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  • I want her punk outfit that makes her look kinda like Joker

  • I face 3x Lithe paired with WoO consistently that seems to be the main survivor build i face but that isn't really an issue for me it's when all that is paired with Finesse that it becomes an annoying slog to deal with. and I happen to see 3 Finesses consistently. why do we have to deal with exhaustion on top of exhaustion?

    finesse really makes ghoul tempting despite my attempt to be a good person

  • I used to slowly poke away at it, but kinda stopped entirely when the times got pushed back with the new menu layout.

  • I've given up on trying, just for my own mental health.

    for me a lot of killers just aren't that fun trying to get wins with basically nothing. sure, maybe I just stink but killers like First feel like such a slog to play because of the counterplay that I kinda want perks to play around that. it's not even like the perks i use are that great anyways.

  • I don't trust bots to do it right; I'd rather they leave if the killers contesting the hook so we can deny the 4k ego boost.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062135#Comment_4062135

    Sadly Prestige became more and more irrelevant. I also think that Prestige should give some Rewards, but we now even have to do extra clicks to see our Prestige Level. So I doubt they will add anything for Prestige.

    I miss seeing the prestige in the lobby the whole reason I p100d my first survivor (Min) was to bait killers into tunneling me by pretending to be a Min main

  • I too didn't understand Mikey.

    didn't understand how canadian teenagers always knew where I was, either.

  • the insta win feature just validates the all slug strategy as a legitimate win condition, no thank you.

    if you make a mess you can clean it up.

  • I hope they do bring it back for ya its honestly the coolest banner in the game.

  • on the haddie vs taurie angle I'm #teamhaddie

    I ship eren jeager with basement bubba....he's gotta get in that basement now matter what.

  • we survived years without seeing hook stages i don't see why removing unhook noises would be a big deal. we are already expected to sharpen our game senses

  • @cogsturning said:

    I've actually been happy for the first time in awhile with map rotation. Like everyone else, I was getting the same 10 maps over and over, particularly Badham two or three times in a single session. But it's seems to be varied again for me. My last 10 maps were Forgotten Ruins, Blood Lodge, Freddy Fazbear's, Disturbed Ward, Shelter Woods, Ormond Lake Mine, Torment Creek, Dead Dog, Thompson House, Wreckers Yard, and Iron Works of Misery. I'm finally seeing maps I hadn't seen much at all for some time.

    I'm so sad that I don't see Freddy Fazbears that often. I've been there once in the last like, half a year. and then when I did, Weave Attunement made the survivors sad.

    I'll never be able to do something silly like get corrupt+ secret project going on Springtrap and rush the stage

  • @ShanoaLegendaryPlz said:

    My least favorite part of it is seeing wesker every round (my most hated killer) and being tunneled by 2 people at once. Like you get hooked by killer 1. Ok. You get unhooked right next to killer 2 because they are camping you, right back into chase with 1 healthstate before you can even touch the ground. So you go to lead him away from gens because killer 2 is somewhat easier to deal with but killer 1 shows up as well since they are on discord. So u end up in the cage again, and again pulled out infront of killer 1 or 2 because they zoomed across the map knowing the general area youd show up in and alredy getting killed out of the game. That happens about 40% of the rounds im in. The other 60% of the time its some other unlucky player.

    the cages promote tunneling i feel since you can just beeline it with a mobility killer. proxy camp to contest the first stage unhook, and possibly make them go 2nd or die in cage by triggering anti camp at the last second

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061522#Comment_4061522

    That's more of a argument to buff the m1s that struggle with that rather then designing a killer around that grievance who is not enjoyable to verse.

    I don't know if even that is the solution. some m1 killers prove to be problematic if left unchecked. the game is balanced simultaneously to handle Trapless Trappers but also killers like Nurse and Blight. if we balance the game around the high tiers, then the lower tiers either get left in the dust or they risk becoming an issue if they get a chance to compete. Trapper is seen as the games punching bag, but if he were given the chance he could make dbd very unfun for example.

