ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
- Joined
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Comments
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You.
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I would love huge, majestic silverback gorillas to be striding around on Coldwind Farms.
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@Boss said:
Newest Wraith skin sure is miles better than the fricking Bloodstained Sack.
Lmao looking back at the Bloodstained Sack is kinda hilarious now.
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I'm hyped.
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Yeah you can really tell how they keep improving overtime, there are so many fantastic skins in this game now.
And tbh I can't wait for more and more :P
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@TAG I have never seen anyone with this definition of M1 killer lol. No one using the term 'M1 killer' will be referring to Nurse, Hag or Spirit.
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I only agree with point 3. The perk is very strong for communication in SWF, and I think it is genuinely unfair when a group like that faces a stealth killer. Still think it's too strong of a counter in solo, but I think it's much worse in groups specifically.
There's nothing that makes me want to play stealth killers less than having games vs OoO as them.
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I just take it as the killers that rely almost solely on their ability to chase and hit survivors normally.
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This is why you get Joey or Susie ASAP.
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Out of all the things in Legion's kit to complain about, I really don't agree with this one. If you fail to hit that's on you - whiffing hits is totally in the killer's hands. I think it's fine to punish missing an ability.
There are many other things that would be better to tweak imo.
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In a chase he has decent options to force pallet drops quicker, or just get outright hits.
Clowno's problem is that he basically has nothing else whatsoever in his kit.
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Ew. Wraith is meant to be wholesome! I shall not be doing this old Legion tactic >:I
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Overpowered and anti-fun. Should be made so they only work on death hook or after 2 hooks like you said. And it'd be nice if Cypress was just a base mechanic, I don't see too many problems with that.
But insta heals should be looked at too if they're going there, they're also not fair at all. Syringe especially. Should do it just like how they nerfed old BNP and Moris together, so neither side can cry about how 'omg biased' the devs are.
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Yeah it's pretty dumb.
Like sure it's only a weak recolour, but did they really not consider the fact that it gets 100% covered up by his hand?
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Definitely not.
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He still feels fine to me, I like him. You should be aiming to lean-stalk every single time if you can help it, fills that stalk meter reeeeal quick. I don't think there's a problem with its rate.
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@AppleJew said:
If you people get sprint burst nerfed, ima be pissed. I dunno about this exploit but its things like this and people griping over nothing that completely ruined borrowed time and decisive strike. Instead of complaining, I dunno, try getting better? š¤·āāļøš¤·āāļøš¤·āāļø
'I don't know what you guys are talking about, but get better!!!!!'
...ok
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I meaaan this means he eats pallets faster than other killers, which is still a good thing.
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@SpacingLlamas We can test them if you want.
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This was all you man.
Thank you for honouring my all-time favourite killer perk <3
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@SpacingLlamas Almost 100% certain that they do. Why do you think otherwise?
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I thought they said they were changing the dreamworld to be less obnoxious? If the increased brightness was it, I'm really disappointed.
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Yeah seriously why is this a thing lol. It's so silly as it is right now.
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Oh come on, not Spine Chill. This is an Object of Obsession problem only.
Completely agree with @brokedownpalace though, really do not think this perk should work on stealth killers whilst they're in their stealth mode. It's seriously really lame for them to have a counter THIS hard.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/575447#Comment_575447
Except the main escape mechanic, HIDE MAN, HIIIDEEE
Basically admitting she's broken when people's only response is 'don't be found' lol, realising you can do nothing when she finds you.
Hiding is the dullest part of this game, and good Nurses run 4 tracking perks. So uhhh gl with that.
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Clown's gas covers a way larger area, goes through windows and over objects, and is very quickly deployed - making it infinitely more dynamic in chases than Dream Snares. All Dream Snares have over bottles is they don't have to be reloaded, and they can be placed in advance (though sometimes this is actually a downside as they can be triggered with no penalty and wasted).
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They all stack, unless I'm forgetting a certain combo.
Pretty much everything in DBD stacks, even if it doesn't say so in its description.
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This isn't a new thing.
She ignores all of the survivor's escape mechanics, whilst having unrivalled mobility. That's about it.
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@Mister_Holdout said:
@miaasma Wouldn't that make Huntress really overpowered?
