. All high level gameplay is looping and mindgaming at various tiles. Nurse doesn't care about the thing that gives DBD any depth whatsoever.
Mention stealth pls. I dare someone.
I feel like even if the best Nurse ever gets stomped by the best survivors, she's still a problem that should be addressed.
Ignoring every mechanic at base is an awful power concept, and balancing in general can only get way better if she were to be made SOMEWHAT more like other killers. Pretty hard to do general buffs and nerfs to base mechanics when the Nurse exists.
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I like your name and profile pic combined with this thread.
I agree though, I legit wonder at what point the devs will address it. Or if they just won't because they're afraid of the backlash.
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I've agreed with this ever since the exhaustion nerf.
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Counters stealth killers way too hard, who are the last killers that need a counter this hard.
Every other detection perk is fine, OoO I do not think is in a good place balance-wise.
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There is an exploit right now that lets you do this exact thing. It is amazingly broken.
I promise it is not worth considering, it would basically be a 3 second long Dead Hard that gains more distance.
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I walked in front of a dartboard area at the EXACT moment someone was about to throw a dart. You have no idea how close I was to getting a swift dart to the head.
True story - alcohol may have taken a part.
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Unlike other exploits, there's nothing you can do about this one. It's not something you use or don't use, it's just... there. In the base mechanics of the game that you can't ignore.
Hopefully it gets fixed soon but I don't think you should feel bad about 'using' it, as again you have no choice.
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We'll Make it and Kindred.
I loooove people that run these.
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Legitimately think Thanatophobia is a good perk on Legion.
They either have a debuff to repair speed all game, or choose to heal making your power shine again. My build with him atm is Ruin, BBQ, Discordance and Thanatophobia.
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Even though I despise MoM's effect, I agree. The game's detection for Protection hits is absolutely dreadful and should be looked at.
You can even tank a hit when the killer is carrying someone, and you still won't get a protection hit. Like seriously?
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As someone that's been using Head On for months now, no. I disagree.
Stunning the killer out of nowhere is a very powerful effect, it shouldn't be allowed to be combo'd with other exhaustion perks.
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/586689#Comment_586689
Leatherface's map is the Grim Pantry.
I mean it's not 'his' map, he didn't come with anything. Grim Pantry just kinda released alongside him.
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Always triggers me when people try to argue her traps aren't RNG.
Also, got 'em.
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I would add a benefit for landing a direct bottle hit, moreso than just the increased vision blur. Probably some extra slowdown.
Apart from that, not much. Maybe a bottle reload movement speed increase or duration decrease.
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That's sick!
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Mushwin ily
but no. Nerf instasaw, sure. But please nerf Nurse and Spirit before this wholesome man.
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People main Plague?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/584363#Comment_584363
Wait, she wasn't 115%? I thought she was.
Naw she was slower, but like... still much too fast for what her ability is.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/584347#Comment_584347
I didn't play back then. But OG Nurse sounds insane.
3 blinks and 115% like damn.
Wasn't 115%, I can't quite remember how fast she was.
It was insane, but at the same time it was early days for the Nurse so everyone mostly sucked as her too :P