  • I have the opposite problem, I keep getting these crappy open outdoor levels when all I want are maps like The Game, Hawkins or Toba.

    we are both miserable, how can we oth be happy? I personally didn't mind wasting my offerings on sac wards every game whenever I didn't feel like taking a level. I thought changing the rarity on the wards was a good compromise. now I feel we are all miserable holding these useless map offerings

  • buddy must have been an og wesker, tunneling was the only reason to play him back in the day.

  • @ConsAnthroid said:

    You know what is the problem?

    Estimated queue time saying 28minutes, but the game finding you match in 5. It did happen to me once. I queued up, it said around 28 minutes so I literally went out of house, did minor thing and came back. It literally took me 7 minutes, because I was watching the clock. Game was already in progress and most of gens were gone. This means it found that game extremely fast, because it needed to wait that 60s of me not clicking ready + it takes some times to do those gens.

    From this time I always stay relatively close so I can check on displayer every minute if i'm doing chores.

    I can't blame someone who doesn't want to play survivor in the meantime and went to do some chore while queue literally says half of an hour.
    It's annoying to get afk teammate and instalose, but I do understand why it's happening.

    No, I am not complaining that sometimes I have match earlier - but it's just should have been handled differently.

    What should be happening: When games finds you a match as killer it displays popup. "Hey, got a game for you, click to ok play it" If you don't click that OK, it get's cancelled automatically after like 30 seconds or a minute.
    You get thrown back into queue, not at the front, but not at the very end either.

    I one time got into a killer match in least than one minute, i wish I was exaggerating. i almost went outside

  • gen rush and pre run have to be my least favourite play styles. I get why people do it, its like in Red Dead Online you can't ever trust another person you always have your hand on your holster.

    there's no way to discern intent so survivors feel the need to go nuclear or be hyperefficient. sure, I go into matches aiming for the 3k but I'll take any result if I get enough action, even a 0k. I was sad when we nerfed WGLF at 150% be ause that means people just went back to playing Lara Croft. I miss people running up to my face looking to try something cheeky.

  • I think a thing type thing could work from Parasyte, only let them use non licenced stuff. this could be a smart way to get killers to buy survivor cosmetics. the real power would be Claudette opening her face like a Demogorgon so the fake survivor bit doesn't need to be relevant

  • easy games basically roll down to RNG unless you are like what's his face on Blight. but who wants to live like that.

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061422#Comment_4061422

    One of main main frustration as a survivor player is the effort the other side has to put in to get good results meanwhile survivors have to put in a ton of effort to counter.

    As someone else mentioned the ghoul has a bunch of mechanics, much more then killers that are weaker then him, this is leading to situations where survivors don't feel like they where outplayed they just feel like the killer is playing a killer that takes little skill to play.

    I have suggested in other threads that you should either remove the free hit and make him a catch up body block killer (higher skill floor, higher skill expression) or keep the lock on free hit but other parts of kits are going to be nerfed (Low skill floor, low skill expression) This would "nerf" him one way or another but would buff more fair gameplay such as bodyblocking and cut offs and nerf stuff such as Free lock on hits and Stupidly fast vaults leading to free downs in most cases.

    We can compare to another killer people consider on top and also some have asked for nerfs, the blight. I personally don't like speed ad ons but with blight there is a level of respect for the other player skill when versing them (not all people do this sadly but alot do) even with drac you mentioned you like versing you can respect a drac who is goated at using his kit effectively and I love versing him too.

    The same feeling is not felt for the ghoul and the opposite feeling for a lot of survivor players is felt due to how they require little effort to play with the current free hit fast vaulting ghoul plays. If ghoul was moved to a more fast, cut off body block killer with a high skill ceiling, people would feel the latter when versing ghoul rather then hating it and feeling like the killer put in no skill to do what they did.

    on the killer side, survivors have low skill high impact builds with Finesse+ Exhaustion. playing m1 killer into this is excruciating. I'm not quoting you because I disagree I think we both suffer from the same issues I just don't know how to reconcile for both sides. The Henry had become a rare killer because people are sick of pre run gameplay.

  • it was a mix of solo q concerns (you can't expect people to play the game...case in point 2v8 bystander effect) and solving the box used to be a little technical. if you didn't solve it at the correct times, you'd be afflicted by infinite chain hunt. his chain hunt chains came in waves of 3 so you had to wait for the interval before solving it

  • how do you think the Ghoul feels just standing there watching? I don't see what the deal is. where else is a flesh eating cannibal gonna eat your flesh? put it in a doggy bag and eat it back home by popping it in the microwave?