She already has the potential to end chases quickly (assuming the player is skilled).
I think it would be better if the devs stopped making ######### maps.
It's been 3 years, there is no hope for maps as long as they have the same map designers.
They're finally 'reworking maps', where they just jumble around tiles and call it a rework... and that's happening twice a year, at the same time as them adding 2 new ones a year. It's completely hopeless.
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Depends how much you like the bloody glove. I think it's one of the best looking prestige weapons.
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- yup
- yup
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Just Enduring alone feels sooo nice, definitely one of my all-time favourite perks. STBFL would be my guilty pleasure though, 8 stacks is so damn fun.
As survivor Head On's become my favourite, because it feels like an added minigame just trying to stun the killer out of nowhere and then run away laughing. Stakeout is one of my weird guilty pleasures though, it just... feels nice to give no ######### about timing and still get great skillchecks.
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I actively want them to get nerfed from a killer standpoint. I will never use them (unless there is someone I very much dislike) because getting a kill with it is like not even getting a kill. It's not earned at all and I know how much it sucks as survivor.
But at the same time the animations are awesome and I want to use them more, so them requiring survivors to be on death hook for you to use them would be very nice imo.
Also make Cypress Mori just a base mechanic, because why not.
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@Orion said:
Base Nurse is balanced. If you lose to base Nurse you're just worse than the person playing her, period.
Complete nonsense.
I'm sure it's very comforting for Nurse mains to believe this though.
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If you mean Sprint Burst, that #########'s been going on way before this PTB.
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@Peanits said:
Update: QA looked into it and was able to find and fix the issue. It should be fixed when the mid-chapter patch launches. Note: Since this was just fixed, it won't be in the PTB build going out later today.
Awesome.
Nice one @Financial_Stability
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Absolutely not, no. They are worthless.
His only addons that are decent are reduced charge time and increased movement speed.
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@Jdsgames said:
The timing of the animation might be off. Since you don't know when the stun actually 'starts' You seemed to be counting from the time the survivor goes to grab the pallet down. Which may not be considered 'stun'
He says he's going from the time the power UI disappears, wouldn't that be consistent with only recording the stun?
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@Redd said:
I wish we still had the downvote button just for threads like this.
For anyone who doesn't want to watch the video, the supposed complaint is that in this person's testing they believe post-change Enduring recovers from pallets 9 frames slower than pre-change Enduring, an amount of time extremely hard for humans to even recognize the difference between.
Every tiny millisecond counts when it comes to Enduring, else how would people even notice this in the first place? And the devs nerfed Enduring to not affect DS or Head On, and claimed that its effect on pallets was actually being slightly buffed overall. You don't see a problem if instead they nerfed it?
At no point has Enduring ever needed a nerf when it comes to pallet stuns.
Btw @Financial_Stability thanks for doing this, I've been wondering if anyone would do the precise before and after comparison and I'm glad you did.
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Okay... is this accurate? Because if so, I thought I was going ######### insane lol. I thought it felt slower since the change but I just kept thinking 'I guess it's just visual?'.
I've been taking Enduring off of more and more killers, please god revert this if it's true devs :'(
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@Andreyu44 said:
Hitting 4 different people with a single use of Feral Frenzy.
Yesss, I'm stealing this one.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/567489#Comment_567489
It's like the community cares about something and is going to keep asking questions.
Yeah seems like a bad reason to me. Just ignoring things that are commonly asked.
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'a new nurse might have been born today'
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@brokedownpalace said:
Crutch perk. Not overpowered but definitely a favorite of less skilled players.
^ Completely agree with what he said tbh.
The rate of NOED amongst bad killers is HUGE. Whereas genuinely good killers? You will not find many at all that run this perk, it's a handicap for when you couldn't do enough in the match before the gens were done.
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They're just dumb offerings to begin with. They need to find a way to incorporate the cool kill animations without it just being OP and boring.
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Erm there are PLENTY more windows like this still in the game.
But don't worry, they're reworking 2 maps... a year... :/
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Yeah more and more people are using this bug against me. Sure is fun.
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Certain range it looked like.
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Spot the Claudette :)
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/566140#Comment_566140
Because I like their playstyle?
Hitting 4 people while in killer instict is super satisfying.
It seriously is.