  • these changes can come after Escapist is changed. Shadow is the only exciting class.

    I'm open to removing extra dashes but not if Escapist is untouched. if that class is untouched I'm demanding Ghoul be in the next 2v8

  • no ty, I love the 4 seconds. makes me really feel like 11 having to concentrate; i enjoy having my bhvr encouraged to perform inefficient actions like sitting around.

  • @Junylar said:

    Agree, here is an easy fix: remove the hatch.

    hatch isn't the problem its the killer ego that feels the need to draw out matches because they got tbagged once and now they've gone full Joker.

    hatch is a match formality to wrap out a match whose conclusion is already decided. it's prettier than just crashing the game the second it's a 1v2.

    the problem is that killers see "ESCAPE" when it's just a mere formality to move on to the next game and get weird about it. just hook the 2nd last and move on GG, if the last Survivor types GG ez just ignore the rage bait

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058735#Comment_4058735

    It's less effective in 2v8 since people effectively have basekit unbreakble. So a survivor self reviving usually wastes less time for the team than another survivor uncaging them

    I mean just letting them hang out a bit, not long enough to pick themselves up. I rarely leave people on the ground for any period of time in 1v4, I like to insta pick if survivors will allow me. but in 2v8 I feel caging isn't priority #1 if I have a check list.

    as I type this, a joke just popped in my head that I'm denying the survivors a chance to Bystander Effect themselves and let the team go 2nd stage

  • @CrypticGirl said:

    I always hated when someone burned a hatch offering, because it also told the Killer where it would be, but I also knew it would be just as bad to hide it from everyone. Imagine if the Killer played the hatch offering; the last Survivor would have no chance to find it.

    For these reasons, I'd also be in favor of removing the hatch offerings entirely, and let the race for hatch be played fairly.

    I found the mind game kinda fun; send the killer on a wild goose chase while yoy camp the gate. half the time most people forget they even took the offering by the end anyway

  • @cammoking123 said:

    I don't get how people can enjoy Knight. You're basically outsourcing your job to AI.

    you ever think that some killers get lonely playing by themselves and want to play killer with a friend? that's what he's for

  • I don't quite get the Ghoul hate; if I want to win, I'd look at the blight. Ghoul is easy to pick up and good into easy survivors, but there's a plateau you hit with him where Blight would take you farther more consistently. sure, he's "easy no skill" but how skillful somebody is is kinda irrelevant to me. id sooner face a round of AFK Pig than play vs the super skillful Blight.

    the kidnap tech is gone so I don't really have the strong negative emotions I used to. but there's still an echo I guess. but people still hate SM and Pinhead so sometimes there's no reasoning with people

  • when in doubt, bird is the word.

  • the hyperefficiency is where we are at in today's game it's just how it is.

  • I think @Mandy had mentioned that this was an error and it's functionality will not actually be changing in the update but I could be wrong

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060631#Comment_4060631

    What revisionist history is this? Ruin Undying Tinkerer Blights were a menace as soon as people figured out his power. Plus original speed add ons, ALCH RING, and very strong iri add ons.

    The camera placement wasn't a bug, it was intentionally lower as originally designed, to help aim at where you were going to bump into objects if i remember correctly. Raising it was effectively a significant buff though.

    wasn't playable on console

  • @NotJared is a pretty steady workhorse who you can count on to gather PTB feedback; I never see this guy post anything but PTB feedback, but when you see him he's working hard

  • i know he was fugly but the stone head was pretty based

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060506#Comment_4060506

    It is if you only do it after a win, imo. And you might not mean anything negative by it, but you have to know that's how it will be taken by most. Especially if the match was contentious at all

    I often like to pop in to the streams of people I play against (just out of curiosity; I like to put faces to screen names), but I'll usually wait if I just beat them

    the only time you can pop in is after a match. thats the only time you get an After Action Report, win or lose. people forget things and move on. we don't know what the other side thinks.

    we don't know if OP only says hi after a win.

  • @Thusly_Boned said:

    If it was a bully squad not engaging in normal gameplay, they get what they get, honestly. And I never cease to be amazed at the audacity of people who:

    1. Try to make it impossible to pick up/hook and then get mad when the killer stops trying to pick up/hook

    2. Call a player trash when they themselves can't adjust when plan A for the match goes out the window. Can't use your flashlight? Try actually winning the game.

    3. Act like the killer is some sort of jerk when the whole team intended to coordinate to do nothing but waste the killer player's time and/or piss them off. At that point you've abandoned any sort of ethical high ground lol

    I run Lightborn only very occasionally because normal flashlight counterplay (i.e. not a comms coordinated beamer bully squad) is easy and effective. But I have zero sympathy for squads who act wronged in these situations. If you can't change gears and still extract fun from a match, that says more about you and your "skill" than the killer, tbh.

    The same goes for sabo/head on bully squads who run into killers running Iron Maiden/Iron Grip/Agitation/Mad Grit; watching them brain lock when they can't do their thing is kind of karmically hilarious. I get some of these people are just bored and trying to do something different, but they should have some self-awareness about what they are doing and accept it when these things happen.

    Going to their stream after is kinda childish though, it just makes you look petty.

    is it though? visiting a stream isn't necessarily bm or rubbing salt. as an empath I always want to do a vibe check

  • @vol4r said:

    Still people struggle to complete 8 gens.

    If 10 gens would need to be completed this mode wouldn't be so popular.

    People are stacking the gens and after making full gen BP they just ignore the objective.

    is there really any difference between 10 normal gens and 8 gens with catchup mechanic?

  • @burt0r would be proud of you. I personally am not a fan of lightbirn though, I think its more amusing to give them hope by smacking them with Weave Attunement+Franklins or Forced Hesitation+ Infectious Fright

    these people are the best to face though in my opinion, they're trying to interact with me. after dealing with 3x Finesse pre runners who only run away, this is a death of fresh air

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059496#Comment_4059496

    Cool now give him more nerfs he's still the most hated killer in the game

    Wraith is my most hated killer can we give him lightburn back?

  • I can't help you with good, but I can help with fun. I like all shaking thunder and jagged compass on him.

  • @shalo said:

    "We spoke with many trickster mains regarding the 4.4m/s and it was one of their biggest requests to get that speed back down."

    Any of those Trickster mains willing to explain their reasoning?

    if trickster was good and 4.6 he'd be unhealthy and nerfed. something has to give.

  • @tjt85 said:

    I'll play him. That's said, I was buns with Trickster before his rework, buns with Trickster after his rework and I'll probably be equally buns with the new Trickster as well. There are some Killers that I play just because I like playing them. But I didn't enjoy the last iteraton because it felt cheap to rely so much on getting all my downs with basic attacks and by popping main event. It felt like they'd reworked him for the benefit of players like myself who couldn't use his knives yet despite that, still not really improving my win rate with him. Maybe the crosshair add-on will help me a bit, I don't know.

    So if the majority of Trickster mains are happy with him now, that's good enough for me.

    feel like I'm in a similar boat. I play on Xbox so I've always sucked with trickster. but he was a nice change up to Legion, cenobite and nemesis for me. when he was made into standard 4.6 I just kinda went back to playing my old 4.6 killers.

    I know I'll suck at trickster again, and maybe even be frustrated at the pre running but at least I'll feel right again.

  • I'm just really bored of the current roster, and I feel the additions come too slowly. this 2v8 we got Chuck and...that's it. that just replaced the killer we lost, Legion.

    I don't even care if they add Ghoul.

  • I waited 2 years for this even though I'm on controller

  • springtrap is peak survivor experience. I love throwing efficiency out the window to mess with them and get an fnaf experience.

    vecna 2 is fun too in the survivor end, moreso than playing him at least. I've seen krasue like, one whole time and I'm fine with that being the extent of it.

  • @Phantom_ said:

    For legendary I'd say @Mooks they have always been helping others from what I've seen whenever I've been on here.

    There was also one person who always shared their artwork (mostly of Spirit), they should be on here as well, but I can't for the life of me remember their name.

    I still see the odd c3tooth post on reddit, so she's confirmed alive at least. probably the one person that can give @GannTM a run for their money

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